<?php global $session, $badguy, $battle; require_once "modules/titans/lib/lib.php"; page_header("Titan!"); $titanid = httpget("titanid"); //battle - do this in a function in the lib file? $titan = titans_load_battle($titanid); titans_show_log($titan); if ($battle) { include_once "battle.php"; if (httpget('op') == "run") { titans_leave_battle($titan); redirect("runmodule.php?module=worldmapen&op=continue&fledtitan=true"); } if ($victory || $titan['creature']['creaturehealth'] < 1) { //kill the titan $titan = titans_kill_titan($titan); } else { if ($defeat) { titans_save_battle($titan); titans_show_comrades($titan); titans_leave_battle_ko($titan); require_once "lib/forestoutcomes.php"; forestdefeat(array($badguy), ", a Titan"); //set the player's Location properly so they don't get bumped back to IC $session['user']['location'] = get_module_pref("lastCity", "worldmapen"); } else { require_once "lib/fightnav.php"; fightnav(true, true, "runmodule.php?module=titans&titanop=battle&titanid=" . $titanid, true); }
<?php global $session, $badguy, $battle; require_once "modules/titans/lib/lib.php"; page_header("Titans!"); //battle - do this in a function in the lib file? $titan = titans_load_battle(1); titans_show_log($titan); if ($battle) { include_once "battle.php"; if (httpget('op') == "run") { titans_leave_battle($titan); redirect("runmodule.php?module=worldmapen&op=continue&fledtitan=true"); } if ($victory) { //award player with exp //send players Req to their bank based on the battlelog } else { if ($defeat) { titans_save_battle($titan); titans_show_comrades($titan); titans_leave_battle($titan); require_once "lib/forestoutcomes.php"; forestdefeat($badguy, ", a Titan"); } else { require_once "lib/fightnav.php"; fightnav(true, true, "runmodule.php?module=titans&titanop=beta"); } } } titans_save_battle($titan);