public function accept(Socket $socket)
 {
     if (count($this->connections) >= $this->maxConnections) {
         $socket->write(['alias' => 'capacity_reached']);
         $socket->close();
         throw new \RuntimeException('Server capacity reached');
     }
     $player = $this->playerFactory->newSocketPlayer(sprintf('PlayerBot%d', ++$this->connectionIndex), null, 5000, $socket);
     $connection = $player->getConnection();
     $this->connections->pushBack($connection);
     $this->handleSocketEvents($connection);
     $this->handlePlayerNameChange($connection);
     $this->handlePlayerConnection($connection);
 }