Example #1
0
 if ($give == "on" || $give == "Give") {
     echo render_give_item($username, $target, $item->getName());
 } else {
     // *** HP Altering ***
     if ($item->getTargetDamage() > 0) {
         $result = "lose " . $item->getTargetDamage() . " HP";
         $victim_alive = subtractHealth($target, $item->getTargetDamage());
     } else {
         if ($item === $stealthScroll) {
             addStatus($target, STEALTH);
             echo "<br>{$target} is now Stealthed.<br>\n";
             $result = false;
             $victim_alive = true;
         } else {
             if ($item === $dimMak) {
                 setHealth($target, 0);
                 $victim_alive = false;
                 $result = "be drained of your life-force and die!";
                 $gold_mod = 0.25;
                 //The Dim Mak takes away 25% of a targets' gold.
             } else {
                 if ($item->getTurnChange() <= 0) {
                     $turns_change = $item->getTurnChange();
                     if ($turns_change == 0) {
                         echo 'You fail to take any turns from ' . $target . '.';
                     }
                     $result = "lose " . -1 * $turns_change . " turns";
                     changeTurns($target, $turns_change);
                     $victim_alive = true;
                 } else {
                     if ($item->getTurnChange() > 0) {
Example #2
0
                 echo "You have gained {$samurai_gold} gold.<br>\n";
                 echo "You gain a kill point.<br>\n";
                 if ($samurai_damage_array[3] > 100) {
                     // *** If samurai damage was over 100, but the ninja lived, give a speed scroll. ***
                     addItem($username, 'Speed Scroll', $quantity = 1);
                     echo "The Samurai had a speed scroll on him. You have a new Speed Scroll in your inventory.\n";
                 }
                 if ($samurai_damage_array[3] == $ninja_str * 3) {
                     // *** If the final damage was the exact max damage... ***
                     addItem($username, "Dim Mak", 1);
                     echo "You have gained a Dim Mak from the Samurai.<br>\n";
                 }
                 setHealth($username, $ninja_health);
             } else {
                 // *** Cheaty trickery from the samurai kills the ninja. ***
                 setHealth($username, 0);
             }
             // *** End samurai trickery ***
         }
     }
     // *** End valid turns and kills for the attack. ***
 } else {
     if ($victim == "merchant") {
         echo "Merchant sees you and prepares to defend!<br><br>\n";
         echo "<img src=\"images/characters/merchant.png\" alt=\"Merchant\">";
         $merchant_attack = rand(15, 35);
         // *** Merchant Damage ***
         if (!subtractHealth($username, $merchant_attack)) {
             echo "The Merchant has slain you!<br>\n";
             echo "Go to the <a href=\"shrine.php\">shrine</a> to resurrect.<br>\n";
         } else {
Example #3
0
                     add_item($char_id, 'amanita', 1);
                 } else {
                     $drop = true;
                     $drop_display = 'a strange herb';
                     add_item($char_id, 'ginsengroot', 1);
                 }
             }
             if ($samurai_damage_array[2] == $ninja_str * 3) {
                 // *** If the final damage was the exact max damage... ***
                 $drop = true;
                 $drop_display = 'a black scroll';
                 add_item($char_id, "dimmak", 1);
             }
             $player->vo->health = setHealth($char_id, $ninja_health);
         } else {
             $player->vo->health = setHealth($char_id, 0);
             $victory = false;
             $ninja_str = $samurai_gold = 0;
         }
     }
     // *** End valid turns and kills for the attack. ***
     $npc_template = 'npc.samurai.tpl';
     $combat_data = array();
     if (!$error) {
         $combat_data = array('samurai_damage_array' => $samurai_damage_array, 'gold' => $samurai_gold, 'victory' => $victory, 'ninja_str' => $ninja_str, 'level' => $attacker_level, 'attacker_kills' => $attacker_kills, 'drop' => $drop, 'drop_display' => $drop_display);
     }
 } else {
     if ($victim == 'merchant') {
         $merchant_attack = rand(15, 35);
         // *** Merchant Damage ***
         $added_bounty = 0;
Example #4
0
     // *** HP Altering ***
     $alternateResultMessage .= " __TARGET__ takes " . $item->getTargetDamage() . " damage.";
     if ($self_use) {
         $result .= "You take " . $item->getTargetDamage() . " damage!";
     } else {
         if (strlen($targetResult) > 0) {
             $targetResult .= " You also";
             // Join multiple targetResult messages.
         }
         $targetResult .= " take " . $item->getTargetDamage() . " damage!";
     }
     $targetObj->vo->health = $victim_alive = $targetObj->subtractHealth($item->getTargetDamage());
     // This is the other location that $victim_alive is set, to determine whether the death proceedings should occur.
 }
 if ($item->hasEffect('death')) {
     $targetObj->vo->health = setHealth($target_id, 0);
     $resultMessage = "The life force drains from __TARGET__ and they drop dead before your eyes!";
     $victim_alive = false;
     $targetResult = " be drained of your life-force and die!";
     $gold_mod = 0.25;
     //The Dim Mak takes away 25% of a targets' gold.
 }
 if ($turns_change !== null) {
     // Even if $turns_change is set to zero, let them know that.
     if ($turns_change > 0) {
         $resultMessage .= "__TARGET__ has gained back {$turns_change} turns!";
     } else {
         if ($turns_change === 0) {
             $resultMessage .= "__TARGET__ did not lose any turns!";
         } else {
             $resultMessage .= "__TARGET__ has lost " . abs($turns_change) . " turns!";
Example #5
0
            subtractStatus($username, STEALTH + POISON + FROZEN + CLASS_STATE);
            // *** FREE STEALTHING FOR BLACK CLASS UPON NON-FREE RESURRECTION
            if ($players_class == "Black" && !$freeResurrection) {
                addStatus($username, STEALTH);
            }
            echo "What once was dead shall rise again.<br>\n";
            echo "Current Kills: " . $startingKills . "<br>\n";
            echo "Adjusted Kills after returning to life: " . getKills($username) . "<br>\n";
        } elseif ($startingTurns > 0) {
            echo "What once was dead shall rise again.<br>\n";
            if ($startingTurns < $lostTurns && $startingTurns > 0) {
                $lostTurns = $startingTurns;
            }
            subtractTurns($username, $lostTurns);
            // *** Takes away necessary turns.
            setHealth($username, 100);
            subtractStatus($username, STEALTH + POISON + FROZEN + CLASS_STATE);
            echo "Since you have no kills, your resurrection will cost you part of your life time.";
            echo "Current Turns: " . $startingTurns . "<br>\n";
            echo "Adjusted Turns after returning to life: " . getTurns($username) . "<br>\n";
        } else {
            echo "You must wait for time to pass before you can return to life.";
            echo "Current Turns: " . $startingTurns . "<br>\n";
        }
    }
}
// *** end of resurrection ***
if ($healed == 1 || $max_heal == 1) {
    //If the user tried to heal themselves.
    //  ***  HEALING SECTION  ***
    $max_health = 150 + ($userLevel - 1) * 25;
Example #6
0
function kill($killer, $victim, $how, $what)
{
    echo "{$killer} has killed {$victim}!<br>\n";
    global $sql, $today;
    setHealth($victim, 0);
    subtractStatus($victim, STEALTH + POISON + FROZEN + CLASS_STATE);
    $kill_point = 1;
    $_killer = $killer;
    if ($how == "combat") {
        $msg = "{$killer} has killed you in combat on {$today}";
        $gold_mod = 0.2;
        if ($what == "duel") {
            $msg = "{$killer} has killed you in a duel on {$today}";
            $gold_mod = 0.25;
        } else {
            if ($what == "stealth") {
                $msg = "A stealthed player has killed you in combat on {$today}";
                $gold_mod = 0.1;
                $kill_point = 0;
                $_killer = "A stealthed player";
            }
        }
    } else {
        if ($how == "item") {
            $msg = "{$killer} has killed you using {$what} on {$today}";
            $gold_mod = 0.15;
        } else {
            if ($how == "skill") {
                $msg = "{$killer} has killed you using {$what} on {$today}";
                $gold_mod = 0.15;
            }
        }
    }
    $gold_won = takeGold($victim, $killer, $gold_mod);
    $msg .= " and taken {$gold_won} gold.";
    if ($kill_point) {
        addKills($killer, $kill_point);
    }
    sendMessage($_killer, $victim, $msg);
    sendMessage($victim, $killer, str_replace($_killer . " has", "You have", str_replace("you", $victim, $msg)));
}