function set_craft_delay($user_id, $block = 0) { $delay_move = 30; //Время стопания игрока if ($block == 1) { set_delay_info($user_id, time() + $delay_move, 1, 1); } else { set_delay_reason_id($user_id, 1); } }
$prize_name = "Серебряная шкатулка"; break; case 4: $prize_name = "Золотая шкатулка"; break; case 5: $prize_name = "Мифриловая шкатулка"; break; } if ($prize_name != "") { $check_item = myquery("SELECT id FROM game_items_factsheet WHERE name like '" . $prize_name . "'"); if (mysql_num_rows($check_item) > 0) { list($id) = mysql_fetch_array($check_item); $Item = new Item(); $ar = $Item->add_user($id, $user_id); set_delay_info($char['user_id'], time() + $delay_move, 1, 1); echo '<br><br><i>За прекрасную песню Вы получаете предмет <b>"' . $prize_name . '".</b></i><br>Находясь под впечатлением песни, Вы не можете сдвинуться с места ещё 2 минуты'; } } } else { echo '<br><br>Для того, чтобы спеть песню в честь Средиземья, необходимо указать верный код!'; } } echo '</td></tr><tr><td>'; //Покажем обелиски на гексе $obelisk_query = "select * from game_obelisk where map_name=" . $char['map_name'] . " and map_xpos=" . $char['map_xpos'] . " and map_ypos=" . $char['map_ypos'] . " AND user_id=0 AND time_begin<=" . time() . " AND time_begin>0 AND type NOT IN (SELECT harka FROM game_obelisk_users WHERE type=0 AND time_end>=" . time() . ") LIMIT 1"; if (isset($_GET['obelisk'])) { $prov = myquery($obelisk_query); if (mysql_num_rows($prov)) { $obelisk = mysql_fetch_array($prov); $har['STR'] = 'твоя <b>Сила</b> увеличилась';
if (isset($map_row[(int) $_GET['x']][(int) $_GET['y']]) and $map_row[(int) $_GET['x']][(int) $_GET['y']] == 1) { $new_xpos = (int) $_GET['x']; $new_ypos = (int) $_GET['y']; } } } $new_xpos = max(0, min($new_xpos, $xmap_max)); $new_ypos = max(0, min($new_ypos, $ymap_max)); if ($result_items > 0 or $char['clevel'] == 0) { $cm = $char['PR']; } else { if ($CC_overload == 0) { $CC_overload = 1; } $rashod = 6 / max(1, $char['DEX']) * ($CC_overload / 14); $cm = round($char['PR'] - $rashod); $cm = (int) $cm; } if ($maze == 1 and $cm == $char['PR']) { $cm--; } if ($char['map_name'] == id_map_tuman) { $cm = $char['PR'] - 0.1 * $char['PR_MAX']; } $result = myquery("UPDATE game_users SET PR=" . $cm . " WHERE user_id={$user_id}"); set_delay_info($user_id, $delay, 8); $result = myquery("UPDATE game_users_map SET map_xpos={$new_xpos}, map_ypos={$new_ypos} WHERE user_id={$user_id}"); if (function_exists("save_debug")) { save_debug(); } setLocation("act.php?func=main");
public function take($id = 0, $count_item = 1) { global $_SESSION; global $user_time; //1. проверим находится ли данный предмет на одной гексе с игроком и чтобы у него priznak=2 //2. меняем предмету user_id, устанавливаем priznak=0,map_name=0,map_xpos=0,map_ypos=0 if ($id > 0) { $this->init_item($id); } if ($this->item['map_name'] == $this->char['map_name'] and $this->item['map_xpos'] == $this->char['map_xpos'] and $this->item['map_ypos'] == $this->char['map_ypos'] and $this->item['priznak'] == 2) { if ($this->fact['name'] == 'Зелье зарядки артефактов') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $rand = mt_rand(10, 20); $sel = myquery("SELECT game_items.id,game_items.item_id,game_items.count_item,game_items_factsheet.item_uselife FROM game_items,game_items_factsheet WHERE game_items.user_id=" . $this->char['user_id'] . " AND game_items.used=3 AND game_items.priznak=0 AND game_items.item_id=game_items_factsheet.id"); if ($sel != false) { list($id_art, $ident_art, $cur_zar, $max_zar) = mysql_fetch_array($sel); $new_zar = min($max_zar, $cur_zar + $rand); myquery("UPDATE game_items SET count_item={$new_zar} WHERE id={$id_art}"); $rand = $new_zar - $cur_zar; } else { $rand = 0; } $_SESSION['getsunduk'] = 'Ты ' . echo_sex('зарядил', 'зарядила') . ' артефакт на ' . $rand . ' зарядов'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Сундук с сокровищами') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); myquery("UPDATE game_users SET GP=GP + " . $this->item['item_cost'] . " WHERE user_id=" . $this->char['user_id'] . ""); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('нашел', 'нашла') . ' сундук с ' . $this->item['item_cost'] . ' монетами'; setGP($this->char['user_id'], $this->item['item_cost'], 5); setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Кадка воды') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $stm = mt_rand(20, 90); if ($stm + $this->char['STM'] > $this->char['STM_MAX']) { $stm = $this->char['STM_MAX'] - $this->char['STM']; } myquery("UPDATE game_users SET STM=STM + {$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' воду и твоя энергия изменилась на ' . $stm . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Кусок мяса') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $stm = mt_rand(20, 90); if ($stm + $this->char['HP'] > $this->char['HP_MAX']) { $stm = $this->char['HP_MAX'] - $this->char['HP']; } myquery("UPDATE game_users SET HP=HP + {$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('съел', 'съела') . ' мясо и твоя жизнь изменилась на ' . $stm . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Магический эликсир') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $stm = mt_rand(10, 70); if ($stm + $this->char['MP'] > $this->char['MP_MAX']) { $stm = $this->char['MP_MAX'] - $this->char['MP']; } myquery("UPDATE game_users SET MP=MP + {$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' магический эликсир и твоя мана изменилась на ' . $stm . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Бутылка с голубым зельем') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $hp = mt_rand(10, 50); $mp = mt_rand(20, 60); $stm = mt_rand(30, 70); $r = mt_rand(1, 4); if ($r == 1) { $hp = -$hp; if ($this->char['HP'] + $hp < 0) { $hp = -$this->char['HP']; } } else { if ($hp + $this->char['HP'] > $this->char['HP_MAX']) { $hp = $this->char['HP_MAX'] - $this->char['HP']; } } $r = mt_rand(1, 4); if ($r == 1) { $mp = -$mp; if ($this->char['MP'] + $mp < 0) { $mp = -$this->char['MP']; } } else { if ($mp + $this->char['MP'] > $this->char['MP_MAX']) { $mp = $this->char['MP_MAX'] - $this->char['MP']; } } $r = mt_rand(1, 4); if ($r == 1) { $stm = -$stm; if ($this->char['STM'] + $stm < 0) { $stm = -$this->char['STM']; } } else { if ($stm + $this->char['STM'] > $this->char['STM_MAX']) { $stm = $this->char['STM_MAX'] - $this->char['STM']; } } myquery("UPDATE game_users SET HP=HP+{$hp},MP=MP+{$mp},STM=STM+{$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' бутылку с голубым зельем и твоя мана изменилась на ' . $mp . ' единиц, твоя энергия изменилась на ' . $stm . ' единиц, твоя жизнь изменилась на ' . $hp . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Бутылка с бордовым зельем') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $hp = mt_rand(10, 40); $mp = mt_rand(20, 40); $stm = mt_rand(10, 40); $r = mt_rand(1, 4); if ($r == 1) { $hp = -$hp; if ($this->char['HP'] + $hp < 0) { $hp = -$this->char['HP']; } } else { if ($hp + $this->char['HP'] > $this->char['HP_MAX']) { $hp = $this->char['HP_MAX'] - $this->char['HP']; } } $r = mt_rand(1, 4); if ($r == 1) { $mp = -$mp; if ($this->char['MP'] + $mp < 0) { $mp = -$this->char['MP']; } } else { if ($mp + $this->char['MP'] > $this->char['MP_MAX']) { $mp = $this->char['MP_MAX'] - $this->char['MP']; } } $r = mt_rand(1, 4); if ($r == 1) { $stm = -$stm; if ($this->char['STM'] + $stm < 0) { $stm = -$this->char['STM']; } } else { if ($stm + $this->char['STM'] > $this->char['STM_MAX']) { $stm = $this->char['STM_MAX'] - $this->char['STM']; } } myquery("UPDATE game_users SET HP=HP+{$hp},MP=MP+{$mp},STM=STM+{$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' бутылку с бордовым зельем и твоя мана изменилась на ' . $mp . ' единиц, твоя энергия изменилась на ' . $stm . ' единиц, твоя жизнь изменилась на ' . $hp . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Неизвестная бутыль') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $hp = mt_rand(50, 90); $mp = mt_rand(50, 90); $stm = mt_rand(50, 90); $r = mt_rand(1, 4); if ($r == 1) { $hp = -$hp; if ($this->char['HP'] + $hp < 0) { $hp = -$this->char['HP']; } } else { if ($hp + $this->char['HP'] > $this->char['HP_MAX']) { $hp = $this->char['HP_MAX'] - $this->char['HP']; } } $r = mt_rand(1, 4); if ($r == 1) { $mp = -$mp; if ($this->char['MP'] + $mp < 0) { $mp = -$this->char['MP']; } } else { if ($mp + $this->char['MP'] > $this->char['MP_MAX']) { $mp = $this->char['MP_MAX'] - $this->char['MP']; } } $r = mt_rand(1, 4); if ($r == 1) { $stm = -$stm; if ($this->char['STM'] + $stm < 0) { $stm = -$this->char['STM']; } } else { if ($stm + $this->char['STM'] > $this->char['STM_MAX']) { $stm = $this->char['STM_MAX'] - $this->char['STM']; } } myquery("UPDATE game_users SET HP=HP+{$hp},MP=MP+{$mp},STM=STM+{$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' неизвестную бутыль и твоя мана изменилась на ' . $mp . ' единиц, твоя энергия изменилась на ' . $stm . ' единиц, твоя жизнь изменилась на ' . $hp . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Ампула с эликсиром') { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $hp = mt_rand(40, 50); $mp = mt_rand(40, 50); $stm = mt_rand(40, 50); $r = mt_rand(1, 4); if ($r == 1) { $hp = -$hp; if ($this->char['HP'] + $hp < 0) { $hp = -$this->char['HP']; } } else { if ($hp + $this->char['HP'] > $this->char['HP_MAX']) { $hp = $this->char['HP_MAX'] - $this->char['HP']; } } $r = mt_rand(1, 4); if ($r == 1) { $mp = -$mp; if ($this->char['MP'] + $mp < 0) { $mp = -$this->char['MP']; } } else { if ($mp + $this->char['MP'] > $this->char['MP_MAX']) { $mp = $this->char['MP_MAX'] - $this->char['MP']; } } $r = mt_rand(1, 4); if ($r == 1) { $stm = -$stm; if ($this->char['STM'] + $stm < 0) { $stm = -$this->char['STM']; } } else { if ($stm + $this->char['STM'] > $this->char['STM_MAX']) { $stm = $this->char['STM_MAX'] - $this->char['STM']; } } myquery("UPDATE game_users SET HP=HP+{$hp},MP=MP+{$mp},STM=STM+{$stm} WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('выпил', 'выпила') . ' ампулу с эликсиром и твоя мана изменилась на ' . $mp . ' единиц, твоя энергия изменилась на ' . $stm . ' единиц, твое здоровье изменилось на ' . $hp . ' единиц'; setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['name'] == 'Сундук ключника') { //myquery("DELETE FROM game_items WHERE id=".$this->item['id'].""); //проверяем наличие в инвентаре ключа от сундука $check = myquery("SELECT id FROM game_items WHERE item_id=" . item_id_key_constructor . " AND user_id=" . $this->char['user_id'] . " AND priznak=0 LIMIT 1"); if (!mysql_num_rows($check)) { $_SESSION['getsunduk'] = 'Для того, чтобы открыть <b>Сундук ключника</b>, надо иметь в инвентаре <b>Ключ от сундука ключника</b>!'; } else { //удаляем ключ list($id_key) = mysql_fetch_array($check); $ItemDel = new Item($id_key); $ItemDel->admindelete(); //перемещаем сундук на новое место $sel = myquery("SELECT xpos,ypos FROM game_maze WHERE map_name=" . $this->item['map_name'] . " AND (move_up+move_right+move_down+move_left>=2)"); $all = mysql_num_rows($sel); $r = mt_rand(0, $all - 1); mysql_data_seek($sel, $r); $pos = mysql_fetch_assoc($sel); myquery("UPDATE game_items SET map_xpos=" . $pos['xpos'] . ",map_ypos=" . $pos['ypos'] . " WHERE id=" . $this->item['id'] . ""); $item_name = "Ничего"; if ($this->char['map_name'] == 691 or $this->char['map_name'] == 692 or $this->char['map_name'] == 804) { if ($this->char['map_name'] == 691) { $drop = array(569, 570, 571, 572, 573, 574, 575, 320, 322, 321); } if ($this->char['map_name'] == 692) { $drop = array(576, 577, 578, 579, 580, 581, 582, 321, 358, 322); } if ($this->char['map_name'] == 804) { $drop = array(576, 577, 578, 579, 580, 581, 582, 321, 358, 322); } mt_srand(make_seed()); $ran = mt_rand(0, 9); $item_id = $drop[$ran]; $ar = $this->add_user($item_id, $this->char['user_id'], 1); if ($ar[0] == 0) { $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук ключника, но в твоем инвентаре не хватает места для находок, и сундук исчезает!'; } else { $item_name = mysqlresult(myquery("SELECT name FROM game_items_factsheet WHERE id={$item_id}"), 0, 0); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук ключника и ' . echo_sex('нашел', 'нашла') . ' в нем <b>' . $item_name . '</b>'; } } } setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } elseif ($this->fact['id'] == item_id_sunduk) { //myquery("DELETE FROM game_items WHERE id=".$this->item['id'].""); //проверяем наличие в инвентаре ключа от сундука $check = myquery("SELECT id FROM game_items WHERE item_id=" . item_id_old_key . " AND user_id=" . $this->char['user_id'] . " AND priznak=0 LIMIT 1"); if (!mysql_num_rows($check)) { $_SESSION['getsunduk'] = 'Для того, чтобы открыть <b>Сундук</b>, надо иметь в инвентаре <b><a href=\'info/?item=' . item_id_old_key . '\' target=_blank>Старый ключ</a></b>!'; } else { //удаляем ключ list($id_key) = mysql_fetch_array($check); $ItemDel = new Item($id_key); $ItemDel->admindelete(); //удаляем сундук myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); $item_name = "Ничего"; if ($this->char['map_name'] == id_map_tuman) { $chance = mt_rand(0, 100); $item_id = 0; $id_svitok = 0; $char = $this->char; if ($char['map_xpos'] == 7 and $char['map_ypos'] == 0) { $id_svitok = item_id_svitok_light_usil; $item_name = "Свиток легкого усиления"; } elseif ($char['map_xpos'] == 0 and $char['map_ypos'] == 1) { $id_svitok = item_id_svitok_light_usil; $item_name = "Свиток легкого усиления"; } elseif ($char['map_xpos'] == 7 and $char['map_ypos'] == 2) { $id_svitok = item_id_svitok_medium_usil; $item_name = "Свиток среднего усиления"; } elseif ($char['map_xpos'] == 0 and $char['map_ypos'] == 3) { $id_svitok = item_id_svitok_medium_usil; $item_name = "Свиток среднего усиления"; } elseif ($char['map_xpos'] == 7 and $char['map_ypos'] == 4) { $id_svitok = item_id_svitok_hard_usil; $item_name = "Свиток большого усиления"; } elseif ($char['map_xpos'] == 0 and $char['map_ypos'] == 5) { $id_svitok = item_id_svitok_hard_usil; $item_name = "Свиток большого усиления"; } elseif ($char['map_xpos'] == 7 and $char['map_ypos'] == 6) { $id_svitok = item_id_svitok_absolut_usil; $item_name = "Свиток абсолютного усиления"; } elseif ($char['map_xpos'] == 0 and $char['map_ypos'] == 7) { $id_svitok = item_id_svitok_absolut_usil; $item_name = "Свиток абсолютного усиления"; } if ($chance <= 50) { $item_id = $id_svitok; } elseif ($chance <= 75) { $user_id = $char['user_id']; $ress = mysql_fetch_array(myquery("SELECT * FROM craft_resource WHERE id=" . id_resource_saphire . "")); $kol = 1; $weight = $kol * $ress['weight']; $prov = mysqlresult(myquery("SELECT count(*) FROM game_wm WHERE user_id={$user_id} AND type=1"), 0, 0); if ($char['CW'] + $weight <= $char['CC'] or $prov > 0) { $delay = $user_time + $weight; $UPDATE_users = myquery("UPDATE game_users SET CW=(CW + {$weight}) WHERE user_id={$user_id} LIMIT 1"); set_delay_info($user_id, $delay, 7); myquery("INSERT INTO craft_resource_user (user_id,res_id,col) VALUES ({$user_id}," . id_resource_saphire . ",1) ON DUPLICATE KEY UPDATE col=col+1"); $item_name = "Сапфир"; $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук и ' . echo_sex('нашел', 'нашла') . ' в нем <b>' . $item_name . '</b>'; } else { $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук, но в твоем инвентаре не хватает места для находок, и сундук исчезает!'; } } else { $user_id = $char['user_id']; list($amber, $wei) = mysql_fetch_array(myquery("SELECT id, weight FROM craft_resource WHERE name='Янтарь'")); if (isset($amber) and $char['CW'] + $wei > $char['CC']) { $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук, но в твоем инвентаре не хватает места для находок, и сундук исчезает!'; } elseif (isset($amber)) { myquery("INSERT INTO craft_resource_user (user_id,res_id,col) VALUES ({$user_id},{$amber},1) ON DUPLICATE KEY UPDATE col=col+1"); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук и ' . echo_sex('нашел', 'нашла') . ' в нем <b>Янтарь</b>'; myquery("UPDATE game_users Set CW=CW+{$wei} WHERE user_id={$user_id}"); } /*$id_svitok = item_id_svitok_light_usil; $item_name = "Свиток легкого усиления";*/ } if ($item_id > 0) { $ar = $this->add_user($item_id, $this->char['user_id'], 1); if ($ar[0] == 0) { $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук, но в твоем инвентаре не хватает места для находок, и сундук исчезает!'; } else { $item_name = mysqlresult(myquery("SELECT name FROM game_items_factsheet WHERE id={$item_id}"), 0, 0); $_SESSION['getsunduk'] = 'Ты ' . echo_sex('открыл', 'открыла') . ' сундук и ' . echo_sex('нашел', 'нашла') . ' в нем <b>' . $item_name . '</b>'; } } if ($char['map_xpos'] == 0 and $char['map_ypos'] == 7) { myquery("UPDATE game_users_map SET map_name = 18, map_xpos=26, map_ypos=21 WHERE user_id = " . $char['user_id'] . " "); } } } setLocation("act.php?getsunduk"); if (function_exists("save_debug")) { save_debug(); } exit; } else { if ($this->fact['personal'] == 1) { $personal = $this->char['user_id']; } else { $personal = $this->item['personal']; } if ($this->fact['clan_id'] > 0 and $this->fact['clan_id'] != $this->char['clan_id']) { setLocation("act.php?errror=wrong_clan"); if (function_exists("save_debug")) { save_debug(); } exit; } else { if ($count_item <= $this->item['count_item']) { $prov = mysql_result(myquery("SELECT count(*) FROM game_wm WHERE user_id=" . $this->char['user_id'] . " AND type=1"), 0, 0); if ($this->char['CW'] + $this->fact['weight'] * $count_item <= $this->char['CC'] or $prov > 0) { $kol_inv = @mysql_result(@myquery("SELECT SUM(`count_item`) FROM game_items WHERE user_id=" . $this->char['user_id'] . " AND item_id=" . $this->fact['id'] . " AND priznak=0"), 0, 0); if ($this->fact['kol_per_user'] == 0 || $kol_inv + $count_item <= $this->fact['kol_per_user']) { $ref_id = 1; if ($this->counted_item()) { $ref_id = 0; $check = myquery("SELECT id FROM game_items WHERE user_id=" . $this->char['user_id'] . " AND priznak=0 AND used=0 AND item_id=" . $this->fact['id'] . ""); if (mysql_num_rows($check) == 0) { if ($count_item == $this->item['count_item']) { $update_items = myquery("UPDATE game_items SET user_id=" . $this->char['user_id'] . ", ref_id=0, map_name=0, map_xpos=0, map_ypos=0, priznak=0, personal = " . $personal . " WHERE id=" . $this->item['id'] . ""); } else { $update_items = myquery("INSERT INTO game_items (user_id,item_id,item_uselife,item_cost,item_for_quest,item_uselife_max,count_item,dead_time, personal) \n\t\t\t\t\t\t\t\t\t\t\tVALUES (" . $this->char['user_id'] . ",'" . $this->item['item_id'] . "','" . $this->item['item_uselife'] . "','" . $this->item['item_cost'] . "',\n\t\t\t\t\t\t\t\t\t\t\t'" . $this->item['item_for_quest'] . "','" . $this->item['item_uselife_max'] . "','" . $count_item . "'," . $this->item['dead_time'] . ", " . $personal . ")"); myquery("UPDATE game_items SET count_item=count_item-" . $count_item . " WHERE id=" . $this->item['id'] . ""); } } else { $update_items = myquery("UPDATE game_items SET count_item=count_item+" . $count_item . " WHERE user_id=" . $this->char['user_id'] . " AND priznak=0 AND item_id=" . $this->fact['id'] . " AND used=0"); if ($count_item == $this->item['count_item']) { myquery("DELETE FROM game_items WHERE id=" . $this->item['id'] . ""); } else { myquery("UPDATE game_items SET count_item=count_item-" . $count_item . " WHERE id=" . $this->item['id'] . ""); } } } else { $update_items = myquery("UPDATE game_items SET user_id=" . $this->char['user_id'] . ", ref_id='" . $ref_id . "', map_name=0, map_xpos=0, map_ypos=0,priznak=0, personal = " . $personal . " WHERE id=" . $this->item['id'] . ""); } //$delay = $user_time + $this->fact['weight']; //Убираем ненужную задержку $update_users = myquery("UPDATE game_users SET CW=CW + " . $this->fact['weight'] * $count_item . " WHERE user_id=" . $this->char['user_id'] . " LIMIT 1"); //set_delay_id($this->char['user_id'],$delay); } else { setLocation("act.php?errror=max_inv"); if (function_exists("save_debug")) { save_debug(); } exit; } } else { setLocation("act.php?errror=full_inv"); if (function_exists("save_debug")) { save_debug(); } exit; } } } } } }