public static function Update($keyID, $vCode)
 {
     // Start and validate they key pair
     BaseApi::bootstrap();
     BaseApi::validateKeyPair($keyID, $vCode);
     // Set key scopes and check if the call is banned
     $scope = 'Corp';
     $api = 'MemberSecurity';
     if (BaseApi::isBannedCall($api, $scope, $keyID)) {
         return;
     }
     // Get the characters for this key
     $characters = BaseApi::findKeyCharacters($keyID);
     // Check if this key has any characters associated with it
     if (!$characters) {
         return;
     }
     // Lock the call so that we are the only instance of this running now()
     // If it is already locked, just return without doing anything
     if (!BaseApi::isLockedCall($api, $scope, $keyID)) {
         $lockhash = BaseApi::lockCall($api, $scope, $keyID);
     } else {
         return;
     }
     // So I think a corporation key will only ever have one character
     // attached to it. So we will just use that characterID for auth
     // things, but the corporationID for locking etc.
     $corporationID = BaseApi::findCharacterCorporation($characters[0]);
     // Prepare the Pheal instance
     $pheal = new Pheal($keyID, $vCode);
     // Do the actual API call. pheal-ng actually handles some internal
     // caching too.
     try {
         $member_security = $pheal->corpScope->MemberSecurity(array('characterID' => $characters[0]));
     } catch (\Pheal\Exceptions\APIException $e) {
         // If we cant get account status information, prevent us from calling
         // this API again
         BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage());
         return;
     } catch (\Pheal\Exceptions\PhealException $e) {
         throw $e;
     }
     // Check if the data in the database is still considered up to date.
     // checkDbCache will return true if this is the case
     if (!BaseApi::checkDbCache($scope, $api, $member_security->cached_until, $corporationID)) {
         foreach ($member_security->members as $security) {
             // Update order:
             // a) roles
             // b) grantableRoles
             // c) rolesAtHQ
             // d) grantableRolesAtHQ
             // e) rolesAtBase
             // f) grantableRolesAtBase
             // g) rolesAtOther
             // h) grantableRolesAtOther
             // i) titles
             //
             // The roles get deleted, and re-inserted based on the API response. Pretty shit way of
             // doing it I guess :<
             // a) Roles Update
             \EveCorporationMemberSecurityRoles::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->roles as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRoles();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // b) grantableRoles Update
             \EveCorporationMemberSecurityGrantableRoles::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRoles as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRoles();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // c) rolesAtHQ Update
             \EveCorporationMemberSecurityRolesAtHQ::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtHQ as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtHQ();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // d) grantableRolesAtHQ Update
             \EveCorporationMemberSecurityGrantableRolesAtHQ::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtHQ as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtHQ();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // e) rolesAtBase Update
             \EveCorporationMemberSecurityRolesAtBase::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtBase as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtBase();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // f) grantableRolesAtBase Update
             \EveCorporationMemberSecurityGrantableRolesAtBase::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtBase as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtBase();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // g) rolesAtOther Update
             \EveCorporationMemberSecurityRolesAtOther::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->rolesAtOther as $role) {
                 $roles_data = new \EveCorporationMemberSecurityRolesAtOther();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // h) grantableRolesAtOther Update
             \EveCorporationMemberSecurityGrantableRolesAtOther::where('characterID', '=', $security->characterID)->delete();
             foreach ($security->grantableRolesAtOther as $role) {
                 $roles_data = new \EveCorporationMemberSecurityGrantableRolesAtOther();
                 $roles_data->characterID = $security->characterID;
                 $roles_data->corporationID = $corporationID;
                 $roles_data->name = $security->name;
                 $roles_data->roleID = $role->roleID;
                 $roles_data->roleName = $role->roleName;
                 $roles_data->save();
             }
             // i) titles Update
             // DUST characters seem to not have the titles attributes in their XML's coming
             // from the eveapi. So lets first check if the element exists before we attempt
             // to update it with the new data
             if (isset($security->titles)) {
                 \EveCorporationMemberSecurityTitles::where('characterID', '=', $security->characterID)->delete();
                 foreach ($security->titles as $role) {
                     $roles_data = new \EveCorporationMemberSecurityTitles();
                     $roles_data->characterID = $security->characterID;
                     $roles_data->corporationID = $corporationID;
                     $roles_data->name = $security->name;
                     $roles_data->titleID = $role->titleID;
                     $roles_data->titleName = $role->titleName;
                     $roles_data->save();
                 }
             }
         }
         // Update the cached_until time in the database for this api call
         BaseApi::setDbCache($scope, $api, $member_security->cached_until, $corporationID);
     }
     // Unlock the call
     BaseApi::unlockCall($lockhash);
     return $member_security;
 }