function ShowImperiumPage($CurrentUser) { global $lang, $resource, $reslist, $dpath; $lang['imperium_vision'] = 'Visión general del Imperio'; $lang['name'] = 'Planeta'; $lang['coordinates'] = 'Coordenadas'; $lang['fields'] = 'Campos'; $lang['resources'] = 'Recursos'; $lang['buildings'] = 'Edificios'; $lang['investigation'] = 'Investigaciones'; $lang['ships'] = 'Flotas'; $lang['defense'] = 'Defensas'; $parse = $lang; if (isset($_GET['planet_type'])) { if ($_GET['planet_type'] == 1) { $planettype = " AND `planet_type` = '1'"; $parse['select1'] = ' selected'; } elseif ($_GET['planet_type'] == 3) { $planettype = "AND `planet_type` = '3'"; $parse['select3'] = ' selected'; } else { $planettype = ''; $parse['select0'] = ' selected'; } } else { $planettype = ''; $parse['select0'] = ' selected'; } $planetsrow = doquery("SELECT * FROM {{table}} WHERE `id_owner` = '" . $CurrentUser['id'] . "'{$planettype};", 'planets'); $planet = array(); while ($p = mysql_fetch_array($planetsrow)) { PlanetResourceUpdate($CurrentUser, $p, time()); $planet['sum'] = sumar_array($planet['sum'], $p); $planet[] = $p; } uksort($planet, 'planet_empire_sort'); $parse['mount'] = count($planet) + 3; // primera tabla, con las imagenes y coordenadas $row = gettemplate('empire/imperium_row'); $row2 = gettemplate('empire/imperium_row2'); foreach ($planet as $ID => $p) { if ($ID !== 'sum') { UpdatePlanetBatimentQueueList($p, $CurrentUser); $AllPlanets = ''; if ($p['b_building'] != 0) { $BuildQueue = $p['b_building_id']; $QueueArray = explode(";", $BuildQueue); $CurrentBuild = explode(",", $QueueArray[0]); $BuildElement = $CurrentBuild[0]; $BuildLevel = $CurrentBuild[1]; $BuildRestTime = pretty_time($CurrentBuild[3] - time()); $AllPlanets .= $lang['tech'][$BuildElement] . ' (' . $BuildLevel . ')'; $AllPlanets .= "<br/><font color=\"#7f7f7f\">(" . $BuildRestTime . ")</font>"; } else { CheckPlanetUsedFields($p); $AllPlanets .= "<a href='game.php?page=buildings'>Libre</a>"; } // {file_images} $parse['build'] .= '<th width="75">' . $AllPlanets . '</th>'; $data['text'] = '<a href="game.php?page=overview&cp=' . $p['id'] . '&re=0"><img src="' . $dpath . 'planeten/' . $p['image'] . '.jpg" border="0" height="75" width="75"></a><br/>'; $parse['file_images'] .= parsetemplate($row, $data); // {file_names} $data['text'] = '<a href="game.php?page=overview&cp=' . $p['id'] . '&re=0">' . $p['name'] . ' </a>'; if ($p['planet_type'] == 3) { $data['text'] = '<a href="game.php?page=overview&cp=' . $p['id'] . '&re=0">' . $p['name'] . ' (Luna)</a>'; } $parse['file_names'] .= parsetemplate($row2, $data); // {file_type} $data['text'] = GetPlanetType($p); $parse['file_type'] .= parsetemplate($row2, $data); // {file_coordinates} $data['text'] = "[<a href=\"game.php?page=galaxy&mode=3&galaxy={$p['galaxy']}&system={$p['system']}\">{$p['galaxy']}:{$p['system']}:{$p['planet']}</a>]"; $parse['file_coordinates'] .= parsetemplate($row2, $data); // {file_fields} $data['text'] = $p['field_current'] . '/' . CalculateMaxPlanetFields($p) . '<br/>' . GetPercentBar($p['field_current'], CalculateMaxPlanetFields($p)); $parse['file_fields'] .= parsetemplate($row2, $data); // {file_metal} $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['metal']) . '</a><br/>' . GetPercentBar($p['metal'], $p['metal_max'] * MAX_OVERFLOW); $parse['file_metal'] .= parsetemplate($row2, $data); // {file_crystal} $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['crystal']) . '</a><br/>' . GetPercentBar($p['crystal'], $p['crystal_max'] * MAX_OVERFLOW); $parse['file_crystal'] .= parsetemplate($row2, $data); // {file_deuterium} $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['deuterium']) . '</a><br/>' . GetPercentBar($p['deuterium'], $p['deuterium_max'] * MAX_OVERFLOW); $parse['file_deuterium'] .= parsetemplate($row2, $data); // {file_hidrogeno} $data['text'] = '<a href="game.php?page=resources&cp=' . $p['id'] . '&re=0&planettype=' . $p['planet_type'] . '">' . pretty_number($p['tritium']) . '</a><br/>' . GetPercentBar($p['tritium'], $p['tritium_max'] * MAX_OVERFLOW); $parse['file_tritium'] .= parsetemplate($row2, $data); // {file_energy} $data['text'] = pretty_number($p['energy_max'] - $p['energy_used']) . ' / ' . pretty_number($p['energy_max']) . '<br/>' . GetPercentBar($p['energy_max'], $p['energy_max'] - $p['energy_used']); $parse['file_energy'] .= parsetemplate($row2, $data); $Queue = ShowBuildingsPage::ShowBuildingQueue($p, $CurrentUser); foreach ($resource as $i => $res) { if (in_array($i, $reslist['build'])) { if ($Queue['buildingarray'][$i] > $p[$resource[$i]]) { $p[$resource[$i]] = $p[$resource[$i]] . " <span style='color:lime;'>+" . ($Queue['buildingarray'][$i] - $p[$resource[$i]]) . "</span>"; } $data['text'] = $p[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">" . pretty_number($p[$resource[$i]]) . "</a>"; if (IsElementBuyable($CurrentUser, $p, $i, true, false) and IsTechnologieAccessible($CurrentUser, $p, $i) and $p["field_current"] < CalculateMaxPlanetFields($p)) { $data['text'] .= " <a href=\"game.php?page=buildings&cmd=insert&cp={$p['id']}&re=0&building=" . $i . "\"><font color=lime>+</font></a>"; } } elseif (in_array($i, $reslist['tech'])) { $data['text'] = $CurrentUser[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&mode=research&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">{$CurrentUser[$resource[$i]]}</a>"; if (IsElementBuyable($CurrentUser, $p, $i, true, false) and IsTechnologieAccessible($CurrentUser, $p, $i) and $CurrentUser["b_tech_planet"] == 0) { $data['text'] .= " <a href=\"game.php?page=buildings&mode=research&cmd=search&cp={$p['id']}&re=0&tech=" . $i . "\"><font color=lime>+</font></a>"; } } elseif (in_array($i, $reslist['fleet'])) { $data['text'] = $p[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&mode=fleet&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">" . pretty_number($p[$resource[$i]]) . "</a>"; } elseif (in_array($i, $reslist['defense'])) { $data['text'] = $p[$resource[$i]] == 0 ? '' : "<a href=\"game.php?page=buildings&mode=defense&cp={$p['id']}&re=0&planettype={$p['planet_type']}\">" . pretty_number($p[$resource[$i]]) . "</a>"; } $r[$i] .= parsetemplate($row2, $data); } } else { $parse['build'] .= '<th width="75">-</th>'; $data['text'] = '<span style="font-size:48px;font-weight:normal;">Σ</span><br/>'; $parse['file_images'] .= parsetemplate($row, $data); // {file_names} $data['text'] = '-'; $parse['file_names'] .= parsetemplate($row2, $data); // {file_type} $data['text'] = "-"; $parse['file_type'] .= parsetemplate($row2, $data); // {file_coordinates} $data['text'] = "-"; $parse['file_coordinates'] .= parsetemplate($row2, $data); // {file_fields} $data['text'] = $p['field_current'] . '/' . CalculateMaxPlanetFields($p) . '<br/>' . GetPercentBar($p['field_current'], CalculateMaxPlanetFields($p)); $parse['file_fields'] .= parsetemplate($row2, $data); // {file_metal} $data['text'] = pretty_number($p['metal']) . '<br/>' . GetPercentBar($p['metal'], $p['metal_max'] * MAX_OVERFLOW); $parse['file_metal'] .= parsetemplate($row2, $data); // {file_crystal} $data['text'] = pretty_number($p['crystal']) . '<br/>' . GetPercentBar($p['crystal'], $p['crystal_max'] * MAX_OVERFLOW); $parse['file_crystal'] .= parsetemplate($row2, $data); // {file_deuterium} $data['text'] = pretty_number($p['deuterium']) . '<br/>' . GetPercentBar($p['deuterium'], $p['deuterium_max'] * MAX_OVERFLOW); $parse['file_deuterium'] .= parsetemplate($row2, $data); // {file_hidrogeno} $data['text'] = pretty_number($p['tritium']) . '<br/>' . GetPercentBar($p['tritium'], $p['tritium_max'] * MAX_OVERFLOW); $parse['file_tritium'] .= parsetemplate($row2, $data); // {file_energy} $data['text'] = pretty_number($p['energy_max'] - $p['energy_used']) . ' / ' . pretty_number($p['energy_max']) . '<br/>' . GetPercentBar($p['energy_max'], $p['energy_max'] - $p['energy_used']); $parse['file_energy'] .= parsetemplate($row2, $data); foreach ($resource as $i => $res) { if (in_array($i, $reslist['build'])) { $data['text'] = $p[$resource[$i]] == 0 ? '' : pretty_number($p[$resource[$i]]); } elseif (in_array($i, $reslist['tech'])) { $data['text'] = $CurrentUser[$resource[$i]] == 0 ? '' : $CurrentUser[$resource[$i]]; } elseif (in_array($i, $reslist['fleet'])) { $data['text'] = $p[$resource[$i]] == 0 ? '' : pretty_number($p[$resource[$i]]); } elseif (in_array($i, $reslist['defense'])) { $data['text'] = $p[$resource[$i]] == 0 ? '' : pretty_number($p[$resource[$i]]); } $r[$i] .= parsetemplate($row2, $data); } } } // {building_row} foreach ($reslist['build'] as $a => $i) { $data['text'] = $lang['tech'][$i]; $parse['building_row'] .= '<tr><th width="15"><span style="float:center;width: 16px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>"; } // {technology_row} foreach ($reslist['tech'] as $a => $i) { $data['text'] = $lang['tech'][$i]; $parse['technology_row'] .= '<tr><th width="15"><span style="float:center;width: 16px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>"; } // {fleet_row} foreach ($reslist['fleet'] as $a => $i) { $data['text'] = $lang['tech'][$i]; $parse['fleet_row'] .= '<tr><th width="15"><span style="float:center;width: 16px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>"; } // {defense_row} foreach ($reslist['defense'] as $a => $i) { $data['text'] = $lang['tech'][$i]; $parse['defense_row'] .= '<tr><th width="15"><span style="float:center;width: 15px;"><a title="' . $lang['tech'][$i] . '"><img style="border: 1px solid rgb(46, 52, 54);vertical-align: bottom;padding: 0px;width: 15px;height: 15px;" src="' . $dpath . 'gebaeude/' . $i . '.gif"></a></span></th>' . parsetemplate($row2, $data) . $r[$i] . "</tr>"; } $page .= parsetemplate(gettemplate('empire/imperium_table'), $parse); display($page, false); }
function ShowTopNavigationBar($CurrentUser, $CurrentPlanet) { global $lang, $game_config, $dpath; if ($CurrentUser['urlaubs_modus'] == 0) { PlanetResourceUpdate($CurrentUser, $CurrentPlanet, time()); } else { doquery("UPDATE {{table}} SET `deuterium_sintetizer_porcent` = 0, `tritium_sintetizer_porcent` = 0, `metal_mine_porcent` = 0, `crystal_mine_porcent` = 0 WHERE id_owner = " . intval($CurrentUser['id']), "planets"); } $parse = $lang; $parse['dpath'] = $dpath; $parse['image'] = $CurrentPlanet['image']; if ($CurrentUser['urlaubs_modus'] && $CurrentUser['db_deaktjava']) { $parse['show_umod_notice'] .= $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 2px solid red; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : ''; } else { $parse['show_umod_notice'] = $CurrentUser['urlaubs_modus'] ? '<table width="100%" style="border: 2px solid #1DF0F0; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_vacation_mode'] . date('d.m.Y h:i:s', $CurrentUser['urlaubs_until']) . '</td></tr></table><br>' : ''; $parse['show_umod_notice'] .= $CurrentUser['db_deaktjava'] ? '<table width="100%" style="border: 2px solid red; text-align:center;background:transparent;"><tr style="background:transparent;"><td style="background:transparent;">' . $lang['tn_delete_mode'] . date('d.m.Y h:i:s', $CurrentUser['db_deaktjava'] + 60 * 60 * 24 * 7) . '</td></tr></table>' : ''; } $parse['planetlist'] = ''; $ThisUsersPlanets = SortUserPlanets($CurrentUser); $parse['metal_max'] = pretty_number($CurrentPlanet['metal_max'] / 1000) . ' K'; $parse['crystal_max'] = pretty_number($CurrentPlanet['crystal_max'] / 1000) . ' K'; $parse['deuterium_max'] = pretty_number($CurrentPlanet['deuterium_max'] / 1000) . ' K'; $parse['tritium_max'] = pretty_number($CurrentPlanet['tritium_max'] / 1000) . ' K'; $parse['metal_bar'] = GetPercentBar($CurrentPlanet["metal"], $CurrentPlanet["metal_max"] * MAX_OVERFLOW); $parse['crystal_bar'] = GetPercentBar($CurrentPlanet["crystal"], $CurrentPlanet["crystal_max"] * MAX_OVERFLOW); $parse['deuterium_bar'] = GetPercentBar($CurrentPlanet["deuterium"], $CurrentPlanet["deuterium_max"] * MAX_OVERFLOW); $parse['tritium_bar'] = GetPercentBar($CurrentPlanet["tritium"], $CurrentPlanet["tritium_max"] * MAX_OVERFLOW); $parse['energy_bar'] = GetPercentBar(abs($CurrentPlanet["energy_used"] * (1 + $CurrentUser['rpg_ingenieur'] * 0.05)), $CurrentPlanet["energy_max"]); $planetas = 0; while ($CurPlanet = mysql_fetch_array($ThisUsersPlanets)) { if ($CurPlanet["destruyed"] == 0) { $parse['planetlist'] .= "\n<option "; if ($CurPlanet['id'] == $CurrentUser['current_planet']) { $parse['planetlist'] .= "selected=\"selected\" "; } $parse['planetlist'] .= "value=\"game.php?page={$_GET['page']}&gid={$_GET['gid']}&cp=" . $CurPlanet['id'] . ""; $parse['planetlist'] .= "&mode=" . $_GET['mode']; $parse['planetlist'] .= "&re=0\">"; if ($CurPlanet['planet_type'] != 3) { $parse['planetlist'] .= "" . $CurPlanet['name']; } else { $parse['planetlist'] .= "" . $CurPlanet['name'] . " (" . $lang['fcm_moon'] . ")"; } $parse['planetlist'] .= " [" . $CurPlanet['galaxy'] . ":"; $parse['planetlist'] .= "" . $CurPlanet['system'] . ":"; $parse['planetlist'] .= "" . $CurPlanet['planet']; $parse['planetlist'] .= "] </option>"; ++$planetas; if ($planetas == 1) { $planet_first_id = $CurPlanet['id']; } $planet_last_id = $CurPlanet['id']; } } if ($planet_first_id == $CurrentPlanet['id'] and $planetas >= 2) { $parse['flechas'] = "<center><input value=\">>\" onclick=\"window.location=document.getElementById('pselector').options[document.getElementById('pselector').selectedIndex+1].value+'';\" type=\"button\"></center>"; } elseif ($planet_last_id == $CurrentPlanet['id'] and $planetas >= 2) { $parse['flechas'] = "<center><input value=\"<<\" onclick=\"window.location=document.getElementById('pselector').options[document.getElementById('pselector').selectedIndex-1].value+'';\" type=\"button\"></center>"; } elseif ($planetas >= 2) { $parse['flechas'] = "<center><input value=\"<<\" onclick=\"window.location=document.getElementById('pselector').options[document.getElementById('pselector').selectedIndex-1].value+'';\" type=\"button\"> <input value=\">>\" onclick=\"window.location=document.getElementById('pselector').options[document.getElementById('pselector').selectedIndex+1].value+'';\" type=\"button\"></center>"; } else { $parse['flechas'] = ''; } $energy = pretty_number($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"]) . "/" . pretty_number($CurrentPlanet["energy_max"]); // Energie if ($CurrentPlanet["energy_max"] + $CurrentPlanet["energy_used"] < 0) { $parse['energy'] = colorRed($energy); } else { $parse['energy'] = $energy; } // Metal $metal = pretty_number($CurrentPlanet["metal"]); if ($CurrentPlanet["metal"] >= $CurrentPlanet["metal_max"]) { $parse['metal'] = colorRed($metal); } else { $parse['metal'] = $metal; } // Cristal $crystal = pretty_number($CurrentPlanet["crystal"]); if ($CurrentPlanet["crystal"] >= $CurrentPlanet["crystal_max"]) { $parse['crystal'] = colorRed($crystal); } else { $parse['crystal'] = $crystal; } // Deuterium $deuterium = pretty_number($CurrentPlanet["deuterium"]); if ($CurrentPlanet["deuterium"] >= $CurrentPlanet["deuterium_max"]) { $parse['deuterium'] = colorRed($deuterium); } else { $parse['deuterium'] = $deuterium; } $tritium = pretty_number($CurrentPlanet["tritium"]); if ($CurrentPlanet["tritium"] >= $CurrentPlanet["tritium_max"]) { $parse['tritium'] = colorRed($tritium); } else { $parse['tritium'] = $tritium; } $parse['darkmatter'] = pretty_number($CurrentUser["darkmatter"]); $TopBar = parsetemplate(gettemplate('topnav'), $parse); return $TopBar; }