function trap() { global $log, $cmd, $mode, $iteminfo, $itm0, $itmk0, $itme0, $itms0, $itmsk0, $nick; global $name, $now, $hp, $db, $tablepre, $bid, $lvl, $pid, $type, $tactic, $club, $skills; global $wepsk, $arbsk, $arhsk, $arask, $arfsk, $artsk, $achievement; $playerflag = $itmsk0 ? true : false; $selflag = $itmsk0 == $pid ? true : false; $dice = rand(0, 99); $escrate = $club == 5 ? 25 + $lvl / 3 : 8 + $lvl / 3; $escrate = $club == 6 ? $escrate + 15 : $escrate; $escrate = $tactic == 4 ? $escrate + 20 : $escrate; $escrate = $selflag ? $escrate + 50 : $escrate; //自己设置的陷阱容易躲避 //echo '回避率:'.$escrate.'%'; $def_key = $wepsk . $arbsk . $arhsk . $arask . $arfsk . $artsk; if (strpos($def_key, 'M') !== false) { $minedetect = true; if ($club == 7) { //电脑社使用探雷器效率增加 $escrate += 45; } else { $escrate += 35; } } include_once GAME_ROOT . './include/game/clubskills.func.php'; $escrate *= get_clubskill_bonus_escrate($club, $skills); $escrate = $escrate >= 90 ? 90 : $escrate; //最大回避率 $escrate = $itmk0 == 'TOc' ? -1 : $escrate; //必中陷阱 //$log .= "回避率: $escrate<br>"; if ($playerflag && !$selflag) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk0}'"); $wdata = $db->fetch_array($result); $trname = $wdata['name']; $trtype = $wdata['type']; $trperfix = '<span class="yellow">' . $trname . '</span>设置的'; } elseif ($selflag) { $trname = $name; $trtype = 0; $trperfix = '你自己设置的'; } else { $trname = $trtype = $trperfix = ''; } if ($dice >= $escrate) { $bid = $itmsk0; if ($itmk0 == 'TOc') { //奇迹陷阱 $damage = $hp; $goodmancard = 0; } else { $damage = round(rand(0, $itme0 / 2) + $itme0 / 2); $damage = $tactic == 2 ? round($damage * 0.75) : $damage; //好人卡特别活动 global $itm1, $itmk1, $itms1, $itm2, $itmk2, $itms2, $itm3, $itmk3, $itms3, $itm4, $itmk4, $itms4, $itm5, $itmk5, $itms5; $goodmancard = 0; for ($i = 1; $i <= 5; $i++) { if (${'itms' . $i} && ${'itm' . $i} == '好人卡' && ${'itmk' . $i} == 'Y') { $goodmancard += ${'itms' . $i}; } } } if (strpos($def_key, 'm') !== false && $itmk0 != 'TOc') { //迎击 $dice = rand(0, 99); $hitrate = $club == 7 ? 60 : 40; //电脑社使用探雷器效率增加 if ($dice > $hitrate) { $damage = 0; } } if ($damage) { $hp -= $damage; $tmp_club = $club; if ($playerflag) { addnews($now, 'trap', $nick . ' ' . $name, $trname, $itm0); } $log .= "糟糕,你触发了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>!受到<span class=\"dmg\">{$damage}</span>点伤害!<br>"; if ($goodmancard) { $gm = ceil($goodmancard * rand(80, 120) / 100); $log .= "在你身上的<span class=\"yellow\">好人卡</span>的作用下,你受到的伤害增加了<span class=\"red\">{$gm}</span>点!<br>"; $hp -= $gm; } $trapkill = false; if ($hp <= 0) { include_once GAME_ROOT . './include/state.func.php'; $killmsg = death('trap', $trname, $trtype, $itm0); $log .= "你被{$trperfix}陷阱杀死了!"; $trapkill = true; //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_death_achievement($name,$trname,$selflag,$itm0,$itme0); if ($killmsg && !$selflag) { $log .= "<span class=\"yellow\">{$trname}对你说:“{$killmsg}”</span><br>"; } if ($tmp_club == 99) { $log .= "<span class=\"lime\">但由于你及时按下了BOMB键,你原地满血复活了!</span><br>"; } } else { //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_survive_achievement($achievement,$selflag,$itm0,$itme0); } if ($playerflag && !$selflag && $trapkill) { $w_log = "<span class=\"red\">{$name}触发了你设置的陷阱{$itm0}并被杀死了!</span>"; if ($tmp_club == 99) { $w_log .= "<span class=\"lime\">但由于{$name}及时按下了BOMB键,{$name}原地满血复活了!</span>"; } $w_log .= "<br>"; logsave($itmsk0, $now, $w_log, 'b'); } elseif ($playerflag && !$selflag) { $w_log = "<span class=\"yellow\">{$name}触发了你设置的陷阱{$itm0}!</span><br>"; logsave($itmsk0, $now, $w_log, 'b'); } } else { if ($playerflag) { addnews($now, 'trapdef', $nick . ' ' . $name, $trname, $itm0); if (!$selflag) { $w_log = "<span class=\"yellow\">{$name}触发了你设置的陷阱{$itm0},但是没有受到任何伤害!</span><br>"; logsave($itmsk0, $now, $w_log, 'b'); } } $log .= "糟糕,你触发了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>!<br>不过,身上装备着的自动迎击系统启动了!<span class=\"yellow\">在迎击功能的保护下你毫发无伤。</span><br>"; //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_fail_achievement($achievement,$selflag,$itm0,$itme0); } $itm0 = $itmk0 = $itmsk0 = ''; $itme0 = $itms0 = 0; return; } else { //检查成就 include_once GAME_ROOT . './include/game/achievement.func.php'; //check_trap_miss_achievement($achievement,$selflag,$itm0,$itme0); if ($playerflag && !$selflag) { addnews($now, 'trapmiss', $nick . ' ' . $name, $trname, $itm0); $w_log = "<span class=\"yellow\">{$name}回避了你设置的陷阱{$itm0}!</span><br>"; logsave($itmsk0, $now, $w_log, 'b'); } $dice = rand(0, 99); $fdrate = $club == 5 ? 40 + $lvl / 3 : 5 + $lvl / 3; $fdrate = $selflag ? $fdrate + 50 : $fdrate; include_once GAME_ROOT . './include/game/clubskills.func.php'; $fdrate *= get_clubskill_bonus_reuse($club, $skills); if ($dice < $fdrate) { if ($minedetect) { $log .= "在探雷装备的辅助下,你发现了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>并且拆除了它。陷阱看上去还可以重复使用。<br>"; } else { $log .= "你发现了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>,不过你并没有触发它。陷阱看上去还可以重复使用。<br>"; } $itmsk0 = ''; $itmk0 = str_replace('TO', 'TN', $itmk0); $mode = 'itemfind'; return; } else { if ($minedetect) { $log .= "在探雷装备的辅助下,你发现了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>并且拆除了它。不过陷阱好像被你搞坏了。<br>"; } else { $log .= "你触发了{$trperfix}陷阱<span class=\"yellow\">{$itm0}</span>,不过你成功地回避了陷阱。<br>"; } $itm0 = $itmk0 = $itmsk0 = ''; $itme0 = $itms0 = 0; $mode = 'command'; return; } } }
function lvlup(&$lvl, &$exp, $isplayer = 1) { global $baseexp; $up_exp_temp = round((2 * $lvl + 1) * $baseexp); if ($exp >= $up_exp_temp && $lvl < 255) { if ($isplayer) { $perfix = ''; } else { $perfix = 'w_'; } global ${$perfix . 'name'}, ${$perfix . 'hp'}, ${$perfix . 'mhp'}, ${$perfix . 'sp'}, ${$perfix . 'msp'}, ${$perfix . 'att'}, ${$perfix . 'def'}, ${$perfix . 'upexp'}, ${$perfix . 'club'}, ${$perfix . 'type'}, ${$perfix . 'skillpoint'}; global ${$perfix . 'wp'}, ${$perfix . 'wk'}, ${$perfix . 'wc'}, ${$perfix . 'wg'}, ${$perfix . 'wd'}, ${$perfix . 'wf'}; $sklanginfo = array('wp' => '殴熟', 'wk' => '斩熟', 'wg' => '射熟', 'wc' => '投熟', 'wd' => '爆熟', 'wf' => '灵熟', 'all' => '全系熟练度'); $sknlist = array(1 => 'wp', 2 => 'wk', 3 => 'wc', 4 => 'wg', 5 => 'wd', 9 => 'wf', 16 => 'all'); $skname = $sknlist[${$perfix . 'club'}]; //升级判断 $lvup = 1 + floor(($exp - $up_exp_temp) / $baseexp / 2); $lvup = $lvup > 255 - $lvl ? 255 - $lvl : $lvup; $lvuphp = $lvupatt = $lvupdef = $lvupskill = $lvupsp = $lvupspref = 0; for ($i = 0; $i < $lvup; $i += 1) { if (${$perfix . 'club'} == 13) { $lvuphp += rand(14, 18); } else { $lvuphp += rand(8, 10); } $lvupsp += rand(4, 6); if (${$perfix . 'club'} == 14) { $lvupatt += rand(4, 6); $lvupdef += rand(5, 8); } else { $lvupatt += rand(2, 4); $lvupdef += rand(3, 5); } if ($skname == 'all') { $lvupskill += rand(2, 4); } elseif ($skname == 'wd' || $skname == 'wf') { $lvupskill += rand(3, 5); } elseif ($skname) { $lvupskill += rand(4, 6); } $lvupspref += round(${$perfix . 'msp'} * 0.1); } $lvl += $lvup; $up_exp_temp = round((2 * $lvl + 1) * $baseexp); if ($lvl >= 255) { $lvl = 255; $exp = $up_exp_temp; } ${$perfix . 'upexp'} = $up_exp_temp; ${$perfix . 'hp'} += $lvuphp; ${$perfix . 'mhp'} += $lvuphp; ${$perfix . 'sp'} += $lvupsp; ${$perfix . 'msp'} += $lvupsp; ${$perfix . 'att'} += $lvupatt; ${$perfix . 'def'} += $lvupdef; ${$perfix . 'skillpoint'} += $lvup; if ($skname == 'all') { ${$perfix . 'wp'} += $lvupskill; ${$perfix . 'wk'} += $lvupskill; ${$perfix . 'wg'} += $lvupskill; ${$perfix . 'wc'} += $lvupskill; ${$perfix . 'wd'} += $lvupskill; ${$perfix . 'wf'} += $lvupskill; } elseif ($skname) { ${$perfix . $skname} += $lvupskill; } if (${$perfix . 'sp'} + $lvupspref >= ${$perfix . 'msp'}) { $lvupspref = ${$perfix . 'msp'} - ${$perfix . 'sp'}; } ${$perfix . 'sp'} += $lvupspref; if ($skname) { $sklog = ",{$sklanginfo[$skname]}+{$lvupskill}"; } if ($isplayer) { global $log; $log .= "<span class=\"yellow\">你升了{$lvup}级!生命上限+{$lvuphp},体力上限+{$lvupsp},攻击+{$lvupatt},防御+{$lvupdef}{$sklog},体力恢复了{$lvupspref},获得了{$lvup}点技能点!</span><br>"; } elseif (!$w_type) { global $w_pid, $now; $w_log = "<span class=\"yellow\">你升了{$lvup}级!生命上限+{$lvuphp},体力上限+{$lvupsp},攻击+{$lvupatt},防御+{$lvupdef}{$sklog},体力恢复了{$lvupspref},获得了{$lvup}点技能点!</span><br>"; logsave($w_pid, $now, $w_log, 's'); } } elseif ($lvl >= 255) { $lvl = 255; $exp = $up_exp_temp; } return; }
function senditem() { global $db, $tablepre, $log, $mode, $main, $command, $cmd, $battle_title, $pls, $plsinfo, $message, $now, $name, $w_log, $teamID, $gamestate, $action; $mateid = str_replace('team', '', $action); if (!$mateid || strpos($action, 'team') === false) { $log .= '<span class="yellow">你没有遇到队友,或已经离开现场!</span><br>'; $action = ''; $mode = 'command'; return; } if ($gamestate >= 40) { $log .= '<span class="yellow">连斗阶段无法赠送物品!</span><br>'; $action = ''; $mode = 'command'; return; } $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$mateid}'"); if (!$db->num_rows($result)) { $log .= "对方不存在!<br>"; $action = ''; $mode = 'command'; return; } $edata = $db->fetch_array($result); if ($edata['pls'] != $pls) { $log .= '<span class="yellow">' . $edata['name'] . '</span>已经离开了<span class="yellow">' . $plsinfo[$pls] . '</span>。<br>'; $mode = 'command'; $action = ''; return; } elseif ($edata['hp'] <= 0) { $log .= '<span class="yellow">' . $edata['name'] . '</span>已经死亡,不能接受物品。<br>'; $mode = 'command'; $action = ''; return; } elseif (!$teamID || $edata['teamID'] != $teamID) { $log .= '<span class="yellow">' . $edata['name'] . '</span>并非你的队友,不能接受物品。<br>'; $mode = 'command'; $action = ''; return; } if ($message) { // foreach ( Array('<','>',';',',') as $value ) { // if(strpos($message,$value)!==false){ // $message = str_replace ( $value, '', $message ); // } // } $log .= "<span class=\"lime\">你对{$edata['name']}说:“{$message}”</span><br>"; $w_log = "<span class=\"lime\">{$name}对你说:“{$message}”</span><br>"; if (!$edata['type']) { logsave($edata['pid'], $now, $w_log, 'c'); } } if ($command != 'back') { $itmn = substr($command, 3); global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; if (!${'itms' . $itmn}) { $log .= '此道具不存在!'; $action = ''; $mode = 'command'; return; } $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; global $w_pid, $w_name, $w_pass, $w_type, $w_endtime, $w_gd, $w_sNo, $w_icon, $w_club, $w_hp, $w_mhp, $w_sp, $w_msp, $w_att, $w_def, $w_pls, $w_lvl, $w_exp, $w_money, $w_bid, $w_inf, $w_rage, $w_pose, $w_tactic, $w_killnum, $w_state, $w_wp, $w_wk, $w_wg, $w_wc, $w_wd, $w_wf, $w_teamID, $w_teamPass, $w_wep, $w_wepk, $w_wepe, $w_weps, $w_arb, $w_arbk, $w_arbe, $w_arbs, $w_arh, $w_arhk, $w_arhe, $w_arhs, $w_ara, $w_arak, $w_arae, $w_aras, $w_arf, $w_arfk, $w_arfe, $w_arfs, $w_art, $w_artk, $w_arte, $w_arts, $w_itm0, $w_itmk0, $w_itme0, $w_itms0, $w_itm1, $w_itmk1, $w_itme1, $w_itms1, $w_itm2, $w_itmk2, $w_itme2, $w_itms2, $w_itm3, $w_itmk3, $w_itme3, $w_itms3, $w_itm4, $w_itmk4, $w_itme4, $w_itms4, $w_itm5, $w_itmk5, $w_itme5, $w_itms5, $w_itm6, $w_itmk6, $w_itme6, $w_itms6, $w_wepsk, $w_arbsk, $w_arhsk, $w_arask, $w_arfsk, $w_artsk, $w_itmsk0, $w_itmsk1, $w_itmsk2, $w_itmsk3, $w_itmsk4, $w_itmsk5, $w_itmsk6, $nick; extract($edata, EXTR_PREFIX_ALL, 'w'); for ($i = 1; $i <= 6; $i++) { if (!${'w_itms' . $i}) { ${'w_itm' . $i} = $itm; ${'w_itmk' . $i} = $itmk; ${'w_itme' . $i} = $itme; ${'w_itms' . $i} = $itms; ${'w_itmsk' . $i} = $itmsk; $log .= "你将<span class=\"yellow\">{${'w_itm' . $i}}</span>送给了<span class=\"yellow\">{$w_name}</span>。<br>"; $w_log = "<span class=\"yellow\">{$name}</span>将<span class=\"yellow\">{${'w_itm' . $i}}</span>送给了你。"; if (!$w_type) { logsave($w_pid, $now, $w_log, 't'); } addnews($now, 'senditem', $nick . ' ' . $name, $w_name, $itm); w_save($w_pid); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $action = ''; return; } } $log .= "<span class=\"yellow\">{$w_name}</span> 的包裹已经满了,不能赠送物品。<br>"; } $action = ''; $mode = 'command'; return; }
function combat($active = 1, $wep_kind = '') { global $log, $mode, $main, $cmd, $battle_title, $db, $tablepre, $pls, $message, $now, $w_log, $nosta, $hdamage, $hplayer; global $pid, $name, $club, $inf, $lvl, $exp, $killnum, $bid, $tactic, $pose, $hp, $mhp; global $wep, $wepk, $wepe, $weps, $wepsk; global $edata, $w_pid, $w_name, $w_pass, $w_type, $w_endtime, $w_deathtime, $w_gd, $w_sNo, $w_icon, $w_club, $w_hp, $w_mhp, $w_sp, $w_msp, $w_att, $w_def, $w_pls, $w_lvl, $w_exp, $w_money, $w_bid, $w_inf, $w_rage, $w_pose, $w_tactic, $w_killnum, $w_state, $w_wp, $w_wk, $w_wg, $w_wc, $w_wd, $w_wf, $w_teamID, $w_teamPass; global $w_wep, $w_wepk, $w_wepe, $w_weps, $w_arb, $w_arbk, $w_arbe, $w_arbs, $w_arh, $w_arhk, $w_arhe, $w_arhs, $w_ara, $w_arak, $w_arae, $w_aras, $w_arf, $w_arfk, $w_arfe, $w_arfs, $w_art, $w_artk, $w_arte, $w_arts, $w_itm0, $w_itmk0, $w_itme0, $w_itms0, $w_itm1, $w_itmk1, $w_itme1, $w_itms1, $w_itm2, $w_itmk2, $w_itme2, $w_itms2, $w_itm3, $w_itmk3, $w_itme3, $w_itms3, $w_itm4, $w_itmk4, $w_itme4, $w_itms4, $w_itm5, $w_itmk5, $w_itme5, $w_itms5, $w_itm6, $w_itmk6, $w_itme6, $w_itms6, $w_wepsk, $w_arbsk, $w_arhsk, $w_arask, $w_arfsk, $w_artsk, $w_itmsk0, $w_itmsk1, $w_itmsk2, $w_itmsk3, $w_itmsk4, $w_itmsk5, $w_itmsk6; global $infinfo, $w_combat_inf; global $rp, $w_rp, $action, $w_action, $achievement, $w_achievement, $skills, $w_skills, $skillpoint, $w_skillpoint; $battle_title = '战斗发生'; if (!$wep_kind) { $w1 = substr($wepk, 1, 1); $w2 = substr($wepk, 2, 1); if (($w1 == 'G' || $w1 == 'J') && $weps == $nosta) { $wep_kind = $w2 ? $w2 : 'P'; } else { $wep_kind = $w1; } } elseif (strpos($wepk, $wep_kind) === false && $wep_kind != 'back') { $wep_kind = substr($wepk, 1, 1); } $wep_temp = $wep; include_once GAME_ROOT . './include/game/clubskills.func.php'; if ($active) { if ($wep_kind == 'back') { $log .= "你逃跑了。"; $action = ''; $mode = 'command'; return; } $enemyid = $active ? str_replace('enemy', '', $action) : $bid; if (!$enemyid || strpos($action, 'enemy') === false) { $log .= "<span class=\"yellow\">你没有遇到敌人,或已经离开战场!</span><br>"; $action = ''; $mode = 'command'; return; } $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$enemyid}'"); if (!$db->num_rows($result)) { $log .= "对方不存在!<br>"; $action = ''; $mode = 'command'; return; } $edata = $db->fetch_array($result); if ($edata['pls'] != $pls) { $log .= "<span class=\"yellow\">" . $edata['name'] . "</span>已经离开了<span class=\"yellow\">{$plsinfo[$pls]}</span>。<br>"; $action = ''; $mode = 'command'; return; } elseif ($edata['hp'] <= 0) { global $corpseprotect, $gamestate; $log .= "<span class=\"red\">" . $edata['name'] . "</span>已经死亡,不能被攻击。<br>"; if ($edata['endtime'] < $now - $corpseprotect && $gamestate < 40) { $action = 'corpse' . $edata['pid']; include_once GAME_ROOT . './include/game/battle.func.php'; findcorpse($edata); } //$action = ''; return; } if ($message) { // foreach ( Array('<','>',';',',') as $value ) { // if(strpos($message,$value)!==false){ // $message = str_replace ( $value, '', $message ); // } // } $log .= "<span class=\"lime\">你对{$edata['name']}大喊:{$message}</span><br>"; if (!$edata['type']) { $w_log = "<span class=\"lime\">{$name}对你大喊:{$message}</span><br>"; logsave($edata['pid'], $now, $w_log, 'c'); } } extract($edata, EXTR_PREFIX_ALL, 'w'); init_battle(1); include_once GAME_ROOT . './include/game/attr.func.php'; $log .= "你向<span class=\"red\">{$w_name}</span>发起了攻击!<br>"; $att_dmg = attack($wep_kind, 1); global $ggflag; if ($ggflag) { return; } $w_hp -= $att_dmg; if ($w_hp > 0 && $w_tactic != 4 && $w_pose != 5) { global $rangeinfo; $w_w1 = substr($w_wepk, 1, 1); $w_w2 = substr($w_wepk, 2, 1); if (($w_w1 == 'G' || $w_w1 == 'J') && $w_weps == $nosta) { $w_wep_kind = $w_w2 ? $w_w2 : 'P'; } else { $w_wep_kind = $w_w1; } //if (($rangeinfo [$wep_kind] == $rangeinfo [$w_wep_kind]) || ($rangeinfo [$w_wep_kind] == 'M')) { if ($rangeinfo[$wep_kind] <= $rangeinfo[$w_wep_kind] && $rangeinfo[$wep_kind] !== 0) { $counter = get_counter($w_wep_kind, $w_tactic, $w_club, $w_inf); $counter *= get_clubskill_bonus_counter($w_club, $w_skills, 'w_', $club, $skills, ''); $counter_dice = rand(0, 99); if ($counter_dice < $counter) { $log .= "<span class=\"red\">{$w_name}的反击!</span><br>"; $log .= npc_chat($w_type, $w_name, 'defend'); $def_dmg = defend($w_wep_kind); } else { $log .= npc_chat($w_type, $w_name, 'escape'); $log .= "<span class=\"red\">{$w_name}处于无法反击的状态,逃跑了!</span><br>"; } } else { $log .= npc_chat($w_type, $w_name, 'cannot'); $log .= "<span class=\"red\">{$w_name}攻击范围不足,不能反击,逃跑了!</span><br>"; } } elseif ($w_hp > 0) { $log .= "<span class=\"red\">{$w_name}逃跑了!</span><br>"; } } else { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$bid}'"); $edata = $db->fetch_array($result); extract($edata, EXTR_PREFIX_ALL, 'w'); init_battle(1); include_once GAME_ROOT . './include/game/attr.func.php'; $log .= "<span class=\"red\">{$w_name}</span>突然向你袭来!<br>"; $log .= npc_chat($w_type, $w_name, 'attack'); npc_changewep(); $w_w1 = substr($w_wepk, 1, 1); $w_w2 = substr($w_wepk, 2, 1); if (($w_w1 == 'G' || $w_w1 == 'J') && $w_weps == $nosta) { $w_wep_kind = $w_w2 ? $w_w2 : 'P'; } else { $w_wep_kind = $w_w1; } $def_dmg = defend($w_wep_kind, 1); if ($hp > 0 && $tactic != 4 && $pose != 5) { global $rangeinfo; if ($rangeinfo[$wep_kind] >= $rangeinfo[$w_wep_kind] && $rangeinfo[$w_wep_kind] !== 0) { $counter = get_counter($wep_kind, $tactic, $club, $inf); $counter *= get_clubskill_bonus_counter($club, $skills, '', $w_club, $w_skills, 'w_'); $counter_dice = rand(0, 99); if ($counter_dice < $counter) { $log .= "<span class=\"red\">你的反击!</span><br>"; $wep_kind = substr($wepk, 1, 1); $att_dmg = attack($wep_kind); $w_hp -= $att_dmg; } else { $log .= "<span class=\"red\">你处于无法反击的状态,逃跑了!</span><br>"; } } else { $log .= "<span class=\"red\">你攻击范围不足,不能反击,逃跑了!</span><br>"; } } elseif ($hp > 0) { $log .= "<span class=\"red\">你逃跑了!</span><br>"; } } if ($hp == 0 && !$w_action) { $w_action = 'pacorpse' . $pid; } w_save($w_pid); $att_dmg = $att_dmg ? $att_dmg : 0; $def_dmg = $def_dmg ? $def_dmg : 0; if (!$w_type) { $w_inf_log = ''; if ($w_combat_inf) { global $exdmginf; foreach ($exdmginf as $inf_ky => $w_inf_words) { if (strpos($w_combat_inf, $inf_ky) !== false) { $w_inf_log .= "敌人的攻击造成你{$w_inf_words}了!<br>"; } } } if ($active) { $w_log = "手持<span class=\"red\">{$wep_temp}</span>的<span class=\"yellow\">{$name}</span>向你袭击!<br>你受到其<span class=\"yellow\">{$att_dmg}</span>点攻击,对其做出了<span class=\"yellow\">{$def_dmg}</span>点反击。<br>{$w_inf_log}"; } else { $w_log = "你发现了手持<span class=\"red\">{$wep_temp}</span>的<span class=\"yellow\">{$name}</span>并且先发制人!<br>你对其做出<span class=\"yellow\">{$def_dmg}</span>点攻击,受到其<span class=\"yellow\">{$att_dmg}</span>点反击。<br>{$w_inf_log}"; } if ($hp == 0) { $w_log .= "<span class=\"yellow\">{$name}</span><span class=\"red\">被你杀死了!</span><br>"; //include_once GAME_ROOT.'./include/game/achievement.func.php'; //check_battle_achievement($w_achievement,$w_type,$name); } logsave($w_pid, $now, $w_log, 'b'); } if ($att_dmg > $hdamage && $att_dmg >= $def_dmg) { $hdamage = $att_dmg; $hplayer = $name; save_combatinfo(); } elseif ($def_dmg > $hdamage && !$w_type) { $hdamage = $def_dmg; $hplayer = $w_name; save_combatinfo(); } //$bid = $w_pid; if ($w_hp <= 0 && $w_club != 99) { $w_bid = $pid; $w_hp = 0; if ($w_type == 0) { $killnum++; } include_once GAME_ROOT . './include/state.func.php'; $killmsg = kill($wep_kind, $w_name, $w_type, $w_pid, $wep_temp); $log .= npc_chat($w_type, $w_name, 'death'); include_once GAME_ROOT . './include/game/achievement.func.php'; check_battle_achievement($name, $w_type, $w_name, $wep_temp); $log .= "<span class=\"red\">{$w_name}被你杀死了!</span><br>"; //$rp = $rp + 20 ; if (!$w_type) { $rpup = $w_rp; } else { $rpup = 20; } if ($club == 19) { $rpdec = 30; $rpdec += get_clubskill_rp_dec($club, $skills); $rp += round($rpup * (100 - $rpdec) / 100); } else { $rp += $rpup; } if ($killmsg) { $log .= "<span class=\"yellow\">你对{$w_name}说:“{$killmsg}”</span><br>"; } include_once GAME_ROOT . './include/game/battle.func.php'; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$w_pid}'"); $cdata = $db->fetch_array($result); $action = 'corpse' . $edata['pid']; findcorpse($cdata); return; } else { if ($w_hp <= 0) { //有第二阶段 if ($w_type) { $log .= npc_chat($w_type, $w_name, 'death'); include_once GAME_ROOT . './include/system.func.php'; $npcdata = evonpc($w_type, $w_name); $log .= '<span class="yellow">' . $w_name . '却没死去,反而爆发出真正的实力!</span><br>'; if ($npcdata) { addnews($now, 'evonpc', $w_name, $npcdata['name'], $name); foreach ($npcdata as $key => $val) { ${'w_' . $key} = $val; } } } else { include_once GAME_ROOT . './include/state.func.php'; $killmsg = kill($wep_kind, $w_name, $w_type, $w_pid, $wep_temp); $log .= '<span class="yellow">' . $w_name . '由于其及时按了BOMB键而原地满血复活了!</span><br>'; } } $main = 'battle'; init_battle(1); if (CURSCRIPT !== 'botservice') { include template('battleresult'); //$cmd = '<br><br><input type="hidden" name="mode" value="command"><input type="radio" name="command" id="back" value="back" checked><a onclick=sl("back"); href="javascript:void(0);" >确定</a><br>'; $cmd = ob_get_contents(); ob_clean(); //$bid = $hp <= 0 ? $bid : 0; } $action = ''; return; } }
function senditem() { global $tablepre, $log, $mode, $main, $command, $cmd, $battle_title, $pls, $wid, $plsinfo, $message, $db, $now, $name, $w_log; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$wid}'"); if (!$db->num_rows($result)) { $log .= "对方不存在!<br>"; $mode = 'command'; return; } $edata = $db->fetch_array($result); if ($edata['pls'] != $pls) { $log .= "<span class=\"yellow\">" . $edata['name'] . "</span> 已经离开了 <span class=\"yellow\">{$plsinfo[$pls]}</span> 。<br>"; $mode = 'command'; return; } elseif ($edata['hp'] <= 0) { $log .= "<span class=\"yellow\">" . $edata['name'] . "</span> 已经死亡,不能接受物品。<br>"; $mode = 'command'; return; } if ($message) { $log .= "<span class=\"lime\">你对 " . $edata['name'] . " 说:{$message}</span><br>"; $w_log = "<span class=\"lime\">{$name} 对你说:{$message}</span>"; if (!$edata['type']) { logsave($edata['pid'], $now, $w_log); } } if ($command != 'back') { $itmn = substr($command, 3); global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; if (!${'itms' . $itmn}) { $log .= '此道具不存在!'; $mode = 'command'; return; } $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; global $w_pid, $w_name, $w_pass, $w_type, $w_endtime, $w_gd, $w_sNo, $w_icon, $w_club, $w_hp, $w_mhp, $w_sp, $w_msp, $w_att, $w_def, $w_pls, $w_lvl, $w_exp, $w_money, $w_bid, $w_inf, $w_rage, $w_pose, $w_tactic, $w_killnum, $w_state, $w_wp, $w_wk, $w_wg, $w_wc, $w_wd, $w_teamID, $w_teamPass, $w_wep, $w_wepk, $w_wepe, $w_weps, $w_arb, $w_arbk, $w_arbe, $w_arbs, $w_arh, $w_arhk, $w_arhe, $w_arhs, $w_ara, $w_arak, $w_arae, $w_aras, $w_arf, $w_arfk, $w_arfe, $w_arfs, $w_art, $w_artk, $w_arte, $w_arts, $w_itm0, $w_itmk0, $w_itme0, $w_itms0, $w_itm1, $w_itmk1, $w_itme1, $w_itms1, $w_itm2, $w_itmk2, $w_itme2, $w_itms2, $w_itm3, $w_itmk3, $w_itme3, $w_itms3, $w_itm4, $w_itmk4, $w_itme4, $w_itms4, $w_itm5, $w_itmk5, $w_itme5, $w_itms5, $w_wepsk, $w_arbsk, $w_arhsk, $w_arask, $w_arfsk, $w_artsk, $w_itmsk0, $w_itmsk1, $w_itmsk2, $w_itmsk3, $w_itmsk4, $w_itmsk5; extract($edata, EXTR_PREFIX_ALL, 'w'); for ($i = 1; $i < 6; $i++) { if (!${'w_itms' . $i}) { ${'w_itm' . $i} = $itm; ${'w_itmk' . $i} = $itmk; ${'w_itme' . $i} = $itme; ${'w_itms' . $i} = $itms; ${'w_itmsk' . $i} = $itmsk; $log .= "你将 <span class=\"yellow\">{${'w_itm' . $i}}</span> 送给了 <span class=\"yellow\">{$w_name}</span> 。<br>"; $w_log = "<span class=\"yellow\">{$name}</span> 将 <span class=\"yellow\">{${'w_itm' . $i}}</span> 送给了你。"; if (!$w_type) { logsave($w_pid, $now, $w_log); } addnews($now, 'senditem', $name, $w_name, $itm); w_save($w_pid); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; return; } } $log .= "<span class=\"yellow\">{$w_name}</span> 的包裹已经满了,不能赠送物品。<br>"; } $mode = 'command'; return; }