Example #1
0
    $defendingPlayer = $allPlayers[$sector->getOwner()];
}
$isPlayerInvolved = true;
$divisionsArr = $divisionConn->getDivisionsBySector($sector->getId());
foreach ($divisionsArr as $divisionArr) {
    $quantity = $divisionArr[4];
    $ownerId = $divisionArr[1];
    if ($battle->getDefenderId() != $ownerId && $player->getId() != $battle->getDefenderId() && $player->getId() != $ownerId) {
        $isPlayerInvolved = false;
        $attackingPlayer = $allPlayers[$ownerId];
        break;
    }
    if ($quantity > 0) {
        $division = new Division($divisionArr[0], $ownerId, $divisionArr[3], $quantity, 0, $divisionArr[5]);
        //Again, absurd redundance: i'm running out of time
        $division->setUnit($allUnits[$division->getUnitId()]);
        $isDivisionOwned = $division->getOwnerId() == $player->getId();
        if ($isPlayerDefending xor $isDivisionOwned) {
            $attackingDivisions[] = $division;
        } else {
            $defendingDivisions[] = $division;
        }
    }
}
if (count($defendingDivisions) > 0) {
    $sectorBuildingsArr = $sectorConn->getSectorBuildings($sector->getId());
    foreach ($sectorBuildingsArr as $sectorBuildingArr) {
        $building = clone $allBuildings[$sectorBuildingArr[1]];
        $building->setLevel($sectorBuildingArr[3]);
        $building->setDateStarted($sectorBuildingArr[4]);
        $building->setDateStopped($sectorBuildingArr[5]);