/** * Activates an account, if key exists. * Starts log in on success. * * @return Bengine_Game_Account_Activation */ protected function activateAccount() { if (!empty($this->key)) { $result = Core::getQuery()->select("user u", array("u.userid", "u.username", "p.password", "temp_email"), "LEFT JOIN " . PREFIX . "password p ON (p.userid = u.userid)", Core::getDB()->quoteInto("u.activation = ?", $this->getKey())); if ($row = $result->fetchRow()) { $result->closeCursor(); Hook::event("ActivateAccount", array($this)); Core::getQuery()->update("user", array("activation" => "", "email" => $row["temp_email"]), "userid = ?", array($row["userid"])); $login = new Bengine_Game_Login($row["username"], $row["password"], "game", "trim"); $login->setCountLoginAttempts(false); $login->checkData(); $login->startSession(); return $this; } $result->closeCursor(); } Recipe_Header::redirect("?error=ACTIVATION_FAILED", false); return $this; }
/** * Switch to user account. * * @return Bengine_Game_Controller_Moderator */ protected function switchUserAction() { Core::getUser()->checkPermissions(array("CAN_SWITCH_USER")); $result = Core::getQuery()->select("user u", array("u.username", "p.password"), "LEFT JOIN " . PREFIX . "password p ON p.userid = u.userid", Core::getDB()->quoteInto("u.userid = ?", $this->userid)); if ($row = $result->fetchRow()) { $result->closeCursor(); $login = new Bengine_Game_Login($row["username"], $row["password"], "game", "trim"); $login->setCountLoginAttempts(false); $login->checkData(); $login->startSession(); } $result->closeCursor(); return $this; }