function render_give_item($username, $target, $item) { $article = get_indefinite_article($item); addItem($target, $item, 1); $give_msg = "You have been given {$article} {$item} by {$username}."; sendMessage($username, $target, $give_msg); return "{$target} will receive your {$item}.<br>\n"; }
} else { if ($item == 'Stealth Scroll') { $item = $stealthScroll = new Item('Stealth Scroll'); $stealthScroll->setCovert(true); } } } } } } if (!is_object($item)) { echo "No such item."; die; // hack to avoid fatal error, proper checking for items should be done. } $article = get_indefinite_article($item->getName()); if ($using_item) { $turn_cost = $item->getTurnCost(); } // Attack Legal section $attacker = $username; $params = array('required_turns' => $turn_cost, 'ignores_stealth' => $item->ignoresStealth(), 'self_use' => $selfTarget); assert(!!$selfTarget || $attacker != $target); $AttackLegal = new AttackLegal($attacker, $target, $params); $attack_allowed = $AttackLegal->check(); $attack_error = $AttackLegal->getError(); // *** Any ERRORS prevent attacks happen here *** if (!$attack_allowed) { //Checks for error conditions before starting. echo "<div class='ninja-error centered'>{$attack_error}</div>"; // Display the reason the attack failed.
function give_item($username, $target, $item) { $article = get_indefinite_article($item); addItem($target, $item, 1); $give_msg = "You have been given {$article} {$item} by {$username}."; sendMessage($username, $target, $give_msg); }