function do_dmg($who, $to, $type, $PAR, $KOMBO = 1) { include_once 'modules/f_get_dmg.php'; include_once 'modules/f_get_armor.php'; ////////////////////////////// NAPADAJUSHIJ ///////////////////// // esli napadajushij igrok to uron poluchim funkciej, esli npc to vozqmem sami: $wid; $pi = is_player($who); if ($pi) { $wid = $pi; include_once 'modules/f_get_dmg.php'; $dmg = get_dmg($who); // lomaem mechq include_once 'modules/f_damage_weapons.php'; damage_weapons($who); // razberemsja s oruzhiem, dobavim effekty i oglushim esli eto drob uron (prodelaet eto funkcija) $q = do_mysql("SELECT fullname FROM items WHERE belongs = '" . $who . "' AND is_in = 'wea';"); if (!mysql_num_rows($q)) { $weapon = ''; } else { $weapon = mysql_result($q, 0); } if ($weapon) { include_once 'modules/f_set_w_effects.php'; set_w_effects($weapon, $type, $to); } // lokacija igroka $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $wid . "';"); $who_loc = mysql_result($q, 0); // letaet li $q = do_mysql("SELECT walking FROM players WHERE id_player = '" . $wid . "';"); $who_fly = mysql_result($q, 0); $q = do_mysql("SELECT clan FROM players WHERE id_player = '" . $wid . "';"); $who_clan = mysql_result($q, 0); $who_clan = explode('|', $who_clan); } else { $wid = is_npc($who); $npc = 1; if (!$wid) { return 0; } $q = do_mysql("SELECT dmg FROM npc WHERE id_npc = '" . $wid . "';"); if (!mysql_num_rows($q)) { return 0; } $dmg = mysql_result($q, 0); $dmg = explode('~', $dmg); for ($i = 0; $i < 5; $i++) { $dmg[$i] = explode('-', $dmg[$i]); } $weapon = ''; // lokacija npc $q = do_mysql("SELECT location FROM npc WHERE id_npc = '" . $wid . "';"); $who_loc = mysql_result($q, 0); // effekt $q = do_mysql("SELECT effect FROM npc WHERE id_npc = '" . $wid . "';"); $who_effect = mysql_result($q, 0); // letanie $q = do_mysql("SELECT move FROM npc WHERE id_npc = '" . $wid . "';"); $who_fly = mysql_result($q, 0); if ($who_fly != 7) { $who_fly = 0; } else { $who_fly = 2; } } //////////////////////////// ORONJAJUSHIJSJA //////////////////// $ni = is_npc($to); if ($ni) { $tid = $ni; $tonpc = 1; $q = do_mysql("SELECT armor FROM npc WHERE id_npc = '" . $tid . "';"); if (!mysql_num_rows($q)) { return 0; } $armor = mysql_result($q, 0); $armor = explode('~', $armor); // lokacija npc $q = do_mysql("SELECT location FROM npc WHERE id_npc = '" . $tid . "';"); $to_loc = mysql_result($q, 0); // letanie $q = do_mysql("SELECT move FROM npc WHERE id_npc = '" . $tid . "';"); $to_fly = mysql_result($q, 0); if ($to_fly != 7) { $to_fly = 0; } else { $to_fly = 2; } // golem soklana - $q = do_mysql("SELECT fullname FROM npc WHERE id_npc = '" . $tid . "';"); $to_fn = mysql_result($q, 0); if ($to_fn == 'n.x.golem' && isset($who_clan)) { $qc = do_mysql("SELECT belongs FROM castle WHERE name = 'telir'"); $bel = mysql_result($qc, 0); if ($bel == $who_clan[0]) { return 1; } } } else { $tid = is_player($to); if (!$tid) { return 0; } $armor = get_armor($to); // lomaem bronju include_once 'modules/f_damage_armor.php'; damage_armor($to, $PAR); // lokacija igroka $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $tid . "';"); $to_loc = mysql_result($q, 0); // letit li igrok $q = do_mysql("SELECT walking FROM players WHERE id_player = '" . $tid . "';"); $to_fly = mysql_result($q, 0); } if ($to_fly == 2 && substr($weapon, 4, 3) != 'bow' && substr($weapon, 4, 3) != 'arb' && $who_fly != 2) { // nelzja dostatq include_once 'modules/f_comp_reaction.php'; if (!comp_reaction($who, $to) || !comp_reaction($who, $to) || !comp_reaction($who, $to)) { add_journal('нелзя так просто достать летящего!', $who); return 0; } } if (substr($weapon, 4, 3) == 'bow' || substr($weapon, 4, 3) == 'arb') { $RANGE = 1; } else { $RANGE = 0; } ////////////////////////////// lokacija //////////////////////////// if ($who_loc != $to_loc) { // esli ne na odnoj lokacii // ne dalqnostreljajushimi streljatq nelzja if (!$RANGE) { add_journal('1цель недоступна', $who); return 0; } // dalee berem zapros na okruzhajushie lokacii include_once 'modules/f_loc.php'; $near = loc($who_loc, 'near'); // teperq nado proveritq, netu li gde nechajanno takoj lokacii $all_ok = 0; for ($i = 1; $i < 9; $i++) { if (!isset($near[$i])) { continue; } if ($near[$i][0] == $to_loc) { $all_ok = 1; } } if (!$all_ok) { // nanesti uron nelzja: add_journal('цель недоступна', $who); return 0; } //////////////////////////////////// // TUT NPC HODJAT K LUCHNIKAM :D //////////////////////////////////// if (isset($tonpc)) { include_once 'modules/f_comp_reaction.php'; if (comp_reaction($to, $who)) { do_mysql("UPDATE npc SET location = '" . $who_loc . "' WHERE id_npc = '" . $tid . "';"); } } } if ($RANGE) { // rashoduem odnu strelu include_once 'modules/f_decr_abstr_misc.php'; if (!decr_abstr_misc('i.m.arr.arr', $who, 1)) { add_journal('нехватает припасoв!', $who); return 0; } } ////////////////////////////// podschet urona ////////////////////// switch ($type) { case 'rez': $num = 0; break; case 'kol': $num = 1; break; case 'drob': $num = 2; break; case 'rub': $num = 3; break; case 'mag': $num = 4; break; default: $tmp = 1; } if (isset($tmp)) { // vyberem sami nomer: do { $arr = array('rez', 'kol', 'drob', 'rub'); if (!$dmg[0][1] && !$dmg[1][1] && !$dmg[2][1] && !$dmg[3][1] || isset($npc)) { $arr[4] = 'mag'; } $num = array_rand($arr); $type = $arr[$num]; } while (!$dmg[$num][1]); } $damage = rand($dmg[$num][0], $dmg[$num][1]); include_once 'modules/f_crit.php'; $crit = crit($who); $damage *= $crit; // kombo $damage *= $KOMBO; if ($crit > 1) { $CR = 1; } else { $CR = 0; } if ($damage == 0) { $CR = 0; } ///////////////////////////// // magicheskij uron if ($dmg[4][1] > 0 && $type != 'mag') { $mdamage = rand($dmg[4][0], $dmg[4][1]); $marm = $armor[4]; $mdamage -= $marm; if ($mdamage < 0) { $mdamage = 0; } } else { $mdamage = 0; } //////////////////////// parirovanie ////////////////////// if ($PAR && is_player($to) && $type != 'mag') { $q = do_mysql("SELECT fullname FROM items WHERE belongs = '" . $to . "' AND is_in = 'shi' AND type = 'x';"); if (mysql_num_rows($q)) { $shi = mysql_result($q, 0); $q = do_mysql("SELECT armor FROM items WHERE fullname = '" . $shi . "';"); $shi_arm = mysql_result($q, 0); $shi_arm = explode('~', $shi_arm); $sta = round($shi_arm[$num] * 0.9); $shi_m = rand($sta, $shi_arm[$num]); $damage -= $shi_m; } } //////////////////////////// // bronja $arm = $armor[$num]; $damage -= $arm; if ($damage < 0) { $damage = 1; } $damage = round($damage); //////////////////////////// //////////////////////////// dalaem uron //////////////////// if (is_npc($to)) { $q = do_mysql("SELECT life FROM npc WHERE id_npc = '" . $tid . "';"); } else { if (is_player($to)) { $q = do_mysql("SELECT life FROM players WHERE id_player = '" . $tid . "';"); } } $life = mysql_result($q, 0); $life = explode('|', $life); if ($damage > $life[0]) { $damage = $life[0]; } $life[0] -= $damage; if ($mdamage) { $life[0] -= $mdamage; } if ($life[0] < 0) { $life[0] = 0; } $nlife = $life[0] . '|' . $life[1]; ///////////////////////EFFEKTY URONA NPC /////////////// if (isset($who_effect) && $who_effect) { if (rand(0, 100) < 33) { include_once 'modules/f_set_affected.php'; set_affected($to, $who_effect); } } /////////////////////// ITOGI //////////////////////////// if ($CR) { include_once 'modules/f_start_blood.php'; if (rand(0, 100) < 33) { start_blood($to); } $cz = '!!!'; } else { $cz = ''; } if (substr($to, 0, 2) == 'n.') { do_mysql("UPDATE npc SET life = '" . $nlife . "' WHERE id_npc = '" . $tid . "';"); } else { do_mysql("UPDATE players SET life = '" . $nlife . "' WHERE id_player = '" . $tid . "';"); } //include_once ('modules/f_add_b_journal.php'); if (substr($who, 0, 2) == 'n.') { $q = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $wid . "';"); $name = mysql_result($q, 0); } else { $q = do_mysql("SELECT name FROM players WHERE id_player = '" . $wid . "';"); $name = mysql_result($q, 0); } if (substr($to, 0, 2) == 'n.') { $q = do_mysql("SELECT name FROM npc WHERE id_npc = '" . $tid . "';"); $name2 = mysql_result($q, 0); } else { $q = do_mysql("SELECT name FROM players WHERE id_player = '" . $tid . "';"); $name2 = mysql_result($q, 0); } if ($mdamage) { $mt = '< -' . $mdamage . '(M)>'; } else { $mt = ''; } if (isset($shi_m)) { $st = '< +' . $shi_m . '(X)>'; } else { $st = ''; } // tip urona include_once 'modules/f_translit.php'; $type = translit($type); // chem napadali include_once 'modules/f_attacked_with.php'; $attw = attacked_with($weapon); if ($to_loc == $who_loc) { add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $to_loc); } else { add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $to_loc); add_journal($name2 . ' - ' . $damage . '' . $cz . ' [D: ' . $arm . ']' . $st . '' . $mt . ' (' . $name . ', ' . $type . '. ' . $attw . ')', 'l.' . $who_loc); } /////////////////////// OPYT ///////////////////////////// include_once 'modules/f_gain_battle_exp.php'; gain_battle_exp($who, $to, $damage + $mdamage); }
function do_mag_dmg($spell, $login, $to) { //$spell = preg_replace ('/[^a-z0-9_]/i', '', $spell); //$login = preg_replace ('/[^a-z0-9_]/i', '', $login); //$to = preg_replace ('/[^a-z0-9_\.]/i', '', $to); $q = do_mysql("SELECT dmgmin, dmgmax, classof, blood, fire, poison FROM magic WHERE fullname = '" . $spell . "';"); if (!mysql_num_rows($q)) { return 0; } $d = mysql_fetch_assoc($q); // proverim, estq li zashita ot etogo zaklinanija $tid = is_player($to); $npc = 1; if ($tid) { $npc = 0; $q = do_mysql("SELECT aura FROM players WHERE id_player = '" . $tid . "';"); $aura = mysql_result($q, 0); if ($aura == $d['classof'] + 1 || $aura == 1) { // zaklinanie poglosheno add_journal('заклинание поглощено', $login); return 1; } } $id = is_player($login); $q = do_mysql("SELECT skills FROM players WHERE id_player = '" . $id . "';"); $skills = mysql_result($q, 0); $skills = explode('|', $skills); if ($d['classof'] == 0) { $max = -1; $sn = 0; for ($i = 22; $i < 30; $i++) { if ($skills[$i] > $max) { $sn = $i; $max = $skills[$sn]; } } } else { $sn = 21 + $d['classof']; } // nomer navyka $mindmg = ($d['dmgmin'] + $skills[2] * 4 + $skills[4] * 2 + $skills[30] * 5 + $skills[$sn] * 5) * 2; $maxdmg = ($d['dmgmax'] + $skills[2] * 7 + $skills[4] * 2 + $skills[30] * 7 + $skills[$sn] * 7) * 2; $dmg = rand($mindmg, $maxdmg); // snjatie krovotechenija: if ($d['blood']) { include_once 'modules/f_start_blood.php'; start_blood($to); } // snjatie jada: if ($d['poison']) { include_once 'modules/f_start_poison.php'; start_poison($to); } // snjatie gorenija: if ($d['fire']) { include_once 'modules/f_start_fire.php'; start_fire($to); } // terq zashishjaemsja: include_once 'modules/f_mag_def.php'; $q = do_mysql("SELECT location FROM players WHERE id_player = '" . $id . "';"); $loc = mysql_result($q, 0); $def = mag_def($login, $skills[$sn], $loc, $to); // teperq po def opredelim dalqneishie dejstvija: // esli uklonilsja - urona net: if ($def == 3) { return 1; } // esli soprotivilsja ili blokiroval, to skolqkoto procentov urona otnimim: if ($def == 2 || $def == 1) { // navyk na 5 / iz def, ne bolqshe max: if ($def == 1) { $sk = 20; $max = 100; } else { $sk = 21; $max = 70; } $m = $skills[$sk] * 5 / $def; $m = round($m); if ($m > $max) { $m = $max; } $m = rand(0, $m); $m /= 100; $dmg = round($dmg - $dmg * $m); } // teperq v zavisimosti ot npc eto ili igrok if (!$npc) { $q = do_mysql("SELECT life FROM players WHERE id_player = '" . $tid . "';"); if (!mysql_num_rows($q)) { return 0; } $life = mysql_result($q, 0); // bronja: include_once 'modules/f_get_armor.php'; $armor = get_armor($to); $arm = rand(0, $armor[4]); $dmg -= $arm; if ($dmg < 0) { $dmg = 1; } $life = explode('|', $life); $life[0] -= $dmg; if ($life[0] < 0) { $life[0] = 0; } $nlife = $life[0] . '|' . $life[1]; do_mysql("UPDATE players SET life = '" . $nlife . "' WHERE id_player = '" . $tid . "';"); add_journal('' . $to . ': -' . $dmg . ' [MD:' . $arm . '] (' . $login . ')', 'l.' . $loc); } else { $tid = is_npc($to); $q = do_mysql("SELECT life FROM npc WHERE id_npc = '" . $tid . "';"); if (!mysql_num_rows($q)) { return 0; } $life = mysql_result($q, 0); // bronja: $q = do_mysql("SELECT name, armor FROM npc WHERE id_npc = '" . $tid . "';"); $armor2 = mysql_fetch_assoc($q); $armor = explode('~', $armor2['armor']); $arm = $armor[4]; $dmg -= $arm; if ($dmg < 0) { $dmg = 0; } $life = explode('|', $life); $life[0] -= $dmg; if ($life[0] < 0) { $life[0] = 0; } $nlife = $life[0] . '|' . $life[1]; do_mysql("UPDATE npc SET life = '" . $nlife . "' WHERE id_npc = '" . $tid . "';"); add_journal('' . $armor2['name'] . ': -' . $dmg . ' [MD:' . $arm . '] (' . $login . ')', 'l.' . $loc); include_once 'modules/f_gain_battle_exp.php'; gain_battle_exp($login, $to, $dmg); } return 1; }