public function getDeleteKey($keyID, $delete_all_info = false) { // Ensure that this user may access the data for $keyID if (!\Auth::isSuperUser()) { if (!in_array($keyID, Session::get('valid_keys'))) { App::abort(404); } } // Ensure the user is allowed to delete this key if (!\Auth::hasAccess('key_manager')) { App::abort(404); } // Get the full key and vCode $key = SeatKey::where('keyID', $keyID)->first(); if (!$key) { App::abort(404); } // Based on delete_all_info, we will either just delete the key, // or all of the information associated with it switch ((bool) $delete_all_info) { case true: // Check if we can determine if this is a corporation or account/char key. $type = \EveAccountAPIKeyInfo::where('keyID', $keyID)->pluck('type'); // Check if the type is set if ($type) { // For corporation keys, we will delete corporation stuff, duhr if ($type == "Corporation") { // Most of the data for corporations is stored with the corporationID // as key. To get this ID, we need to find the character attached to // this key, and then the corporation for that character $characters = BaseApi::findKeyCharacters($keyID); $corporationID = BaseApi::findCharacterCorporation($characters[0]); // With the corporationID now known, go ahead and cleanup the database \EveCorporationAccountBalance::where('corporationID', $corporationID)->delete(); \EveCorporationAssetList::where('corporationID', $corporationID)->delete(); \EveCorporationAssetListContents::where('corporationID', $corporationID)->delete(); \EveCorporationAssetListLocations::where('corporationID', $corporationID)->delete(); \EveCorporationContactListAlliance::where('corporationID', $corporationID)->delete(); \EveCorporationContactListCorporate::where('corporationID', $corporationID)->delete(); \EveCorporationContracts::where('corporationID', $corporationID)->delete(); \EveCorporationContractsItems::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheet::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheetDivisions::where('corporationID', $corporationID)->delete(); \EveCorporationCorporationSheetWalletDivisions::where('corporationID', $corporationID)->delete(); \EveCorporationIndustryJobs::where('corporationID', $corporationID)->delete(); \EveCorporationMarketOrders::where('corporationID', $corporationID)->delete(); \EveCorporationMedals::where('corporationID', $corporationID)->delete(); \EveCorporationMemberMedals::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRoles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtBase::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtHQ::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityGrantableRolesAtOther::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityLog::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRoles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtBase::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtHQ::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityRolesAtOther::where('corporationID', $corporationID)->delete(); \EveCorporationMemberSecurityTitles::where('corporationID', $corporationID)->delete(); \EveCorporationMemberTracking::where('corporationID', $corporationID)->delete(); \EveCorporationShareholderCharacters::where('corporationID', $corporationID)->delete(); \EveCorporationShareholderCorporations::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsAgents::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsFactions::where('corporationID', $corporationID)->delete(); \EveCorporationStandingsNPCCorporations::where('corporationID', $corporationID)->delete(); \EveCorporationStarbaseDetail::where('corporationID', $corporationID)->delete(); \EveCorporationStarbaseList::where('corporationID', $corporationID)->delete(); \EveCorporationWalletJournal::where('corporationID', $corporationID)->delete(); \EveCorporationWalletTransactions::where('corporationID', $corporationID)->delete(); } else { // And for character stuff, we delete character stuff // Here we need to be careful now. It may happen that we have more than 1 key // for a character, so we have to be aware of this. It adds a factor of // complexity to the whole thing. $characters = BaseApi::findKeyCharacters($keyID); // Now that we know about all of the characters, we will loop over them and check // that we only have 1 key for them. If more than one keys have this character, we will // simply ignore the cleanup and add a message about it foreach ($characters as $id => $character) { // Check how many keys know about this character if (\EveAccountAPIKeyInfoCharacters::where('characterID', $character)->count() > 1) { // Write a log entry about this \Log::warning('Character ' . $character . ' is recorded on another key and will not been cleaned up'); // Remove this character from $characters unset($characters[$id]); } } // So we now have an array of characterID's that can be cleaned up. Lets do that if (count($characters) > 0) { \EveCharacterAccountBalance::whereIn('characterID', $characters)->delete(); \EveCharacterAssetList::whereIn('characterID', $characters)->delete(); \EveCharacterAssetListContents::whereIn('characterID', $characters)->delete(); \EveCharacterCharacterSheet::whereIn('characterID', $characters)->delete(); \EveCharacterCharacterSheetSkills::whereIn('characterID', $characters)->delete(); \EveCharacterContactList::whereIn('characterID', $characters)->delete(); \EveCharacterContactListAlliance::whereIn('characterID', $characters)->delete(); \EveCharacterContactListCorporate::whereIn('characterID', $characters)->delete(); \EveCharacterContactNotifications::whereIn('characterID', $characters)->delete(); \EveCharacterContracts::whereIn('characterID', $characters)->delete(); \EveCharacterContractsItems::whereIn('characterID', $characters)->delete(); \EveCharacterIndustryJobs::whereIn('characterID', $characters)->delete(); // Intentionally ignoring the mail related information as this has a lot of overlap // and is almost always usefull \EveCharacterMarketOrders::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryColonies::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryLinks::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryPins::whereIn('characterID', $characters)->delete(); \EveCharacterPlanetaryRoutes::whereIn('characterID', $characters)->delete(); \EveCharacterResearch::whereIn('characterID', $characters)->delete(); \EveCharacterSkillInTraining::whereIn('characterID', $characters)->delete(); \EveCharacterSkillQueue::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsAgents::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsFactions::whereIn('characterID', $characters)->delete(); \EveCharacterStandingsNPCCorporations::whereIn('characterID', $characters)->delete(); \EveCharacterUpcomingCalendarEvents::whereIn('characterID', $characters)->delete(); \EveCharacterWalletJournal::whereIn('characterID', $characters)->delete(); \EveCharacterWalletTransactions::whereIn('characterID', $characters)->delete(); } } // Finally, delete the key and redirect $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); } else { // So, we are unable to determine the key type, so maybe this is // a invalid one or whatever. Just get rid of it. // Delete the API Key $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); } break; case false: // Delete the API Key $key->delete(); // Delete the information that we have for this key too \EveAccountAPIKeyInfo::where('keyID', $keyID)->delete(); \EveAccountAPIKeyInfoCharacters::where('keyID', $keyID)->delete(); return Redirect::action('ApiKeyController@getAll')->with('success', 'Key has been deleted'); break; } }
public static function Update($keyID, $vCode) { // Start and validate they key pair BaseApi::bootstrap(); BaseApi::validateKeyPair($keyID, $vCode); // Set key scopes and check if the call is banned $scope = 'Corp'; $api = 'AssetList'; if (BaseApi::isBannedCall($api, $scope, $keyID)) { return; } // Get the characters for this key $characters = BaseApi::findKeyCharacters($keyID); // Check if this key has any characters associated with it if (!$characters) { return; } // Lock the call so that we are the only instance of this running now() // If it is already locked, just return without doing anything if (!BaseApi::isLockedCall($api, $scope, $keyID)) { $lockhash = BaseApi::lockCall($api, $scope, $keyID); } else { return; } // So I think a corporation key will only ever have one character // attached to it. So we will just use that characterID for auth // things, but the corporationID for locking etc. $corporationID = BaseApi::findCharacterCorporation($characters[0]); // Prepare the Pheal instance $pheal = new Pheal($keyID, $vCode); // Do the actual API call. pheal-ng actually handles some internal // caching too. try { $asset_list = $pheal->corpScope->AssetList(array('characterID' => $characters[0])); } catch (\Pheal\Exceptions\APIException $e) { // If we cant get account status information, prevent us from calling // this API again BaseApi::banCall($api, $scope, $keyID, 0, $e->getCode() . ': ' . $e->getMessage()); return; } catch (\Pheal\Exceptions\PhealException $e) { throw $e; } // Check if the data in the database is still considered up to date. // checkDbCache will return true if this is the case if (!BaseApi::checkDbCache($scope, $api, $asset_list->cached_until, $corporationID)) { // TODO: Look as how we update this. As per https://neweden-dev.com/Character/Asset_List, the itemID // may change. So, we cant really just update existing ids. For now, we just trash all and recreate the // assets :< // Maybe do this in one big transaction? lel \EveCorporationAssetList::where('corporationID', '=', $corporationID)->delete(); \EveCorporationAssetListContents::where('corporationID', '=', $corporationID)->delete(); // Note about /corp/Locations // // We will build a list of itemID's to update the location information about // while we loop over the assets. This will be stored in location_retreive and // processed here [1] $location_retreive = array(); // Populate the assets for this corporation as well as the contents. foreach ($asset_list->assets as $asset) { // Add the asset to the location retreival array $location_retreive[] = $asset->itemID; // Process the rest of the database population $asset_data = new \EveCorporationAssetList(); $asset_data->corporationID = $corporationID; $asset_data->itemID = $asset->itemID; $asset_data->locationID = $asset->locationID; $asset_data->typeID = $asset->typeID; $asset_data->quantity = $asset->quantity; $asset_data->flag = $asset->flag; $asset_data->singleton = $asset->singleton; $asset_data->save(); // Process the contents if there are any if (isset($asset->contents)) { foreach ($asset->contents as $content) { $content_data = new \EveCorporationAssetListContents(); $content_data->corporationID = $corporationID; $content_data->itemID = $asset_data->itemID; $content_data->typeID = $content->typeID; $content_data->quantity = $content->quantity; $content_data->flag = $content->flag; $content_data->singleton = $content->singleton; $content_data->rawQuantity = isset($content->rawQuantity) ? $content->rawQuantity : 0; $asset_data->contents()->save($content_data); } } } // Now empty and process the locations as per [1] \EveCorporationAssetListLocations::where('corporationID', '=', $corporationID)->delete(); $location_retreive = array_chunk($location_retreive, 1); // Iterate over the chunks. foreach ($location_retreive as $chunk) { try { $locations = $pheal->corpScope->Locations(array('characterID' => $characters[0], 'ids' => implode(',', $chunk))); } catch (\Pheal\Exceptions\PhealException $e) { // Temp hack to check the asset list thingie // TBH, I am not 100% sure yet why the freaking call would fail for a id we **just** // got from the previous API call... if ($e->getCode() == 135 || $e->getCode() == 221) { // 135 "not the owner" | 221 "illegal page request" continue; } else { throw $e; } } // Loop over the locations, check their closest celestial // and add the data to the database foreach ($locations->locations as $location) { $closest_moon = BaseApi::findClosestMoon($location->itemID, $location->x, $location->y, $location->z); $location_data = new \EveCorporationAssetListLocations(); $location_data->corporationID = $corporationID; $location_data->itemID = $location->itemID; $location_data->itemName = $location->itemName; $location_data->x = $location->x; $location_data->y = $location->y; $location_data->z = $location->z; $location_data->mapID = $closest_moon['id']; $location_data->mapName = $closest_moon['name']; $location_data->save(); } } // Update the cached_until time in the database for this api call BaseApi::setDbCache($scope, $api, $asset_list->cached_until, $corporationID); } // Unlock the call BaseApi::unlockCall($lockhash); return $asset_list; }
public static function findClosestMoon($itemID, $x, $y, $z) { // Get the system location of the itemID $systemID = \EveCorporationAssetList::where('itemID', '=', $itemID)->first(); $nearest_distance = INF; // Placeholder amount // Prepare some empty responses $calculatedSystemID = null; $calculatedSystemName = null; // Find the closest moonID to $x, $x & $z. groupID 8 looks like moons only in the SDE foreach (\EveMapDenormalize::where('groupID', '=', 8)->where('solarSystemID', '=', $systemID->locationID)->get() as $system) { // So it looks there are 2 ways of determining the nearest celestial. The sqrt one is // aparently a lot more accurate, versus the manhattan one that can be seen in the ECM // source is slightly less accurate. TBH, I have no idea which one to use. // See: http://math.stackexchange.com/a/42642 $distance = sqrt(pow($x - $system->x, 2) + pow($y - $system->y, 2) + pow($z - $system->z, 2)); // Or we can use this alternative from ECM: https://github.com/evecm/ecm/blob/master/ecm/plugins/assets/tasks/assets.py#L418 // that uses http://en.wikipedia.org/wiki/Taxicab_geometry // $distance = abs($x - $system->x) + abs($y - $system->y) + abs($z - $system->z); // We are only interested in the moonID that is closest to our asset. // so will update to this moon if it is closer than the previous one if ($distance < $nearest_distance) { // Update the current closes distance for the next pass $nearest_distance = $distance; // Set the variables that will eventually be returned $calculatedSystemID = $system->itemID; $calculatedSystemName = $system->itemName; } } return array('id' => $calculatedSystemID, 'name' => $calculatedSystemName); }