Example #1
0
function get_current_player()
{
    set_if_exists($current_player, $_SESSION["current_player"]);
    set_if_not_set($current_player, select_players()[0]["id"]);
    return $current_player;
}
Example #2
0
<?php

echo form_input(pretty_card(array("id" => get_current_player())) . " suspecte", "suspect", $form, array("options" => option_array(select_suspects(), "id", "name", "card")));
echo form_input("avec l'arme", "weapon", $form, array("options" => option_array(select_weapons(), "id", "name", "card")));
echo form_input("dans la pièce", "room", $form, array("options" => option_array(select_rooms(), "id", "name", "card")));
echo form_input("mais le témoin", "witness", $form, array("options" => array_true_merge(option_array(select_players(), "id", "name", "card"), array(0 => ""))));
if (get_current_player() == my_player()) {
    echo form_input("réfute avec", "evidence", $form, array("options" => option_array(select_types(), "id", "name", "type")));
} else {
    echo "réfute";
}
?>
.
<br>
<?php 
$turns = select_turns();
echo form_submit_button("Ok") . " " . link_to(path("skip", "game", game), "Suivant", array("class" => "btn btn-primary")) . " " . (!is_empty($turns) ? link_to(path("revert", "game", game), "Annuler le dernier coup", array("class" => "btn btn-primary")) : "");
Example #3
0
<?php

include "global/initialisation.php";
var_dump(select_players());
Example #4
0
        ?>
"></td>
          <?php 
    }
    ?>
      </tr>
      <?php 
}
?>
  </tbody>
</table>

<h1>Non résolus</h1>

<?php 
foreach (select_players() as $player) {
    $remaining_cards = select_cards_player($player["id"]) - count(known_cards_player($player["id"]));
    if ($remaining_cards > 0) {
        ?>
    <h2><?php 
        echo pretty_card($player) . " (" . $remaining_cards . ")";
        ?>
</h2>
    <table class="table table-bordered table-hover table-small-char">
      <tbody>
        <?php 
        foreach (select_turns() as $turn) {
            $turn = select_turn($turn["id"], array("id", "weapon", "room", "suspect", "witness"));
            if (!is_empty($turn["witness"]) && $player["id"] == $turn["witness"]) {
                $status_weapon = get_status($turn["weapon"], $turn["witness"]);
                $status_room = get_status($turn["room"], $turn["witness"]);