Example #1
0
 public function get_reward_by_sid($player_id, $sid, $times, $currency_types, $pinfo, $union_level, $wanted_level, $player_times = array())
 {
     $currency_types = explode(',', $currency_types);
     $reward = '';
     switch ($sid) {
         case 1:
             //主线副本
             $exp_num = $this->get_game('PlayerFB')->main_fb_resource_retrieve($player_id, $times, 3, $pinfo, $union_level);
             if ($exp_num) {
                 $reward = "1:" . ceil($exp_num);
             }
             break;
         case 2:
             //挑战副本
             $send_reward = $this->get_game('PlayerPVE')->get_compensation_reward($player_id, 2, null, null, null, $pinfo);
             $arr_award = array();
             foreach ($send_reward as $value) {
                 if (in_array($value['item_id'], $currency_types)) {
                     $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num'] * $times);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 3:
             //vip副本
             $exp_num = $this->get_game('PlayerFB')->vip_fb_resource_retrieve($player_id, $pinfo['level'], $pinfo['vip'], $times);
             if ($exp_num) {
                 $reward = "1:" . ceil($exp_num);
             }
             break;
         case 4:
             //日常任务
             $arr_reward = $this->get_game('TaskHandler')->get_daily_task_reward($player_id, $pinfo);
             if ($arr_reward) {
                 $send_reward = $arr_reward[0];
                 $arr_award = array();
                 foreach ($send_reward as $value) {
                     if (in_array($value['item_id'], $currency_types)) {
                         $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num'] * $times);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 5:
             //天梯
             $reward_detail = $this->get_game('Challenge')->get_challenge_battle_reward($player_id, $pinfo);
             if ($reward_detail) {
                 $arr_award = array();
                 foreach ($reward_detail as $key => $value) {
                     if (in_array($key, $currency_types)) {
                         $arr_award[] = $key . ':' . ceil($value * $times);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 6:
             //竞技场
             $send_reward = $this->get_game('KFArena')->get_back_reward($player_id, $pinfo['privilege_level'], $times);
             $arr_award = array();
             foreach ($send_reward as $value) {
                 if (in_array($value['item_id'], $currency_types)) {
                     $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num']);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 7:
             //世界boss
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $baseinfo = $this->get_game('WorldBoss')->get_base_info_id($f_sid);
             #vip加成奖励
             $vip_exp = 0;
             if ($pinfo['privilege_level'] > 0) {
                 $left_cd = $this->get_game('VipSpecial')->get_left_time($player_id);
                 if ($left_cd > 0) {
                     $vip_set = Cache_VipLevelLimit::getInstance()->get_limit_info($pinfo['privilege_level'], 10034);
                     if (!empty($vip_set)) {
                         $vip_exp = $vip_set['max_times'];
                     }
                 }
             }
             $rank_list = Cache_WorldBoss::getInstance()->get_rank_reward();
             $rankreward = $rank_list[25]['reward_per'];
             $item_num = ($vip_exp / 10000 + 1) * ceil($baseinfo['dps_reward'] * $rankreward / 100);
             $reward = '1:' . ceil($item_num * $times);
             if (isset($player_times['world_boss_battle_rank']) && $player_times['world_boss_battle_rank']) {
                 $count = count($rank_list);
                 if ($player_times['world_boss_battle_rank'] > $count) {
                     $rank_num = $count;
                 } else {
                     $rank_num = $player_times['world_boss_battle_rank'];
                 }
                 if ($rank_list[$rank_num - 1]['item_id'] && in_array($rank_list[$rank_num - 1]['item_id'], $currency_types) && $rank_list[$rank_num - 1]['item_reward_cnt']) {
                     $item_num = ceil($rank_list[$rank_num - 1]['item_reward_cnt'] * 0.7) * $times;
                     $reward = $reward . '|' . $rank_list[$rank_num - 1]['item_id'] . ':' . $item_num;
                 }
             }
             break;
         case 8:
             //水晶争夺
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $send_reward = $this->get_game('GrabMine')->get_grabmine_reward($player_id, $pinfo, $f_sid);
             $arr_award = array();
             foreach ($send_reward as $value) {
                 if (in_array($value['item_id'], $currency_types)) {
                     $arr_award[] = $value['item_id'] . ':' . ceil($value['item_num'] * $times);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 9:
             //智力问答
             $reward_detail = $this->get_game('AthenaQuestion')->get_athena_question_socre_reward($player_id, $pinfo);
             if ($reward_detail) {
                 $arr_award = array();
                 foreach ($reward_detail as $key => $value) {
                     if (in_array($key, $currency_types)) {
                         $arr_award[] = $key . ':' . ceil($value * $times);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 10:
             //欢乐魔蛋
             $rewards = $this->get_game('PlayerFB')->egg_active_resource_retrieve($player_id, $pinfo['level'], $times);
             if ($rewards) {
                 $arr_award = array();
                 foreach ($rewards as $value) {
                     if (in_array($value['id'], $currency_types)) {
                         $arr_award[] = $value['id'] . ':' . ceil($value['num']);
                     }
                 }
                 if ($arr_award) {
                     $reward = implode('|', $arr_award);
                 }
             }
             break;
         case 11:
             //守卫女神
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $athena_set = Cache_Athena::getInstance()->get_athena_set($f_sid);
             $max_waves = $athena_set['max_waves'];
             $wave = ceil($max_waves * 0.7);
             $rewards = Cache_Athena::getInstance()->get_athena_reward($f_sid);
             if ($rewards && $wave > 0) {
                 $reward_ids = array();
                 foreach ($rewards as $val) {
                     if ($val['sid'] == $f_sid && $wave == $val['waves']) {
                         $reward_ids = explode('|', $val['rewards']);
                     }
                 }
                 if (!empty($reward_ids)) {
                     $arr_award = array();
                     $vip_exp = $this->get_game('Athena')->get_vip_add_exp($player_id);
                     foreach ($reward_ids as $v) {
                         $temp = explode(':', $v);
                         if (count($temp) > 1) {
                             if (in_array($temp[0], $currency_types)) {
                                 $item_num = $temp[1] * (1 + $vip_exp);
                                 $arr_award[] = $temp[0] . ':' . ceil($item_num * $times);
                             }
                         }
                     }
                     if ($arr_award) {
                         $reward = implode('|', $arr_award);
                     }
                 }
             }
             break;
         case 12:
             //神之试炼
             if (!$this->_player_func) {
                 $this->get_now_sids($player_id, $pinfo['level']);
             }
             $f_sid = $this->_player_func[$sid];
             if (!$f_sid) {
                 return $reward;
             }
             $buff = Cache_Trial::getInstance()->get_buff($f_sid, 3);
             $rewards = Cache_Trial::getInstance()->get_trial_reward();
             $reward_string = Cache_Trial::getInstance()->get_reward($pinfo['level'], $rewards);
             $reward_array = explode("|", $reward_string);
             $arr_award = array();
             foreach ($reward_array as $arr) {
                 list($item_idx, $item_num) = explode(":", $arr);
                 if (empty($item_num)) {
                     continue;
                 }
                 if (in_array($item_idx, $currency_types)) {
                     $arr_award[] = $item_idx . ':' . ceil($item_num * $buff * $times);
                 }
             }
             if ($arr_award) {
                 $reward = implode('|', $arr_award);
             }
             break;
         case 13:
             //公会通缉
             $exp_num = $this->get_game('UnionWanted')->wanted_fb_resource_retrieve($pinfo['level'], $wanted_level, 3, 2, $times);
             if ($exp_num) {
                 $reward = "1:" . ceil($exp_num);
             }
             break;
         case 14:
             //3v3
             $id = $this->get_data('KFDuel')->get_open_sid($pinfo['level']);
             $reward = '';
             if ($id) {
                 $reward_conf = Cache_CrossDuel::getInstance()->get_battle_reward_conf($id, $pinfo['level']);
                 $point = intval($reward_conf['point'] * $times / 2);
                 $rewards = array();
                 $arr_reward = explode('|', $reward_conf['reward']);
                 foreach ($arr_reward as $value) {
                     $ar_re = explode(':', $value);
                     if (in_array($ar_re[0], $currency_types)) {
                         $rewards[] = $ar_re[0] . ':' . intval($ar_re[1] * $times / 2);
                     }
                 }
                 $reward = implode('|', $rewards);
                 if (in_array(16, $currency_types)) {
                     $reward = $reward . '|16:' . $point;
                 }
             }
             break;
         case 15:
             //8v8
             $rank_conf = Cache_FlameBattle::getInstance()->get_rank_conf(11);
             $gold = $rank_conf['gold'];
             $score = $rank_conf['reward'];
             $rewards = array();
             $reward = '';
             if (in_array(3, $currency_types)) {
                 $rewards[] = '3:' . $gold * $times;
             }
             if (in_array(17, $currency_types)) {
                 $rewards[] = '17:' . $score * $times;
             }
             $reward = implode('|', $rewards);
             break;
         default:
             //pass
             break;
     }
     return $reward;
 }
Example #2
0
 public function relive($player_id, $sid, $type)
 {
     $player_id = intval($player_id);
     $sid = intval($sid);
     $type = intval($type);
     if (!$sid || !$player_id) {
         $this->throw_error(70112, 20120181);
     }
     $relive_set = Cache_FlameBattle::getInstance()->get_relive_cost($sid);
     if (empty($relive_set)) {
         $this->throw_error(10222, 20120182);
     }
     $res = array();
     $res['res'] = 0;
     $res['cost_num'] = 0;
     $res['type'] = $type;
     $res['inspire_num'] = 0;
     $res['first_open'] = 0;
     switch ($type) {
         case 0:
             #查复活消耗
             $cost_nums = explode('|', $relive_set['cost_num']);
             $used_time = 0 + $this->get_data('PlayerDailyTime')->get_player_used_time($player_id, 'flame_battle_relive_count');
             if ($used_time >= count($cost_nums)) {
                 $used_time = count($cost_nums) - 1;
             }
             $cost_num = abs(intval($cost_nums[$used_time]));
             $res['res'] = 1;
             $res['cost_num'] = $cost_num;
             $res['type'] = $type;
             break;
         case 1:
             #复活
             $used_time = 0 + $this->get_data('PlayerDailyTime')->get_player_used_time($player_id, 'flame_battle_relive_count');
             $cost_nums = explode('|', $relive_set['cost_num']);
             if (empty($cost_nums)) {
                 $this->throw_error(10222, 20120184);
             }
             if ($used_time >= count($cost_nums)) {
                 $used_time = count($cost_nums) - 1;
             }
             $cost_num = abs(intval($cost_nums[$used_time]));
             $res['res'] = 1;
             $res['cost_num'] = $cost_num;
             $res['type'] = $type;
             #复活扣资源
             $arr_consume = array();
             $player_info = $this->get_data('Player')->get_player_info($player_id, array('silver', 'gold', 'player_id', 'ticket'));
             if ($relive_set['cost_type'] == 2) {
                 if ($player_info['ticket'] >= $cost_num) {
                     $gold = 0;
                 } else {
                     $gold = $cost_num - intval($player_info['ticket']);
                 }
                 $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', 'gold', $cost_num, 1, 1);
                 $arr_consume = array('price' => $cost_num, 'gold' => $gold, 'ticket' => $cost_num - $gold, 'count' => 1);
                 #数据中心推送
             } elseif ($relive_set['cost_type'] == 3) {
                 $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', 'silver', $cost_num);
             } else {
                 $this->throw_error(10222, 20120183);
             }
             $result = $this->get_data('Player')->update_player_resource($player_id, $player_info, 2022, array(), $arr_consume);
             if (true === $result) {
                 Protocol::input($player_id, 7, 4, 535, 0);
                 $this->get_data('PlayerDailyTime')->add_used_time($player_id, 'flame_battle_relive_count');
                 #下一次消耗
                 $used_time++;
                 if ($used_time >= count($cost_nums)) {
                     $used_time = count($cost_nums) - 1;
                 }
                 $cost_num = abs(intval($cost_nums[$used_time]));
                 $res['cost_num'] = $cost_num;
             } else {
                 $this->throw_error(10110, 2010106);
             }
             break;
         case 2:
             #获取面板信息
             $used_time = 0 + $this->get_data('PlayerDailyTime')->get_player_used_time($player_id, 'flame_battle_count');
             $player_info = $this->get_data('Player')->get_player_info($player_id, array('battle_score'));
             if ($used_time > 0) {
                 $res['res'] = 1;
             }
             $res['cost_num'] = 0 + $player_info['battle_score'];
             #鼓舞次数
             $res['inspire_num'] = 0 + $this->get_data('PlayerDailyTime')->get_player_used_time($player_id, 'flame_inspire_gold_count');
             $flame_data = $this->get_data('FlameBattle')->get_flame_battle_data($player_id);
             if (empty($flame_data) || !isset($flame_data['first_open'])) {
                 $res['first_open'] = 1;
                 $this->get_data('FlameBattle')->set_flame_battle_data($player_id, array('first_open' => 1));
             }
             return $res;
             break;
         case 3:
             #钻石鼓舞
             $inspire_set = Cache_Athena::getInstance()->get_athena_inspire($sid);
             $used_time = 0 + $this->get_data('PlayerDailyTime')->get_player_used_time($player_id, 'flame_inspire_gold_count');
             if ($inspire_set['inspire_gold_max_times'] <= $used_time) {
                 $this->throw_error(11016);
             }
             $cost_nums = explode('|', $inspire_set['inspire_gold_cost_num']);
             if (empty($inspire_set) || empty($cost_nums)) {
                 $this->throw_error(10222, 20120183);
             }
             if ($used_time >= count($cost_nums)) {
                 $used_time = count($cost_nums) - 1;
             }
             $cost_num = abs(intval($cost_nums[$used_time]));
             $player_info = $this->get_data('Player')->get_player_info($player_id, array('silver', 'gold', 'player_id', 'ticket'));
             if ($player_info['ticket'] >= $cost_num) {
                 $gold = 0;
             } else {
                 $gold = $cost_num - intval($player_info['ticket']);
             }
             $this->get_data('Player')->check_player_resource($player_id, $player_info, '-', 'gold', $cost_num, 1, 1);
             $arr_consume = array('price' => $cost_num, 'gold' => $gold, 'ticket' => $cost_num - $gold, 'count' => 1);
             #数据中心推送
             $result = $this->get_data('Player')->update_player_resource($player_id, $player_info, 2023, array(), $arr_consume);
             if (true === $result) {
                 Protocol::input($player_id, 7, 4, 536, 0);
                 $this->get_data('PlayerDailyTime')->add_used_time($player_id, 'flame_inspire_gold_count');
                 #下一次消耗
                 $used_time++;
                 $res['inspire_num'] = $used_time;
                 if ($used_time >= count($cost_nums)) {
                     $used_time = count($cost_nums) - 1;
                 }
                 $cost_num = abs(intval($cost_nums[$used_time]));
                 $res['cost_num'] = $cost_num;
             } else {
                 $this->throw_error(10110, 2010106);
             }
             break;
     }
     return $res;
 }