function dwellings_run() { checkday(); page_header("Dwellings"); global $session; $op = httpget("op"); $dwid = httpget('dwid'); $type = httpget('type'); debug(get_module_pref("location_saver")); if ($type == "" && $dwid > 0) { $sql = "SELECT type FROM " . db_prefix("dwellings") . " WHERE dwid={$dwid}"; $result = db_query($sql); $row = db_fetch_assoc($result); $type = $row['type']; } $cityid = httpget('cityid'); require_once "modules/dwellings/run/case_{$op}.php"; if ($op != "list" && $op != "") { addnav("Leave"); addnav("Return to Hamlet", "runmodule.php?module=dwellings"); } else { addnav("Navigation"); villagenav(); } page_footer(); }
function darkhorse_checkday() { // Reset special-in just in case checkday kicks in. $session['user']['specialinc'] = ""; checkday(); // And now set it back. $session['user']['specialinc'] = "module:darkhorse"; }
<?php require_once "common.php"; checkday(); $result = db_query("SELECT login,name,level,sex,title,specialty,hashorse,acctid,resurrections,bio,dragonkills,race FROM accounts WHERE login='******'char']}'"); $row = db_fetch_assoc($result); $row[login] = rawurlencode($row['login']); page_header("Character Biography: " . preg_replace("'[`].'", "", $row['name'])); $specialty = array(0 => "Unspecified", "Dark Arts", "Mystical Powers", "Thieving Skills"); //$horses=array(0=>"None","Pony","Gelding","Stallion"); output("`^Biography for " . $row['name'] . ""); if ($session['user']['loggedin']) { output("<a href=\"mail.php?op=write&to={$row['login']}\" target=\"_blank\" onClick=\"" . popup("mail.php?op=write&to={$row['login']}") . ";return false;\"><img src='images/newscroll.png' width='16' height='16' alt='Write Mail' border='0'></a>", true); } output("`n`n"); output("`^Title: `@" . $row['title'] . "`n"); output("`^Level: `@" . $row['level'] . "`n"); output("`^Resurrections: `@" . $row['resurrections'] . "`n"); output("`^Race: `@" . $races[$row['race']] . "`n"); output("`^Gender: `@" . ($row['sex'] ? "Female" : "Male") . "`n"); output("`^Specialty: `@" . $specialty[$row['specialty']] . "`n"); $sql = "SELECT mountname FROM mounts WHERE mountid='{$row['hashorse']}'"; $result = db_query($sql); $mount = db_fetch_assoc($result); if ($mount['mountname'] == "") { $mount['mountname'] = "`iNone`i"; } output("`^Creature: `@" . $mount['mountname'] . "`n"); if ($row['dragonkills'] > 0) { output("`^Dragon Kills: `@" . $row['dragonkills'] . "`n"); }
function worldmapen_run_real() { global $session, $badguy, $pvptimeout, $options, $outdoors, $shady; $outdoors = true; $op = httpget("op"); $battle = false; if ($op == 'move' && rawurldecode(httpget('oloc')) != get_module_pref('worldXYZ')) { debug(get_module_pref('worldXYZ')); $op = 'continue'; httpset('op', $op); } // debug("Worldmap running op={$op} ..."); // handle the admin editor first if ($op == "edit") { if (!get_module_pref("canedit")) { check_su_access(SU_EDIT_USERS); } if (get_module_setting("worldmapenInstalled") != 1) { set_module_setting('worldmapenInstalled', "1"); worldmapen_defaultcityloc(); } worldmapen_editor(); } if ($op == "destination") { $cname = httpget("cname"); $session['user']['location'] = $cname; addnav(array("Enter %s", $cname), "village.php"); output("`c`4`bYou've Arrived in %s.`b`0`c`n", $cname); output("`cYou have reached the outer gates of the city.`c"); } if (!get_module_setting("worldmapenInstalled")) { page_header("A rip in the fabric of space and time"); require_once "lib/villagenav.php"; villagenav(); output("`^The admins of this game haven't yet finished installing the worldmapen module."); output("You should send them a petition and tell them that they forgot to generate the initial locations of the cities."); output("Until then, you are kind of stuck here, so I hope you like where you are.`n`n"); output("After all, remember:`nWherever you go, there you are.`0"); page_footer(); } $subop = httpget("subop"); $act = httpget("act"); $type = httpget("type"); $name = httpget("name"); $direction = httpget("dir"); $su = httpget("su"); $buymap = httpget("buymap"); $worldmapCostGold = get_module_setting("worldmapCostGold"); $pvp = httpget('pvp'); require_once "lib/events.php"; if ($session['user']['specialinc'] != "" || httpget("eventhandler")) { $in_event = handle_event(get_module_setting("randevent"), "runmodule.php?module=worldmapen&op=continue&", "Travel"); if ($in_event) { addnav("Continue", "runmodule.php?module=worldmapen&op=continue"); module_display_events(get_module_setting("randevent"), "runmodule.php?module=worldmapen&op=continue"); page_footer(); } } page_header("Journey"); //is the player looking at chat? if (httpget('comscroll') || httpget('comscroll') === 0 || httpget('comment') || httpget('refresh')) { $chatoverride = 1; require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); } if ($op == "beginjourney") { $loc = $session['user']['location']; $x = get_module_setting($loc . "X"); $y = get_module_setting($loc . "Y"); $z = get_module_setting($loc . "Z"); $xyz = $x . "," . $y . "," . $z; set_module_pref("worldXYZ", $xyz); output("`b`&The gates of %s`& stand closed behind you.`0`b`n`n", $session['user']['location']); $num = e_rand(1, 5); $msg = get_module_setting("leaveGates{$num}"); output("`c`n`^%s`0`n`c`n", $msg); worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } if (!$chatoverride) { require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); } worldmapen_viewmapkey(true, false); module_display_events(get_module_setting("randevent"), "runmodule.php?module=worldmapen&op=continue"); $loc = get_module_pref('worldXYZ'); list($x, $y, $z) = explode(",", $loc); $t = worldmapen_getTerrain($x, $y, $z); //debug($t); if ($t['type'] == "Forest") { $shady = true; } } elseif ($op == "continue") { checkday(); worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } if (!$chatoverride) { require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); } worldmapen_viewmapkey(true, false); $loc = get_module_pref('worldXYZ'); list($x, $y, $z) = explode(",", $loc); $t = worldmapen_getTerrain($x, $y, $z); //debug($t); if ($t['type'] == "Forest") { $shady = true; } //Turns Trading bit, added by CavemanJoe } elseif ($op == "tradeturn") { checkday(); $pointstrade = get_module_setting("turntravel"); output("You can trade one Turn for %s Travel Points. Do you want to do this now?", $pointstrade); addnav("Yes, use a turn", "runmodule.php?module=worldmapen&op=tradeturnconfirm"); addnav("No, cancel and return to the map", "runmodule.php?module=worldmapen&op=continue"); } elseif ($op == "tradeturnconfirm") { $pointstrade = get_module_setting("turntravel"); output("By conserving energy that you would have otherwise used for fighting creatures, you have gained %s Travel Points.", $pointstrade); $session['user']['turns']--; $ttoday = get_module_pref("traveltoday", "cities"); set_module_pref("traveltoday", $ttoday - $pointstrade, "cities"); addnav("Continue", "runmodule.php?module=worldmapen&op=continue"); } elseif ($op == "move" && !$chatoverride) { checkday(); if ($session['user']['location'] != 'World') { set_module_pref("lastCity", $session['user']['location']); $session['user']['location'] = "World"; } $session['user']['restorepage'] = "runmodule.php?module=worldmapen&op=continue"; $loc = get_module_pref('worldXYZ'); list($x, $y, $z) = explode(",", $loc); if ($direction == "north") { $y += 1; } if (get_module_setting("compasspoints") == "1" and $direction == "northeast") { $y += 1; $x += 1; } if (get_module_setting("compasspoints") == "1" and $direction == "northwest") { $y += 1; $x -= 1; } if ($direction == "east") { $x += 1; } if ($direction == "south") { $y -= 1; } if (get_module_setting("compasspoints") == "1" and $direction == "southeast") { $y -= 1; $x += 1; } if (get_module_setting("compasspoints") == "1" and $direction == "southwest") { $y -= 1; $x -= 1; } if ($direction == "west") { $x -= 1; } $terraincost = worldmapen_terrain_cost($x, $y, $z); $encounterbase = worldmapen_encounter($x, $y, $z); $encounterchance = get_module_pref("encounterchance"); $encounter = $encounterbase * $encounterchance / 100; debug($encounterbase . " * " . $encounterchance . " / 100 = " . $encounter); $ttoday = get_module_pref("traveltoday", "cities"); set_module_pref("traveltoday", $ttoday + $terraincost, "cities"); worldmapen_terrain_takestamina($x, $y, $z); $xyz = $x . "," . $y . "," . $z; set_module_pref("worldXYZ", $xyz); // $randchance = get_module_setting("randchance"); // if (e_rand(0,100) < $randchance){ // $eventravel = "travel"; // set_module_setting("randevent", $eventravel); // }else{ // $eventravel = "forest"; // set_module_setting("randevent", $eventravel); // } //Extra Gubbins pertaining to trading Turns for Travel, added by Caveman Joe $useturns = get_module_setting("useturns"); $allowzeroturns = get_module_setting("allowzeroturns"); $playerturns = $session['user']['turns']; $proceed = 1; //the Proceed value is used when the player has hit a monster, to make sure it's okay to actually run the event/monster. if ($playerturns == 0 && $allowzeroturns == 0) { $proceed = 0; } if (e_rand(0, 100) < $encounter && $su != '1' && $proceed == 1 && !$chatoverride) { // They've hit a monster! if (module_events(get_module_setting("randevent"), get_module_setting("wmspecialchance"), "runmodule.php?module=worldmapen&op=continue&") != 0) { page_header("Something Special!"); if (checknavs()) { page_footer(); } else { // Reset the special for good. $session['user']['specialinc'] = ""; $session['user']['specialmisc'] = ""; $skipvillagedesc = true; $op = ""; httpset("op", ""); addnav("Continue", "runmodule.php?module=worldmapen&op=continue&"); module_display_events(get_module_setting("randevent"), "runmodule.php?module=worldmapen&op=continue"); page_footer(); } } //Check if we're removing a turn when the player encounters a monster, and if so, do it if ($useturns == 1) { $session['user']['turns']--; } //Fix to only search for Forest type creatures, added by CavemanJoe $sql = "SELECT * FROM " . db_prefix("creatures") . " WHERE creaturelevel = '{$session['user']['level']}' AND forest = 1 ORDER BY rand(" . e_rand() . ") LIMIT 1"; $result = db_query($sql); restore_buff_fields(); if (db_num_rows($result) == 0) { // There is nothing in the database to challenge you, // let's give you a doppleganger. $badguy = array(); $badguy['creaturename'] = "An evil doppleganger of " . $session['user']['name']; $badguy['creatureweapon'] = $session['user']['weapon']; $badguy['creaturelevel'] = $session['user']['level']; $badguy['creaturegold'] = rand($session['user']['level'] * 15, $session['user']['level'] * 30); $badguy['creatureexp'] = round($session['user']['experience'] / 10, 0); $badguy['creaturehealth'] = $session['user']['maxhitpoints']; $badguy['creatureattack'] = $session['user']['attack']; $badguy['creaturedefense'] = $session['user']['defense']; } else { $badguy = db_fetch_assoc($result); require_once "lib/forestoutcomes.php"; $badguy = buffbadguy($badguy); } calculate_buff_fields(); $badguy['playerstarthp'] = $session['user']['hitpoints']; $badguy['diddamage'] = 0; $badguy['type'] = 'world'; //debug("Worldmap run.php is debugging badguy"); //debug($badguy); $session['user']['badguy'] = createstring($badguy); $battle = true; } else { // $args = modulehook("count-travels", array('available'=>0, 'used'=>0)); // $free = max(0, $args['available'] - $args['used']); // if (get_module_setting("usestamina")==1){ // output("`c`nYou think to yourself what a nice day it is.`c`n"); // } else { // output("`c`nYou think to yourself what a nice day it is.`nYou have %s Travel Points remaining.%s`c`n",$free); // } $free = 100; worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } if (!$chatoverride) { require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); } worldmapen_viewmapkey(true, false); module_display_events(get_module_setting("randevent"), "runmodule.php?module=worldmapen&op=continue"); } $loc = get_module_pref('worldXYZ'); list($x, $y, $z) = explode(",", $loc); $t = worldmapen_getTerrain($x, $y, $z); //debug($t); if ($t['type'] == "Forest") { $shady = true; } } elseif ($op == "gypsy") { $outdoors = false; if ($buymap == '') { output("`5\"`!Ah, yes. An adventurer. I could tell by looking into your eyes,`5\" the gypsy says.`n"); output("\"`!Many people have lost their way while journeying without a guide such as this."); output("It will let you see all the world.`5\"`n"); output("\"`!Yes, yes. Let's see... What sort of price should we put on this?"); output("Hmm. How about `^%s`! gold?`5\"", $worldmapCostGold); addnav(array("Buy World Map `0(`^%s gold`0)", $worldmapCostGold), "runmodule.php?module=worldmapen&op=gypsy&buymap=yes"); addnav("Forget it", "village.php"); } elseif ($buymap == 'yes') { if ($session['user']['gold'] < $worldmapCostGold) { output("`5\"`!What do you take me for? A blind hag? Come back when you have the money`5\""); addnav("Leave quickly", "village.php"); } else { output("`5\"`!Enjoy your newfound sight,`5\" the gypsy says as she walks away to greet some patrons that have just strolled in."); $session['user']['gold'] -= $worldmapCostGold; set_module_pref("worldmapbuy", 1); require_once "lib/villagenav.php"; villagenav(); } } } elseif ($op == "viewmap") { worldmapen_determinenav(); worldmapen_viewmap(true); if (is_module_active("medals")) { require_once "modules/medals.php"; medals_award_medal("boughtmap", "Bearer of the Map", "This player purchased the World Map from the Comms Tent!", "medal_islandmap.png"); } } elseif ($op == "camp") { if ($session['user']['loggedin']) { $session['user']['loggedin'] = 0; $session['user']['restorepage'] = "runmodule.php?module=worldmapen&op=wake"; saveuser(); invalidatedatacache("charlisthomepage"); invalidatedatacache("list.php-warsonline"); } $session = array(); redirect("index.php", "Redirected to Index from World Map"); } elseif ($op == "wake") { if ($session['user']['hitpoints'] > 0) { // runmodule.php calls do_forced_nav, $session['user']['alive'] = true; // and that resets ['alive'], so } else { // this is from common.php to make sure $session['user']['alive'] = false; // the player is not half-dead after log-in. } output("You yawn and stretch and look around your campsite.`n`n"); output("Ah, how wonderful it is to sleep in the open air!`n"); output("The world seems full of possibilities today.`n`n"); checkday(); worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } if (!$chatoverride) { require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); } worldmapen_viewmapkey(true, false); $loc = get_module_pref('worldXYZ'); list($x, $y, $z) = explode(",", $loc); $t = worldmapen_getTerrain($x, $y, $z); //debug($t); if ($t['type'] == "Forest") { $shady = true; } } elseif ($op == "combat") { // Okay, we've picked a person to fight. require_once "lib/pvpsupport.php"; $name = httpget("name"); $badguy = setup_target($name); $failedattack = false; if ($badguy === false) { output("`0`n`nYou survey the area again.`n"); worldmapen_determinenav(); } else { $battle = true; $badguy['type'] = 'pvp'; //$options['type'] = 'pvp'; $session['user']['badguy'] = createstring($badguy); $session['user']['playerfights']--; } } elseif ($op == "fight" || $op == "run") { if (!$chatoverride && !httpget("frombio")) { $battle = true; } else { worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } worldmapen_viewmapkey(true, false); } // $args = modulehook("count-travels", array('available'=>0,'used'=>0)); // $free = max(0, $args['available'] - $args['used']); // if (get_module_setting("usestamina")==1){ $free = 100; // } if ($op == "run" && !$pvp) { if (!$chatoverride) { if (e_rand(1, 5) < 3 && $free) { // They managed to get away. output("You set off running at a breakneck pace!`n`n"); output("A short time later, you have managed to avoid your opponent, so you stop to catch your breath."); $ttoday = get_module_pref("traveltoday", "cities"); set_module_pref("traveltoday", $ttoday + 1, "cities"); output("As you look around, you realize that all you really managed was to run in circles."); $battle = false; worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); worldmapen_viewmapkey(true, false); } else { output("You try to run, but you don't manage to get away!`n"); $op = "fight"; httpset('op', $op); } } else { if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); worldmapen_determinenav(); worldmapen_viewmapkey(true, false); } } elseif ($op == "run" && $pvp) { output("Your pride prevents you from running"); $op = "fight"; httpset('op', $op); } $loc = get_module_pref('worldXYZ'); list($x, $y, $z) = explode(",", $loc); $t = worldmapen_getTerrain($x, $y, $z); //debug($t); if ($t['type'] == "Forest") { $shady = true; } } if ($battle) { include_once "battle.php"; if (isset($enemies) && !$pvp) { $badguy =& $enemies; } if ($victory) { if ($pvp) { require_once "lib/pvpsupport.php"; $aliveloc = $badguy['location']; pvpvictory($badguy, $aliveloc, $options); addnews("`4%s`3 defeated `4%s`3 while they were camped in the wilderness.`0", $session['user']['name'], $badguy['creaturename']); $badguy = array(); } else { if (!$chatoverride && !httpget('frombio')) { //is talking require_once "lib/forestoutcomes.php"; forestvictory($badguy, false); } } //has just beaten a badguy worldmapen_determinenav(); if (get_module_setting("smallmap")) { worldmapen_viewsmallmap(); } if (!$chatoverride) { require_once "lib/commentary.php"; addcommentary(); $loc = get_module_pref("worldXYZ", "worldmapen"); viewcommentary("mapchat-" . $loc, "Chat with others who walk this path...", 25); } worldmapen_viewmapkey(true, false); } elseif ($defeat) { // Reset the players body to the last city they were in $session['user']['location'] = get_module_pref('lastCity'); if ($pvp) { require_once "lib/pvpsupport.php"; require_once "lib/taunt.php"; $killedloc = $badguy['location']; $taunt = select_taunt(); pvpdefeat($badguy, $killedloc, $taunt, $options); addnews("`4%s`3 was defeated while attacking `4%s`3 as they were camped in the wilderness.`0`n%s", $session['user']['name'], $badguy['creaturename'], $taunt); } else { require_once "lib/forestoutcomes.php"; forestdefeat($badguy, "in the wild"); } output("`n`n`&You are sure that someone, sooner or later, will stumble over your corpse and return it to %s`& for you.`0", $session['user']['location']); } else { require_once "lib/fightnav.php"; $allow = true; $extra = ""; if ($pvp) { $allow = false; $extra = "pvp=1&"; } fightnav($allow, $allow, "runmodule.php?module=worldmapen&{$extra}"); } } page_footer(); }
function peerpressure_runevent($type) { global $session; $session['user']['specialinc'] = "module:peerpressure"; // For translation reasons, you cannot really substitute in his/her // since the gender can change other things if ($session['user']['sex']) { addnews("`&%s`7 heroically decided to seek out `@The Green Dragon`7 with cheers of encouragement from her peers ringing in her ears.", $session['user']['name']); } else { addnews("`&%s`7 heroically decided to seek out `@The Green Dragon`7 with cheers of encouragement from his peers ringing in his ears.", $session['user']['name']); } output("`2Wandering the village, going about your business, you are suddenly surrounded by a group of villagers."); output("They wonder why such an experienced adventurer as yourself hasn't slain a dragon yet."); output("You mutter some embarrassed excuses but they aren't listening."); output("They crowd around you closer, and lift you up on their shoulders."); $isforest = 0; $vloc = modulehook('validforestloc', array()); foreach ($vloc as $i => $l) { if ($session['user']['location'] == $l) { $isforest = 1; break; } } if ($isforest || count($vloc) == 0) { output("`n`nCheering your name the whole way, they carry you into the forest, and right to the mouth of a cave outside the town!`n`n"); } else { $key = array_rand($vloc); output("`n`nCheering your name the whole way, they carry you far into the forest, and right to the mouth of a cave outside the town of %s!`n`n", $key); $session['user']['location'] = $key; } output("Still cheering your name, they put you down and eagerly wait for you to enter and slay that dragon.`n`n"); output("You know that you'd never live it down if you tried to back out now."); output("Swallowing your fear as best you can, you enter the cave."); if (is_module_active("dragonplace")) { addnav("Enter the cave", "runmodule.php?module=dragonplace&op=cave"); } else { addnav("Enter the cave", "dragon.php?nointro=1"); } $session['user']['specialinc'] = ""; checkday(); //increment buffs, newday buffs, and heal... and probably throw people off in general $session['user']['specialinc'] = "module:peerpressure"; apply_buff('peerpressure', array("name" => "`2Heroic Valor", "rounds" => 20, "atkmod" => 1 + get_module_pref("dayspast") / 100, "defmod" => 1 + get_module_pref("dayspast") / 100, "startmsg" => "`2You fight bravely, considering the pressure you're under.", "wearoff" => "`@The Green Dragon`2 has beaten and burnt the bravery out of you.", "schema" => "module-peerpressure")); }
<input type="checkbox" id="inlineCheckbox4" <?php checkday('Jueves', $dias); ?> name="diasC[]" value="Jueves"> <span class='checkbox-material'><span class='check'></span></span> Jue </label> <label class="checkday"> <input type="checkbox" id="inlineCheckbox5" <?php checkday('Viernes', $dias); ?> name="diasC[]" value="Viernes"> <span class='checkbox-material'><span class='check'></span></span> Vie </label> <label class="checkday"> <input type="checkbox" id="inlineCheckbox6" <?php checkday('Sabado', $dias); ?> name="diasC[]" value="Sabado" name="diasC"> <span class='checkbox-material'><span class='check'></span></span> Sab </label> </div> </div> </div> <div class="clearfix"></div> </div> <div class="row"> <div class="col-xs-12 col-sm-12 bg-info "> <div class="form-group"> <label class="col-xs-12 col-sm-3">Hora Entrada: </label> <div class="col-xs-12 col-sm-9"> <input type="time" class="form-control" name="hora1" value="<?php
<? require_once "common.php"; if ((int)getsetting("expirecontent",180)>0){ $sql = "DELETE FROM news WHERE newsdate<'".date("Y-m-d H:i:s",strtotime("-".getsetting("expirecontent",180)." days"))."'"; //echo $sql; db_query($sql); } if ($session[user][slainby]!=""){ page_header("You have been slain!"); output("`\$You were slain in ".$session[user][killedin]."`\$ by `%".$session[user][slainby]."`\$. They cost you 5% of your experience, and took any gold you had. Don't you think it's time for some revenge?"); addnav("Continue",$REQUEST_URI); $session[user][slainby]=""; page_footer(); }else{ if ($session['user']['loggedin']) checkday(); $newsperpage=50; $offset = (int)$HTTP_GET_VARS[offset]; $timestamp=strtotime((0-$offset)." days"); $sql = "SELECT count(newsid) AS c FROM news WHERE newsdate='".date("Y-m-d",$timestamp)."'"; $result = db_query($sql); $row = db_fetch_assoc($result); $totaltoday=$row['c']; $pageoffset = (int)$_GET['page']; if ($pageoffset>0) $pageoffset--; $pageoffset*=$newsperpage; $sql = "SELECT * FROM news WHERE newsdate='".date("Y-m-d",$timestamp)."' ORDER BY newsid DESC LIMIT $pageoffset,$newsperpage"; $result = db_query($sql) or die(db_error(LINK)); page_header("LoGD News"); $date=date("D, M j, Y",$timestamp);
function grassyfield_runevent($type) { require_once "lib/buffs.php"; require_once "lib/commentary.php"; addcommentary(); global $session, $playermount; // We assume this event only shows up in the forest currently. $from = "forest.php?"; $session['user']['specialinc'] = "module:grassyfield"; $op = httpget('op'); if ($op == "return") { $session['user']['specialmisc'] = ""; $session['user']['specialinc'] = ""; redirect($from, "Redirected to " . $from . " from Grassy Field module"); } checkday(); output("`n`c`#You Stumble Upon a Grassy Field`c`n`n"); addnav("Return to the forest", $from . "op=return"); require_once "lib/mountname.php"; list($name, $lcname) = getmountname(); if ($session['user']['specialmisc'] != "Nothing to see here, move along.") { if ($session['user']['hashorse'] > 0) { list($max, $cur) = grassyfield_getrounds(); if ($cur > $max * 0.5) { // XXX: this message really should be a module objpref if ($playermount['partrecharge']) { tlschema("mounts"); output($playermount['partrecharge']); tlschema(); } else { output("`&You allow %s`& to frolic and gambol in the field.", $lcname); } } else { // XXX: this message really should be a module objpref if ($playermount['recharge']) { tlschema("mounts"); output($playermount['recharge']); tlschema(); } else { output("`&You allow %s`& to hunt and rest in the field.", $lcname); } } $buff = unserialize($playermount['mountbuff']); if (!isset($buff['schema']) || $buff['schema'] == "") { $buff['schema'] = "mounts"; } apply_buff('mount', $buff); if ($session['user']['hitpoints'] < $session['user']['maxhitpoints']) { output("`n`^Your nap leaves you completely healed!"); $session['user']['hitpoints'] = $session['user']['maxhitpoints']; } $args = array('soberval' => 0.8, 'sobermsg' => "`n`&Naps are quite a sobering experience!`n", 'schema' => "module-grassyfield"); modulehook("soberup", $args); $session['user']['turns']--; output("`n`n`^You spend some time - and Stamina - lying around."); } else { output("`&Deciding to take a moment and a load off your poor weary feet you take a quick break from your ventures to take in the beautiful surroundings."); output("`n`n`^Your break leaves you completely healed!"); if ($session['user']['hitpoints'] < $session['user']['maxhitpoints']) { $session['user']['hitpoints'] = $session['user']['maxhitpoints']; } } $session['user']['specialmisc'] = "Nothing to see here, move along."; } else { output("`&You relax a while in the fields enjoying the sun and the shade."); } commentdisplay("`n`n`@Talk with the others lounging here.`n", "grassyfield", "Speak lazily", 10); }
function haberdasher_run() { global $session; $uid = $session['user']['acctid']; $spendall = get_module_setting("spendall"); $op = httpget('op'); $page = httpget('page'); $perpage = get_module_setting("perpage"); page_header("Deimos' Haberdashery"); output("`c`b`\$Deimos' Haberdashery`b`c"); $starting = get_module_setting("lowesthat"); if ($op == "buy") { output("`7\"`3I think I'd like to buy a hat,`7\" you say.`n`n"); output("`\$Deimos`7 says, \"`\$Good plan. Everyone should have a hat, especially you.`7\"`n`n"); output("You ask him, \"`3What would a hat do?`7\""); output("You expect it'd look rather charming, or maybe help you defend yourself.`n`n"); output("`\$Deimos`7 gives you a look, then answers, \"`\$Why, it sits on your head, of course."); output("What else would it do?"); output("My hats are a luxury, you see."); output("Well, I suppose you could compare your hat to others, and see whose is the grandest."); output("Hats start at `^%s `\$gold, for the basic model.`7\"`n`n", $starting); output("`7How much gold do you want to spend on your hat?`n"); $buy = translate_inline("Buy Hat"); rawoutput("<form action='runmodule.php?module=haberdasher&op=bought' method='POST'>"); rawoutput("<input name='amount' id='amount' width='8'>"); rawoutput("<input type='submit' class='button' value='{$buy}'>"); rawoutput("</form>"); addnav("", "runmodule.php?module=haberdasher&op=bought"); if ($spendall) { output("`i`7Enter 0 or nothing to spend all your gold on your hat.`i"); } addnav("H?Return to Haberdashery", "runmodule.php?module=haberdasher"); addnav("L?View Deimos' Customer List", "runmodule.php?module=haberdasher&op=listing"); villagenav(); } elseif ($op == "bought") { $amount = abs((int) httppost('amount')); if ($spendall) { if ($amount == 0) { $amount = $session['user']['gold']; } } if ($session['user']['gold'] == 0) { output("`\$Deimos`7 stares at you blankly, as you don't have any gold, then walks off to do more important things."); } elseif ($amount > $session['user']['gold']) { output("`\$Deimos`7 stares at you blankly, as you don't have that much gold, then walks off to do more important things."); } elseif ($amount < $starting) { output("`\$Deimos`7 looks at you pointedly and says, \"`\$I thought we went over this,`7\" then walks off to do more important things.`n`n"); output("`7You need to spend at least `^%s`7 gold on a hat.", $starting); } else { $session['user']['gold'] -= $amount; debuglog("spent {$amount} gold buying a hat."); set_module_pref("hatgold", $amount); $hatsize = haberdasher_sizecalc($uid); output("`\$Deimos`7 quickly and skillfully fashions you a hat as you try and follow what he is doing."); output("When he is done he hands the hat to you and watches you don it."); output("\"`\$Wonderful hat, if I do say so myself. Which I do."); output("You'll surely have some bragging rights with a hat like that,`7\" he says, mostly to himself.`n`n"); output("You pay `\$Deimos`7 his `^%s `7gold and are now the proud owner of a size `@%s `7hat.", $amount, $hatsize); addnav("H?Return to Haberdashery", "runmodule.php?module=haberdasher"); addnav("L?View Deimos' Customer List", "runmodule.php?module=haberdasher&op=listing"); } villagenav(); } elseif ($op == "upgrade") { output("`7You inform `\$Deimos`7 that you want a bigger hat.`n`n"); output("`\$Deimos`7 looks at you and your hat and says, \"`\$I suppose you're right."); output("Your hat, grand as it is, could stand some improving."); output("I'll tell you what, I'll do just that, just let me know how much to improve it."); output("Bear in mind, I won't keep doing this bit by bit, as I'm quite busy."); $impmin = get_module_setting("improvemin"); output("You'll have to spend at least %s percent of what you've already spent on your hat to make it worth my doing.`7\"`n`n", $impmin); $worth = get_module_pref("hatgold"); $hatsize = haberdasher_sizecalc($uid); output("`7Your size `@%s `7hat is worth `^%s `7gold so far.`n`n", $hatsize, $worth); output("`7How much gold do you want to spend on your hat?`n"); $upgrade = translate_inline("Upgrade Hat"); rawoutput("<form action='runmodule.php?module=haberdasher&op=upgraded' method='POST'>"); rawoutput("<input name='amount' id='amount' width='8'>"); rawoutput("<input type='submit' class='button' value='{$upgrade}'>"); rawoutput("</form>"); addnav("", "runmodule.php?module=haberdasher&op=upgraded"); if ($spendall) { output("`i`7Enter 0 or nothing to spend all your gold on your hat.`i"); } addnav("H?Return to Haberdashery", "runmodule.php?module=haberdasher"); addnav("L?View Deimos' Customer List", "runmodule.php?module=haberdasher&op=listing"); villagenav(); } elseif ($op == "upgraded") { $amount = abs((int) httppost('amount')); $hatgold = get_module_pref("hatgold"); $impmin = get_module_setting("improvemin"); $impmin = $impmin / 100; $needimp = $hatgold * $impmin; if ($spendall) { if ($amount == 0) { $amount = $session['user']['gold']; } } if ($session['user']['gold'] == 0) { output("`\$Deimos`7 stares at you blankly, as you don't have any gold, then walks off to do more important things."); } elseif ($amount > $session['user']['gold']) { output("`\$Deimos`7 stares at you blankly, as you don't have that much gold, then walks off to do more important things."); } elseif ($amount < $needimp) { output("`\$Deimos`7 looks at you pointedly and says, \"`\$I thought we went over this,`7\" then walks off to do more important things.`n`n"); $impmin = get_module_setting("improvemin"); output("`7You need to improve your hat by at least %s percent.", $impmin); } else { $session['user']['gold'] -= $amount; debuglog("spent {$amount} gold upgrading their hat."); set_module_pref("hatgold", $amount + get_module_pref("hatgold")); $hatsize = haberdasher_sizecalc($uid); output("`\$Deimos`7 takes your hat and sets to work quickly and skillfully improving it."); output("In what seems to be a lot less time than it should take, your hat is ready to be donned again."); output("`\$Deimos`7 hands your hat back to you, better than ever."); output("\"`\$I didn't think I could improve on my own work, but here I am, doing it again,`7\" he comments, mostly to himself.`n`n"); $worth = get_module_pref("hatgold"); output("You pay `\$Deimos`7 his `^%s `7gold. You now have a size `@%s `7hat, worth `^%s`7 gold!", $amount, $hatsize, $worth); addnav("H?Return to Haberdashery", "runmodule.php?module=haberdasher"); addnav("L?View Deimos' Customer List", "runmodule.php?module=haberdasher&op=listing"); } villagenav(); } elseif ($op == "listing") { $page = (int) $page; if (!$page) { $page = 1; } $pageoffset = $page; if ($pageoffset > 0) { $pageoffset--; } $pageoffset *= $perpage; $from = $pageoffset + 1; $limit = " LIMIT {$pageoffset},{$perpage} "; output("`7You take a look at `\$Deimos`7' customer listing, which is sitting on the counter."); output("Apparently `\$Deimos`7 is rather proud of his biggest customers.`n`n"); output("`c`b`\$Deimos' Customer Listing`b`c`n"); $sql = "SELECT COUNT(*) AS c FROM " . db_prefix("module_userprefs") . " WHERE modulename='haberdasher' and value>0 and setting='hatsize'"; $result = db_query($sql); $row = db_fetch_assoc($result); $listtotal = $row['c']; $sql = "SELECT prefs.userid, (prefs.value+0) AS hatsize, users.name, users.sex, users.race FROM " . db_prefix("module_userprefs") . " AS prefs, " . db_prefix("accounts") . " AS users WHERE prefs.setting='hatsize' AND prefs.value>0 AND prefs.modulename='haberdasher' AND prefs.userid=users.acctid ORDER BY (prefs.value+0) DESC, prefs.userid ASC {$limit}"; $result = db_query($sql); $count = db_num_rows($result); $rank = translate_inline("Rank"); $size = translate_inline("Size"); $cust = translate_inline("Customer"); $sex = translate_inline("Sex"); $race = translate_inline("Race"); rawoutput("<table border='0' cellpadding='2' cellspacing='1' align='center' bgcolor='#999999'>"); rawoutput("<tr class='trhead'><td>{$rank}</td><td>{$size}</td><td>{$cust}</td><td>{$sex}</td><td>{$race}</td>"); if ($from + $perpage < $listtotal) { $cond = $pageoffset + $perpage; } else { $cond = $listtotal; } for ($i = $pageoffset; $i < $cond && $count; $i++) { $row = db_fetch_assoc($result); if ($row['name'] == $session['user']['name']) { rawoutput("<tr class='trhilight'><td>"); } else { rawoutput("<tr class='" . ($i % 2 ? "trdark" : "trlight") . "'><td>"); } $j = $i + 1; output_notl("{$j}."); rawoutput("</td><td align=\"center\">"); output_notl("`@%s`0", $row['hatsize']); rawoutput("</td><td>"); output_notl("`&%s`0", $row['name']); rawoutput("</td><td>"); output_notl("%s`0", translate_inline($row['sex'] ? "`%Female" : "`!Male")); rawoutput("</td><td>"); output_notl("`#%s`0", translate_inline($row['race'], "race")); rawoutput("</td></tr>"); } if ($count == 0) { rawoutput("<tr><td colspan='5'>"); output("`i`7Nobody has yet bought one of `\$Deimos'`7 fine hats. Why not be the first?`i"); rawoutput("</td></tr>"); } rawoutput("</table>"); addnav("H?Return to Haberdashery", "runmodule.php?module=haberdasher"); villagenav(); if ($listtotal > $perpage) { // only show multipage navs if multiple pages are used. addnav("Pages"); for ($p = 0; $p < $listtotal; $p += $perpage) { $pnum = $p / $perpage + 1; if ($pnum == $page) { addnav(array("`b`#Page %s`0 (%s-%s)`b", $p / $perpage + 1, $p + 1, min($p + $perpage, $listtotal)), "runmodule.php?module=haberdasher&op=listing&page={$pnum}"); } else { addnav(array("Page %s (%s-%s)", $pnum, $p + 1, min($p + $perpage, $listtotal)), "runmodule.php?module=haberdasher&op=listing&page={$pnum}"); } } } } else { checkday(); output("`7You step into a respectable building, and see `\$Deimos`7 hard at work on a hat, as usual."); $hattypes = array("rakish", "stylish", "dashing", "snazzy", "jaunty", "dapper"); $n = array_rand($hattypes); $hattype = $hattypes[$n]; output("`7He himself wears a `\$%s red hat`7, which you take to be a good sign of his skill.`n`n", $hattype); output("`\$Deimos`7 notices your entrance and stands and doffs his hat to you and says, \"`\$Hi, I assume you're here about a hat."); output("Most people who come in here are, this being a haberdashery and all."); output("So, what can I do for you?`7\"`n`n"); if (get_module_pref("hatsize") < 1) { output("`7You currently do not have a hat."); addnav("Buy a Hat", "runmodule.php?module=haberdasher&op=buy"); } else { output("`7You have a size `@%s `7hat.", get_module_pref("hatsize")); addnav("Upgrade Your Hat", "runmodule.php?module=haberdasher&op=upgrade"); } addnav("L?View Deimos' Customer List", "runmodule.php?module=haberdasher&op=listing"); villagenav(); } page_footer(); }