Example #1
0
function hero_levelUp($hero)
{
    global $db;
    if ($hero['exp'] < $hero['lvlUp']) {
        return -12;
    }
    $maxHealPoints = eval("return " . hero_parseFormulas($GLOBALS['heroTypesList'][$hero['heroTypeID']]['maxHP_formula']) . ";");
    $sql = $db->prepare("UPDATE " . HERO_TABLE . "\n                       SET lvl = lvl +1,\n                         tpFree = tpFree +1, \n                         maxHealPoints = :maxHealPoints\n                       WHERE playerID = :playerID");
    $sql->bindValue('playerID', $hero['playerID'], PDO::PARAM_INT);
    $sql->bindValue('maxHealPoints', $maxHealPoints, PDO::PARAM_INT);
    if (!$sql->execute()) {
        return -12;
    }
    return 7;
}
Example #2
0
function hero_resetHeroesBugFix()
{
    global $db;
    $sql = $db->prepare("SELECT * FROM " . HERO_TABLE);
    $sql->execute();
    while ($hero = $sql->fetch(PDO::FETCH_ASSOC)) {
        // reset effects
        hero_removeHeroEffectsFromCave($hero['playerID']);
        // reset hero data
        hero_clearHeroEffectsAndSkills($hero['playerID']);
        //reset hero
        $healPoints = eval("return " . hero_parseFormulas($GLOBALS['heroTypesList'][$hero['heroTypeID']]['maxHP_formula']) . ";");
        $sql = $db->prepare("UPDATE " . HERO_TABLE . " SET\n                           maxHpLvl = 0, maxHealPoints = :maxHealPoints,\n                           healPoints = :healpoints,\n                           regHpLvl = 0, regHP = 0,\n                           tpFree = 0, lvl = 0\n                         WHERE playerID = :playerID");
        $sql->bindValue('playerID', $hero['playerID'], PDO::PARAM_INT);
        $sql->bindValue('maxHealPoints', $healPoints, PDO::PARAM_INT);
        $sql->bindValue('healpoints', floor($healPoints / 2), PDO::PARAM_INT);
        $sql->execute();
        $sql->closeCursor();
    }
}