Example #1
0
function fetch_nav_menu($id, $rank, $parent)
{
    $prev_achievement = fetch_achievement_by_rank_and_parent($rank - 1, $parent);
    $next_achievement = fetch_achievement_by_rank_and_parent($rank + 1, $parent);
    $string = $rank > 1 ? " <div title = '{$prev_achievement->name}' style = 'float:left'>\n<a href = '" . SITE_ROOT . "/?rla={$prev_achievement->id}'>Previous</a>\n</div>" : " <div style = 'float:left;'>Previous</div>";
    $string = $string . generate_select_achievement_menu($parent, $id);
    $string = $rank < fetch_highest_rank($parent) ? $string . " <div title = '{$next_achievement->name}' style = 'float:right'>\n<a href = '" . SITE_ROOT . "/?rla={$next_achievement->id}'>Next</a>\n</div>" : $string . " <div style = 'float:right;margin-right:8px;'>Next</div>";
    return $string;
}
Example #2
0
function restore_achievement($id)
{
    if (!user_owns_achievement($id)) {
        //BAD
        return;
    }
    $achievement = fetch_achievement($id);
    if (!$achievement->abandoned && !$achievement->deleted) {
        error_log("Line #" . __LINE__ . ":" . __FUNCTION__ . "({$id}) Achievement doesn't need to be undeleted.");
        return;
    }
    if ($achievement->deleted) {
        undelete_achievement($id);
    }
    if ($achievement->abandoned) {
        unabandon_achievement($id);
    }
    update_rank($id, fetch_highest_rank($achievement->parent) + 1);
}