Example #1
0
function render_clan_join($process = null, $username, $clan_name)
{
    $sql = new DBAccess();
    if ($process == 1) {
        $confirm = $sql->QueryItem("SELECT confirm FROM players WHERE uname = '{$username}'");
        $url = message_url("clan_confirm.php?clan_joiner=" . rawurlencode($username) . "&confirm={$confirm}&clan_name=" . rawurlencode($clan_name), 'Confirm Request');
        $join_request_message = "CLAN JOIN REQUEST: {$username} has sent you a clan request.\n            If you wish to allow this ninja into your clan click the following link:\n            {$url}";
        send_message(get_user_id($username), get_user_id($clan_name), $join_request_message);
        echo "<div>***Your request to join this clan has been sent to {$clan_name}***</div>\n";
    } else {
        //Clan Join list of available Clans
        $clan_leaders = $sql->FetchAll("SELECT uname,level,clan,clan_long_name FROM players\n            WHERE lower(uname) = lower(clan) AND clan_long_name != '' AND confirmed = 1");
        echo "<p>Clans Available to Join</p>\n        <p>To send a clan request click on that clan leader's name.</p>\n        <ul>";
        foreach ($clan_leaders as $leader) {
            echo "<li><a href=\"clan.php?command=join&clan_name={$leader['clan']}&process=1\">\n                    Join {$leader['clan_long_name']}</a>.\n                    Its leader is <a href=\"player.php?player=" . rawurlencode($leader['uname']) . "\">\n                    {$leader['uname']}</a>, level {$leader['level']}.\n                    <a href=\"clan.php?command=view&clan_name={$leader['clan']}\">View This Clan</a>\n                </li>\n";
        }
        echo "</ul>";
    }
}
Example #2
0
function send_clan_join_request($user_id, $clan_id)
{
    DatabaseConnection::getInstance();
    $clan_obj = new Clan($clan_id);
    $leader = $clan_obj->getLeaderInfo();
    $leader_id = $leader['player_id'];
    $username = get_username($user_id);
    $confirmStatement = DatabaseConnection::$pdo->prepare('SELECT verification_number FROM players WHERE player_id = :user');
    $confirmStatement->bindValue(':user', $user_id);
    $confirmStatement->execute();
    $confirm = $confirmStatement->fetchColumn();
    // These ampersands get encoded later.
    $url = message_url("clan.php?joiner={$user_id}&command=review&confirmation={$confirm}", 'Confirm Request');
    $join_request_message = 'CLAN JOIN REQUEST: ' . htmlentities($username) . " has sent a request to join your clan.\n\t\tIf you wish to allow this ninja into your clan click the following link:\n\t\t{$url}";
    send_message($user_id, $leader_id, $join_request_message);
}
Example #3
0
 /**
  * Passively invite a character to a clan with a message and link.
  * @return string
  **/
 public function invite(Player $p_target, Player $p_inviter)
 {
     $failure_reason = null;
     if (!$p_target || empty($p_target)) {
         return $failure_reason = 'No such ninja.';
     }
     $active = $p_target->isActive();
     if (!$active) {
         $failure_error = 'That ninja is not active.';
     } else {
         $invite_msg = $p_inviter->name() . ' has invited you into their clan, ' . $this->getName() . '. ' . 'To accept, choose their clan ' . $this->getName() . ' on the ' . message_url('clan.php?command=view&clan_id=' . $this->getID(), 'clan joining page') . '.';
         send_message($p_inviter->id(), $p_target->id(), $invite_msg);
         $failure_error = null;
     }
     return $failure_error;
 }