function include_war_room2_text() { // Secure / Validate Input if ($_SERVER['REQUEST_METHOD'] != 'POST') { require_once 'inc/pages/logout.inc.php'; include_logout_text(); } $objSrcUser = $GLOBALS['objSrcUser']; $strType = $objSrcUser->get_stat('type'); $objSrcAlli = $objSrcUser->get_alliance(); $arrSrcWars = $objSrcAlli->get_wars(); $iSrcTarget = $arrSrcWars['target']; // M: Surrender war if (isset($_POST['surrender']) && $iSrcTarget != 0 && isElder($strType)) { $objTrgAlli = new clsAlliance($iSrcTarget); // Surrender $arrLosses = doWarSurrender($objSrcAlli, $objTrgAlli); $strLosses = getSurrenderReport($arrLosses); $strReport = "<p>You surrender in the war with alliance #{$iSrcTarget}!" . "</p>" . $strLosses; } elseif (isset($_POST['declare']) && intval($_POST['target']) > 0 && $iSrcTarget == 0 && isElder($strType)) { // Check if war is possible $iNewTarget = intval($_POST['target']); $objTrgAlli = new clsAlliance($iNewTarget); $arrWarPossible = testWarPossible($objSrcAlli, $objTrgAlli); $bWarPossible = $arrWarPossible[0]; if ($_SERVER['SERVER_NAME'] != DEV_SERVER_NAME && !$bWarPossible) { $strReport = $arrWarPossible[1]; } else { doWarDeclare($objSrcAlli, $objTrgAlli); $strReport = "<p>We have declared war with alliance #" . $objTrgAlli->get_allianceid() . "!</p>"; } } elseif (isset($_POST['victory']) && $iSrcTarget != 0) { // Check if war is won $objTrgAlli = new clsAlliance($iSrcTarget); if ($arrGains = testWarVictory($objSrcAlli, $objTrgAlli)) { $strLosses = getVictoryReport($arrGains); $strReport = "<p>You have won the war with alliance #{$iSrcTarget}!" . "</p>" . $strLosses; } else { $strReport = "<p>You can't claim victory since you haven't any war.</p>"; } } elseif (isset($_POST['atruce']) && $iSrcTarget != 0 && isElder($strType)) { $objTrgAlli = new clsAlliance($iSrcTarget); doWarTruce($objSrcAlli, $objTrgAlli); $strReport = "<p>You accept the truce and the war with alliance #" . "{$iSrcTarget} is over.</p>"; } elseif (isset($_POST['ctruce']) && $iSrcTarget != 0 && isElder($strType)) { $objSrcAlli->set_war('truce_offer', 0); $strReport = "<p>We have withdrawn our offer to truce with alliance #" . "{$iSrcTarget}.</p>"; } elseif (isset($_POST['otruce']) && $iSrcTarget != 0 && isElder($strType)) { $objSrcAlli->set_war('truce_offer', 1); $strReport = "<p>An offer to truce has been sent to alliance #{$iSrcTarget}.</p>"; } else { header('location: main.php?cat=game&page=war_room'); return; } // M: Show report echo '<div id="textMedium">' . '<h2>War Room Report</h2>' . $strReport . '<p><a href="main.php?cat=game&page=war_room">Continue</a></p>' . '</div>'; }
function include_reset_account_text() { global $Host; $objSrcUser =& $GLOBALS["objSrcUser"]; $arrStats = $objSrcUser->get_stats(); $iUserid = $objSrcUser->get_userid(); $arrRaces = getActiveRaces(); if ($arrStats[RESET_OPTION] == 'yes' || $arrStats[KILLED] > 0) { if (isset($_POST['submit'])) { $tribe = $_POST['tribe']; $tribe = addslashes(strip_tags(trim($tribe))); $race = $_POST['race']; // Leader should only be submitted 1 time, right after signing up if (isset($_POST['alias']) && !empty($_POST['alias'])) { $alias = $_POST['name']; $alias = addslashes(strip_tags(trim($alias))); } else { $alias = $arrStats[NAME]; } // Validate form input if (!empty($tribe) && !empty($race) && in_array($race, $arrRaces)) { // Check that the new tribe name isn't already taken $check = mysql_query("SELECT * FROM " . TBL_STAT . " WHERE tribe = '{$tribe}' AND id != {$iUserid}"); $check = mysql_fetch_array($check); $stat_search2 = mysql_query("SELECT * FROM " . TBL_STAT . " WHERE name = '{$alias}' AND id != {$iUserid}"); $stat_search2 = mysql_fetch_array($stat_search2); if (isset($check[TRIBE])) { $strDiv = '<div id="textSmall">' . '<p>' . 'Sorry, but that tribe name is already taken.' . '<br /><br />' . '<a href="main.php?cat=game&page=reset_account">' . 'Try Again?' . '</a>' . '</p>' . '</div>'; echo $strDiv; } elseif (isset($stat_search2[NAME])) { $strDiv = '<div id="textSmall">' . '<p>' . 'Sorry, but that leader name is already taken.' . '<br /><br />' . '<a href="main.php?cat=game&page=reset_account">' . 'Try Again?' . '</a>' . '</p>' . '</div>'; echo $strDiv; } else { //========================================================== // Recoded November 07, 2007 by Martel // Infinity: bonus on age death, Classic: bonus if killed // Cause of death, 2=killed, 1=age, 0=reset //========================================================== $bBonus = FALSE; if ($_SERVER['SERVER_NAME'] != DINAH_SERVER_NAME && $arrStats[KILLED] == 1) { $bBonus = TRUE; } elseif ($_SERVER['SERVER_NAME'] == DINAH_SERVER_NAME && $arrStats[KILLED] == 2) { $bBonus = TRUE; } // Race housing effeciency $arrBuildVariables = getBuildingVariables($race); $homes_hold = $arrBuildVariables['housing'][1]; $ratio = 1; // Death Bonus "Heritage" Martel, November 07, 2007 if ($bBonus && $objSrcUser->get_kill(LAND) > STARTING_LAND) { $arrKill = $objSrcUser->get_kills(); $ratio = $homes_hold / $arrKill[POP]; $iLand = $arrKill[LAND]; $arrCost = getUnitVariables($race); $arrCost = $arrCost['gold']; // New Heritage (Age9) AI+Martel, September 25, 2007 $iLand = round(pow(max(0, $iLand - STARTING_LAND), 0.80459611995) + STARTING_LAND); if ($iLand > 2000) { $iLand = 2000; } elseif ($iLand < STARTING_LAND) { $iLand = $iLand; } // Buildings $arrBonusValues[LAND] = $iLand; // Goods $arrBonusValues[RESEARCH] = 0; //round(($arrKill[RESEARCH] / $arrKill[LAND]) * $land); // Citizens $arrBonusValues[CITIZENS] = round($iLand * 15 * $ratio); // Fame $arrBonusValues[FAME] = round($arrKill[FAME] * 0.04); // Market Goods $arrBonusValues[MONEY] = round($arrKill[CASH] * $ratio); $arrBonusValues[UNIT1] = round($arrKill[BASICS] * $ratio); $arrBonusValues[CREDITS] = round(2 * $arrBonusValues[MONEY] + (2 * $arrCost[2] + 15) * $arrBonusValues[UNIT1]); } else { $arrBonusValues[LAND] = 0; $arrBonusValues[RESEARCH] = 0; $arrBonusValues[CITIZENS] = 0; $arrBonusValues[FAME] = 0; } //========================================================== // Reset Tables (excluded from this reset is TBL_USER, // TBL_STATS and TBL_PREFERENCES) //========================================================== $iNewLand = STARTING_LAND + $arrBonusValues[LAND]; include_once 'inc/functions/reset_account.php'; $arrStartValues = getStartValues($race, $iNewLand); // User table (save old but set updates to start now) $arrUsers = $objSrcUser->get_user_infos(); $arrNewUsers = array(HOURS => 0, LAST_LOGIN => date('Y-m-d H:i:s'), LAST_UPDATE_HOUR => date('H'), LAST_UPDATE_DAY => date('d')); $objSrcUser->set_user_infos($arrNewUsers); // Build Table mysql_query("DELETE FROM build WHERE id = {$iUserid}") or die("build1"); mysql_query("INSERT INTO build SET id = {$iUserid}") or die("build2"); // add land + buildings (overrides hardcoded DB defaults) $arrBuildsNew = array(LAND => $arrStartValues[LAND], HOMES => $arrStartValues[HOMES], FARMS => $arrStartValues[FARMS], MARKETS => $arrStartValues[MARKETS], YARDS => $arrStartValues[YARDS], GUILDS => $arrStartValues[GUILDS], HIDEOUTS => $arrStartValues[HIDEOUTS]); $objSrcUser->set_builds($arrBuildsNew); // Army Table mysql_query("DELETE FROM army WHERE id = {$iUserid}") or die("army"); mysql_query("INSERT INTO army SET id = {$iUserid}") or die("army2"); // add military units (overrides hardcoded DB defaults) $arrArmysNew = array(UNIT1 => $arrStartValues[UNIT1], UNIT2 => $arrStartValues[UNIT2], UNIT3 => $arrStartValues[UNIT3], UNIT4 => $arrStartValues[UNIT4], UNIT5 => $arrStartValues[UNIT5]); $objSrcUser->set_armys($arrArmysNew); // ArmyMercs Table mysql_query("DELETE FROM army_mercs WHERE id = {$iUserid}") or die("army"); if ($race == "Oleg Hai" || $race == "Mori Hai") { mysql_query("INSERT INTO army_mercs SET id = {$iUserid}") or die("army2"); if ($race == "Oleg Hai") { mysql_query("UPDATE army SET unit4 = 0 WHERE id = {$iUserid}"); } } // Milreturn Table mysql_query("DELETE FROM milreturn WHERE id = {$iUserid}") or die("milreturn"); mysql_query("INSERT INTO milreturn SET id = {$iUserid}") or die("milreturn2"); // Population Table $iNewCitz = $arrStartValues[CITIZENS] + $arrBonusValues[CITIZENS]; $objSrcUser->set_pop(CITIZENS, $iNewCitz); // Personal Rankings mysql_query("DELETE FROM rankings_personal WHERE id = {$iUserid}") or die("milreturn"); mysql_query("INSERT INTO rankings_personal SET id = {$iUserid}") or die("milreturn2"); // Goods Table mysql_query("DELETE FROM goods WHERE id = {$iUserid}") or die("goods"); mysql_query("INSERT INTO goods SET id = {$iUserid}") or die("goods2"); // Add modified starting values to Goods $arrGoodsNew = array(MONEY => $arrStartValues[MONEY], FOOD => $arrStartValues[FOOD], WOOD => $arrStartValues[WOOD], RESEARCH => $arrStartValues[RESEARCH] + $arrBonusValues[RESEARCH]); $objSrcUser->set_goods($arrGoodsNew); // Spells Table mysql_query("DELETE FROM spells WHERE id = {$iUserid}") or die("spells"); mysql_query("INSERT INTO spells SET id = {$iUserid}") or die("spells2"); // add basic self spells (overrides hardcoded DB defaults) $arrSpellsNew = array(POPULATION => $arrStartValues[POPULATION], GROWTH => $arrStartValues[GROWTH], FOOD => $arrStartValues['matawaska'], INCOME => $arrStartValues[INCOME]); $objSrcUser->set_spells($arrSpellsNew); // Thievery Table mysql_query("DELETE FROM thievery WHERE id = {$iUserid}") or die("thievery"); mysql_query("INSERT INTO thievery SET id = {$iUserid}") or die("thievery2"); // Kill Table mysql_query("DELETE FROM kills WHERE id = {$iUserid}"); mysql_query("INSERT INTO kills SET id = {$iUserid}"); // Stats table (save old but update new tribe name & race) $arrStats = $objSrcUser->get_stats(); $arrStatsNew = array(KILLED => 0, TRIBE => $tribe, RACE => $race, FAME => $arrStartValues[FAME] + $arrBonusValues[FAME], RESET_OPTION => "no", INVESTED => 0, KILLS => 0, TWG_VOTE => 0); $objSrcUser->set_stats($arrStatsNew); //========================================================== // Add bonus to build, tribe goods & alliance market //========================================================== if ($bBonus) { // add kill bonus to market credits $arrGoodsNew = array(MARKET_MONEY => $arrBonusValues[MONEY], MARKET_SOLDIERS => $arrBonusValues[UNIT1], CREDITS => $arrBonusValues[CREDITS]); $objSrcUser->set_goods($arrGoodsNew); // alliance object include_once 'inc/classes/clsAlliance.php'; $iAllianceId = $objSrcUser->get_stat(ALLIANCE); $objSrcAlliance = new clsAlliance($iAllianceId); // add bonus to alliance market $arrAllianceInfos = $objSrcAlliance->get_alliance_infos(); $arrNewAllianceInfos = array(MONEY => $arrAllianceInfos[MONEY] + $arrBonusValues[MONEY], SOLDIERS => $arrAllianceInfos[SOLDIERS] + $arrBonusValues[UNIT1]); $objSrcAlliance->set_alliance_infos($arrNewAllianceInfos); } // Update rankings (forced = yes) include_once 'inc/functions/update_ranking.php'; doUpdateRankings($objSrcUser, 'yes'); $strDiv = '<div id="textSmall">' . '<p>' . 'Account updated =)' . '<br /><br />' . '<a href="main.php?cat=game&page=tribe">' . 'Continue' . '</a>' . '</p>' . '</div>'; echo $strDiv; } } else { $strDiv = '<div id="textSmall">' . '<p>' . 'You forgot to enter a new tribe name and/or forgot to ' . 'choose a race.' . '<br /><br />' . '<a href="main.php?cat=game&page=reset_account">' . 'Try Again?' . '</a>' . '</p>' . '</div>'; echo $strDiv; } } else { $picture = 'defeat'; if ($arrStats[KILLED] == 2) { $strMessage = '<p>' . stripslashes($arrStats[NAME]) . ', it seems that <strong class="negative">your last ' . 'citizens have left your tribe</strong>. ' . 'With them the last of your power is gone and so is your physical presence in the lands of Orkfia. But, within ' . PROTECTION_HOURS . ' ' . 'months you could once again do battle with your allies. ' . '</p>'; $picture = 'defeat'; } elseif ($arrStats[KILLED] == 0) { $strMessage = '<p>' . stripslashes($arrStats[NAME]) . ', it seems that <strong class="negative">you have ' . 'decided to reset</strong>. ' . 'The last of your power is gone and so is your physical presence in the lands of Orkfia. But, within ' . PROTECTION_HOURS . ' ' . 'months you could once again do battle with your allies. ' . '</p>'; $picture = 'defeat'; } elseif ($arrStats[KILLED] == 1) { $strMessage = '<p>' . stripslashes($arrStats[NAME]) . ', it seems that <strong class="positive">the leader ' . 'of your tribe has died due to age</strong>. ' . 'The last of your power is gone and so is your physical presence in the lands of Orkfia. But, within ' . PROTECTION_HOURS . ' ' . 'months you could once again do battle with your allies. ' . '</p>'; $picture = 'victory'; } elseif ($arrStats[KILLED] == 3) { $strMessage = '<p>' . 'Welcome! It seems that <strong class="positive">you are ' . 'about to create your first tribe in Orkfia</strong>. ' . 'Currently you have no physical presence in these lands. But, within ' . PROTECTION_HOURS . ' ' . 'months you could do battle together with your allies. ' . '</p>' . '<p>' . '<label for="1">' . 'Leader Name: ' . '</label>' . '<input id="1" name="name" size="20" maxLength="20">' . '</p>'; $picture = 'victory'; } $strForm = '<form method="POST" ' . 'action="main.php?cat=game&page=reset_account">' . '<div id="textMedium">' . '<p style="text-align: center">' . '<img src="' . $Host . $picture . '_small.gif">' . '</p>' . $strMessage . '<p>' . 'Your account is now paused, time will start running once you submit the information below.' . '</p>' . '<p>' . '<label for="2">' . 'New Tribe Name: ' . '</label>' . '<input id="2" name="tribe" size="20" maxLength="20" value="' . stripslashes($arrStats[TRIBE]) . '">' . '</p>' . '<p>' . '<label for="3">' . 'Select Race: ' . '</label>' . '<select id="3" size="1" name="race">'; foreach ($arrRaces as $strCurRace) { $strAdd = ''; if ($arrStats[RACE] == $strCurRace) { $strAdd = ' selected'; } $strForm .= "<option value=\"{$strCurRace}\"{$strAdd}>" . $strCurRace . "</option>"; } $strForm .= '</select> ' . '<a href="http://guide.orkfia.org/races.php?chapter=4" class="newWindowLink" target="_blank" style="cursor: help">Races</a>' . '</p>' . '<p>' . '<input type="submit" name="submit" value="Return to Orkfia!">' . '</p>' . '</div>' . '</form>'; echo $strForm; } } else { // Kick someone in the butt for finding this page through address field include_once "inc/pages/logout.inc.php"; include_logout_text(); } }
function include_alliance_text() { // This bugs pretty badly if the alliance tables are missing // Same thing further down too, but for target alliance obj. $objSrcUser =& $GLOBALS["objSrcUser"]; $objSrcAlli = $objSrcUser->get_alliance(); //========================================================================== // Martel: Validate the alliance number so we get an absolutely safe one //========================================================================== $iAid = intval($objSrcUser->get_stat(ALLIANCE)); if (isset($_POST['aid'])) { $iAid = intval($_POST['aid']); if (strlen($_POST['aid']) > 4) { require_once 'inc/pages/logout.inc.php'; include_logout_text(); } } elseif (isset($_GET['aid'])) { $iAid = intval($_GET['aid']); if (strlen($_GET['aid']) > 4) { require_once 'inc/pages/logout.inc.php'; include_logout_text(); } } if ($iAid < 1) { $iAid = 1; } //========================================================================== $result = mysql_query("SELECT alli_id FROM rankings_personal WHERE alli_id < {$iAid} ORDER BY alli_id DESC LIMIT 1"); if (mysql_num_rows($result) == '0') { $prevAlli['0'] = $iAid; } else { $prevAlli = mysql_fetch_row($result); } $result = mysql_query("SELECT alli_id FROM rankings_personal WHERE alli_id > {$iAid} ORDER BY alli_id ASC LIMIT 1"); if (mysql_num_rows($result) == '0') { $nextAlli['0'] = $iAid; } else { $nextAlli = mysql_fetch_row($result); } echo $chooseAlliance = "<div class=\"tableLinkMini\">" . "<a href=\"main.php?cat=game&page=alliance\">Home</a>" . "</div>" . "<form method=\"post\" action=\"main.php?cat=game&page=alliance\" style=\"margin-top: 0pt;\">" . "<table cellpadding=\"0\" cellspacing=\"0\" class=\"mini\">" . "<tr class=\"header\">" . "<th colspan=\"4\">" . "Alliance" . "</th>" . "</tr>" . "<tr class=\"data\">" . "<td>" . "<a id=\"arrowl\" href=\"main.php?cat=game&page=alliance&aid=" . $prevAlli[0] . "\">" . "<span class=\"alt\">" . "<" . "</span>" . "</a>" . "</td>" . "<td>" . "<input type=\"text\" name=\"aid\" size=\"4\" maxlength=\"4\" value=\"" . $iAid . "\" />" . "</td>" . "<td>" . "<input type=\"submit\" name=\"submit\" value=\"View\" />" . "</td>" . "<td>" . "<a id=\"arrowr\" href=\"main.php?cat=game&page=alliance&aid=" . $nextAlli[0] . "\">" . "<span class=\"alt\">" . ">" . "</span>" . "</a>" . "</td>" . "</tr>" . "</table>" . "</form>"; $res = mysql_query("SELECT COUNT(id) AS cnt FROM rankings_personal WHERE alli_id = {$iAid}"); $line = mysql_fetch_assoc($res); if ($line["cnt"] == '0') { $res = mysql_query("SELECT id FROM rankings_alliance ORDER BY id DESC LIMIT 1"); $max = mysql_fetch_assoc($res); $res = mysql_query("SELECT id FROM rankings_alliance ORDER BY id ASC LIMIT 1"); $min = mysql_fetch_assoc($res); echo "Selections range from " . $min["id"] . "-" . $max["id"]; include_game_down(); exit; } ?> <div class="center"> <?php //========================================================================== // Alliance Banner //========================================================================== $objTrgAlli = new clsAlliance($iAid); $arrAlliance = $objTrgAlli->get_alliance_infos(); $arrRankingsAlliance = $objTrgAlli->get_rankings_alliances(); if (trim($arrAlliance[IMAGE]) != '') { $arrAlliance[IMAGE] = stripslashes($arrAlliance[IMAGE]); $arrAlliance[IMAGE] = htmlspecialchars($arrAlliance[IMAGE]); $arrAlliance[IMAGE] = escapeshellcmd($arrAlliance[IMAGE]); echo "<img src =\"" . $arrAlliance[IMAGE] . "\" width =\"" . $arrAlliance[IMAGEWIDTH] . "\" height =\"" . $arrAlliance[IMAGEHEIGHT] . "\" alt=\"\" /><br />"; } //========================================================================== // War status display //========================================================================== $arrSrcWar = $objTrgAlli->get_wars(); if ($arrSrcWar[TARGET] != 0) { $targetLink = " (<a href=\"main.php?cat=game&page=alliance&aid=" . $arrSrcWar[TARGET] . "\">#" . $arrSrcWar[TARGET] . "</a>)"; $objWarTrg = new clsAlliance($arrSrcWar[TARGET]); $strAlliName = stripslashes($objWarTrg->get_rankings_alliance('alli_name')); echo '<br /><strong class="negative">At war with ' . $strAlliName . $targetLink . '</strong>'; } //========================================================================== if ($iAid < 10) { $iSpan = 3; ?> <span style="font-size: 0.8em"><a href="main.php?cat=game&page=message&alliance=<?php echo $iAid; ?> ">Submit a report here</a>.</span> <br /> <?php } else { $iSpan = 6; if ($iAid == $objSrcUser->get_stat(ALLIANCE)) { $iSpan = 7; } // bootcamp indication if ($arrAlliance[BOOTCAMP] == 'yes') { ?> <br /><strong class='positive'>[ Boot Camp ]</strong><br /> <?php } // M: Graveyard indication if ($iAid == 10) { echo '<h2>The Graveyard in #10 - Beware of the DEAD.</h2>'; } ?> <?php } ?> </div> <br /> <table cellpadding="0" cellspacing="0" class="big"> <tr class="header"> <th colspan="<?php echo $iSpan; ?> "> <?php $strAllianceName = stripslashes($arrRankingsAlliance[ALLI_NAME]); echo "{$strAllianceName} (#{$iAid})"; if (trim($arrRankingsAlliance[ALLI_DESC]) != '') { $allianceDesc = stripslashes(trim($arrRankingsAlliance[ALLI_DESC])); ?> <br /><span style="font-size: 0.8em;"><?php echo $allianceDesc; ?> </span> <?php } if ($iAid < 10) { ?> </th> </tr> <tr class="subheader"> <th width="17"></th> <td align="left" class="left" width="34%">Staff Tribe</td> <td align="left" class="left">Online < 48 hours ago</td> </tr> <?php // Martel: Sort 1-10 on staff ranks and name instead of acres $res = mysql_query("SELECT rankings_personal.id, alli_id, tribe_name, hours, rankings_personal.race, land, nw, rankings_personal.fame, player_type, stats.level FROM rankings_personal, stats WHERE alli_id = {$iAid} AND stats.id = rankings_personal.id ORDER BY level DESC, tribe_name ASC"); } else { // Output alliance Rankings include_once 'inc/functions/alli_ranking.php'; if ($iAid != 10) { $arrRanking = get_rank_data($iAid); echo "<br />Land: " . $arrRanking[LAND] . " Strength: " . $arrRanking[STRENGTH] . " Fame: " . $arrRanking[FAME]; } ?> </th> </tr> <tr class="subheader"> <th width="17"></th> <th>Tribe Name</th> <?php if ($iAid == $objSrcUser->get_stat(ALLIANCE)) { echo ' <td><em>Ruler Age</em></td> '; } ?> <td>Race</td> <td>Size</td> <td>Strength</td> <td>Fame</td> </tr> <?php // Sort tribes by acreage, strength, fame $res = mysql_query("SELECT id FROM rankings_personal WHERE alli_id = {$iAid} ORDER BY land DESC, nw DESC, fame DESC"); } $inactivitycheck = $objSrcUser->get_rankings_personals(); $iCount = 0; $inactiveCounter = 0; $objTmpUser = new clsUser(0); while ($line = mysql_fetch_assoc($res)) { // Clear the temporary object to assign a new user $iUserid = $line[ID]; $objTmpUser->set_userid($iUserid); $arrTmpRanking = $objTmpUser->get_rankings_personals(); $arrTmpRanking[TRIBE_NAME] = stripslashes($arrTmpRanking[TRIBE_NAME]); $strFame = (string) number_format($arrTmpRanking[FAME]); if ($arrTmpRanking[FAME] < 5000) { $strFame = '<span class="negative">' . $strFame . '</span>'; } elseif ($arrTmpRanking[FAME] > 5000) { $strFame = '<span class="positive">' . $strFame . '</span>'; } ?> <tr class="data"> <th> <?php $online = $objTmpUser->get_onlines(); $old = date(TIMESTAMP_FORMAT, strtotime('-5 minutes')); // Martel: New inactivity check. // Works with both month changes and leap years ;) $inactive = date(TIMESTAMP_FORMAT, strtotime('-2 days')); if ($online['time'] < $inactive && $inactivitycheck[PLAYER_TYPE] == "elder" && $inactivitycheck[ALLI_ID] == $iAid) { ?> <img src="<?php echo HOST_PICS; ?> tribe_inactive.gif" alt="*" height="13" width="13" /> <?php } elseif ($online['time'] < $old) { ?> <img src="<?php echo HOST_PICS; ?> tribe_offline.gif" alt="" height="13" width="13" /> <?php } else { $inactiveCounter++; ?> <img src="<?php echo HOST_PICS; ?> tribe_online.gif" alt="»" height="13" width="13" /> <?php } ?> </th> <th> <?php // Begin output of <tr> for each tribe if ($iAid >= 10) { $strClass = $arrTmpRanking[PLAYER_TYPE] . ""; if ($objTmpUser->isPaused() || $arrTmpRanking[HOURS] < PROTECTION_HOURS) { $strClass = "protected"; } echo '<a href="main.php?cat=game&page=external_affairs&tribe=' . $arrTmpRanking[ID] . "&aid=" . $arrTmpRanking[ALLI_ID] . '" class="' . $strClass . '">' . $arrTmpRanking[TRIBE_NAME] . '</a></th>'; if ($iAid == $objSrcUser->get_stat(ALLIANCE)) { echo "<td><em>" . $objTmpUser->get_ruler_age() . "</em></td>"; } echo "<td>" . $arrTmpRanking[RACE] . "</td>" . "<td>" . number_format($arrTmpRanking[LAND]) . "</td>" . "<td>" . number_format($arrTmpRanking[NW]) . "</td>" . "<td>" . $strFame . "</td>" . "</tr>"; } else { $strClass = "staff"; if ($objTmpUser->get_stat(LEVEL) > 5) { $strClass = "admin"; } elseif ($objTmpUser->get_stat(LEVEL) == 5) { $strClass = "head"; } echo '<a href="main.php?cat=game&page=message&tribe=' . $arrTmpRanking[ID] . "&alliance=" . $arrTmpRanking[ALLI_ID] . '" class="' . $strClass . '">' . $arrTmpRanking[TRIBE_NAME] . '</a></th>'; if ($online['time'] < $inactive) { echo '<td class="left"><em>No</em></td>'; } else { echo '<td class="left"><em class="positive">Yes</em></td>'; } echo '</tr>'; } $iCount++; } ?> </table> <div class="center" style="font-size: 0.8em"> There are <?php echo $iCount; ?> tribes in this alliance. </div> <br /> <table cellpadding="0" cellspacing="0" class="small"> <tr class="header"> <th colspan="2">Legend</th> </tr> <tr class="subheader"> <th>Mark</th> <td>Meaning</td> </tr> <?php if ($iAid >= 10) { ?> <tr class="data"> <th class="elder">Gold:</th> <td>Elder</td> </tr> <tr class="data"> <th class="coelder">Copper:</th> <td>Co-elder</td> </tr> <tr class="data"> <th class="protected">Light Green:</th> <td>In Protection</td> </tr> <?php } else { ?> <tr class="data"> <th class="admin">White:</th> <td>Orkfian God</td> </tr> <tr class="data"> <th class="head">Pink:</th> <td>Orkfian Lord</td> </tr> <tr class="data"> <th class="staff">Blue:</th> <td>ORKFiA Staff</td> </tr> <?php } ?> <tr class="data"> <th><img src="<?php echo HOST_PICS; ?> tribe_online.gif" alt="»" height="13" width="13" /></th> <td>Online</td> </tr> <?php if ($inactivitycheck[PLAYER_TYPE] == "elder" && $inactivitycheck['alli_id'] == $iAid && $inactiveCounter > 0) { ?> <tr class="data"> <th><img src="<?php echo HOST_PICS; ?> tribe_inactive.gif" alt="*" height="13" width="13" /></th> <td>Inactive</td> </tr> <?php } ?> </table> <?php }
$my_visitors = new Count_visitors(); $my_visitors->delay = 720; // how often (in hours) a visitor is registered $my_visitors->insert_new_visit(); // That's all } //============================================================================== // Initiate the upper part of main page / ingame layout //============================================================================== $page_up(); //============================================================================== // Check if the requested file exist //============================================================================== if (!file_exists('inc/pages/' . $page . '.inc.php')) { include_once 'inc/pages/logout.inc.php'; include_logout_text(); } else { include_once 'inc/pages/' . $page . '.inc.php'; } //============================================================================== // Show content and bottom of page //============================================================================== $page_text(); $page_down(); //============================================================================== // stop execution of script on 'STOP' // Do we really care? it's not like anything else will be executed - AI 30/09/06 //============================================================================== /* if ($cat == 'game') {
function include_raze_army2_text() { // M: Secure / Validate Input if ($_SERVER['REQUEST_METHOD'] != 'POST' || !isset($_POST['released'])) { require_once 'inc/pages/logout.inc.php'; include_logout_text(); } $objUser =& $GLOBALS["objSrcUser"]; $arrArmys = $objUser->get_armys(); $arrUsers = $objUser->get_user_infos(); $objRace = $objUser->get_race(); $arrUnitVariables = $objRace->getUnitVariables(); $arrUnitNames = $objRace->getUnitNames(); $arrToRelease = $_POST['released']; $arrToRelease[UNIT1] = max(0, floor(intval($arrToRelease[UNIT1]))); $arrToRelease[UNIT2] = max(0, floor(intval($arrToRelease[UNIT2]))); $arrToRelease[UNIT3] = max(0, floor(intval($arrToRelease[UNIT3]))); $arrToRelease[UNIT4] = max(0, floor(intval($arrToRelease[UNIT4]))); $arrToRelease[UNIT5] = max(0, floor(intval($arrToRelease[UNIT5]))); // $arrToRelease[UNIT6] = max(0, floor(intval($arrToRelease[UNIT6]))); // Maximum military releasable $arrMax = getMaxRelease($objUser); foreach ($arrToRelease as $unitx => $doesntmatter) { if ($arrToRelease[$unitx] > $arrMax[$unitx]) { $arrToRelease[$unitx] = $arrMax[$unitx]; } } if ($objRace->getRaceName() != "Oleg Hai") { $iSumRelease = array_sum($arrToRelease); $iToCitizens = $arrToRelease[UNIT1]; $iToBasics = $iSumRelease - $iToCitizens; } else { $iSumRelease = array_sum($arrToRelease); $iToCitizens = $arrToRelease[UNIT1] + $arrToRelease[UNIT4]; $iToBasics = $iSumRelease - $iToCitizens; } // Release all into citizens option if (isset($_POST['citizens'])) { $iSumRelease = array_sum($arrToRelease); $iToCitizens = $iSumRelease; $iToBasics = 0; } if ($iSumRelease <= 0) { header('location: main.php?cat=game&page=raze_army&error=empty'); exit; } elseif ($arrUsers[HOURS] > $objRace->getLifespan()) { header('location: main.php?cat=game&page=raze_army&error=too_old'); exit; } // Save to DB (Update Military) foreach ($arrToRelease as $unitx => $iToRelease) { if ($iToRelease > 0) { // Release "in training 4 hours" BEFORE releasing "trained military" if ($arrArmys[$unitx . '_t4'] > 0) { // New value for incoming_t4 $arrArmys[$unitx . '_t4'] -= $iToRelease; // Save left-overs to remove from army "at home" if ($arrArmys[$unitx . '_t4'] <= 0) { $iToRelease = abs($arrArmys[$unitx . '_t4']); $arrArmys[$unitx . '_t4'] = 0; } else { $iToRelease = 0; } } $arrArmys[$unitx] -= $iToRelease; $arrArmys[$unitx] = max(0, $arrArmys[$unitx]); } } // Add units that were "degraded" to basics $arrArmys[UNIT1] += $iToBasics; // Update military $objUser->set_armys($arrArmys); // Update Oleg Hai Mercs (M: Reused and modified old code, can be improved.) if ($objRace->getRaceName() == "Oleg Hai" && $arrToRelease[UNIT4] > 0) { $arrArmyMercs = $objUser->get_army_mercs(); $iMercsToRelease = $arrToRelease[UNIT4]; if ($iMercsToRelease > $arrArmyMercs[MERC_T1]) { $iMercsToRelease -= $arrArmyMercs[MERC_T1]; if ($iMercsToRelease > $arrArmyMercs[MERC_T2]) { $iMercsToRelease -= $arrArmyMercs[MERC_T2]; if ($iMercsToRelease > $arrArmyMercs[MERC_T3]) { $iMercsToRelease -= $arrArmyMercs[MERC_T3]; $arrArmyMercs[MERC_T3] -= $iMercsToRelease; $arrArmyMercs[MERC_T3] = max(0, $arrArmyMercs[MERC_T3]); } $arrArmyMercs[MERC_T2] -= $iMercsToRelease; $arrArmyMercs[MERC_T2] = max(0, $arrArmyMercs[MERC_T2]); } $arrArmyMercs[MERC_T1] -= $iMercsToRelease; $arrArmyMercs[MERC_T1] = max(0, $arrArmyMercs[MERC_T1]); } $arrArmyMercs[MERC_T0] -= $iMercsToRelease; $arrArmyMercs[MERC_T0] = max(0, $arrArmyMercs[MERC_T0]); $objUser->set_army_mercs($arrArmyMercs); } // Update citizens $iOldCitizens = $objUser->get_pop(CITIZENS); $iNewCitizens = max(200, $iOldCitizens + $iToCitizens); $objUser->set_pop(CITIZENS, $iNewCitizens); // Create list with units released $strUnitList = '<ul>'; $j = 1; foreach ($arrUnitVariables as $unitx) { if (isset($arrToRelease[$unitx]) && ($iTrained = $arrToRelease[$unitx]) > 0) { $strUnitName = $arrUnitNames[$j]; $plural = 's'; if ($strUnitName == 'Swordmen') { $plural = ''; } if ($strUnitName == 'Pikemen') { $plural = ''; } if ($strUnitName == 'Crossbowmen') { $plural = ''; } if ($strUnitName == 'Longbowmen') { $plural = ''; } if ($strUnitName == 'Thief') { $strUnitName = 'Thieve'; } if ($strUnitName == 'Priestess') { $plural = 'es'; } if ($strUnitName == 'Mummy') { $strUnitName = 'Mummie'; } if ($strUnitName == 'Harpy') { $strUnitName = 'Harpie'; } if ($iTrained == 1) { $plural = ''; } $strUnitList .= '<li>' . number_format($iTrained) . ' ' . $strUnitName . $plural . '</li>'; } $j++; } $strUnitList .= '</ul>'; $strHarpyText = ''; if ($objRace->getRaceName() == "Oleg Hai" && $arrToRelease[UNIT4] > 0) { $strHarpyText = '<p>' . number_format($arrToRelease[UNIT4]) . ' harpy mercenaries have left our army camp.</p>'; } $strReport = '<div id="textMedium">' . '<h2>Training Report</h2>' . '<p>The following military have been released from their duties.</p>' . $strUnitList . '<p>' . 'You have released <strong>' . number_format($iSumRelease) . ' ' . 'units.</strong> These units have been degraded to: <strong>' . number_format($iToCitizens) . ' ' . $arrUnitNames[1] . 's</strong> and <strong>' . number_format($iToBasics) . ' ' . $arrUnitNames[2] . 's</strong>.' . '</p>' . $strHarpyText . '<p>' . '<a href="main.php?cat=game&page=raze_army">Back To Releasing</a>' . '</p>' . '</div>'; echo $strReport; }