/** * Static Helper Method to Create using PK arguments * You must pass in the PK arguments on an object to load, or leave it blank to create a new one. * If you want to load via QueryString or PathInfo, use the CreateFromQueryString or CreateFromPathInfo * static helper methods. Finally, specify a CreateType to define whether or not we are only allowed to * edit, or if we are also allowed to create a new one, etc. * * @param mixed $objParentObject QForm or QPanel which will be using this ArticlemoviesMetaControl * @param integer $intId primary key value * @param QMetaControlCreateType $intCreateType rules governing Articlemovies object creation - defaults to CreateOrEdit * @return ArticlemoviesMetaControl */ public static function Create($objParentObject, $intId = null, $intCreateType = QMetaControlCreateType::CreateOrEdit) { // Attempt to Load from PK Arguments if (strlen($intId)) { $objArticlemovies = Articlemovies::Load($intId); // Articlemovies was found -- return it! if ($objArticlemovies) { return new ArticlemoviesMetaControl($objParentObject, $objArticlemovies); } else { if ($intCreateType != QMetaControlCreateType::CreateOnRecordNotFound) { throw new QCallerException('Could not find a Articlemovies object with PK arguments: ' . $intId); } } // If EditOnly is specified, throw an exception } else { if ($intCreateType == QMetaControlCreateType::EditOnly) { throw new QCallerException('No PK arguments specified'); } } // If we are here, then we need to create a new record return new ArticlemoviesMetaControl($objParentObject, new Articlemovies()); }
/** * Reload this Articlemovies from the database. * @return void */ public function Reload() { // Make sure we are actually Restored from the database if (!$this->__blnRestored) { throw new QCallerException('Cannot call Reload() on a new, unsaved Articlemovies object.'); } // Reload the Object $objReloaded = Articlemovies::Load($this->intId); // Update $this's local variables to match $this->ReferenceID = $objReloaded->ReferenceID; $this->strActor = $objReloaded->strActor; $this->strDirector = $objReloaded->strDirector; $this->fltRunningTime = $objReloaded->fltRunningTime; }