Example #1
0
function combat($active = 1, $wep_kind = '')
{
    global $log, $mode, $main, $cmd, $battle_title, $db, $tablepre, $pls, $message, $now, $w_log, $nosta, $hdamage, $hplayer;
    global $pid, $name, $club, $inf, $lvl, $exp, $killnum, $bid, $tactic, $pose, $hp, $mhp;
    global $wep, $wepk, $wepe, $weps, $wepsk;
    global $edata, $w_pid, $w_name, $w_pass, $w_type, $w_endtime, $w_deathtime, $w_gd, $w_sNo, $w_icon, $w_club, $w_hp, $w_mhp, $w_sp, $w_msp, $w_att, $w_def, $w_pls, $w_lvl, $w_exp, $w_money, $w_bid, $w_inf, $w_rage, $w_pose, $w_tactic, $w_killnum, $w_state, $w_wp, $w_wk, $w_wg, $w_wc, $w_wd, $w_wf, $w_teamID, $w_teamPass;
    global $w_wep, $w_wepk, $w_wepe, $w_weps, $w_arb, $w_arbk, $w_arbe, $w_arbs, $w_arh, $w_arhk, $w_arhe, $w_arhs, $w_ara, $w_arak, $w_arae, $w_aras, $w_arf, $w_arfk, $w_arfe, $w_arfs, $w_art, $w_artk, $w_arte, $w_arts, $w_itm0, $w_itmk0, $w_itme0, $w_itms0, $w_itm1, $w_itmk1, $w_itme1, $w_itms1, $w_itm2, $w_itmk2, $w_itme2, $w_itms2, $w_itm3, $w_itmk3, $w_itme3, $w_itms3, $w_itm4, $w_itmk4, $w_itme4, $w_itms4, $w_itm5, $w_itmk5, $w_itme5, $w_itms5, $w_itm6, $w_itmk6, $w_itme6, $w_itms6, $w_wepsk, $w_arbsk, $w_arhsk, $w_arask, $w_arfsk, $w_artsk, $w_itmsk0, $w_itmsk1, $w_itmsk2, $w_itmsk3, $w_itmsk4, $w_itmsk5, $w_itmsk6;
    global $infinfo, $w_combat_inf;
    global $rp, $w_rp, $action, $w_action, $achievement, $w_achievement, $skills, $w_skills, $skillpoint, $w_skillpoint;
    $battle_title = '战斗发生';
    if (!$wep_kind) {
        $w1 = substr($wepk, 1, 1);
        $w2 = substr($wepk, 2, 1);
        if (($w1 == 'G' || $w1 == 'J') && $weps == $nosta) {
            $wep_kind = $w2 ? $w2 : 'P';
        } else {
            $wep_kind = $w1;
        }
    } elseif (strpos($wepk, $wep_kind) === false && $wep_kind != 'back') {
        $wep_kind = substr($wepk, 1, 1);
    }
    $wep_temp = $wep;
    include_once GAME_ROOT . './include/game/clubskills.func.php';
    if ($active) {
        if ($wep_kind == 'back') {
            $log .= "你逃跑了。";
            $action = '';
            $mode = 'command';
            return;
        }
        $enemyid = $active ? str_replace('enemy', '', $action) : $bid;
        if (!$enemyid || strpos($action, 'enemy') === false) {
            $log .= "<span class=\"yellow\">你没有遇到敌人,或已经离开战场!</span><br>";
            $action = '';
            $mode = 'command';
            return;
        }
        $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$enemyid}'");
        if (!$db->num_rows($result)) {
            $log .= "对方不存在!<br>";
            $action = '';
            $mode = 'command';
            return;
        }
        $edata = $db->fetch_array($result);
        if ($edata['pls'] != $pls) {
            $log .= "<span class=\"yellow\">" . $edata['name'] . "</span>已经离开了<span class=\"yellow\">{$plsinfo[$pls]}</span>。<br>";
            $action = '';
            $mode = 'command';
            return;
        } elseif ($edata['hp'] <= 0) {
            global $corpseprotect, $gamestate;
            $log .= "<span class=\"red\">" . $edata['name'] . "</span>已经死亡,不能被攻击。<br>";
            if ($edata['endtime'] < $now - $corpseprotect && $gamestate < 40) {
                $action = 'corpse' . $edata['pid'];
                include_once GAME_ROOT . './include/game/battle.func.php';
                findcorpse($edata);
            }
            //$action = '';
            return;
        }
        if ($message) {
            //			foreach ( Array('<','>',';',',') as $value ) {
            //				if(strpos($message,$value)!==false){
            //					$message = str_replace ( $value, '', $message );
            //				}
            //			}
            $log .= "<span class=\"lime\">你对{$edata['name']}大喊:{$message}</span><br>";
            if (!$edata['type']) {
                $w_log = "<span class=\"lime\">{$name}对你大喊:{$message}</span><br>";
                logsave($edata['pid'], $now, $w_log, 'c');
            }
        }
        extract($edata, EXTR_PREFIX_ALL, 'w');
        init_battle(1);
        include_once GAME_ROOT . './include/game/attr.func.php';
        $log .= "你向<span class=\"red\">{$w_name}</span>发起了攻击!<br>";
        $att_dmg = attack($wep_kind, 1);
        global $ggflag;
        if ($ggflag) {
            return;
        }
        $w_hp -= $att_dmg;
        if ($w_hp > 0 && $w_tactic != 4 && $w_pose != 5) {
            global $rangeinfo;
            $w_w1 = substr($w_wepk, 1, 1);
            $w_w2 = substr($w_wepk, 2, 1);
            if (($w_w1 == 'G' || $w_w1 == 'J') && $w_weps == $nosta) {
                $w_wep_kind = $w_w2 ? $w_w2 : 'P';
            } else {
                $w_wep_kind = $w_w1;
            }
            //if (($rangeinfo [$wep_kind] == $rangeinfo [$w_wep_kind]) || ($rangeinfo [$w_wep_kind] == 'M')) {
            if ($rangeinfo[$wep_kind] <= $rangeinfo[$w_wep_kind] && $rangeinfo[$wep_kind] !== 0) {
                $counter = get_counter($w_wep_kind, $w_tactic, $w_club, $w_inf);
                $counter *= get_clubskill_bonus_counter($w_club, $w_skills, 'w_', $club, $skills, '');
                $counter_dice = rand(0, 99);
                if ($counter_dice < $counter) {
                    $log .= "<span class=\"red\">{$w_name}的反击!</span><br>";
                    $log .= npc_chat($w_type, $w_name, 'defend');
                    $def_dmg = defend($w_wep_kind);
                } else {
                    $log .= npc_chat($w_type, $w_name, 'escape');
                    $log .= "<span class=\"red\">{$w_name}处于无法反击的状态,逃跑了!</span><br>";
                }
            } else {
                $log .= npc_chat($w_type, $w_name, 'cannot');
                $log .= "<span class=\"red\">{$w_name}攻击范围不足,不能反击,逃跑了!</span><br>";
            }
        } elseif ($w_hp > 0) {
            $log .= "<span class=\"red\">{$w_name}逃跑了!</span><br>";
        }
    } else {
        $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$bid}'");
        $edata = $db->fetch_array($result);
        extract($edata, EXTR_PREFIX_ALL, 'w');
        init_battle(1);
        include_once GAME_ROOT . './include/game/attr.func.php';
        $log .= "<span class=\"red\">{$w_name}</span>突然向你袭来!<br>";
        $log .= npc_chat($w_type, $w_name, 'attack');
        npc_changewep();
        $w_w1 = substr($w_wepk, 1, 1);
        $w_w2 = substr($w_wepk, 2, 1);
        if (($w_w1 == 'G' || $w_w1 == 'J') && $w_weps == $nosta) {
            $w_wep_kind = $w_w2 ? $w_w2 : 'P';
        } else {
            $w_wep_kind = $w_w1;
        }
        $def_dmg = defend($w_wep_kind, 1);
        if ($hp > 0 && $tactic != 4 && $pose != 5) {
            global $rangeinfo;
            if ($rangeinfo[$wep_kind] >= $rangeinfo[$w_wep_kind] && $rangeinfo[$w_wep_kind] !== 0) {
                $counter = get_counter($wep_kind, $tactic, $club, $inf);
                $counter *= get_clubskill_bonus_counter($club, $skills, '', $w_club, $w_skills, 'w_');
                $counter_dice = rand(0, 99);
                if ($counter_dice < $counter) {
                    $log .= "<span class=\"red\">你的反击!</span><br>";
                    $wep_kind = substr($wepk, 1, 1);
                    $att_dmg = attack($wep_kind);
                    $w_hp -= $att_dmg;
                } else {
                    $log .= "<span class=\"red\">你处于无法反击的状态,逃跑了!</span><br>";
                }
            } else {
                $log .= "<span class=\"red\">你攻击范围不足,不能反击,逃跑了!</span><br>";
            }
        } elseif ($hp > 0) {
            $log .= "<span class=\"red\">你逃跑了!</span><br>";
        }
    }
    if ($hp == 0 && !$w_action) {
        $w_action = 'pacorpse' . $pid;
    }
    w_save($w_pid);
    $att_dmg = $att_dmg ? $att_dmg : 0;
    $def_dmg = $def_dmg ? $def_dmg : 0;
    if (!$w_type) {
        $w_inf_log = '';
        if ($w_combat_inf) {
            global $exdmginf;
            foreach ($exdmginf as $inf_ky => $w_inf_words) {
                if (strpos($w_combat_inf, $inf_ky) !== false) {
                    $w_inf_log .= "敌人的攻击造成你{$w_inf_words}了!<br>";
                }
            }
        }
        if ($active) {
            $w_log = "手持<span class=\"red\">{$wep_temp}</span>的<span class=\"yellow\">{$name}</span>向你袭击!<br>你受到其<span class=\"yellow\">{$att_dmg}</span>点攻击,对其做出了<span class=\"yellow\">{$def_dmg}</span>点反击。<br>{$w_inf_log}";
        } else {
            $w_log = "你发现了手持<span class=\"red\">{$wep_temp}</span>的<span class=\"yellow\">{$name}</span>并且先发制人!<br>你对其做出<span class=\"yellow\">{$def_dmg}</span>点攻击,受到其<span class=\"yellow\">{$att_dmg}</span>点反击。<br>{$w_inf_log}";
        }
        if ($hp == 0) {
            $w_log .= "<span class=\"yellow\">{$name}</span><span class=\"red\">被你杀死了!</span><br>";
            //include_once GAME_ROOT.'./include/game/achievement.func.php';
            //check_battle_achievement($w_achievement,$w_type,$name);
        }
        logsave($w_pid, $now, $w_log, 'b');
    }
    if ($att_dmg > $hdamage && $att_dmg >= $def_dmg) {
        $hdamage = $att_dmg;
        $hplayer = $name;
        save_combatinfo();
    } elseif ($def_dmg > $hdamage && !$w_type) {
        $hdamage = $def_dmg;
        $hplayer = $w_name;
        save_combatinfo();
    }
    //$bid = $w_pid;
    if ($w_hp <= 0 && $w_club != 99) {
        $w_bid = $pid;
        $w_hp = 0;
        if ($w_type == 0) {
            $killnum++;
        }
        include_once GAME_ROOT . './include/state.func.php';
        $killmsg = kill($wep_kind, $w_name, $w_type, $w_pid, $wep_temp);
        $log .= npc_chat($w_type, $w_name, 'death');
        include_once GAME_ROOT . './include/game/achievement.func.php';
        check_battle_achievement($name, $w_type, $w_name, $wep_temp);
        $log .= "<span class=\"red\">{$w_name}被你杀死了!</span><br>";
        //$rp = $rp + 20 ;
        if (!$w_type) {
            $rpup = $w_rp;
        } else {
            $rpup = 20;
        }
        if ($club == 19) {
            $rpdec = 30;
            $rpdec += get_clubskill_rp_dec($club, $skills);
            $rp += round($rpup * (100 - $rpdec) / 100);
        } else {
            $rp += $rpup;
        }
        if ($killmsg) {
            $log .= "<span class=\"yellow\">你对{$w_name}说:“{$killmsg}”</span><br>";
        }
        include_once GAME_ROOT . './include/game/battle.func.php';
        $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$w_pid}'");
        $cdata = $db->fetch_array($result);
        $action = 'corpse' . $edata['pid'];
        findcorpse($cdata);
        return;
    } else {
        if ($w_hp <= 0) {
            //有第二阶段
            if ($w_type) {
                $log .= npc_chat($w_type, $w_name, 'death');
                include_once GAME_ROOT . './include/system.func.php';
                $npcdata = evonpc($w_type, $w_name);
                $log .= '<span class="yellow">' . $w_name . '却没死去,反而爆发出真正的实力!</span><br>';
                if ($npcdata) {
                    addnews($now, 'evonpc', $w_name, $npcdata['name'], $name);
                    foreach ($npcdata as $key => $val) {
                        ${'w_' . $key} = $val;
                    }
                }
            } else {
                include_once GAME_ROOT . './include/state.func.php';
                $killmsg = kill($wep_kind, $w_name, $w_type, $w_pid, $wep_temp);
                $log .= '<span class="yellow">' . $w_name . '由于其及时按了BOMB键而原地满血复活了!</span><br>';
            }
        }
        $main = 'battle';
        init_battle(1);
        if (CURSCRIPT !== 'botservice') {
            include template('battleresult');
            //$cmd = '<br><br><input type="hidden" name="mode" value="command"><input type="radio" name="command" id="back" value="back" checked><a onclick=sl("back"); href="javascript:void(0);" >确定</a><br>';
            $cmd = ob_get_contents();
            ob_clean();
            //$bid = $hp <= 0 ? $bid : 0;
        }
        $action = '';
        return;
    }
}
<?php 
// statistika
require_once 'modules/config.php';
require_once 'modules/f_defend.php';
defend();
require_once 'site_header.php';
require_once 'site_footer.php';
$f = gen_sheader('Забытая История');
$f .= '<div class="y" id="fdfdg">';
$f .= 'Обновления:</div>';
///////////////////////////
$f .= '<div class="n" id="dch">';
$f .= '<b>Основные изменения (с момента закрытия бета версии):</b><br/>
1. Переписана атака (системно). Монстры теперь просто бегают за вами. Нпц могут бить с каким 
либо эффектом.<br/>
2. Созданны следующие навыки:<br/>целитель<br/>дописан 
архимаг<br/>рыбак<br/>алхимик<br/>рудокоп<br/>кузнец (могут быть проблеммы изза кукисов, требует 
проверки на хосте)<br/>лесоруб<br/>плотник(таже проблема, что и 
кузнеца)<br/>повар<br/>ювелир<br/>навыки довольно стандартные, думаю не требуют подробного 
описания тут.<br/>
3. наконец-таки докончил квест текаги)<br/>
4. клановая политика и клановые пожертвования готовы.<br/>
5. Замок функционирует. Осторожно, его злостно охроняют...<br/>
6. Вещи ломаются. Следите за состоянием!<br/>
7. БД  главном окне не должны особо напрягать скрипт<br/>
8. Можно женится. Квест впринцыпе легкий, только територия выполнения достаточно обширна<br/>
9. Переписаны все нпц... Мир теперь непохож на тот что был. Все перезаселено. В одной карте 
монстры одного уровня (обычно)<br/>
10. Можно покупать золото, за реальные деньги. Вырученные средства пойдут на покупку хостинга. 
За золото можно купить спец акаунт, или же какую-нибудь особенную вешь. Если там нету вам нужной 
вещи, оброщайтесь ко мне, добавлю<br/>
Example #3
0
 public function getLinksCountFromValue($value)
 {
     $stmt = $this->dbh->query("SELECT COUNT(*) FROM nodevalues AS nv1 CROSS JOIN edges AS e CROSS JOIN nodevalues AS nv2 WHERE nv1.attribute='" . defend($this->attribute->id) . "' AND nv1.value='" . defend($value) . "' AND nv2.attribute='" . defend($this->attribute->id) . "' AND nv2.value='" . defend($this->value) . "' AND nv1.node=e.nodefrom AND e.nodeto=nv2.node");
     foreach ($stmt as $row) {
         return $row[0];
     }
     return -1;
 }