function artefact_getArtefactMovements() { global $db; // prepare query $sql = 'SELECT artefactID, source_caveID, target_caveID, movementID, end ' . 'FROM Event_movement WHERE artefactID != 0'; // send it $dbresult = $db->query($sql); if (!$dbresult || $dbresult->isEmpty()) { return array(); } // collect movements $moves = array(); while ($row = $dbresult->nextrow(MYSQL_ASSOC)) { // format time $row['event_end'] = time_formatDatetime($row['end']); // prepare query $sql = "SELECT c.name AS source_cavename, c.xCoord AS source_xCoord, " . "c.yCoord AS source_yCoord, p.name AS source_name, " . "p.tribe AS source_tribe, p.playerID AS " . "source_playerID FROM Cave c LEFT JOIN Player p ON c.playerID = " . "p.playerID WHERE c.caveID = " . $row['source_caveID']; // send query $innerresult = $db->query($sql); if (!$innerresult || $innerresult->isEmpty()) { continue; } $row += $innerresult->nextrow(MYSQL_ASSOC); // prepare query $sql = "SELECT c.name AS destination_cavename, c.xCoord AS " . "destination_xCoord, c.yCoord AS destination_yCoord, " . "p.name AS destination_name, p.tribe AS " . "destination_tribe, p.playerID AS destination_playerID FROM Cave c " . "LEFT JOIN Player p ON c.playerID = p.playerID WHERE c.caveID = " . $row['target_caveID']; // send query $innerresult = $db->query($sql); if (!$innerresult || $innerresult->isEmpty()) { continue; } $row += $innerresult->nextrow(MYSQL_ASSOC); $moves[$row['artefactID']] = $row; } return $moves; }
function wonder_getActiveWondersForCaveID($caveID, $db) { $query = "SELECT * " . "FROM Event_wonderEnd " . "WHERE caveID = '{$caveID}' " . "ORDER BY end"; if (!($result = $db->query($query)) || $result->isEmpty()) { return; } $wonders = array(); while ($row = $result->nextRow(MYSQL_ASSOC)) { $row['end_time'] = time_formatDatetime($row['end']); $wonders[] = $row; } return $wonders; }
function wonder_getActiveWondersForCaveID($caveID) { global $db; $sql = $db->prepare("SELECT * \n FROM " . EVENT_WONDER_END_TABLE . "\n WHERE caveID = :caveID \n ORDER BY end"); $sql->bindValue('caveID', $caveID, PDO::PARAM_INT); if (!$sql->execute() || $sql->rowCount() == 0) { return; } $wonders = array(); while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $row['end_time'] = time_formatDatetime($row['end']); $wonders[] = $row; } return $wonders; }
function getHistory($db, $playerID) { // prepare result $retval = array(); // prepare query $query = sprintf('SELECT * FROM player_history WHERE playerID = %d ' . 'ORDER BY timestamp ASC', $playerID); // send query $result = $db->query($query); // get all entries if ($result && !$result->isEmpty()) { while ($row = $result->nextRow(MYSQL_ASSOC)) { $row['timestamp'] = time_formatDatetime($row['timestamp']); $retval[] = $row; } } return $retval; }
function artefact_getArtefactMovements() { global $db; // prepare query $sql = $db->prepare("SELECT artefactID, source_caveID, target_caveID, movementID, end \n FROM " . EVENT_MOVEMENT_TABLE . "\n WHERE artefactID != 0"); if (!$sql->execute()) { return array(); } $result = $sql->fetchAll(PDO::FETCH_ASSOC); $sql->closeCursor(); if (sizeof($result) == 0) { return array(); } // collect movements $moves = array(); foreach ($result as $row) { // format time $row['event_end'] = time_formatDatetime($row['end']); // prepare query $sql = $db->prepare("SELECT c.name AS source_cavename, c.xCoord AS source_xCoord, c.yCoord AS source_yCoord, p.name AS source_name,\n p.tribe AS source_tribe, p.playerID AS source_playerID\n FROM " . CAVE_TABLE . " c\n LEFT JOIN " . PLAYER_TABLE . " p ON c.playerID = p.playerID\n WHERE c.caveID = :caveID"); $sql->bindValue('caveID', $row['source_caveID'], PDO::PARAM_INT); if ($sql->rowCountSelect() == 0) { continue; } if (!$sql->execute()) { continue; } $row += $sql->fetch(PDO::FETCH_ASSOC); $sql->closeCursor(); // prepare query $sql = $db->prepare("SELECT c.name AS destination_cavename, c.xCoord AS destination_xCoord, c.yCoord AS destination_yCoord,\n p.name AS destination_name, p.tribe AS destination_tribe, p.playerID AS destination_playerID\n FROM " . CAVE_TABLE . " c\n LEFT JOIN " . PLAYER_TABLE . " p ON c.playerID = p.playerID\n WHERE c.caveID = :caveID"); $sql->bindValue('caveID', $row['target_caveID'], PDO::PARAM_INT); // send query if ($sql->rowCountSelect() != 1) { continue; } if (!$sql->execute()) { continue; } $row += $sql->fetch(PDO::FETCH_ASSOC); $sql->closeCursor(); $moves[$row['artefactID']] = $row; } return $moves; }
function improvement_getImprovementDetail($caveID, &$details) { global $template; // open template $template->setFile('improvementBuilder.tmpl'); // messages $messageText = array(0 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich erteilt.')), 5 => array('type' => 'success', 'message' => _('Das Gebäude wurde erfolgreich abgerissen.')), 6 => array('type' => 'error', 'message' => _('Das Gebäude konnte nicht abgerissen werden.')), 7 => array('type' => 'error', 'message' => _('Sie haben von der Sorte gar keine Gebäude.')), 8 => array('type' => 'error', 'message' => sprintf(_('Sie können derzeit kein Gebäude oder Verteidigungen abreißen, weil erst vor Kurzem etwas in dieser Höhle abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von %d Minuten liegen.'), TORE_DOWN_TIMEOUT)), 9 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.'))); // get this cave's queue $queue = improvement_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Erweiterung bauen * ****************************************************************************************************/ case 'build': $buildingID = Request::getVar('buildingID', -1); if ($buildingID == -1) { $messageID = 2; break; } // check queue exist if (sizeof($queue)) { $messageID = 9; break; } $messageID = improvement_processOrder($buildingID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = improvement_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Ausbau der Erweiterung abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Ausbau der Erweiterung abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 1; break; } // check queue exist if (!sizeof($queue) || $queue['event_expansionID'] != $eventID) { $messageID = 1; break; } if (Request::isPost('cancelOrderConfirm')) { $messageID = improvement_cancelOrder($eventID, $caveID); if ($messageID == 0) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => IMPROVEMENT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['buildingTypeList'][$queue['expansionID']]->name))); } break; /**************************************************************************************************** * * Erweiterung abreißen * ****************************************************************************************************/ /**************************************************************************************************** * * Erweiterung abreißen * ****************************************************************************************************/ case 'demolishing': $improvementID = Request::getVar('id', -1); if ($improvementID == -1) { $messageID = 4; break; } if (!isset($GLOBALS['buildingTypeList'][$improvementID])) { $messageID = 4; break; } if (Request::isPost('cancelOrderConfirm')) { $messageID = improvement_Demolishing($improvementID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'demolishing', 'confirm_id' => $improvementID, 'confirm_mode' => IMPROVEMENT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du <span class="bold">%s</span> einmal abreißen?'), $GLOBALS['buildingTypeList'][$improvementID]->name))); } break; } $improvement = $improvementRelict = $improvementUnqualified = array(); foreach ($GLOBALS['buildingTypeList'] as $id => $building) { $maxLevel = round(eval('return ' . formula_parseToPHP("{$building->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($building, $details); /**************************************************************************************************** * * Erweiterungen die gebaut werden können. * ****************************************************************************************************/ if ($result === TRUE) { $improvement[$building->buildingID] = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'building_id' => $building->buildingID, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($building->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR), 'maxlevel' => $maxLevel, 'currentlevel' => "0" + $details[$building->dbFieldName], 'breakdown_link' => $details[$building->dbFieldName] > 0 ? true : false); $improvement[$building->buildingID] = array_merge($improvement[$building->buildingID], parseCost($building, $details)); // show the building link ?! if (sizeof($queue)) { $improvement[$building->buildingID]['no_build_msg'] = _('Ausbau im Gange'); } else { if ($improvement[$building->buildingID]['notenough'] && $maxLevel > $details[$building->dbFieldName]) { $improvement[$building->buildingID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { if ($maxLevel > $details[$building->dbFieldName]) { $improvement[$building->buildingID]['build_link'] = true; } else { $improvement[$building->buildingID]['no_build_msg'] = _('Max. Stufe'); } } } /**************************************************************************************************** * * Erweiterungen die zwar nicht gebaut werden können aber schon in der Höhle sind (Relikt) * ****************************************************************************************************/ } else { if ($details[$building->dbFieldName]) { $improvementRelict[$building->buildingID] = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'building_id' => $building->buildingID, 'cave_id' => $caveID, 'currentlevel' => "0" + $details[$building->dbFieldName], 'dependencies' => $result !== FALSE ? $result : false); /**************************************************************************************************** * * Erweiterungen die nicht gebaut werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$building->nodocumentation) { $improvementUnqualified[$building->buildingID] = array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'building_id' => $building->buildingID, 'cave_id' => $caveID, 'dependencies' => $result); } } } } /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['buildingTypeList'][$queue['expansionID']]->name, 'quene_nextlevel' => $details[$GLOBALS['buildingTypeList'][$queue['expansionID']]->dbFieldName] + 1, 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => IMPROVEMENT_BUILDER, 'quene_event_id' => $queue['event_expansionID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'improvement' => $improvement, 'improvement_unqualified' => $improvementUnqualified, 'improvement_relict' => $improvementRelict)); }
function science_getScienceDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $scienceTypeList, $config, $params, $db; // messages $messageText = array(0 => _('Der Forschungsauftrag wurde erfolgreich gestoppt.'), 1 => _('Es konnte kein Forschungsauftrag gestoppt werden.'), 2 => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.'), 3 => _('Der Auftrag wurde erteilt'), 4 => _('Dieses Wissen wird schon in einer anderen Höhle erforscht.'), 5 => _('Es wird gerade in einer anderen Höhle Wissen erforscht, dass dieses Wissen ausschließt.')); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = science_processOrderCancel($params->POST->eventID, $caveID, $db); } if (isset($params->POST->scienceID)) { $messageID = science_processOrder($params->POST->scienceID, $caveID, $params->SESSION->player->playerID, $details, $db); $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = science_getScienceQueueForCave($params->SESSION->player->playerID, $caveID); $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'science.ihtml'); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the science table for ($i = 0; $i < sizeof($scienceTypeList); $i++) { $science = $scienceTypeList[$i]; // the current science $maxLevel = round(eval('return ' . formula_parseToPHP("{$science->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($science, $details); if ($result === TRUE) { tmpl_iterate($template, 'SCIENCE'); tmpl_set($template, "SCIENCE/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'SCIENCE', array('dbFieldName' => $science->dbFieldName, 'name' => $science->name, 'scienceID' => $i, 'modus' => SCIENCE_DETAIL, 'caveID' => $caveID, 'size' => "0" + $details[$science->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($science->productionTimeFunction . ";", '$details')) * SCIENCE_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($science->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "SCIENCE/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "SCIENCE/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "SCIENCE/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "SCIENCE/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "SCIENCE/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($science->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "SCIENCE/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "SCIENCE/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "SCIENCE/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "SCIENCE/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($science->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($science->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the science link ?! if ($queue) { tmpl_set($template, 'SCIENCE/RESEARCH_LINK_NO/message', _('Erforschung im Gange')); } else { if ($notenough && $maxLevel > $details[$science->dbFieldName]) { tmpl_set($template, 'SCIENCE/RESEARCH_LINK_NO/message', _('Zu wenig Rohstoffe')); } else { if ($maxLevel > $details[$science->dbFieldName]) { tmpl_set($template, 'SCIENCE/RESEARCH_LINK', array('action' => SCIENCE, 'scienceID' => $science->scienceID, 'caveID' => $caveID)); } else { tmpl_set($template, '/SCIENCE/RESEARCH_LINK_NO/message', _('Max. Stufe')); } } } } else { if ($result !== FALSE && !$science->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDSCIENCES/SCIENCE'); tmpl_set($template, '/UNQUALIFIEDSCIENCES/SCIENCE', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => SCIENCE_DETAIL, 'scienceID' => $science->scienceID, 'caveID' => $caveID, 'dbFieldName' => $science->dbFieldName, 'name' => $science->name, 'dependencies' => $result)); } } } // Show the science queue if ($queue) { // display the science queue $row = $queue->nextRow(); tmpl_set($template, 'SCIENCE_QUEUE', array('name' => $scienceTypeList[$row['scienceID']]->name, 'size' => $details[$scienceTypeList[$row['scienceID']]->dbFieldName] + 1, 'finish' => time_formatDatetime($row['end']), 'action' => SCIENCE, 'eventID' => $row['event_scienceID'], 'caveID' => $caveID)); } tmpl_set($template, "rules_path", RULES_PATH); return tmpl_parse($template); }
/** This function returns basic hero details * * @param caveID the current caveID * @param ownCaves all the data of all your caves */ function hero_getHeroDetail($caveID, &$ownCaves) { global $db, $template; // open template $template->setFile('hero.tmpl'); // get current playerID by user $playerID = $_SESSION['player']->playerID; $player = getPlayerByID($playerID); $newhero = false; $messageText = array(-24 => array('type' => 'error', 'message' => _('Es können nur Rohstoffe aus der aktuellen Höhle geopfert werden!')), -23 => array('type' => 'error', 'message' => _('Die Fähigkeit wurde schon erlernt!')), -22 => array('type' => 'error', 'message' => _('Dein Held hat den falschen Typ, um die Fähigkeit zu erlernen!')), -21 => array('type' => 'error', 'message' => _('Fehler beim Erlernen der Fähigkeit!')), -20 => array('type' => 'error', 'message' => _('Dein Held hat nicht das erforderliche Level!')), -19 => array('type' => 'error', 'message' => _('Fehler beim Eintragen des neuen Heldentyps!')), -18 => array('type' => 'error', 'message' => _('Euer Held ist tot!')), -17 => array('type' => 'error', 'message' => _('Euer Held ist gar nicht tot!')), -16 => array('type' => 'error', 'message' => _('Fehler beim Eintragen der Erfahrungspunkte nach der Opferung!')), -15 => array('type' => 'error', 'message' => _('Fehler beim Abziehen der geopferten Rohstoffe!')), -14 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe zum Opfern vorhanden!')), -13 => array('type' => 'error', 'message' => _('Fehler beim Holen der Opferwerte!')), -12 => array('type' => 'error', 'message' => _('Fehler beim Erhöhen des Levels!')), -11 => array('type' => 'error', 'message' => _('Nicht genug Talentpunkte vorhanden!')), -10 => array('type' => 'error', 'message' => _('Ihr Held ist noch nicht erfahren genug, diesen Trank zu nutzen!')), -9 => array('type' => 'error', 'message' => _('Nicht genug Tränke vorhanden!')), -8 => array('type' => 'error', 'message' => _('Fehler beim Anwenden des Trankes!')), -7 => array('type' => 'error', 'message' => _('Fehler beim Schreiben in die Datenbank.')), -6 => array('type' => 'error', 'message' => _('Der Held existiert bereits.')), -5 => array('type' => 'error', 'message' => _('Maximallevel des Skills erreicht.')), -4 => array('type' => 'notice', 'message' => _('Fehler beim Abbrechen der Wiederbelebung.')), -3 => array('type' => 'error', 'message' => _('Nicht genug Rohstoffe zum Wiederbeleben.')), -2 => array('type' => 'error', 'message' => _('Der Held wird bereits wiederbelebt.')), -1 => array('type' => 'error', 'message' => _('Dafür sind nicht genug Talentpunkte vorhanden.')), 0 => array('type' => 'error', 'message' => _('Euch steht noch kein Held zur Verfügung.')), 1 => array('type' => 'success', 'message' => _('Euer Held hat eine neue Fähigkeit erlernt.')), 2 => array('type' => 'notice', 'message' => _('Die Wiederbelebung eures Helden hat begonnen.')), 3 => array('type' => 'success', 'message' => _('Euer Held wurde erstellt.')), 4 => array('type' => 'notice', 'message' => _('Wählt mit Bedacht, dies lässt sich womöglich nicht mehr rückgängig machen.')), 5 => array('type' => 'success', 'message' => _('Der Trank hat seine Wirkung entfaltet. Die Lebenspunkte wurden erhöht.')), 6 => array('type' => 'success', 'message' => _('Der Trank des Vergessens hat Wirkung gezeigt. Der Held ist nun wieder unerfahren.')), 7 => array('type' => 'success', 'message' => _('Euer Held hat das nächste Level erreicht!')), 8 => array('type' => 'success', 'message' => _('Eurem Helden wurden expValue Erfahrungspunkte gutgeschrieben.')), 9 => array('type' => 'success', 'message' => _('Die Wiederbelebung wurde erfolgreich abgebrochen.')), 10 => array('type' => 'success', 'message' => _('Heldentyp erfolgreich gewechselt!')), 11 => array('type' => 'success', 'message' => _('Dein Held hat eine neue Fähigkeit erlernt!'))); // create new hero $action = Request::getVar('action', ''); $newHeroID = Request::getVar('id', ''); if ($action == "createHero") { if (isset($GLOBALS['heroTypesList'][$newHeroID])) { $messageID = createNewHero($GLOBALS['heroTypesList'][$newHeroID]['heroTypeID'], $playerID, $caveID); } } $hero = getHeroByPlayer($playerID); $showTypesList = false; $changeType = false; if ($hero['heroTypeID'] == 1000) { $hero = null; $changeType = true; $showTypesList = true; } if ($hero != null) { $showLevelUp = false; $ritual = getRitual($hero); $resource['duration'] = $ritual['duration']; $cave = getCaveSecure($caveID, $playerID); foreach ($GLOBALS['resourceTypeList'] as $key) { $dbFieldName = $key->dbFieldName; if (!isset($ritual[$dbFieldName])) { continue; } $enough = $ritual[$dbFieldName] <= $cave[$dbFieldName]; $tmp = array('enough' => $enough, 'value' => $ritual[$dbFieldName], 'missing' => $ritual[$dbFieldName] - $cave[$dbFieldName], 'dbFieldName' => $dbFieldName, 'name' => $key->name); $resource[$key->dbFieldName] = $tmp; } $action = Request::getVar('action', ''); switch ($action) { case 'reincarnate': if ($hero['isAlive'] == 1) { $messageID = -17; break; } if (checkEventHeroExists($playerID)) { $messageID = -2; } else { $messageID = createRitual($caveID, $playerID, $resource, $hero, $ownCaves); } break; case 'cancelOrder': if (checkEventHeroExists($playerID)) { $messageID = hero_cancelOrder(); } break; case 'skill': if ($hero['isAlive'] != 1) { $messageID = -18; break; } if ($hero['tpFree'] >= 1) { $skill = Request::getVar('skill', ''); switch ($skill) { case 'force': //typ='force'; if ($hero['forceLvl'] < 10) { if (skillForce($playerID, $hero)) { $messageID = 1; } break; } $messageID = -5; break; case 'maxHP': //typ='maxHP'; if ($hero['maxHpLvl'] < 10) { if (skillMaxHp($playerID, $hero)) { $messageID = 1; } else { $messageID = -5; } break; } $messageID = -5; break; case 'regHP': //typ='regHP'; if ($hero['regHpLvl'] < 10) { if (skillRegHp($playerID, $hero)) { $messageID = 1; } else { $messageID = -5; } break; } $messageID = -5; break; } } break; case 'skill_ability': if ($hero['isAlive'] != 1) { $messageID = -18; break; } if ($hero['tpFree'] >= 1) { if ($skillID = Request::getVar('skillID', '')) { $messageID = hero_skillAbility($skillID, $hero); } } break; case 'lvlUp': if ($hero['isAlive'] != 1) { $messageID = -18; break; } $messageID = hero_levelUp($hero); break; case 'immolateResources': $value = Request::getVar('value', array('' => '')); $resultArray = hero_immolateResources($value, $caveID, $ownCaves); $messageID = $resultArray['messageID']; // set exp value in message if ($resultArray['value'] > 0) { $messageText[$messageID]['message'] = str_replace('expValue', $resultArray['value'], $messageText[$messageID]['message']); } break; case 'usePotion': if ($hero['isAlive'] != 1) { $messageID = -18; break; } $potionID = Request::getVar('potionID', -1); $value = Request::getVar('value', 0); if ($potionID == -1) { $messageID = -8; break; } if ($value < 0) { $messageID = -8; break; } $messageID = hero_usePotion($potionID, $value); if ($messageID == 6) { $hero = null; $showTypesList = true; $changeType = true; } break; } $queue = getHeroQueue($playerID); $player = getPlayerByID($playerID); $potions = array(); foreach ($GLOBALS['potionTypeList'] as $potionID => $potion) { if ($player[$potion->dbFieldName] > 0) { $potion->value = $player[$potion->dbFieldName]; $potions[] = $potion; } } } elseif ($changeType) { if (Request::getVar('action', '') == 'changeType') { $messageID = hero_changeType(Request::getVar('typeID', -1)); $showTypesList = false; $hero = getHeroByPlayer($playerID); } } else { $player = getPlayerByID($playerID); if ($player['heroism'] >= 1) { $messageID = 4; $newhero = true; } else { $messageID = 0; } } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('status_msg' => isset($messageID) ? $messageText[$messageID] : '')); if (isset($queue) && $queue) { $template->addVars(array('quene_show' => true, 'quene_finish' => time_formatDatetime($queue['end']))); } if ($hero != null) { $hero = getHeroByPlayer($playerID); if ($hero['expLeft'] <= 0) { $showLevelUp = true; } if ($hero['healPoints'] <= 0.2 * $hero['maxHealPoints']) { $hero['HPbar'] = 'error'; } else { $hero['HPbar'] = 'success'; } $template->addVars(array('hero' => $hero, 'showLevelUp' => isset($showLevelUp) ? $showLevelUp : '', 'delay' => time_formatDuration($ritual['duration']), 'ritual' => $ritual, 'resource' => $resource, 'resourceTypeList' => $GLOBALS['resourceTypeList'])); } if ($newhero) { $template->addVars(array('newhero' => $newhero, 'heroTypesList' => $GLOBALS['heroTypesList'])); } if ($showTypesList) { $template->addVars(array('changeType' => $changeType, 'heroTypesList' => $GLOBALS['heroTypesList'])); } $showImmolation = false; if ($ownCaves[$caveID]['hero']) { $showImmolation = true; } $template->addVar('showImmolation', $showImmolation); if (isset($potions) && $potions) { $template->addVar('potions', $potions); } if ($GLOBALS['heroSkillTypeList']) { $skills = array(); foreach ($GLOBALS['heroSkillTypeList'] as $skillID => $skill) { // calculate skill effect foreach ($skill['effects'] as $effect_dbFieldName => $effect) { foreach ($GLOBALS['effectTypeList'] as $eff) { if ($eff->dbFieldName == $effect_dbFieldName) { $name = $eff->name; break; } } $skill['effect_values'][] = $name . ": " . $skill['skillFactor'] * $hero['forceLvl']; } // filter skills by hero type foreach ($skill['requiredType'] as $rt) { if ($rt == $hero['id']) { $skills[] = $skill; } } } // check if send button is disabled foreach ($skills as $skillID => $skill) { if ($hero[$skill['dbFieldName']] || $skill['costTP'] > $hero['tpFree'] || $skill['requiredLevel'] > $hero['lvl']) { $skills[$skillID]['disableButton'] = true; } if ($hero[$skill['dbFieldName']]) { $skills[$skillID]['showEffects'] = true; } } $template->addVar('skills', $skills); } }
function unit_getUnitDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db, $MAX_RESOURCE; // messages $messageText = array(0 => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.'), 1 => _('Es konnte kein Arbeitsauftrag gestoppt werden.'), 2 => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.'), 3 => _('Der Auftrag wurde erteilt'), 4 => sprintf(_('Bitte korrekte Anzahl der Einheiten Angeben (1 ... %d)'), MAX_SIMULTAN_BUILDED_UNITS)); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = unit_processOrderCancel($params->POST->eventID, $caveID, $db); } // proccess a new order request if (isset($params->POST->unitID)) { $messageID = unit_processOrder($params->POST->unitID, intval($params->POST->quantity), $caveID, $db, $details); $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = unit_getUnitQueueForCave($params->SESSION->player->playerID, $caveID); $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'unitbuild.ihtml'); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the unit table for ($i = 0; $i < sizeof($unitTypeList); $i++) { $unit = $unitTypeList[$i]; // the current unit $result = rules_checkDependencies($unit, $details); if ($result === TRUE) { tmpl_iterate($template, '/UNIT'); tmpl_set($template, "UNIT/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'UNIT', array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'unitID' => $i, 'modus' => UNIT_PROPERTIES, 'caveID' => $caveID, 'size' => "0" + $details[$unit->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($unit->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($unit->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "UNIT/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "UNIT/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "UNIT/RESSOURCECOST/LESS/value", $cost); } tmpl_set($template, "UNIT/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "UNIT/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($unit->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "UNIT/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "UNIT/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "UNIT/UNITCOST/LESS/value", $cost); } tmpl_set($template, "UNIT/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($unit->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($unit->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the improvement link ?! if ($queue) { tmpl_set($template, "UNIT/UNIT_LINK_NO/message", _('Ausbildung im Gange')); } else { $formParams = array(array('name' => 'modus', 'value' => UNIT_BUILDER), array('name' => 'caveID', 'value' => $caveID), array('name' => 'unitID', 'value' => $unit->unitID)); tmpl_set($template, "UNIT/UNIT_LINK/PARAMS", $formParams); } } else { if ($result !== FALSE && !$unit->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDUNITS/UNIT'); tmpl_set($template, '/UNQUALIFIEDUNITS/UNIT', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => UNIT_PROPERTIES, 'unitID' => $i, 'caveID' => $caveID, 'dbFieldName' => $unit->dbFieldName, 'name' => $unit->name, 'dependencies' => $result)); } } } // Show the building queue if ($queue) { // display the unit building queue $row = $queue->nextRow(); tmpl_set($template, 'UNIT_QUEUE', array('name' => $unitTypeList[$row['unitID']]->name, 'quantity' => $row['quantity'], 'finish' => time_formatDatetime($row['end']), 'action' => UNIT_BUILDER, 'eventID' => $row['event_unitID'], 'caveID' => $caveID)); } tmpl_set($template, "rules_path", RULES_PATH); return tmpl_parse($template); }
function export_movement_irc($movementID) { global $db; require_once 'lib/Movement.php'; require_once 'include/digest.inc.php'; // gather data $ua_movements = Movement::getMovements(); $move = export_getSingleMovement($movementID); if (!sizeof($move)) { return 'Es wurde keine Bewegung gefunden!'; } // get Cave data $sourceCaveData = getCaveNameAndOwnerByCaveID($move['source_caveID']); $targetCaveData = getCaveNameAndOwnerByCaveID($move['target_caveID']); // check if it's a player related movement if ($sourceCaveData['player_name'] !== $_SESSION['player']->name && $targetCaveData['player_name'] !== $_SESSION['player']->name) { return 'Nur eigene Bewegungen erlaubt!'; } // artefact data $artefactData = array(); if ($move['artefactID'] != 0) { $artefactData = artefact_getArtefactByID($move['artefactID']); } // header $header = "Bewegungsart: 4" . $ua_movements[$move['movementID']]->description . "\n"; $header .= "Startzeitpunkt:4 " . time_formatDatetime($move['start']) . "\n"; $header .= "Endzeitpunkt:4 " . time_formatDatetime($move['end']) . "\n"; // movement source $source = "Starthöhle: 4" . $sourceCaveData['cave_name'] . " "; $source .= " (" . $sourceCaveData['xCoord'] . "|" . $sourceCaveData['yCoord'] . ") "; if ($sourceCaveData['player_name']) { $source .= "des Spielers 4" . $sourceCaveData['player_name'] . " "; $source .= "aus dem Stamme 4" . $sourceCaveData['player_tribe'] . " "; } $source .= "\n"; // movement target $target = "Zielhöhle: 4" . $targetCaveData['cave_name']; $target .= " (" . $targetCaveData['xCoord'] . "|" . $targetCaveData['yCoord'] . ") "; if ($targetCaveData['player_name']) { $target .= "des Spielers 4 " . $targetCaveData['player_name'] . " "; $target .= "aus dem Stamme 4" . $targetCaveData['player_tribe'] . " "; } $target .= "\n"; // units $units = "Einheiten: "; foreach ($GLOBALS['unitTypeList'] as $unitsID => $unitDetail) { if ($move[$unitDetail->dbFieldName] > 0) { if ($move['isOwnMovement'] || $unitDetail->visible) { $units .= $unitDetail->name . ": " . ($ua_movements[$move['movementID']]->fogUnit && !$move['isOwnMovement'] ? calcFogUnit($move[$unitDetail->dbFieldName]) : $move[$unitDetail->dbFieldName]) . ", "; } } } $units = substr($units, 0, -2); // resources $resources = ""; foreach ($GLOBALS['resourceTypeList'] as $resourceID => $resourceDetail) { if ($move[$resourceDetail->dbFieldName] > 0) { $resources .= $resourceDetail->name . ": " . ($ua_movements[$move['movementID']]->fogResource && !$move['isOwnMovement'] ? calcFogResource($move[$resourceDetail->dbFieldName]) : $move[$resourceDetail->dbFieldName]) . ", "; } } if ($resources !== "") { $resources = "transportierte Rohstoffe: " . $resources; $resources = substr($resources, 0, -2); } // Artefacts $artefact = ''; if ($move['artefactID'] != 0) { $artefact = "transportierte Artefakte: " . $artefactData['name']; } // Hero $hero = ''; if ($move['heroID'] != 0 && $move['isOwnMovement']) { $hero = "Held läuft mit!"; } $irc = ""; $irc .= $header; $irc .= $source; $irc .= $target . "\n"; $irc .= $units . "\n"; $irc .= $resources . "\n"; $irc .= $artefact . "\n"; $irc .= $hero . "\n"; return $irc; }
function unit_getUnitDetail($caveID, &$details) { global $template; // open template $template->setFile('unitBuilder.tmpl'); // messages $messageText = array(0 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Auftrag wurde erteilt')), 4 => array('type' => 'info', 'message' => sprintf(_('Bitte korrekte Anzahl der Einheiten Angeben (1 ... %d)'), MAX_SIMULTAN_BUILDED_UNITS)), 5 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.'))); // get this cave's queue $queue = unit_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Einheiten bauen * ****************************************************************************************************/ case 'build': $unitID = Request::getVar('unitID', -1); $quantity = Request::getVar('quantity', 0); if ($unitID == -1) { $messageID = 2; break; } // check queue exist if (sizeof($queue)) { $messageID = 5; break; } $messageID = unit_processOrder($unitID, $quantity, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = unit_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Ausbau der Einheiten abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Ausbau der Einheiten abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 1; break; } // check queue exist if (!sizeof($queue) || $queue['event_unitID'] != $eventID) { $messageID = 1; break; } if (Request::isPost('postConfirm')) { $messageID = unit_cancelOrder($eventID, $caveID); if ($messageID == 0) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => UNIT_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['unitTypeList'][$queue['unitID']]->name))); } break; } $units = $unitsUnqualified = array(); foreach ($GLOBALS['unitTypeList'] as $id => $unit) { $result = rules_checkDependencies($unit, $details); /**************************************************************************************************** * * Einheiten die gebaut werden können. * ****************************************************************************************************/ if ($result === TRUE) { $units[$unit->unitCategory]['items'][$unit->unitID] = array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'unit_id' => $unit->unitID, 'unitCategory' => $unit->unitCategory, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($unit->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR), 'stock' => "0" + $details[$unit->dbFieldName], 'description' => $unit->description, 'duration_formula' => formula_parseToReadable($unit->productionTimeFunction), 'visible' => $unit->visible, 'range_attack' => $unit->attackRange, 'areal_attack' => $unit->attackAreal, 'attack_rate' => $unit->attackRate, 'rd_Resist' => $unit->rangedDamageResistance, 'defense_rate' => $unit->defenseRate, 'size' => $unit->hitPoints, 'spy_value' => $unit->spyValue, 'spy_chance' => $unit->spyChance, 'spy_quality' => $unit->spyQuality, 'anti_spy_chance' => $unit->antiSpyChance, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName, 'fuel_factor' => $unit->foodCost, 'way_cost' => $unit->wayCost, 'normal_damage_probabilit' => 100 * (1 - ($unit->heavyDamageProbability + $unit->criticalDamageProbability)), 'heavy_damage_probability' => 100 * $unit->heavyDamageProbability, 'critical_damage_probability' => 100 * $unit->criticalDamageProbability); $units[$unit->unitCategory]['items'][$unit->unitID] = array_merge($units[$unit->unitCategory]['items'][$unit->unitID], parseCost($unit, $details)); // show the building link ?! if (sizeof($queue)) { $units[$unit->unitCategory]['items'][$unit->unitID]['no_build_msg'] = _('Ausbau im Gange'); } else { if ($units[$unit->unitCategory]['items'][$unit->unitID]['notenough']) { $units[$unit->unitCategory]['items'][$unit->unitID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { $units[$unit->unitCategory]['items'][$unit->unitID]['build_link'] = true; } } /**************************************************************************************************** * * Einheiten die nicht gebaut werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$unit->nodocumentation) { $unitsUnqualified[$unit->unitCategory]['items'][$unit->unitID] = array('name' => $unit->name, 'dbFieldName' => $unit->dbFieldName, 'unit_id' => $unit->unitID, 'unitCategory' => $unit->unitCategory, 'cave_id' => $caveID, 'dependencies' => $result, 'description' => $unit->description, 'duration_formula' => formula_parseToReadable($unit->productionTimeFunction), 'visible' => $unit->visible, 'range_attack' => $unit->attackRange, 'areal_attack' => $unit->attackAreal, 'attack_rate' => $unit->attackRate, 'rd_Resist' => $unit->rangedDamageResistance, 'defense_rate' => $unit->defenseRate, 'size' => $unit->hitPoints, 'spy_value' => $unit->spyValue, 'spy_chance' => $unit->spyChance, 'spy_quality' => $unit->spyQuality, 'anti_spy_chance' => $unit->antiSpyChance, 'fuel_name' => $GLOBALS['resourceTypeList'][GameConstants::FUEL_RESOURCE_ID]->dbFieldName, 'fuel_factor' => $unit->foodCost, 'way_cost' => $unit->wayCost, 'normal_damage_probabilit' => 100 * (1 - ($unit->heavyDamageProbability + $unit->criticalDamageProbability)), 'heavy_damage_probability' => 100 * $unit->heavyDamageProbability, 'critical_damage_probability' => 100 * $unit->criticalDamageProbability); $unitsUnqualified[$unit->unitCategory]['items'][$unit->unitID] = array_merge($unitsUnqualified[$unit->unitCategory]['items'][$unit->unitID], parseCost($unit, $details)); } } } /**************************************************************************************************** * * Namen zu den Kategorien hinzufügen & sortieren * ****************************************************************************************************/ $tmpUnits = $tmpUnitsUnqualified = array(); foreach ($GLOBALS['unitCategoryTypeList'] as $unitsCategory) { if (isset($units[$unitsCategory->id])) { $tmpUnits[$unitsCategory->sortID] = array('id' => $unitsCategory->id, 'name' => $unitsCategory->name, 'items' => $units[$unitsCategory->id]['items']); unset($units[$unitsCategory->id]); } if (isset($unitsUnqualified[$unitsCategory->id])) { $tmpUnitsUnqualified[$unitsCategory->sortID] = array('id' => $unitsCategory->id, 'name' => $unitsCategory->name, 'items' => $unitsUnqualified[$unitsCategory->id]['items']); unset($unitsUnqualified[$unitsCategory->id]); } } $units = $tmpUnits; $unitsUnqualified = $tmpUnitsUnqualified; unset($tmpUnits, $tmpUnitsUnqualified); ksort($units); ksort($unitsUnqualified); /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['unitTypeList'][$queue['unitID']]->name, 'quene_quantity' => $queue['quantity'], 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => UNIT_BUILDER, 'quene_event_id' => $queue['event_unitID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'units' => $units, 'units_unqualified' => $unitsUnqualified, 'max_build_units' => MAX_SIMULTAN_BUILDED_UNITS)); }
function science_getScienceDetail($caveID, &$details) { global $template; // open template $template->setFile('scienceBuilder.tmpl'); // messages $messageText = array(0 => array('type' => 'success', 'message' => _('Der Forschungsauftrag wurde erfolgreich gestoppt.')), 1 => array('type' => 'error', 'message' => _('Es konnte kein Forschungsauftrag gestoppt werden.')), 2 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 3 => array('type' => 'success', 'message' => _('Der Auftrag wurde erteilt')), 4 => array('type' => 'info', 'message' => _('Dieses Wissen wird schon in einer anderen Höhle erforscht.')), 5 => array('type' => 'info', 'message' => _('Es wird gerade in einer anderen Höhle Wissen erforscht, das dieses Wissen ausschließt.'))); // get this cave's queue $queue = science_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Forschung starten * ****************************************************************************************************/ case 'build': $scienceID = Request::getVar('scienceID', -1); if ($scienceID == -1) { $messageID = 2; break; } // check queue exist if (sizeof($queue)) { $messageID = 2; break; } $messageID = science_processOrder($scienceID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = science_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Forschung abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Forschung abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 2; break; } // check queue exist if (!sizeof($queue) || $queue['event_scienceID'] != $eventID) { $messageID = 2; break; } if (Request::isPost('cancelOrderConfirm')) { $messageID = science_cancelOrder($eventID, $caveID); if ($messageID == 0) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => SCIENCE_BUILDER, 'confirm_msg' => sprintf(_('Möchtest die Forschung von <span class="bold">%s</span> abbrechen?'), $GLOBALS['scienceTypeList'][$queue['scienceID']]->name))); } break; } $sciences = $sciencesUnqualified = array(); foreach ($GLOBALS['scienceTypeList'] as $id => $science) { $maxLevel = round(eval('return ' . formula_parseToPHP("{$science->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($science, $details); /**************************************************************************************************** * * Forschungen die man forschen kann. * ****************************************************************************************************/ if ($result === TRUE) { $sciences[$science->scienceID] = array('name' => $science->name, 'dbFieldName' => $science->dbFieldName, 'science_id' => $science->scienceID, 'modus' => SCIENCE_BUILDER, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($science->productionTimeFunction . ";", '$details')) * SCIENCE_TIME_BASE_FACTOR), 'maxlevel' => $maxLevel, 'currentlevel' => "0" + $details[$science->dbFieldName], 'description' => $science->description, 'duration_formula' => formula_parseToReadable($science->productionTimeFunction)); $sciences[$science->scienceID] = array_merge($sciences[$science->scienceID], parseCost($science, $details)); // show the building link ?! if (sizeof($queue)) { $sciences[$science->scienceID]['no_build_msg'] = _('Erforschung im Gange'); } else { if ($sciences[$science->scienceID]['notenough'] && $maxLevel > $details[$science->dbFieldName]) { $sciences[$science->scienceID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { if ($maxLevel > $details[$science->dbFieldName]) { $sciences[$science->scienceID]['build_link'] = true; } else { $sciences[$science->scienceID]['no_build_msg'] = _('Max. Stufe'); } } } /**************************************************************************************************** * * Forschungen die noch nicht geforscht werden können. * ****************************************************************************************************/ } else { if ($result !== FALSE && !$science->nodocumentation) { $sciencesUnqualified[$science->scienceID] = array('name' => $science->name, 'dbFieldName' => $science->dbFieldName, 'science_id' => $science->scienceID, 'modus' => SCIENCE_DETAIL, 'caveID' => $caveID, 'dependencies' => $result, 'description' => $science->description, 'duration_formula' => formula_parseToReadable($science->productionTimeFunction)); } } } /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['scienceTypeList'][$queue['scienceID']]->name, 'quene_nextlevel' => $details[$GLOBALS['scienceTypeList'][$queue['scienceID']]->dbFieldName] + 1, 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => SCIENCE_BUILDER, 'quene_event_id' => $queue['event_scienceID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'science' => $sciences, 'science_unqualified' => $sciencesUnqualified)); }
function digest_getAppointments($ownCaves) { global $db; $caveIDs = implode(', ', array_keys($ownCaves)); // unit building events $result = array(); $sql = $db->prepare("SELECT *\n FROM " . EVENT_UNIT_TABLE . "\n WHERE caveID IN (" . $caveIDs . ")\n ORDER BY end ASC, event_unitID ASC"); if ($sql->execute()) { while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $result[] = array('event_name' => $row['quantity'] . "x " . $GLOBALS['unitTypeList'][$row['unitID']]->name, 'cave_name' => $ownCaves[$row['caveID']]['name'], 'cave_id' => $row['caveID'], 'category' => 'unit', 'modus' => UNIT_BUILDER, 'event_id' => $row['event_unitID'], 'event_start' => time_fromDatetime($row['start']), 'event_end' => time_fromDatetime($row['end']), 'event_end_date' => time_formatDatetime($row['end']), 'seconds_before_end' => time_fromDatetime($row['end']) - time()); } } $sql->closeCursor(); // improvement events $sql = $db->prepare("SELECT *\n FROM " . EVENT_EXPANSION_TABLE . "\n WHERE caveID IN (" . $caveIDs . ")\n ORDER BY end ASC, event_expansionID ASC"); $sql->bindValue('caveIDs', $caveIDs); if ($sql->execute()) { while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $nextLevel = $ownCaves[$row['caveID']][$GLOBALS['buildingTypeList'][$row['expansionID']]->dbFieldName] + 1; $result[] = array('event_name' => $GLOBALS['buildingTypeList'][$row['expansionID']]->name . " Stufe " . $nextLevel, 'cave_name' => $ownCaves[$row['caveID']]['name'], 'cave_id' => $row['caveID'], 'category' => 'building', 'modus' => IMPROVEMENT_BUILDER, 'event_id' => $row['event_expansionID'], 'event_start' => time_fromDatetime($row['start']), 'event_end' => time_fromDatetime($row['end']), 'event_end_date' => time_formatDatetime($row['end']), 'seconds_before_end' => time_fromDatetime($row['end']) - time()); } } $sql->closeCursor(); // defense systms events $sql = $db->prepare("SELECT *\n FROM " . EVENT_DEFENSE_SYSTEM_TABLE . "\n WHERE caveID IN (" . $caveIDs . ")\n ORDER BY end ASC, event_defenseSystemID ASC"); if ($sql->execute()) { while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $nextLevel = $ownCaves[$row['caveID']][$GLOBALS['defenseSystemTypeList'][$row['defenseSystemID']]->dbFieldName] + 1; $result[] = array('event_name' => $GLOBALS['defenseSystemTypeList'][$row['defenseSystemID']]->name . " Stufe " . $nextLevel, 'cave_name' => $ownCaves[$row['caveID']]['name'], 'cave_id' => $row['caveID'], 'category' => 'defense', 'modus' => DEFENSE_BUILDER, 'event_id' => $row['event_defenseSystemID'], 'event_start' => time_fromDatetime($row['start']), 'event_end' => time_fromDatetime($row['end']), 'event_end_date' => time_formatDatetime($row['end']), 'seconds_before_end' => time_fromDatetime($row['end']) - time()); } } $sql->closeCursor(); //science events $sql = $db->prepare("SELECT *\n FROM " . EVENT_SCIENCE_TABLE . "\n WHERE caveID IN (" . $caveIDs . ")\n ORDER BY end ASC, event_scienceID ASC"); if ($sql->execute()) { while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $nextLevel = $ownCaves[$row['caveID']][$GLOBALS['scienceTypeList'][$row['scienceID']]->dbFieldName] + 1; $result[] = array('event_name' => $GLOBALS['scienceTypeList'][$row['scienceID']]->name . " Stufe " . $nextLevel, 'cave_name' => $ownCaves[$row['caveID']]['name'], 'cave_id' => $row['caveID'], 'category' => 'science', 'modus' => SCIENCE_BUILDER, 'event_id' => $row['event_scienceID'], 'event_start' => time_fromDatetime($row['start']), 'event_end' => time_fromDatetime($row['end']), 'event_end_date' => time_formatDatetime($row['end']), 'seconds_before_end' => time_fromDatetime($row['end']) - time()); } } $sql->closeCursor(); // hero events $sql = $db->prepare("SELECT *\n FROM " . EVENT_HERO_TABLE . "\n WHERE caveID IN (" . $caveIDs . ")\n ORDER BY end ASC, event_heroID ASC"); if ($sql->execute()) { while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $result[] = array('event_name' => "Wiedererweckung des Helden", 'cave_name' => $ownCaves[$row['caveID']]['name'], 'cave_id' => $row['caveID'], 'category' => 'hero', 'modus' => HERO_DETAIL, 'event_id' => $row['event_heroID'], 'event_start' => time_fromDatetime($row['start']), 'event_end' => time_fromDatetime($row['end']), 'event_end_date' => time_formatDatetime($row['end']), 'seconds_before_end' => time_fromDatetime($row['end']) - time()); } } $sql->closeCursor(); usort($result, "datecmp"); return $result; }
static function getHistory($playerID) { global $db; // prepare result $retval = array(); // prepare query $sql = $db->prepare("SELECT * FROM " . PLAYER_HISTORY_TABLE . " \n WHERE playerID = :playerID \n ORDER BY timestamp ASC"); $sql->bindValue('playerID', $playerID); // get all entries if (!($sql->rowCountSelect() == 0)) { if ($sql->execute()) { while ($row = $sql->fetch(PDO::FETCH_ASSOC)) { $row['timestamp'] = time_formatDatetime($row['timestamp']); $retval[] = $row; } } } return $retval; }
/** * */ function defense_builder($caveID, &$details) { global $template; // open template $template->setFile('defenseBuilder.tmpl'); //messages $messageText = array(0 => array('type' => 'error', 'message' => _('Es konnte kein Arbeitsauftrag gestoppt werden.')), 1 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.')), 2 => array('type' => 'info', 'message' => sprintf(_('Du kannst derzeit kein Gebäude oder Verteidigungen abreissen, weil erst vor Kurzem etwas in dieser Höhle abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von %d Minuten liegen.'), TORE_DOWN_TIMEOUT)), 3 => array('type' => 'error', 'message' => _('Du hast von der Sorte gar keine Gebäude')), 4 => array('type' => 'error', 'message' => _('Das Gebäude konnte nicht abgerissen werden.')), 5 => array('type' => 'success', 'message' => _('Das Gebäude wurde erfolgreich abgerissen.')), 6 => array('type' => 'error', 'message' => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.')), 7 => array('type' => 'success', 'message' => _('Der Arbeitsauftrag wurde erteilt.')), 8 => array('type' => 'error', 'message' => _('Der Arbeitsauftrag konnte nicht erteilt werden. Ein Arbeitsauftrag ist schon im Gange.'))); // get this cave's queue $queue = defense_getQueue($_SESSION['player']->playerID, $caveID); $action = Request::getVar('action', ''); switch ($action) { /**************************************************************************************************** * * Verteidigungsanlage bauen * ****************************************************************************************************/ case 'build': $defenseID = Request::getVar('defenseID', -1); if ($defenseID == -1 || !isset($GLOBALS['defenseSystemTypeList'][$defenseID])) { $messageID = 6; break; } // check queue exist if (sizeof($queue)) { $messageID = 8; break; } $messageID = defense_processOrder($defenseID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); $queue = defense_getQueue($_SESSION['player']->playerID, $caveID); break; /**************************************************************************************************** * * Ausbau der Verteidigungsanlage abbrechen * ****************************************************************************************************/ /**************************************************************************************************** * * Ausbau der Verteidigungsanlage abbrechen * ****************************************************************************************************/ case 'cancelOrder': $eventID = Request::getVar('id', 0); if ($eventID == 0) { $messageID = 0; break; } // check queue exist if (!sizeof($queue) || $queue['event_defenseSystemID'] != $eventID) { $messageID = 0; break; } if (Request::isPost('postConfirm')) { $messageID = defense_cancelOrder($eventID, $caveID); if ($messageID == 1) { $queue = null; } } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'cancelOrder', 'confirm_id' => $eventID, 'confirm_mode' => DEFENSE_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du den Arbeitsauftrag von <span class="bold">%s</span> abbrechen?'), $GLOBALS['defenseSystemTypeList'][$queue['defenseSystemID']]->name))); } break; /**************************************************************************************************** * * Verteidigungsanlage abreißen * ****************************************************************************************************/ /**************************************************************************************************** * * Verteidigungsanlage abreißen * ****************************************************************************************************/ case 'demolishing': $defenseID = Request::getVar('id', -1); if ($defenseID == -1) { $messageID = 4; break; } if (!isset($GLOBALS['defenseSystemTypeList'][$defenseID])) { $messageID = 4; break; } if (Request::isPost('postConfirm')) { $messageID = defense_Demolishing($defenseID, $caveID, $details); $details = getCaveSecure($caveID, $_SESSION['player']->playerID); } else { $template->addVars(array('cancelOrder_box' => true, 'confirm_action' => 'demolishing', 'confirm_id' => $defenseID, 'confirm_mode' => DEFENSE_BUILDER, 'confirm_msg' => sprintf(_('Möchtest du <span class="bold">%s</span> einmal abreißen?'), $GLOBALS['defenseSystemTypeList'][$defenseID]->name))); } break; } $defenseSystem = $defenseSystemRelict = $defenseSystemUnqualified = array(); foreach ($GLOBALS['defenseSystemTypeList'] as $id => $defense) { $maxLevel = round(eval('return ' . formula_parseToPHP("{$defense->maxLevel};", '$details'))); $result = rules_checkDependencies($defense, $details); // if all requirements are met, but the maxLevel is 0, treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = !$details[$defense->dbFieldName] ? _('Max. Stufe: 0') : false; } /**************************************************************************************************** * * Verteidigungsanlage die gebaut werden können. * ****************************************************************************************************/ if ($result === TRUE) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'defense_id' => $defense->defenseSystemID, 'cave_id' => $caveID, 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($defense->productionTimeFunction . ";", '$details')) * DEFENSESYSTEM_TIME_BASE_FACTOR), 'maxlevel' => $maxLevel, 'currentlevel' => "0" + $details[$defense->dbFieldName], 'antiSpyChance' => $defense->antiSpyChance, 'breakdown_link' => $details[$defense->dbFieldName] > 0 ? true : false); $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array_merge($defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID], parseCost($defense, $details)); // show the building link ?! if (sizeof($queue)) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['no_build_msg'] = _('Ausbau im Gange'); } else { if ($defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['notenough'] && $maxLevel > $details[$defense->dbFieldName]) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['no_build_msg'] = _('Zu wenig Rohstoffe'); } else { if ($maxLevel > $details[$defense->dbFieldName]) { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['build_link'] = true; } else { $defenseSystem[$defense->defenseCategory]['items'][$defense->defenseSystemID]['no_build_msg'] = _('Max. Stufe'); } } } /**************************************************************************************************** * * Verteidigungsanlage die zwar nicht gebaut werden können aber schon in der Höhle sind (Relikt) * ****************************************************************************************************/ } else { if ($details[$defense->dbFieldName]) { $defenseSystemRelict[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'defense_id' => $defense->defenseSystemID, 'cave_id' => $caveID, 'currentlevel' => "0" + $details[$defense->dbFieldName], 'dependencies' => $result !== false ? $result : false); /**************************************************************************************************** * * Verteidigungsanlage die nicht gebaut werden können. * ****************************************************************************************************/ } else { if ($result !== false && !$defense->nodocumentation) { $defenseSystemUnqualified[$defense->defenseCategory]['items'][$defense->defenseSystemID] = array('name' => $defense->name, 'dbFieldName' => $defense->dbFieldName, 'defense_id' => $defense->defenseSystemID, 'cave_id' => $caveID, 'dependencies' => $result, 'antiSpyChance' => $defense->antiSpyChance); } } } } /**************************************************************************************************** * * Namen zu den Kategorien hinzufügen & sortieren * ****************************************************************************************************/ $tmpDefenseSystem = $tmpDefenseSystemRelict = $tmpDefenseSystemUnqualified = array(); foreach ($GLOBALS['defenseCategoryTypeList'] as $defenseCategory) { if (isset($defenseSystem[$defenseCategory->id])) { $tmpDefenseSystem[$defenseCategory->sortID] = array('id' => $defenseCategory->id, 'name' => $defenseCategory->name, 'items' => $defenseSystem[$defenseCategory->id]['items']); unset($defenseSystem[$defenseCategory->id]); } if (isset($defenseSystemRelict[$defenseCategory->id])) { $tmpDefenseSystemRelict[$defenseCategory->sortID] = array('id' => $defenseCategory->id, 'name' => $defenseCategory->name, 'items' => $defenseSystemRelict[$defenseCategory->id]['items']); unset($defenseSystemRelict[$defenseCategory->id]); } if (isset($defenseSystemUnqualified[$defenseCategory->id])) { $tmpDefenseSystemUnqualified[$defenseCategory->sortID] = array('id' => $defenseCategory->id, 'name' => $defenseCategory->name, 'items' => $defenseSystemUnqualified[$defenseCategory->id]['items']); unset($defenseSystemUnqualified[$defenseCategory->id]); } } $defenseSystem = $tmpDefenseSystem; $defenseSystemRelict = $tmpDefenseSystemRelict; $defenseSystemUnqualified = $tmpDefenseSystemUnqualified; unset($tmpDefenseSystem, $tmpDefenseSystemRelict, $tmpDefenseSystemUnqualified); ksort($defenseSystem); ksort($defenseSystemRelict); ksort($defenseSystemUnqualified); /**************************************************************************************************** * * Irgendwas im Ausbau? * ****************************************************************************************************/ if (sizeof($queue)) { $template->addVars(array('quene_show' => true, 'quene_name' => $GLOBALS['defenseSystemTypeList'][$queue['defenseSystemID']]->name, 'quene_nextlevel' => $details[$GLOBALS['defenseSystemTypeList'][$queue['defenseSystemID']]->dbFieldName] + 1, 'quene_finish' => time_formatDatetime($queue['end']), 'quene_modus' => DEFENSE_BUILDER, 'quene_event_id' => $queue['event_defenseSystemID'])); } /**************************************************************************************************** * * Übergeben ans Template * ****************************************************************************************************/ $template->addVars(array('cave_id' => $caveID, 'status_msg' => isset($messageID) ? $messageText[$messageID] : '', 'defense_system' => $defenseSystem, 'defense_system_unqualified' => $defenseSystemUnqualified, 'defense_system_relict' => $defenseSystemRelict)); }
/** * */ function externals_builder($caveID, &$cave) { global $config, $db, $params, $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList; // process a cancel-order request if (isset($params->POST->eventID)) { $message = externals_cancelOrder($params->POST->eventID, $caveID, $db); // process a demolish request } else { if (isset($params->POST->breakDownConfirm)) { $message = externals_performDemolishing($params->POST->externalID, $caveID, $cave, $db); $reload = 1; // process an order request } else { if (isset($params->POST->externalID)) { check_timestamp($params->POST->tstamp); $message = externals_performOrder($params->POST->externalID, $caveID, $cave, $db); $reload = 1; } } } // refresh cave data if ($reload) { $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $cave = $r->nextRow(); } // get this cave's queue $queue = externals_getQueue($params->SESSION->player->playerID, $caveID); // open template $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'externalBuilder.ihtml'); // show special messages if (isset($message)) { tmpl_set($template, '/MESSAGE/message', $message); } // show the external table for ($i = 0; $i < sizeof($defenseSystemTypeList); $i++) { $external = $defenseSystemTypeList[$i]; $maxLevel = round(eval('return ' . formula_parseToPHP("{$external->maxLevel};", '$cave'))); $notenough = FALSE; $result = rules_checkDependencies($external, $cave); // if all requirements are met, but the maxLevel is 0, treat it like a non-buildable if ($maxLevel <= 0 && $result === TRUE) { $result = $cave[$external->dbFieldName] ? _('Max. Stufe: 0') : FALSE; } if ($result === TRUE) { tmpl_iterate($template, 'DEFENSESYSTEM'); tmpl_set($template, "DEFENSESYSTEM/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'DEFENSESYSTEM', array('name' => $external->name, 'dbFieldName' => $external->dbFieldName, 'externalID' => $i, 'size' => "0" + $cave[$external->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($external->productionTimeFunction . ";", '$cave')) * DEFENSESYSTEM_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($external->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/RESSOURCECOST"); if ($cave[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "DEFENSESYSTEM/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($external->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/UNITCOST"); if ($cave[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($external->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($cave[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($external->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$cave'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($cave[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link if ($cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BREAK_DOWN_LINK', array('externalID' => $external->defenseSystemID)); } // do not show order link if ($queue) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', _('Ausbau im Gange')); } else { if ($notenough && $maxLevel > $cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK_NO/message', _('Zu wenig Rohstoffe')); // show order link } else { if ($maxLevel > $cave[$external->dbFieldName]) { tmpl_set($template, 'DEFENSESYSTEM/BUILD_LINK', array('externalID' => $external->defenseSystemID, 'tstamp' => time())); // maxlvl reached } else { tmpl_set($template, '/DEFENSESYSTEM/BUILD_LINK_NO/message', _('Max. Stufe')); } } } // can't build but already in cave } else { if ($cave[$external->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'externalID' => $i, 'size' => $cave[$external->dbFieldName], 'dbFieldName' => $external->dbFieldName, 'name' => $external->name)); // if building not impossible, show dependencies if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDDEFENSESYSTEMS/DEFENSESYSTEM/dependencies', $result); } // building not impossible, but DONT show dependencies } else { if ($result !== FALSE && !$external->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM'); tmpl_set($template, '/UNQUALIFIEDDEFENSESYSTEMS/DEFENSESYSTEM', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'externalID' => $i, 'name' => $external->name, 'dbFieldName' => $external->dbFieldName, 'dependencies' => $result)); } } } } // queue if ($queue) { $row = $queue->nextRow(); tmpl_set($template, 'DEFENSESYSTEM_QUEUE', array('name' => $defenseSystemTypeList[$row['defenseSystemID']]->name, 'size' => $cave[$defenseSystemTypeList[$row['defenseSystemID']]->dbFieldName] + 1, 'finish' => time_formatDatetime($row['end']), 'eventID' => $row['event_defenseSystemID'])); } tmpl_set($template, array('rules_path' => RULES_PATH)); return tmpl_parse($template); }
function improvement_getImprovementDetail($caveID, &$details) { global $buildingTypeList, $defenseSystemTypeList, $resourceTypeList, $unitTypeList, $config, $params, $db; // messages $messageText = array(0 => _('Der Arbeitsauftrag wurde erfolgreich gestoppt.'), 1 => _('Es konnte kein Arbeitsauftrag gestoppt werden.'), 2 => _('Der Auftrag konnte nicht erteilt werden. Es fehlen die notwendigen Voraussetzungen.'), 3 => _('Der Auftrag wurde erteilt'), 5 => _('Das Gebäude wurde erfolgreich abgerissen'), 6 => _('Das Gebäude konnte nicht abgerissen werden'), 7 => _('Sie haben von der Sorte gar keine Gebäude'), 8 => sprintf(_('Sie können derzeit kein Gebäude oder Verteidigungen abreissen, weil erst vor Kurzem etwas in dieser Höhle abgerissen wurde. Generell muss zwischen zwei Abrissen eine Zeitspanne von %d Minuten liegen.'), TORE_DOWN_TIMEOUT)); // proccess a cancel-order request if (isset($params->POST->eventID)) { $messageID = improvement_processOrderCancel($params->POST->eventID, $caveID, $db); } // proccess a tore down or new order request if (isset($params->POST->breakDownConfirm)) { $messageID = improvement_breakDown($params->POST->buildingID, $caveID, $details, $db); $reload = 1; } else { if (isset($params->POST->buildingID)) { $messageID = improvement_processOrder($params->POST->buildingID, $caveID, $details, $db); $reload = 1; } } if ($reload) { // this isn't that elegant... $r = getCaveSecure($caveID, $params->SESSION->player->playerID); if ($r->isEmpty()) { page_dberror(); } $details = $r->nextRow(); } $queue = improvement_getImprovementQueueForCave($params->SESSION->player->playerID, $caveID); $template = tmpl_open($params->SESSION->player->getTemplatePath() . 'improvement.ihtml'); // Show a special message if (isset($messageID)) { tmpl_set($template, '/MESSAGE/message', $messageText[$messageID]); } // Show the improvement table for ($i = 0; $i < sizeof($buildingTypeList); $i++) { $building = $buildingTypeList[$i]; // the current building $maxLevel = round(eval('return ' . formula_parseToPHP("{$building->maxLevel};", '$details'))); $notenough = FALSE; $result = rules_checkDependencies($building, $details); if ($result === TRUE) { tmpl_iterate($template, 'IMPROVEMENT'); tmpl_set($template, "IMPROVEMENT/alternate", $count++ % 2 ? "alternate" : ""); tmpl_set($template, 'IMPROVEMENT', array('name' => $building->name, 'dbFieldName' => $building->dbFieldName, 'buildingID' => $i, 'modus' => IMPROVEMENT_BUILDING_DETAIL, 'caveID' => $caveID, 'size' => "0" + $details[$building->dbFieldName], 'time' => time_formatDuration(eval('return ' . formula_parseToPHP($building->productionTimeFunction . ";", '$details')) * BUILDING_TIME_BASE_FACTOR))); // iterate ressourcecosts foreach ($building->resourceProductionCost as $resourceID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "IMPROVEMENT/RESSOURCECOST"); if ($details[$resourceTypeList[$resourceID]->dbFieldName] >= $cost) { tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/ENOUGH/value", $cost); } else { tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/dbFieldName", $resourceTypeList[$resourceID]->dbFieldName); tmpl_set($template, "IMPROVEMENT/RESSOURCECOST/name", $resourceTypeList[$resourceID]->name); } } // iterate unitcosts foreach ($building->unitProductionCost as $unitID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "IMPROVEMENT/UNITCOST"); if ($details[$unitTypeList[$unitID]->dbFieldName] >= $cost) { tmpl_set($template, "IMPROVEMENT/UNITCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "IMPROVEMENT/UNITCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "IMPROVEMENT/UNITCOST/name", $unitTypeList[$unitID]->name); } } // iterate buildingcosts foreach ($building->buildingProductionCost as $buildingID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/BUILDINGCOST"); if ($details[$buildingTypeList[$buildingID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/BUILDINGCOST/name", $buildingTypeList[$buildingID]->name); } } // iterate externalcosts foreach ($building->externalProductionCost as $externalID => $function) { $cost = ceil(eval('return ' . formula_parseToPHP($function . ';', '$details'))); if ($cost) { tmpl_iterate($template, "DEFENSESYSTEM/EXTERNALCOST"); if ($details[$defenseSystemTypeList[$externalID]->dbFieldName] >= $cost) { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/ENOUGH/value", $cost); } else { tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/LESS/value", $cost); $notenough = TRUE; } tmpl_set($template, "DEFENSESYSTEM/EXTERNALCOST/name", $defenseSystemTypeList[$externalID]->name); } } // show the break down link tmpl_set($template, 'IMPROVEMENT/BREAK_DOWN_LINK', array('action' => IMPROVEMENT_BREAK_DOWN, 'buildingID' => $building->buildingID, 'caveID' => $caveID)); // show the building link ?! if ($queue) { tmpl_set($template, 'IMPROVEMENT/BUILD_LINK_NO/message', _('Ausbau im Gange')); } else { if ($notenough && $maxLevel > $details[$building->dbFieldName]) { tmpl_set($template, 'IMPROVEMENT/BUILD_LINK_NO/message', _('Zu wenig Rohstoffe')); } else { if ($maxLevel > $details[$building->dbFieldName]) { tmpl_set($template, 'IMPROVEMENT/BUILD_LINK', array('action' => IMPROVEMENT_DETAIL, 'buildingID' => $building->buildingID, 'caveID' => $caveID)); } else { tmpl_set($template, '/IMPROVEMENT/BUILD_LINK_NO/message', _('Max. Stufe')); } } } } else { if ($details[$building->dbFieldName]) { tmpl_iterate($template, '/UNWANTEDIMPROVEMENTS/IMPROVEMENT'); tmpl_set($template, '/UNWANTEDIMPROVEMENTS/IMPROVEMENT', array('alternate' => $count_unwanted++ % 2 ? "" : "alternate", 'modus' => IMPROVEMENT_BUILDING_DETAIL, 'buildingID' => $i, 'caveID' => $caveID, 'size' => $details[$building->dbFieldName], 'dbFieldName' => $building->dbFieldName, 'name' => $building->name, 'action' => IMPROVEMENT_BREAK_DOWN)); if ($result !== FALSE) { tmpl_set($template, '/UNWANTEDIMPROVEMENTS/IMPROVEMENT/dependencies', $result); } } else { if ($result !== FALSE && !$building->nodocumentation) { tmpl_iterate($template, '/UNQUALIFIEDIMPROVEMENTS/IMPROVEMENT'); tmpl_set($template, '/UNQUALIFIEDIMPROVEMENTS/IMPROVEMENT', array('alternate' => $count_unqualified++ % 2 ? "" : "alternate", 'modus' => IMPROVEMENT_BUILDING_DETAIL, 'buildingID' => $i, 'caveID' => $caveID, 'dbFieldName' => $building->dbFieldName, 'name' => $building->name, 'dependencies' => $result)); } } } } // Show the building queue if ($queue) { // display the building queue $row = $queue->nextRow(); tmpl_set($template, 'IMPROVEMENT_QUEUE', array('name' => $buildingTypeList[$row['expansionID']]->name, 'size' => $details[$buildingTypeList[$row['expansionID']]->dbFieldName] + 1, 'finish' => time_formatDatetime($row['end']), 'action' => IMPROVEMENT_DETAIL, 'eventID' => $row['event_expansionID'], 'caveID' => $caveID)); } tmpl_set($template, "rules_path", RULES_PATH); return tmpl_parse($template); }