$sector_cost = eco_get_build_data($user, $planetrow, UNIT_SECTOR, mrc_get_level($user, $planetrow, UNIT_SECTOR), true); $sector_cost = $sector_cost[BUILD_CREATE][RES_DARK_MATTER]; $planet_fill = floor($planetrow['field_current'] / eco_planet_fields_max($planetrow) * 100); $planet_fill = $planet_fill > 100 ? 100 : $planet_fill; $can_teleport = uni_planet_teleport_check($user, $planetrow); $template->assign_vars(array('DARK_MATTER' => $user['dark_matter'], 'PLANET_FILL' => floor($planetrow['field_current'] / eco_planet_fields_max($planetrow) * 100), 'PLANET_FILL_BAR' => $planet_fill, 'SECTOR_CAN_BUY' => $sector_cost <= $user_dark_matter, 'SECTOR_COST' => $sector_cost, 'SECTOR_COST_TEXT' => pretty_number($sector_cost), 'planet_field_current' => $planetrow['field_current'], 'planet_field_max' => eco_planet_fields_max($planetrow), 'CAN_TELEPORT' => $can_teleport['result'] == ERR_NONE, 'CAN_NOT_TELEPORT_MSG' => $can_teleport['message'], 'TELEPORT_COST_TEXT' => pretty_number($config->planet_teleport_cost, true, $user['dark_matter']), 'CAN_CAPITAL' => $user['dark_matter'] >= $config->planet_capital_cost, 'CAPITAL_COST_TEXT' => pretty_number($config->planet_capital_cost, true, $user['dark_matter']), 'PLANET_DENSITY_INDEX' => $planet_density_index, 'PLANET_CORE_TEXT' => $lang['uni_planet_density_types'][$planet_density_index], 'IS_CAPITAL' => $planetrow['id'] == $user['id_planet'], 'PAGE_HINT' => $lang['ov_manage_page_hint'])); $template->assign_block_vars('result', $result); display($template, $lang['rename_and_abandon_planet']); break; default: sn_sys_sector_buy(); $template = gettemplate('planet_overview', true); rpg_level_up($user, RPG_STRUCTURE); rpg_level_up($user, RPG_RAID); rpg_level_up($user, RPG_TECH); rpg_level_up($user, RPG_EXPLORE); $fleet_id = 1; $fleet_list = flt_get_fleets($user['id']); $fleets = flt_parse_fleets_to_events($fleet_list); // int_get_missile_to_planet("SELECT * FROM `{{iraks}}` WHERE `fleet_owner` = '{$user['id']}'"); $planet_count = 0; sn_db_transaction_start(); $planets_query = db_planet_list_sorted($user, false, '*'); foreach ($planets_query as $an_id => $UserPlanet) { $UserPlanet = sys_o_get_updated($user, $UserPlanet['id'], SN_TIME_NOW, false, true); $list_planet_que = $UserPlanet['que']; $UserPlanet = $UserPlanet['planet']; $template_planet = tpl_parse_planet($UserPlanet); $planet_fleet_id = 0; $fleet_list = $template_planet['fleet_list']; if ($fleet_list['own']['count']) {
function que_process(&$user, $planet = null, $on_time = SN_TIME_NOW) { sn_db_transaction_check(true); $que = array(); // Блокируем пользователя. Собственно, запись о нём нам не нужна - будем использовать старую $user = db_user_by_id($user['id'], true); $time_left[$user['id']][0] = max(0, $on_time - $user['que_processed']); if ($planet === null && !$time_left[$user['id']][0]) { // TODO return $que; } // Определяем, какие очереди нам нужны и получаем их $que_type_id = $planet === null ? QUE_RESEARCH : false; $planet = intval(is_array($planet) ? $planet['id'] : $planet); // В $planet у нас теперь только её ID или шаблон null/0/false $que = que_get($user['id'], $planet, $que_type_id, true); //pdump($que); if (empty($que['items'])) { return $que; } $planet_list = array(); if ($planet !== null) { // Если нужно изменять данные на планетах - блокируем планеты и получаем данные о них // TODO - от них не надо ничего, кроме ID и que_processed // $planet_query = db_planet_list_by_user_or_planet($user['id'], $planet); // foreach($planet_query as $planet_row) $planet_row = db_planet_list_by_user_or_planet($user['id'], $planet); $planet_list[$planet_row['id']] = $planet_row; $time_left[$planet_row['id_owner']][$planet_row['id']] = max(0, $on_time - $planet_row['que_processed']); } // pdump($time_left); // Теперь в $time_left лежит время обсчета всех очередей по каждой из планеты if (array_sum($time_left[$user['id']]) == 0) { return $que; } // pdump($que); $db_changeset = array(); $unit_changes = array(); foreach ($que['items'] as &$que_item) { $que_player_id =& $que_item['que_player_id']; $que_planet_id = intval($que_item['que_planet_id']); // $que_type = &$que_item['que_type']; $que_time_left =& $que['time_left'][$que_player_id][$que_planet_id][$que_item['que_type']]; if (!isset($que_time_left)) { $que_time_left = $time_left[$que_player_id][$que_planet_id]; } if ($que_time_left <= 0 || $que_item['que_unit_amount'] <= 0) { continue; } // Дальше мы идем, если только осталось время в очереди И юниты к постройке // Вычисляем, сколько целых юнитов будет построено - от 0 до количества юнитов в очереди $unit_processed = min($que_item['que_unit_amount'] - 1, floor($que_time_left / $que_item['que_unit_time'])); // Вычитаем это время из остатков $que_time_left -= $unit_processed * $que_item['que_unit_time']; // Теперь работаем с остатком времени на юните. Оно не может быть равно или меньше нуля // Если времени в очереди осталось не меньше, чем время текущего юнита - значит мы достроили юнит if ($que_time_left >= $que_item['que_time_left']) { // Увеличиваем количество отстроенных юнитов $unit_processed++; // Вычитаем из времени очереди потраченное на постройку время $que_time_left -= $que_item['que_time_left']; // Полное время юнита равно времени нового юнита $que_item['que_time_left'] = $que_item['que_unit_time']; // Тут у нас может остатся время очереди - если постройка была не последняя } // Изменяем количество оставшихся юнитов $que_item['que_unit_amount'] -= $unit_processed; // Если еще остались юниты - значит ВСЁ оставшееся время приходится на достройку следующего юнита if ($que_item['que_unit_amount'] > 0) { $que_item['que_time_left'] = $que_item['que_time_left'] - $que_time_left; $que_time_left = 0; } if ($que_item['que_unit_amount'] <= 0) { $db_changeset['que'][] = array('action' => SQL_OP_DELETE, P_VERSION => 1, 'where' => array("que_id" => $que_item['que_id'])); } else { $db_changeset['que'][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("que_id" => $que_item['que_id']), 'fields' => array('que_unit_amount' => array('delta' => -$unit_processed), 'que_time_left' => array('set' => $que_item['que_time_left']))); } if ($unit_processed) { $unit_processed_delta = $unit_processed * ($que_item['que_unit_mode'] == BUILD_CREATE ? 1 : -1); $unit_changes[$que_player_id][$que_planet_id][$que_item['que_unit_id']] += $unit_processed_delta; } } foreach ($time_left as $player_id => $planet_data) { foreach ($planet_data as $planet_id => $time_on_planet) { $table = $planet_id ? 'planets' : 'users'; $id = $planet_id ? $planet_id : $player_id; $db_changeset[$table][] = array('action' => SQL_OP_UPDATE, P_VERSION => 1, 'where' => array("id" => $id), 'fields' => array('que_processed' => array('set' => $on_time))); if (is_array($unit_changes[$player_id][$planet_id])) { foreach ($unit_changes[$player_id][$planet_id] as $unit_id => $unit_amount) { $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_amount, $user, $planet_id ? $planet_id : null); } } } } //pdump($db_changeset, '$db_changeset'); $que = que_recalculate($que); //pdump($que, '$que'); // TODO: Re-enable quests for Alliances if (!empty($unit_changes) && !$user['user_as_ally']) { $quest_list = qst_get_quests($user['id']); $quest_triggers = qst_active_triggers($quest_list); $quest_rewards = array(); $xp_incoming = array(); foreach ($unit_changes as $user_id => $planet_changes) { foreach ($planet_changes as $planet_id => $changes) { $planet_this = $planet_id ? classSupernova::db_get_record_by_id(LOC_PLANET, $planet_id) : array(); foreach ($changes as $unit_id => $unit_value) { $que_id = que_get_unit_que($unit_id); $unit_level_new = mrc_get_level($user, $planet_this, $unit_id, false, true) + $unit_value; if ($que_id == QUE_STRUCTURES || $que_id == QUE_RESEARCH) { $build_data = eco_get_build_data($user, $planet_this, $unit_id, $unit_level_new - 1); $build_data = $build_data[BUILD_CREATE]; foreach (sn_get_groups('resources_loot') as $resource_id) { $xp_incoming[$que_id] += $build_data[$resource_id]; // TODO - добавить конверсию рейтов обмена } } if (is_array($quest_triggers)) { // TODO: Check mutiply condition quests $quest_trigger_list = array_keys($quest_triggers, $unit_id); if (is_array($quest_trigger_list)) { foreach ($quest_trigger_list as $quest_id) { if ($quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE && $quest_list[$quest_id]['quest_unit_amount'] <= $unit_level_new) { $quest_rewards[$quest_id][$user_id][$planet_id] = $quest_list[$quest_id]['quest_rewards_list']; $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE; } } } } } } } // TODO: Изменить начисление награды за квесты на ту планету, на которой происходил ресеч qst_reward($user, $quest_rewards, $quest_list); foreach ($xp_incoming as $que_id => $xp) { rpg_level_up($user, $que_id == QUE_RESEARCH ? RPG_TECH : RPG_STRUCTURE, $xp / 1000); } } db_changeset_apply($db_changeset); // TODO Сообщения о постройке // $user = db_user_by_id($user['id'], true); return $que; /* // $local_que['time_left'][QUE_RESEARCH][0] = $time_left[QUE_RESEARCH][0]; //pdump($user_time_left, '$user_time_left'); print('1'); //foreach($local_que as $que_id => &$que_data) //{ // if(!intval($que_id))continue; foreach(sn_get_groups('que') as $que_id => $que_info) { if(!isset($que['ques'][$que_id]))continue; foreach($que_data as $owner_id => &$que_items) { foreach($que_items as &$que_item) { // Вычисляем, сколько целых юнитов будет построено - от 0 до количества юнитов в очереди $unit_processed = min($que_item['que_unit_amount'] - 1, floor($local_que['time_left'][$que_id][$owner_id] / $que_item['que_unit_time'])); // Вычитаем это время из остатков $local_que['time_left'][$que_id][$owner_id] -= $unit_processed * $que_item['que_unit_time']; // Теперь работаем с остатком времени на юните. Оно не может быть равно или меньше нуля // Вычитаем остаток времени работы очереди с времени постройки юнита if($que_item['que_time_left'] <= $local_que['time_left'][$que_id][$owner_id]) { // Если время постройки - неположительное, значит мы достроили юнит // Увеличиваем количество отстроенных юнитов $unit_processed++; // Вычитаем из времени очереди потраченное на постройку время $local_que['time_left'][$que_id][$owner_id] -= $que_item['que_time_left']; $que_item['que_time_left'] = $que_item['que_unit_time']; // Тут у нас может остатся время очереди - если постройка была не последняя } // Изменяем количество оставшихся юнитов $que_item['que_unit_amount'] -= $unit_processed; if($que_item['que_unit_amount']) { $que_item['que_time_left'] = $que_item['que_time_left'] - $local_que['time_left'][$que_id][$owner_id]; $local_que['time_left'][$que_id][$owner_id] = 0; } if(!$que_item['que_unit_amount']) { $db_changeset['que'][$que_item['que_id']] = array( 'action' => SQL_OP_DELETE, 'where' => array( "`que_id` = {$que_item['que_id']}", ), ); } else { $db_changeset['que'][$que_item['que_id']] = array( 'action' => SQL_OP_UPDATE, 'where' => array( "`que_id` = {$que_item['que_id']}", ), 'fields' => array( 'que_unit_amount' => array( 'delta' => -$unit_processed ), 'que_time_left' => array( 'set' => $que_item['que_time_left'] ), ), ); } if($unit_processed) { $unit_processed_delta = $unit_processed * ($que_item['que_unit_mode'] == BUILD_CREATE ? 1 : -1); $unit_changes[$owner_id][$que_item['que_unit_id']] += $unit_processed_delta; } // Если на очереди времени не осталось - выходим if(!$local_que['time_left'][$que_id][$owner_id]) { break; } } } } die(); // TODO: Re-enable quests for Alliances if(!empty($unit_changes) && !$user['user_as_ally'] && $user['id_planet']) { $planet = db_planet_by_id($user['id_planet'], true); $quest_list = qst_get_quests($user['id']); $quest_triggers = qst_active_triggers($quest_list); } else { $planet = array(); } $quest_rewards = array(); $xp_incoming = 0; foreach($unit_changes as $owner_id => $changes) { // $user_id_sql = $owner_id ? $owner_id : $user['id']; $planet_id_sql = $owner_id ? $owner_id : null; foreach($changes as $unit_id => $unit_value) { $db_changeset['unit'][] = sn_db_unit_changeset_prepare($unit_id, $unit_value, $user, $planet_id_sql); // TODO: Изменить согласно типу очереди $unit_level_new = mrc_get_level($user, array(), $unit_id, false, true) + $unit_value; $build_data = eco_get_build_data($user, array(), $unit_id, $unit_level_new - 1); $build_data = $build_data[BUILD_CREATE]; foreach(sn_get_groups('resources_loot') as $resource_id) { $xp_incoming += $build_data[$resource_id]; } if($planet['id']) { // TODO: Check mutiply condition quests $quest_trigger_list = array_keys($quest_triggers, $unit_id); foreach($quest_trigger_list as $quest_id) { if($quest_list[$quest_id]['quest_status_status'] != QUEST_STATUS_COMPLETE && $quest_list[$quest_id]['quest_unit_amount'] <= $unit_level_new) { $quest_rewards[$quest_id] = $quest_list[$quest_id]['quest_rewards']; $quest_list[$quest_id]['quest_status_status'] = QUEST_STATUS_COMPLETE; } } } } } // TODO: Изменить согласно типу очереди rpg_level_up($user, RPG_TECH, $xp_incoming / 1000); // TODO: Изменить начисление награды за квесты на ту планету, на которой происходил ресеч qst_reward($user, $planet, $quest_rewards, $quest_list); db_changeset_apply($db_changeset); // Сообщения о постройке $user = db_user_by_id($user['id'], true); // TODO Так же пересчитывать планеты // sn_db_transaction_commit(); // TODO поменять que_processed у планеты и юзера return $local_que; */ }
message($lang['ov_delete_wrong_planet'], $lang['colony_abandon'], 'overview.php?mode=manage'); } } else { message($lang['ov_delete_wrong_pass'], $lang['colony_abandon'], 'overview.php?mode=manage'); } } int_planet_pretemplate($planetrow, $template); foreach ($sn_data['groups']['governors'] as $governor_id) { $template->assign_block_vars('governors', array('ID' => $governor_id, 'NAME' => $lang['tech'][$governor_id])); } display(parsetemplate($template), $lang['rename_and_abandon_planet']); break; default: $template = gettemplate('planet_overview', true); rpg_level_up($user, RPG_STRUCTURE); rpg_level_up($user, RPG_RAID); $fleet_id = 1; int_get_fleet_to_planet("SELECT DISTINCT * FROM {{fleets}} WHERE `fleet_owner` = '{$user['id']}' OR `fleet_target_owner` = '{$user['id']}';"); int_get_missile_to_planet("SELECT * FROM `{{iraks}}` WHERE `owner` = '{$user['id']}'"); $planets_query = SortUserPlanets($user, false, '*'); while ($UserPlanet = mysql_fetch_assoc($planets_query)) { if ($UserPlanet['planet_type'] == PT_MOON) { continue; } $UserPlanet = sys_o_get_updated($user, $UserPlanet, $time_now, true); $list_planet_que = $UserPlanet['que']; $UserPlanet = $UserPlanet['planet']; $template_planet = tpl_parse_planet($UserPlanet, $list_planet_que); $planet_fleet_id = 0; $fleet_list = $template_planet['fleet_list']; if ($fleet_list['own']['count']) {
/** * PlanetResourceUpdate.php * * 2.1 - copyright (c) 2010 by Gorlum for http://supernova.ws * [+] Bit more optimization * 2.0 - copyright (c) 2009-2010 by Gorlum for http://supernova.ws * [+] Full rewrote and optimization * 1.1 - @copyright 2008 By Chlorel for XNova * [*] Mise a jour automatique mines / silos / energie ... * 1.0 - @copyright 2008 By Chlorel for XNova * [*] Mise en module initiale */ function sys_o_get_updated($user, $planet, $UpdateTime, $simulation = false) { global $time_now, $sn_data, $lang; $no_data = array('user' => false, 'planet' => false, 'que' => false); if (!$planet) { return $no_data; } $suffix = $simulation ? '' : 'FOR UPDATE'; if (is_array($planet)) { if (!(isset($planet['id']) && $planet['id']) || !$simulation) { $planet = doquery("SELECT * FROM `{{planets}}` WHERE `galaxy` = '{$planet['galaxy']}' AND `system` = '{$planet['system']}' AND `planet` = '{$planet['planet']}' and `planet_type` = '{$planet['planet_type']}' LIMIT 1 {$suffix};", '', true); } } else { $planet = doquery("SELECT * FROM `{{planets}}` WHERE `id` = '{$planet}' LIMIT 1 {$suffix};", '', true); } if (!($planet && isset($planet['id']) && $planet['id'])) { return $no_data; } if (!$user || !is_array($user) || !isset($user['id'])) { $user = doquery("SELECT * FROM `{{users}}` WHERE `id` = {$planet['id_owner']} LIMIT 1 {$suffix};", '', true); if (!$user) { return $no_data; } } $ProductionTime = max(0, $UpdateTime - $planet['last_update']); $planet['last_update'] += $ProductionTime; $Caps = ECO_getPlanetCaps($user, $planet); $incRes = array('metal' => 0, 'crystal' => 0, 'deuterium' => 0); switch ($planet['planet_type']) { case PT_PLANET: foreach ($incRes as $resName => &$incCount) { // $Caps['planet'][$resName] = max(0, $Caps['planet'][$resName]); $incCount = ($Caps[$resName . '_perhour'][0] + $Caps['planet'][$resName . '_perhour'] * $Caps['production']) * $ProductionTime / 3600; $store_free = $Caps['planet'][$resName . '_max'] - $Caps['planet'][$resName]; // $incCount = max(0, min($incCount, max(0, $store_free))); $incCount = min($incCount, max(0, $store_free)); if ($planet[$resName] + $incCount < 0) { $GLOBALS['debug']->warning("Player ID {$user['id']} have negative resources on ID {$planet['id']}.{$planet['planet_type']} [{$planet['galaxy']}:{$planet['system']}:{$planet['planet']}]. Difference {$planet[$resName]} of {$resName}", 'Negative Resources', 501); } $Caps['planet'][$resName] += $incCount; $Caps['planet'][$resName . '_perhour'] = $Caps['real'][$resName . '_perhour']; } break; case PT_MOON: default: $planet['metal_perhour'] = 0; $planet['crystal_perhour'] = 0; $planet['deuterium_perhour'] = 0; $planet['energy_used'] = 0; $planet['energy_max'] = 0; break; } $planet = array_merge($planet, $Caps['planet']); $que = eco_que_process($user, $planet, $ProductionTime); if ($simulation) { return array('user' => $user, 'planet' => $planet, 'que' => $que); } $QryUpdatePlanet = "UPDATE {{planets}} SET `last_update` = '{$planet['last_update']}', "; $QryUpdatePlanet .= "`metal` = `metal` + '{$incRes['metal']}', `crystal` = `crystal` + '{$incRes['crystal']}', `deuterium` = `deuterium` + '{$incRes['deuterium']}', "; $QryUpdatePlanet .= "`metal_perhour` = '{$planet['metal_perhour']}', `crystal_perhour` = '{$planet['crystal_perhour']}', `deuterium_perhour` = '{$planet['deuterium_perhour']}', "; $QryUpdatePlanet .= "`energy_used` = '{$planet['energy_used']}', `energy_max` = '{$planet['energy_max']}', "; $built = eco_bld_handle_que($user, $planet, $ProductionTime); if ($built['built']) { foreach ($built['built'] as $Element => $Count) { $Element = intval($Element); $Count = intval($Count); if ($Element) { $QryUpdatePlanet .= "`{$sn_data[$Element]['name']}` = `{$sn_data[$Element]['name']}` + '{$Count}', "; } } if (!$planet['b_hangar']) { msg_send_simple_message($user['id'], 0, $time_now, MSG_TYPE_QUE, $lang['msg_que_planet_from'], $lang['msg_que_hangar_subject'], sprintf($lang['msg_que_hangar_message'], uni_render_planet($planet))); } } $QryUpdatePlanet .= "`b_hangar_id` = '{$planet['b_hangar_id']}', "; $QryUpdatePlanet .= "`b_hangar` = '{$planet['b_hangar']}' "; $QryUpdatePlanet .= $que['query'] != $planet['que'] ? ",{$que['query']} " : ''; if (!empty($que['built'])) { $message = array(); foreach ($que['built'] as $unit_id => $built_count) { if ($built_count > 0) { $message[] = sprintf($lang['msg_que_built_message'], uni_render_planet($planet), $lang['tech'][$unit_id], $built_count); } else { $message[] = sprintf($lang['msg_que_destroy_message'], uni_render_planet($planet), $lang['tech'][$unit_id], -$built_count); } } msg_send_simple_message($user['id'], 0, $time_now, MSG_TYPE_QUE, $lang['msg_que_planet_from'], $lang['msg_que_built_subject'], implode('<br />', $message)); } $QryUpdatePlanet .= "WHERE `id` = '{$planet['id']}' LIMIT 1;"; doquery($QryUpdatePlanet); if (!empty($que['xp'])) { foreach ($que['xp'] as $xp_type => $xp_amount) { rpg_level_up($user, $xp_type, $xp_amount); } } // Can't use array_merge here - it will broke numeric array indexes those broke quest_id // TODO: Make own function for this foreach ($built['rewards'] as $quest_id => $quest_reward) { $que['rewards'][$quest_id] = $quest_reward; } qst_reward($user, $planet, $que['rewards'], $que['quests']); $planet['planet_caps'] = $Caps; return array('user' => $user, 'planet' => $planet, 'que' => $que); }
function sn_imperator_view($template = null) { global $template_result, $config, $lang, $user; $stat_fields = array('stat_date' => 'STAT_DATE', 'total_rank' => 'TOTAL_RANK', 'total_points' => 'TOTAL_POINTS', 'tech_rank' => 'TECH_RANK', 'tech_points' => 'TECH_POINTS', 'build_rank' => 'BUILD_RANK', 'build_points' => 'BUILD_POINTS', 'defs_rank' => 'DEFS_RANK', 'defs_points' => 'DEFS_POINTS', 'fleet_rank' => 'FLEET_RANK', 'fleet_points' => 'FLEET_POINTS', 'res_rank' => 'RES_RANK', 'res_points' => 'RES_POINTS'); $user_id = sys_get_param_id('int_user_id', $user['id']); $user_data = ($same_user = $user_id == $user['id']) ? $user : db_user_by_id($user_id); // if($user_id == $user['id']) { // $user_data = &$user; // $same_user = true; // } else { // $user_data = db_user_by_id($user_id); // $same_user = false; // } if (!$user_data) { message($lang['imp_imperator_none'], $lang['sys_error'], 'index.php', 10); die; } $template = gettemplate('imperator', $template); $StatRecord = doquery("SELECT * FROM {{statpoints}} WHERE `stat_type` = 1 AND `stat_code` = 1 AND `id_owner` = {$user_id};", true); $stat_array = array(); $query = doquery("SELECT * FROM {{statpoints}} WHERE `stat_type` = 1 AND `id_owner` = {$user_id} ORDER BY `stat_code` DESC;"); global $link; $stat_count = db_affected_rows($link); while ($row = db_fetch($query)) { foreach ($stat_fields as $field_db_name => $field_template_name) { // $stat_count - $row['stat_code'] - для реверсирования ID статы в JS $stat_array[$field_template_name]['DATA'][$stat_count - $row['stat_code']] = $row[$field_db_name]; } } $stat_array_date = $stat_array['STAT_DATE']; foreach ($stat_array_date['DATA'] as $key => $value) { $template->assign_block_vars('stat_date', array('ID' => $key, 'VALUE' => $value, 'TEXT' => date(FMT_DATE_TIME, $value))); } // $stat_count = count($stat_array_date['DATA']); // pdump($stat_array_date); unset($stat_array['STAT_DATE']); $template_data = array(); foreach ($stat_array as $stat_type => &$stat_type_data) { $reverse_min_max = strpos($stat_type, '_RANK') !== false; $stat_type_data['MIN'] = $reverse_min_max ? max($stat_type_data['DATA']) : min($stat_type_data['DATA']); $stat_type_data['MAX'] = $reverse_min_max ? min($stat_type_data['DATA']) : max($stat_type_data['DATA']); $stat_type_data['AVG'] = average($stat_type_data['DATA']); foreach ($stat_type_data['DATA'] as $key => $value) { // $stat_type_data['PERCENT'][$key] = $stat_type_data['MAX'] - $value ? ($stat_type_data['MAX'] - $stat_type_data['MIN']) / ($stat_type_data['MAX'] - $value) : 100; $stat_type_data['PERCENT'][$key] = ($stat_type_data['MAX'] - $value ? ($value - $stat_type_data['MIN']) / ($stat_type_data['MAX'] - $stat_type_data['MIN']) : 1) * 100; $template_data[$stat_type][$key]['ID'] = $key; $template_data[$stat_type][$key]['VALUE'] = $value; $template_data[$stat_type][$key]['DELTA'] = $reverse_min_max ? $stat_type_data['MIN'] - $value : $value - $stat_type_data['MAX']; $template_data[$stat_type][$key]['PERCENT'] = $stat_type_data['PERCENT'][$key]; //$template_data[$stat_type][$key]['PERCENT'] = $key ? $stat_type_data['PERCENT'][$key] : 50; // TODO DEBUG } } // pdump($stat_array['RES_POINTS']); foreach ($template_data as $stat_type => $stat_type_data) { $template->assign_block_vars('stat', array('TYPE' => $stat_type, 'TEXT' => $lang['imp_stat_types'][$stat_type], 'MIN' => $stat_array[$stat_type]['MIN'], 'MAX' => $stat_array[$stat_type]['MAX'], 'AVG' => $stat_array[$stat_type]['AVG'])); foreach ($stat_type_data as $stat_entry) { $template->assign_block_vars('stat.entry', $stat_entry); } } // pdump($template_data); if ($same_user) { rpg_level_up($user, RPG_STRUCTURE); rpg_level_up($user, RPG_RAID); rpg_level_up($user, RPG_TECH); rpg_level_up($user, RPG_EXPLORE); /* // ----------------------------------------------------------------------------------------------- // News Frame ... if ($config->game_news_overview) { nws_render($template, "WHERE UNIX_TIMESTAMP(`tsTimeStamp`)<=" . SN_TIME_NOW . "", $config->game_news_overview); } */ } $template->assign_vars(array('USERS_TOTAL' => $config->users_amount, 'USER_ID' => $user_id, 'user_username' => player_nick_render_to_html($user_data, true), 'USER_AVATAR' => $user_data['avatar'], 'VACATION' => $user_data['vacation'], 'GENDER_TEXT' => $lang['sys_gender_list'][$user_data['gender']], 'NEW_MESSAGES' => $user_data['new_message'], 'REGISTRATION_DATE' => date(FMT_DATE_TIME, $user_data['register_time']), 'builder_xp' => pretty_number($user_data['xpminier']), 'builder_lvl' => pretty_number($user_data['lvl_minier']), 'builder_lvl_st' => pretty_number(rpg_get_miner_xp($user_data['lvl_minier'])), 'builder_lvl_up' => pretty_number(rpg_get_miner_xp($user_data['lvl_minier'] + 1)), 'raid_xp' => pretty_number($user_data['xpraid']), 'raid_lvl' => pretty_number($user_data['lvl_raid']), 'raid_lvl_up' => pretty_number(rpg_get_raider_xp($user_data['lvl_raid'] + 1)), 'raids' => pretty_number($user_data['raids']), 'raidswin' => pretty_number($user_data['raidswin']), 'raidsloose' => pretty_number($user_data['raidsloose']), 'tech_xp' => pretty_number($user_data['player_rpg_tech_xp']), 'tech_lvl' => pretty_number($user_data['player_rpg_tech_level']), 'tech_lvl_st' => pretty_number(rpg_get_tech_xp($user_data['player_rpg_tech_level'])), 'tech_lvl_up' => pretty_number(rpg_get_tech_xp($user_data['player_rpg_tech_level'] + 1)), 'explore_xp' => pretty_number($user_data['player_rpg_explore_xp']), 'explore_lvl' => pretty_number($user_data['player_rpg_explore_level']), 'explore_lvl_st' => pretty_number(rpg_get_explore_xp($user_data['player_rpg_explore_level'])), 'explore_lvl_up' => pretty_number(rpg_get_explore_xp($user_data['player_rpg_explore_level'] + 1)), 'build_points' => pretty_number($StatRecord['build_points']), 'tech_points' => pretty_number($StatRecord['tech_points']), 'fleet_points' => pretty_number($StatRecord['fleet_points']), 'defs_points' => pretty_number($StatRecord['defs_points']), 'res_points' => pretty_number($StatRecord['res_points']), 'total_points' => pretty_number($StatRecord['total_points']), 'user_rank' => $StatRecord['total_rank'], 'RANK_DIFF' => $StatRecord['total_old_rank'] - $StatRecord['total_rank'], 'STAT_COUNT' => $stat_count, 'STAT_SPAN' => $stat_count + 1, 'SAME_USER' => $same_user)); return parsetemplate($template); }