Example #1
0
function include_thievery_text()
{
    global $Host, $opname, $action, $basecost;
    $objSrcUser =& $GLOBALS["objSrcUser"];
    $iSrcId = $objSrcUser->get_userid();
    $arrSrcStats = $objSrcUser->get_stats();
    //==========================================================================
    // M: Verify Alliance & Tribe ID from GET or POST
    //==========================================================================
    $iTrgAid = $arrSrcStats[ALLIANCE];
    if (isset($_GET['kd'])) {
        $iTrgAid = intval($_GET['kd']);
    } elseif (isset($_POST['kd'])) {
        $iTrgAid = intval($_POST['kd']);
    }
    if ($iTrgAid < 11) {
        $iTrgAid = rand(11, 100);
    }
    if (isset($_GET['tribe'])) {
        $_GET['tribe'] = intval($_GET['tribe']);
    }
    //==========================================================================
    // Stop people from avoiding the tribe page so they dont get updated
    //==========================================================================
    include_once 'inc/functions/update_ranking.php';
    doUpdateRankings($objSrcUser);
    include_once "inc/functions/races.php";
    $arrUnitNames = getUnitVariables($objSrcUser->get_stat(RACE));
    $arrUnitNames = $arrUnitNames['output'];
    set_op_vars();
    $land = $objSrcUser->get_build(LAND);
    $thieves = $objSrcUser->get_army(UNIT5);
    $tpa = floor($thieves / $land);
    $credits = floor($objSrcUser->get_thievery(CREDITS));
    $op_growth = obj_thief_op_growth($objSrcUser);
    $hideouts = $objSrcUser->get_build(HIDEOUTS);
    // frost: age 18 mori hideout/home bonus, updated age 19 (Martel)
    if ($objSrcUser->get_stat(RACE) == "Mori Hai") {
        $homes = $objSrcUser->get_build(HOMES);
        $max_tp = floor((1 + ($hideouts + $homes / 2.5) * 2 / $land) * ($hideouts + $homes / 2.5));
    } else {
        $max_tp = floor((1 + $hideouts * 2 / $land) * $hideouts);
    }
    if (!$iTrgAid) {
        $iTrgAid = $objSrcUser->get_stat(KINGDOM);
    }
    echo $topLinks = '<div class="center">' . '<a href="main.php?cat=game&amp;page=mystic">Mystics</a> | ' . '<b>Thievery</b> | ' . '<a href="main.php?cat=game&amp;page=invade">Invasion</a>' . '</div>';
    //added templar check - AI
    if ($objSrcUser->get_stat(RACE) == "Templar") {
        echo '<div id="textMedium"><p>' . 'Your proud Templar people will not lower themselves to thievery practices.' . '</p></div>';
    } else {
        ?>
<div id='textBig'>
    <p>
    <img src="<?php 
        echo $Host;
        ?>
thief.gif" style="float: left; margin-right: 10px;" alt="" />
    <b>The thief</b> greets you cooly:<br />
<?php 
        if ($arrUnitNames[6] == 'Thief') {
            $arrUnitNames[6] = 'Thieve';
        }
        ?>
    Normally <?php 
        echo strtolower($arrUnitNames[6]);
        ?>
s are considered scum and not wanted in a tribe, but in war-times you need every asset available. <?php 
        echo $arrUnitNames[6];
        ?>
s can be useful in many ways, and the more of them you have on your lands, the safer you will be.
    </p>
<?php 
        echo "<p>" . "Our hideouts can provide a maximum of <b>{$max_tp} thievery points</b>, right now " . "there are <b class=\"indicator\">" . $credits . "</b> left unused. Assuming you find any use for your thieves they will " . "provide you with <b>" . $op_growth . "</b> new thievery points each month. " . "With all your thieves at home we are protected by <b class=\"indicator\">{$tpa} TPA</b> (thieves per acre). " . "</p></div>";
        //==========================================================================
        // M: Thievery Table
        //==========================================================================
        echo $strColumnDivs = '<div id="columns">' . '<!-- Start left column -->' . '<div id="leftcolumn">';
        // Advisor Link
        echo $advisorLink = '<br />' . '<div class="tableLinkSmall">' . '<a href="main.php?cat=game&amp;page=advisors&amp;show=actions">The Thief</a>' . '</div>';
        ?>

        <table width="40%" cellpadding="0" cellspacing="0" class="small">
            <form action="main.php?cat=game&amp;page=thievery" method="post">
            <tr class="header">
                <th colspan="2"> Thievery </th>
            </tr>
            <tr class="subheader">
                <th colspan="2" class="center"> Select Target </th>
            </tr>
            <tr class="data">
                <th> Alliance: </th>
                <td>
                        <input maxlength="4" size="3" name="kd" value="<?php 
        echo $iTrgAid;
        ?>
" />
                        <input type="submit" value="Change" />
                </td>
            </tr>
            </form>
            <tr class="data">
                <form action="main.php?cat=game&amp;page=thievery2" method="post">
                <th> Tribe: </th>
                <td>
                    <select size="1" name="dplayer">
                        <option value="<?php 
        echo $objSrcUser->get_userid();
        ?>
"></option>
<?php 
        //==========================================================================
        // New version of Damadm00's code                      Martel, July 10, 2006
        //==========================================================================
        include_once 'inc/classes/clsAlliance.php';
        $objTrgAlliance = new clsAlliance($iTrgAid);
        $arrTrgIUsers = $objTrgAlliance->get_userids();
        $tableTarget = '';
        if (!empty($arrTrgIUsers)) {
            foreach ($arrTrgIUsers as $iUserId) {
                $objTmpUser = new clsUser($iUserId);
                $strTribe = stripslashes($objTmpUser->get_rankings_personal(TRIBE_NAME));
                if (isset($_GET['tribe']) && $_GET['tribe'] == $iUserId) {
                    $tableTarget .= sprintf('<option value="%d" selected>%s</option>', $iUserId, $strTribe);
                } elseif (!isset($_GET['tribe']) || isset($_GET['tribe']) && $_GET['tribe'] != $iUserId) {
                    $tableTarget .= sprintf('<option value="%d">%s</option>', $iUserId, $strTribe);
                } elseif (isset($_GET['tribe'])) {
                    echo "Trying to exploit bugs/loopholes will get you suspended!";
                }
            }
        }
        echo $tableTarget;
        ?>

                    </select>
                </td>
            </tr>
            <tr class="data">
                <td colspan="4" class="right">
                    <select size="1" name="op">

<?php 
        $op_level = get_op_level($objSrcUser);
        for ($i = 1; $i <= $op_level; $i++) {
            if (!empty($opname[$i])) {
                $cost = get_op_cost($action[$i], $land);
                echo " <option value=\"{$i}\"> {$opname[$i]} - {$cost}</option>";
            }
        }
        ?>
                </select>
            </td>
        </tr>
    </table>

<?php 
        echo $strColumnDivs = '</div>' . '<!-- Start right column -->' . '<div id="rightcolumn">' . '<br />' . '<div class="tableLinkSmall">' . '<a href="main.php?cat=game&amp;page=advisors&amp;show=military">The General</a>' . '</div>';
        ?>

            <table class="small" width="60%" cellpadding="0" cellspacing="0">
                <tr class="header">
                    <th colspan="2">Prepare Thieves</th>
                </tr>
                <tr class="subheader">
                    <th>Instruction</th>
                    <td>Select</td>
                </tr>
                <tr class="data">
                    <th>Times to Run Operation:</th>
                    <td>
                        <select size="1" name="amount">
<?php 
        for ($i = 1; $i <= MAX_THIEVE_OPS; $i++) {
            echo " <option value='{$i}'> {$i} </option>";
        }
        ?>
                        </select>
                    </td>
                </tr>
                <tr class="data">
                    <th>
                        <?php 
        echo $arrUnitNames[6];
        ?>
s to Send:
                    </th>
                    <td>
                        <input name="amount_sent" size="5" value="1" />
                    </td>
                </tr>
                <tr class="data">
                    <th>Available:</th>
                    <td>
                        <?php 
        echo number_format($objSrcUser->get_army_home(UNIT5));
        ?>
                    </td>
                </tr>
                <tr class="data">
                    <th>Stop on Success:</th>
                    <td>
                        <input type="checkbox" name="stop" value="yes" />
                    </td>
                </tr>
            </table>
            <br />
            <input type="hidden" value="yes" name="SELF_CHECK" />
            <div class="center"><input type="submit" value="Send thieves on operation" /></div>
            </form>

<?php 
        echo $strColumnDivs = '</div>' . '</div>';
    }
}
Example #2
0
function make_thievery(&$objSrcUser, &$objTrgUser, $local_action, $amount_sent, $amount_ops, $stop_on_success)
{
    global $HTTP_SERVER_VARS, $connection;
    check_to_update($objTrgUser->get_userid());
    if ($objTrgUser->get_stat(ALLIANCE) == 0) {
        echo "This player has been either deleted or suspended";
        include_game_down();
        exit;
    }
    //frost: global protection routine
    $global_protection = mysql_query("SELECT global_protection FROM admin_switches");
    $global_protection = mysql_fetch_array($global_protection);
    if ($global_protection['global_protection'] == "on") {
        echo "<br /><br /><br />Because of a global event all tribes in ORKFiA are under protection.<br />Please read the announcement in the forum.";
        include_game_down();
        exit;
    }
    mt_srand((double) microtime() * 1000000);
    $amount_sent = floor($amount_sent);
    if (!file_exists("inc/ops/" . $local_action . ".php")) {
        echo "Missing file: inc/ops/{$local_action}.php";
        include_game_down();
        exit;
    }
    $fn = "inc/ops/" . $local_action . ".php";
    include $fn;
    $kingdom = $objTrgUser->get_stat(ALLIANCE);
    if ($amount_sent <= 0) {
        echo "Not sending ANY thieves on a thievery mission doesn't accomplish much<br /><br />";
        echo "<a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>";
        include_game_down();
        exit;
    }
    if ($objSrcUser->get_userid() == $objTrgUser->get_userid() && get_op_type() == "aggressive") {
        echo "You must choose an appropriate target.<br /><br />";
        echo "<a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again ?</a>";
        include_game_down();
        exit;
    }
    if ($objTrgUser->get_user_info(hours) < PROTECTION_HOURS && get_op_type() != "self") {
        $iRemaining = PROTECTION_HOURS - $objTrgUser->get_user_info(HOURS);
        $strProtectionMsg = '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. The head of our thieves estimates that it will ' . 'take another ' . $iRemaining . ' updates for the area to become ' . 'a stable part of reality.';
        echo $strProtectionMsg . "</p><p>";
        echo "<a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again ?</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if ($amount_ops <= 0) {
        echo '<div id="textMedium"><p>' . "You didn't do anything..." . "<p><a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    $credits = $objSrcUser->get_thievery(CREDITS);
    $op_cost = get_op_cost($local_action, $objSrcUser->get_build(LAND));
    if ($credits < $op_cost) {
        echo '<div id="textMedium"><p>' . "Sorry, every aggressive thievery operation " . "requires thievery points and you don't have enough to perform this type of operation.</p>" . "<p><a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    // Tried to send more operations than have op-credits
    if ($credits < $amount_ops * $op_cost) {
        $amount_ops = floor($credits / $op_cost);
    }
    if ($amount_sent > $objSrcUser->get_army_home(UNIT5)) {
        echo '<div id="textMedium"><p>' . "We don't have enough thieves to send even 1 operation in the way you've requested, please specify a different amount.</p>" . "<p><a href=main.php?cat=game&page=thievery&kd={$kingdom}>Try again</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser) && get_op_type() != "self") {
        echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=thievery">Return</a>' . '</p></div>';
        clsBlock::reportOp($objSrcUser, $objTrgUser, 'Thief op: ' . $local_action, false);
        free_casting_now($iUserID);
        include_game_down();
        exit;
    }
    // Dragon 50% damage reduction. For war-bonusses change this modifier as well, instead of directly editing the ops-files.
    // -Martel wuz here- (50% reduction works now)
    include_once 'inc/functions/get.php';
    if ($objTrgUser->get_stat(RACE) == 'Dragon') {
        $modifier = 0.5;
    } else {
        $modifier = 1;
    }
    // War-check
    include_once "inc/functions/war.php";
    $warmodifier = war_alli($objTrgUser->get_stat(ALLIANCE), $objSrcUser->get_stat(ALLIANCE));
    if ($warmodifier > 1) {
        $modifier *= 1.1;
        if ($objSrcUser->get_spell(DEFIANCE) > 0) {
            $modifier *= 1.1;
        }
    }
    $target = war_target($objTrgUser->get_stat(ALLIANCE));
    if ($target != 0 && $warmodifier == 0) {
        $modifier *= 0.95;
    }
    $total_sent = $amount_ops * $amount_sent;
    // Ugly way of doing it... but here the div for the report starts. Timesaver.
    echo '<div id="textBig">' . '<h2>' . 'Thievery Report' . '</h2>' . '<p>';
    if ($total_sent > $objSrcUser->get_army_home(UNIT5)) {
        $amount_ops = floor($objSrcUser->get_army_home(UNIT5) / $amount_sent);
        echo "We don't have enough thieves to send that many operations, we've sent less instead.<br /><br />";
    }
    // GUARDHOUSES
    // Tragedy: april 20th 2002:
    // adding a cap of max 80% effectiveness on guardhouses, ergo max 20% of land
    $guard_percentage = min(0.2, $objTrgUser->get_build(GUARDHOUSES) / $objTrgUser->get_build(LAND));
    if (get_op_type() != "self") {
        $P_guard = $guard_percentage * 3.5;
    } else {
        $P_guard = 0;
    }
    //THIEVES TRAP
    //Species 5618: 17-01-2005
    //special self-op provides 15% thievery protection
    if ($objTrgUser->get_thievery(TRAP) > 0 && get_op_type() != "self") {
        $P_trap = 0.15;
    } else {
        $P_trap = 0;
    }
    $defthiefs = $objTrgUser->get_army_home(UNIT5);
    if ($defthiefs < 10) {
        $defthiefs = 10;
    }
    $d_user_tpa = $defthiefs / $objTrgUser->get_build(LAND);
    //Templars don't have thieves - AI 10/02/2007
    if ($objTrgUser->get_stat(RACE) == 'Templar') {
        $d_user_tpa = 0;
    }
    $off_thieves = $objSrcUser->get_army_home(UNIT5);
    $thieves_lost = 0;
    $cntOpSuccess = 0;
    $cntOF_total = 0;
    $cntOF_tpa = 0;
    $cntOF_gh = 0;
    $cntOF_trap = 0;
    $d_land = $objTrgUser->get_build(LAND);
    $o_land = $objSrcUser->get_build(LAND);
    for ($x = 1; $x <= $amount_ops; $x++) {
        if (get_op_type() == "aggressive") {
            $o_user_tpa = $off_thieves / $o_land;
            if ($d_user_tpa > 0.25) {
                $tpa_vs_tpa = $o_user_tpa / $d_user_tpa / 1.5;
            } else {
                $tpa_vs_tpa = 1;
            }
            $tpa_vs_tpa = min(max($tpa_vs_tpa, 0.05), 1);
            $chance = get_op_chance() / 100 * $tpa_vs_tpa;
            if ($o_land < 0.5 * $d_land || $o_land > 2 * $d_land) {
                $chance /= 2;
            }
            $P_tpa = 1 - $chance;
        } else {
            $P_tpa = 1 - get_op_chance() / 100;
        }
        $P_success = (1 - $P_tpa) * (1 - $P_guard) * (1 - $P_trap);
        //Randomly decide wether the op succeeds or fails.
        //When it fails, randomly choose a reason based on the relative failure-rates of all possible failure-reasons
        //Don't worry too much about the math behind it. It's correct and assures a fair distribution over the various 'reasons for failure'
        $P_fail_Total = $P_tpa + $P_guard + $P_trap;
        $P_fail_tpa = $P_tpa / $P_fail_Total;
        $P_fail_guard = $P_guard / $P_fail_Total;
        $P_fail_trap = $P_trap / $P_fail_Total;
        $random = rand(1, 10000) / 10000;
        if ($random < $P_success) {
            $cntOpSuccess++;
            //Stop-On-Success check
            if ($stop_on_success == "yes") {
                $amount_ops = $x;
                break;
            }
        } else {
            $cntOF_total++;
            //Why did the op fail ? TPA-diff or GH failure or Thieves Trap?
            $random = rand(1, 10000) / 10000;
            if ($random <= $P_fail_trap) {
                $cntOF_trap++;
                $thieves_lost += ceil($amount_sent * 0.05 * 1.3);
            } elseif ($random <= $P_fail_trap + $P_fail_guard) {
                $cntOF_gh++;
                $thieves_lost += ceil($amount_sent * (rand(5, 15) / 100));
            } else {
                $cntOF_tpa++;
                $thieves_lost += ceil($amount_sent * 0.05);
            }
        }
        //Lower amount of thieves so chances are correctly recalculated during the next iteration.
        $off_thieves -= $amount_sent;
    }
    if (get_op_type() == "self" && $local_action != "trap") {
        $thieves_lost = 0;
    }
    //Now call the actual op.
    //The $opResult return-value is an array consisting of 3 values:
    //- $opResult["fame"], fame gained/lost
    //- $opResult["text_screen"], text to be shown on screen
    //- $opResult["text_news"], text to be shown in enemy tribenews
    if ($local_action == "ambush" && $cntOpSuccess > 0) {
        $cntOpSuccess = 1;
    }
    if ($cntOpSuccess > 0) {
        $opResult = do_op($objSrcUser, $objTrgUser, $cntOpSuccess, $amount_sent, $modifier);
    } else {
        $opResult["fame"] = 0;
    }
    $total_sent = $amount_ops * $amount_sent;
    if ($thieves_lost > $total_sent) {
        $thieves_lost = $total_sent;
    }
    $plural1 = "";
    $plural2 = "was";
    if ($amount_ops > 1) {
        $plural1 = "s";
        $plural2 = "were";
    }
    $plural3 = "thief";
    if ($total_sent > 1) {
        $plural3 = "thieves";
    }
    echo "{$amount_ops} operation{$plural1}, a total of {$total_sent} {$plural3}, {$plural2} sent on its way.<br />";
    if ($cntOpSuccess == 1) {
        $plural = "";
        $plural3 = "was";
    } else {
        $plural = "s";
        $plural3 = "were";
    }
    if ($cntOF_total == 1) {
        $plural2 = "has";
    } else {
        $plural2 = "have";
    }
    echo "{$cntOpSuccess} operation{$plural} {$plural3} reported to be successful, {$cntOF_total} {$plural2} failed.<br /><br />";
    if ($cntOF_tpa == 1) {
        $plural = "";
        $plural2 = "has";
    } else {
        $plural = "s";
        $plural2 = "have";
    }
    if ($cntOF_tpa > 0 && get_op_type() == "aggressive" && $d_user_tpa != 0) {
        echo "{$cntOF_tpa} operation{$plural} {$plural2} failed because the enemy thieves intercepted ours.<br />";
    } elseif ($cntOF_tpa > 0 && get_op_type() == "aggressive" && $d_user_tpa == 0) {
        echo "{$cntOF_tpa} operation{$plural} {$plural2} failed because our thieves got spotted by enemy military.<br />";
    }
    if ($cntOF_gh == 1) {
        $plural = "";
        $plural2 = "has";
    } else {
        $plural = "s";
        $plural2 = "have";
    }
    if ($cntOF_gh > 0) {
        echo "Enemy guardstations caused {$cntOF_gh} operation{$plural} to fail<br />";
    }
    if ($cntOF_trap == 1) {
        $plural = "";
        $plural2 = "was";
    } else {
        $plural = "s";
        $plural2 = "were";
    }
    if ($cntOF_trap > 0) {
        echo "{$cntOF_trap} of our operations were caught by traps the enemy had set for us<br />";
    }
    if ($opResult["fame"] != 0) {
        $trgFame = $objTrgUser->get_stat(FAME);
        if ($opResult["fame"] > $trgFame) {
            $opResult["fame"] = $trgFame;
        }
        $newDFame = $trgFame - $opResult["fame"];
        $objTrgUser->set_stat(FAME, $newDFame);
        $newFame = $objSrcUser->get_stat(FAME) + $opResult["fame"];
        $objSrcUser->set_stat(FAME, $newFame);
    }
    if ($amount_ops != 1) {
        $plural = "these";
        $plural2 = "s";
    } else {
        $plural = "this";
        $plural2 = "";
    }
    if ($thieves_lost == 1) {
        $plural3 = 'f';
    } else {
        $plural3 = 'ves';
    }
    echo "With {$plural} operation{$plural2} we have gained <b class=positive>" . $opResult["fame"] . " fame</b> and lost " . number_format($thieves_lost) . " thie" . $plural3 . ".<br /><br />";
    $dplayer = $objTrgUser->get_userid();
    $userid = $objSrcUser->get_userid();
    $tribe = stripslashes($objSrcUser->get_stat(TRIBE));
    $iSrcAid = $objSrcUser->get_stat(ALLIANCE);
    if ($cntOF_total > 0 && get_op_type() == "aggressive") {
        if ($cntOF_total > 1) {
            $plural = 's';
        } else {
            $plural = '';
        }
        $timestamp = date(TIMESTAMP_FORMAT);
        $ip = $HTTP_SERVER_VARS["REMOTE_ADDR"];
        $create['event'] = "INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`)\n                          VALUES ('', '{$timestamp}', '{$ip}', '{$local_action}', '{$dplayer}', '{$userid}', 'fail',\n                          'We have caught {$cntOF_total} operation{$plural} of enemy thieves from {$tribe} (#{$iSrcAid}) tresspassing on our land.','') ";
        $created['event'] = mysql_query($create['event'], $connection);
        //trigger news flag of defender
        $objTrgUser->set_user_info(LAST_NEWS, $timestamp);
    }
    if ($cntOpSuccess > 0) {
        if (get_op_type() == "aggressive") {
            // echo name and alli
            $strTrgTribe = stripslashes($objTrgUser->get_stat(TRIBE));
            $iTrgAlliance = $objTrgUser->get_stat(ALLIANCE);
            echo "As your thieves return from {$strTrgTribe} (#{$iTrgAlliance}) the foreman reports the following result:" . '</p>';
        } else {
            echo "The foreman of our thieves reports the following result:" . '</p>';
        }
        echo '<div style="padding: 0 15px">' . $opResult["text_screen"] . '</div>' . '<p>';
        if ($opResult["text_news"] != "") {
            $timestamp = date(TIMESTAMP_FORMAT);
            $ip = $HTTP_SERVER_VARS["REMOTE_ADDR"];
            $create['event'] = "INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`)\n                              VALUES ('', '{$timestamp}', '{$ip}', '{$local_action}', '{$dplayer}', '{$userid}', '1',\n                              '{$opResult['text_news']}','') ";
            $created['event'] = mysql_query($create['event'], $connection);
            //trigger news flag of defender
            $objTrgUser->set_user_info(LAST_NEWS, $timestamp);
        }
    }
    if (get_op_type() == "aggressive" || get_op_name() == "Thieves Trap (SELF)") {
        $total_cost = $amount_ops * $op_cost;
        $credits = $objSrcUser->get_thievery(CREDITS) - $total_cost;
        $objSrcUser->set_thievery(CREDITS, $credits);
    }
    $returning = $total_sent - $thieves_lost;
    $returnTime = 3;
    if ($objSrcUser->get_stat(RACE) == 'Spirit') {
        $returnTime = 2;
    }
    $col = UNIT5 . "_t" . $returnTime;
    $thievesout = $objSrcUser->get_milreturn($col);
    $objSrcUser->set_milreturn($col, $thievesout + $returning);
    $thievesleft = $objSrcUser->get_army(UNIT5) - $thieves_lost;
    $objSrcUser->set_army(UNIT5, $thievesleft);
    obj_test_for_kill($objTrgUser, $objSrcUser);
    if (get_op_type() != "self") {
        clsBlock::logOp($objSrcUser, $objTrgUser, 'Thief op: ' . $local_action);
    }
    echo '</p>' . '<p>' . '<a href="main.php?cat=game&amp;page=thievery&amp;kd=' . $kingdom . '">Return</a>' . '</p>' . '</div>';
}