Example #1
0
<?php

//Si le joueur est dans une ville, on regarde si il est actuellement en combat
if (verif_battle()) {
    if (request_confirm('End_Invocations')) {
        $Invocation_Choice = request_post('Invocation');
        $MP_Choice = request_post('MP_Choice');
        if (user_data('Account_MP_Remaining') >= $MP_Choice) {
            $Invocation = get_db("edit_admin", array('table' => 'Caranille_Invocations', 'ID' => 'Invocation_Name', 'value' => $Invocation_Choice));
            $Invocation_Damage = $Invocation['Invocation_Damage'];
            $Total_Damage_Monster = getMonsterDamage();
            // non utilisé ???
            //$Monster_MIN_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) / $bonus_malus_battle;
            //$Monster_MAX_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) * $bonus_malus_battle;
            $Invocation_Total_Damage = htmlspecialchars(addslashes($Invocation_Damage)) * htmlspecialchars(addslashes($MP_Choice));
            $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Invocation_Total_Damage));
            $message = "{$Invocation_Choice} a infligé {$Invocation_Total_Damage} HP de dégat au " . monster_data('Name') . "<br /><br />";
            $message .= "Le " . monster_data('Name') . " vous a infligé {$Total_Damage_Monster} HP de dégat<br /><br />";
            add_diary($message);
        } else {
            $message = 'Vous n\'avez pas assez de MP';
        }
        $roaster_action = true;
        /**	
        				echo $message ;
        				echo '<form method="POST" action="'.get_link('Battle','Game').'">';
        				echo '<input type="submit" name="Continue" value="continuer">';
        				echo '</form>';
        			**/
    }
}
Example #2
0
 $full_life = perso_data('HP_Total');
 $end_battle = true;
 $return = get_link("Main", "Public");
 // echec dans un donjon ou une mission, on l'emmene à l'hopital.....
 if ($_SESSION['Dungeon_Battle'] == 1 || $_SESSION['Mission_Battle'] == 1) {
     $Town_Price_INN = htmlspecialchars(addslashes($information_Town['Town_Price_INN']));
     user_set('Account_Golds', user_data('Account_Golds') - $Town_Price_INN);
     $HP_recup = $full_life;
 }
 if ($_SESSION['Arena_Battle'] == 1) {
     $message = "Vous avez perdu le combat";
     $message .= "Votre défaite dans l'arène vous fait perdre 1 points de notorieté<br />";
     $HP_recup = $full_life * ($percent_life_restore_arena / 100);
     debug_log("HP_recup::{$HP_recup} = {$full_life}*({$percent_life_restore_chapter}/100)<br/>");
     user_set('Account_Notoriety', user_data('Account_Notoriety') - 1);
     $Player_ID = monster_data('ID');
     exec_db("UPDATE Caranille_Accounts SET Account_Notoriety= Account_Notoriety + 1 WHERE Account_ID= {$Player_ID}");
 }
 if ($_SESSION['Dungeon_Battle'] == 1) {
     $Town_Price_INN = htmlspecialchars(addslashes($information_Town['Town_Price_INN']));
     $message = 'Vous êtes morts...<br />Vous avez été emmené d\'urgence à l\'auberge et les soins vous ont été facturé ' . $Town_Price_INN . ' Pièce d\'or<br />';
     $HP_recup = $full_life;
 }
 if ($_SESSION['Chapter_Battle'] == 1) {
     $HP_recup = $full_life * ($percent_life_restore_chapter / 100);
     debug_log("HP_recup::{$HP_recup} = {$full_life}*({$percent_life_restore_chapter}/100)");
     $_final .= $Chapter_Level['Chapter_Defeate'];
 }
 if ($_SESSION['Mission_Battle'] == 1) {
     $Town_Price_INN = htmlspecialchars(addslashes($information_Town['Town_Price_INN']));
     $_final .= $Mission['Mission_Defeate'];
Example #3
0
<?php

//Si le joueur est dans une ville, on regarde si il est actuellement en combat
if (verif_battle()) {
    if (request_confirm('Attack')) {
        $MIN_Strength = perso_data('Strength_Total') / $bonus_malus_battle;
        $MAX_Strength = perso_data('Strength_Total') * $bonus_malus_battle;
        $Positive_Damage_Player = mt_rand($MIN_Strength, $MAX_Strength);
        $Negative_Damage_Player = getMonsterDefense();
        //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
        $Total_Damage_Player = htmlspecialchars(addslashes($Positive_Damage_Player)) - htmlspecialchars(addslashes($Negative_Damage_Player));
        //Si les dégats du joueurs ou du monstre sont égal ou inférieur à zero
        if ($Total_Damage_Player <= 0) {
            $Total_Damage_Player = 0;
        }
        $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Total_Damage_Player));
        $Total_Damage_Monster = getMonsterDamage();
        $message = "Votre attaque a infligé " . $Total_Damage_Player . "HP de dégat au " . monster_data('Name') . "<br /><br />";
        $message .= "Le " . monster_data('Name') . " vous a infligé " . $Total_Damage_Monster . "HP de dégat" . "<br /><br />";
        add_diary($message);
        $roaster_action = true;
    }
}
Example #4
0
<?php

if ($roaster_action && $_SESSION['Arena_Battle'] !== 1) {
    if (has_roaster()) {
        $recrus = get_roaster();
        if (!empty($recrus)) {
            $ct_recrus = count($recrus);
            foreach ($recrus as $Account) {
                $Strength_Total = $Account['Level_Strength'] + $Account['Account_Strength_Bonus'] + $roaster_max_bonus;
                $MIN_Strength = $Strength_Total / $bonus_malus_battle;
                $MAX_Strength = $Strength_Total * $bonus_malus_battle;
                $Positive_Damage_Player = mt_rand($MIN_Strength, $MAX_Strength);
                $Negative_Damage_Player = getMonsterDefense();
                //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
                $Total_Damage_Player = htmlspecialchars(addslashes($Positive_Damage_Player)) - htmlspecialchars(addslashes($Negative_Damage_Player));
                //Si les dégats du joueurs ou du monstre sont égal ou inférieur à zero
                if ($Total_Damage_Player <= 0) {
                    $Total_Damage_Player = 0;
                }
                $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Total_Damage_Player));
                //$Total_Damage_Monster = getMonsterDamage();
                $message .= "l'attaque de " . $Account['Account_Pseudo'] . " a infligé " . $Total_Damage_Player . "HP de dégat au " . monster_data('Name') . "<br /><br />";
                //$message .= "Le ".monster_data('Name')." vous a infligé ".$Total_Damage_Monster."HP de dégat";
                //add_diary($message);
            }
        }
    }
}
Example #5
0
 }
 if ($_SESSION['Arena_Battle'] == 0) {
     echo "<img title='" . monster_data('Image_Name') . "' height='50px' src='data:" . monster_data('Image_Type') . ";base64," . monster_data('Image_Base64') . "' /><br/>";
 }
 if ($_SESSION['Arena_Battle'] == 1) {
     get_arena_ocedar();
 }
 if (request_confirm('Continue')) {
     if ($end_battle) {
         echo $_final;
         close_battle();
     } else {
         //Si la HP du monstre est supérieur à 0 et que la HP du personnage est supérieur à zero le combat commence ou continue
         if (monster_data('HP') > 0 && user_data('Account_HP_Remaining') > 0) {
             echo "Combat de " . monster_data('Name') . " Contre " . user_data('Account_Pseudo') . "<br /><br />";
             echo "HP de " . monster_data('Name') . " " . monster_data('HP') . " HP<br />";
             echo "Vos HP: " . user_data('Account_HP_Remaining') . " HP<br /><br />";
             echo '<form method="POST" action="' . get_link('Battle', 'Game') . '">';
             echo '<input type="submit" name="Attack" value="Attaquer"/><br />';
             echo '<input type="submit" name="Magics" value="Magies"/><br />';
             echo '<input type="submit" name="Invocations" value="Invocation"/><br />';
             echo '<input type="submit" name="Items" value="Objets"/><br />';
             echo '<input type="submit" name="Escape" value="fuir"/><br />';
             echo '</form>';
         }
     }
 } else {
     //Si l'utilisateur à choisit la fuite
     if (request_confirm('Escape')) {
         echo $message . '<br />';
         echo '<form method="POST" action="' . get_link("Main", "Public") . '">';
<?php

if (verif_battle()) {
    if (request_confirm('Continue')) {
        if (has_roaster()) {
            if (monster_data('HP') <= 0) {
                if ($_SESSION['Arena_Battle'] !== 1) {
                    $recrus = get_roaster();
                    if (!empty($recrus)) {
                        foreach ($recrus as $Account) {
                            $new_expe = $Account['Account_Experience'] + monster_data('Experience');
                            $new_gold = $Account['Account_Golds'] + monster_data('Golds');
                            update_db('Caranille_Accounts', array('Account_Experience' => $new_expe, 'Account_Golds' => $new_gold, 'Account_ID' => $Account['Account_ID']));
                            $diary_message = "Vous avez remporté le combat !!!<br />";
                            $diary_message .= "Pièces d'or (PO) + " . monster_data('Golds') . " <br />";
                            $diary_message .= "Experience (XP) + " . monster_data('Experience') . " <br />";
                            add_diary($diary_message, $Account['Account_ID']);
                        }
                    }
                }
            }
        }
    }
}
Example #7
0
/** return les degats causé par le joueur dans un tour **/
function getPlayerDamage()
{
    if (request_confirm('Attack')) {
        $MIN_Strength = perso_data('Strength_Total') / $bonus_malus_battle;
        $MAX_Strength = perso_data('Strength_Total') * $bonus_malus_battle;
        $Positive_Damage_Player = mt_rand($MIN_Strength, $MAX_Strength);
        $Negative_Damage_Player = getMonsterDefense();
        //mt_rand($Monster_MIN_Defense, $Monster_MAX_Defense);
        $Total_Damage_Player = htmlspecialchars(addslashes($Positive_Damage_Player)) - htmlspecialchars(addslashes($Negative_Damage_Player));
        //Si les dégats du joueurs ou du monstre sont égal ou inférieur à zero
        if ($Total_Damage_Player <= 0) {
            $Total_Damage_Player = 0;
        }
        $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Total_Damage_Player));
    }
    if (request_confirm('End_Invocations')) {
        $Invocation_Choice = htmlspecialchars(addslashes($_POST['Invocation']));
        $MP_Choice = htmlspecialchars(addslashes($_POST['MP_Choice']));
        if ($_SESSION['MP'] >= $MP_Choice) {
            $Invocation = get_db("edit_admin", array('table' => 'Caranille_Invocations', 'ID' => 'Invocation_Name', 'value' => $Invocation_Choice));
            $Invocation_Damage = $Invocation['Invocation_Damage'];
            // non utilisé ???
            //$Monster_MIN_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) / $bonus_malus_battle;
            //$Monster_MAX_Defense = htmlspecialchars(addslashes($_SESSION['Monster_Defense'])) * $bonus_malus_battle;
            $Invocation_Total_Damage = htmlspecialchars(addslashes($Invocation_Damage)) * htmlspecialchars(addslashes($MP_Choice));
            $_SESSION['Monster_HP'] = monster_data('HP') - htmlspecialchars(addslashes($Invocation_Total_Damage));
        } else {
            $message = 'Vous n\'avez pas assez de MP';
        }
    }
}