function MakeStats() { global $resource, $pricelist, $reslist, $game_config, $xgp_root, $phpEx; $CheckUserQuery = false; $CheckAllyQuery = false; // Initial Time $mtime = microtime(); $mtime = explode(" ", $mtime); $mtime = $mtime[1] + $mtime[0]; $starttime = $mtime; //Initial Memory $result['initial_memory'] = array(round(memory_get_usage() / 1024, 1), round(memory_get_usage(1) / 1024, 1)); //Change the last stats time $stats_time = time(); //Delete old messages $del_before = time() - 24 * 60 * 60; // 1 DAY $del_inactive = time() - 60 * 60 * 24 * 30; // 1 MONTH $del_deleted = time() - 60 * 60 * 24 * 7; // 1 WEEK $ChooseToDelete = doquery("SELECT `id` FROM `{{table}}` WHERE (`db_deaktjava` < '" . $del_deleted . "' AND `db_deaktjava` <> 0) OR `onlinetime` < '" . $del_inactive . "'", 'users'); if ($ChooseToDelete) { include_once $xgp_root . 'includes/functions/DeleteSelectedUser.' . $phpEx; while ($delete = mysql_fetch_array($ChooseToDelete)) { DeleteSelectedUser($delete[id]); } } doquery("DELETE FROM {{table}} WHERE `message_time` < '" . $del_before . "' ;", 'messages'); doquery("DELETE FROM {{table}} WHERE `time` < '" . $del_before . "' ;", 'rw'); //STATS FOR USERS.... //Here we make the select query, with this all the custom stuff with be included $select_defenses = ''; foreach ($reslist['defense'] as $n => $Defense) { if ($resource[$Defense] != 'small_protection_shield' && $resource[$Defense] != 'big_protection_shield') { $select_defenses .= " SUM(p." . $resource[$Defense] . ") AS " . $resource[$Defense] . ","; } } $select_buildings = ''; foreach ($reslist['build'] as $n => $Building) { $select_buildings .= " p." . $resource[$Building] . ","; } $selected_tech = ''; foreach ($reslist['tech'] as $n => $Techno) { $selected_tech .= " u." . $resource[$Techno] . ","; } $select_fleets = ''; foreach ($reslist['fleet'] as $n => $Fleet) { $select_fleets .= " SUM(p." . $resource[$Fleet] . ") AS " . $resource[$Fleet] . ","; } //If you have some data type enmu is better if you put it here, because that data give a error in the SUM function. $selected_enum = "p.small_protection_shield, p.big_protection_shield"; //For now... $select_planet = "p.id_owner,"; //For Stats table.. $select_old_ranks = "id_owner, stat_type,tech_rank AS old_tech_rank, build_rank AS old_build_rank, defs_rank AS old_defs_rank, fleet_rank AS old_fleet_rank, total_rank AS old_total_rank"; //For users table $select_user = "******"; //We check how many users are for not overload the server... $total_users = doquery("SELECT COUNT(*) AS `count` FROM {{table}} WHERE 1;", 'users', true); //We will make query every $game_config['stat_amount'] users //Min amount = 10, if it is less than 10, it is not a good system $game_config['stat_amount'] = $game_config['stat_amount'] >= 10 ? $game_config['stat_amount'] : 10; $amount_per_block = $game_config['stat_amount'] < $game_config['users_amount'] ? $game_config['users_amount'] : $game_config['stat_amount']; if ($total_users['count'] > $amount_per_block) { $LastQuery = roundUp($total_users['count'] / $amount_per_block); } else { $LastQuery = 1; } for ($Query = 1; $Query <= $LastQuery; $Query++) { if ($Query == 1) { //based on:http://www.desarrolloweb.com/articulos/1035.php $start = 0; } else { $start = ($Query - 1) * $amount_per_block; } $minmax_sql = 'SELECT Max(id) AS `max`, Min(id) AS `min` FROM (SELECT id FROM {{table}}users ORDER BY id ASC LIMIT ' . $start . ',' . $amount_per_block . ') AS A'; $minmax = doquery($minmax_sql, '', true); $sql_parcial = 'SELECT ' . $select_buildings . $select_planet . $selected_enum . ', p.id FROM {{table}}planets as p WHERE p.id_owner <=' . $minmax['max'] . ' AND p.id_owner >= ' . $minmax['min'] . ';'; //We delete now the old stats of the users $sql_old_stats = 'SELECT ' . $select_old_ranks . ' FROM {{table}} WHERE stat_type = 1 AND stat_code = 1 AND id_owner <= ' . $minmax['max'] . ' AND id_owner >= ' . $minmax['min'] . ';'; //Here we make the array with the planets buildings array and the user id and planet id for use in the next step... //Here we excecute all the querys $parcial_data = doquery($sql_parcial, ''); //Here we obtained the stuff that can not be SUM while ($CurPlanet = mysql_fetch_assoc($parcial_data)) { $Buildings_array[$CurPlanet['id_owner']][$CurPlanet['id']] = $CurPlanet; //We made a array with the content of the query } unset($CurPlanet, $parcial_data); $old_stats = doquery($sql_old_stats, 'statpoints'); while ($CurStats = mysql_fetch_assoc($old_stats)) { $old_stats_array[$CurStats['id_owner']] = $CurStats; } unset($CurStats, $old_stats); //We take the data of flying fleets if stat_flying is =1 in game config //If you have trouble with the RAM and CPU usage, please set stat_flying = 0 and a low value of stat_amount (25, 15...) if ($game_config['stat_flying'] == 1) { $sql_flying_fleets = 'SELECT fleet_array, fleet_owner, fleet_id FROM {{table}} WHERE fleet_owner <= ' . $minmax['max'] . ' AND fleet_owner >= ' . $minmax['min'] . ';'; $flying_fleets = doquery($sql_flying_fleets, 'fleets'); while ($CurFleets = mysql_fetch_assoc($flying_fleets)) { $flying_fleets_array[$CurFleets['fleet_owner']][$CurFleets['fleet_id']] = $CurFleets['fleet_array']; } unset($CurFleets, $flying_fleets); } //This query will have a LOT of data... $sql = 'SELECT ' . $select_planet . $select_defenses . $selected_tech . $select_fleets . $select_user . 'FROM {{table}}planets as p INNER JOIN {{table}}users as u ON u.id = p.id_owner WHERE p.id_owner <= ' . $minmax['max'] . ' AND p.id_owner >= ' . $minmax['min'] . ' GROUP BY p.id_owner, u.id, u.authlevel;'; $total_data = doquery($sql, ''); unset($sql, $sql_old_stats, $sql_parcial); doquery("DELETE FROM {{table}} WHERE stat_type = 1 AND stat_code = 1 AND id_owner <= " . $minmax['max'] . " AND id_owner >= " . $minmax['min'] . ";", 'statpoints'); $insert_user_query = "INSERT INTO {{table}}\r\n\t\t\t\t\t\t\t\t(`id_owner`, `id_ally`, `stat_type`, `stat_code`,\r\n\t\t\t\t\t\t\t\t`tech_old_rank`, `tech_points`, `tech_count`,\r\n\t\t\t\t\t\t\t\t`build_old_rank`, `build_points`, `build_count`,\r\n\t\t\t\t\t\t\t\t`defs_old_rank`, `defs_points`, `defs_count`,\r\n\t\t\t\t\t\t\t\t`fleet_old_rank`, `fleet_points`, `fleet_count`,\r\n\t\t\t\t\t\t\t\t`total_old_rank`, `total_points`, `total_count`, `stat_date`) VALUES "; //Here we start the update... while ($CurUser = mysql_fetch_assoc($total_data)) { $u_OldTotalRank = $old_stats_array[$CurUser['id']]['old_total_rank'] ? $old_stats_array[$CurUser['id']]['old_total_rank'] : 0; $u_OldTechRank = $old_stats_array[$CurUser['id']]['old_tech_rank'] ? $old_stats_array[$CurUser['id']]['old_tech_rank'] : 0; $u_OldBuildRank = $old_stats_array[$CurUser['id']]['old_build_rank'] ? $old_stats_array[$CurUser['id']]['old_build_rank'] : 0; $u_OldDefsRank = $old_stats_array[$CurUser['id']]['old_defs_rank'] ? $old_stats_array[$CurUser['id']]['old_defs_rank'] : 0; $u_OldFleetRank = $old_stats_array[$CurUser['id']]['old_fleet_rank'] ? $old_stats_array[$CurUser['id']]['old_fleet_rank'] : 0; //We dont need this anymore... unset($old_stats_array[$CurUser['id']]); //1 point= $game_config['stat_settings'] ressources //Make the tech points XD $u_points = GetTechnoPoints($CurUser); $u_TTechCount = $u_points['TechCount']; $u_TTechPoints = $u_points['TechPoint'] / $game_config['stat_settings']; //Make the defense points $u_points = GetDefensePoints($CurUser); $u_TDefsCount = $u_points['DefenseCount']; $u_TDefsPoints = $u_points['DefensePoint'] / $game_config['stat_settings']; //Make the fleets points (without the flying fleets... $u_points = GetFleetPoints($CurUser); $u_TFleetCount = $u_points['FleetCount']; $u_TFleetPoints = $u_points['FleetPoint'] / $game_config['stat_settings']; //Now we add the flying fleets points //This is used if($game_config['stat_flying'] == 1) if ($game_config['stat_flying'] == 1) { if ($flying_fleets_array[$CurUser['id']]) { foreach ($flying_fleets_array[$CurUser['id']] as $fleet_id => $fleet_array) { $u_points = GetFlyingFleetPoints($fleet_array); $u_TFleetCount += $u_points['FleetCount']; $u_TFleetPoints += $u_points['FleetPoint'] / $game_config['stat_settings']; } } //We dont need this anymore... unset($flying_fleets_array[$CurUser['id']], $fleet_array, $fleet_id); } else { //We take one query per fleet in flying, with this we increase the time and the querys, but we decrease the cpu load... $OwnFleets = doquery("SELECT fleet_array, fleet_id FROM {{table}} WHERE `fleet_owner` = '" . $CurUser['id'] . "';", 'fleets'); while ($FleetRow = mysql_fetch_array($OwnFleets)) { $u_points = GetFlyingFleetPoints($FleetRow['fleet_array']); $u_TFleetCount += $u_points['FleetCount']; $u_TFleetPoints += $u_points['FleetPoint'] / $game_config['stat_settings']; } //We dont need this anymore... unset($OwnFleets, $FleetRow); } $u_TBuildCount = 0; $u_TBuildPoints = 0; if ($Buildings_array[$CurUser['id']]) { foreach ($Buildings_array[$CurUser['id']] as $planet_id => $building) { $u_points = GetBuildPoints($building); $u_TBuildCount += $u_points['BuildCount']; $u_TBuildPoints += $u_points['BuildPoint'] / $game_config['stat_settings']; //We add the shields points (this way is a temporary way...) $u_points = GetDefensePoints($building); $u_TDefsCount += $u_points['DefenseCount']; $u_TDefsPoints += $u_points['DefensePoint'] / $game_config['stat_settings']; } //We dont need this anymore... unset($Buildings_array[$CurUser['id']], $planet_id, $building); } else { //Here we will send a error message....print_r("<br>usuario sin planeta: ". $CurUser['id']); } $u_GCount = $u_TDefsCount + $u_TTechCount + $u_TFleetCount + $u_TBuildCount; $u_GPoints = $u_TTechPoints + $u_TDefsPoints + $u_TFleetPoints + $u_TBuildPoints; if ($CurUser['authlevel'] >= $game_config['stat_level'] && $game_config['stat'] == 1 || $CurUser['bana'] == 1) { $insert_user_query .= '(' . $CurUser['id'] . ',' . $CurUser['ally_id'] . ',1,1,' . $u_OldTechRank . ', 0,0,' . $u_OldBuildRank . ',0,0,' . $u_OldDefsRank . ',0,0,' . $u_OldFleetRank . ', 0,0,' . $u_OldTotalRank . ',0,0,' . $stats_time . '),'; } else { $insert_user_query .= '(' . $CurUser['id'] . ',' . $CurUser['ally_id'] . ',1,1,' . $u_OldTechRank . ', ' . $u_TTechPoints . ',' . $u_TTechCount . ',' . $u_OldBuildRank . ',' . $u_TBuildPoints . ', ' . $u_TBuildCount . ',' . $u_OldDefsRank . ',' . $u_TDefsPoints . ',' . $u_TDefsCount . ', ' . $u_OldFleetRank . ',' . $u_TFleetPoints . ',' . $u_TFleetCount . ',' . $u_OldTotalRank . ', ' . $u_GPoints . ',' . $u_GCount . ',' . $stats_time . '),'; } unset_vars('u_'); $CheckUserQuery = true; } //TODO, make a end string check in case that insert_user_query end in VALUE... //Here we change the end of the query for ; if ($CheckUserQuery == true) { $insert_user_query = substr_replace($insert_user_query, ';', -1); doquery($insert_user_query, 'statpoints'); } unset($insert_user_query, $total_data, $CurUser, $old_stats_array, $Buildings_array, $flying_fleets_array); } //STATS FOR ALLYS //Delet invalid allys doquery("DELETE FROM {{table}} WHERE ally_members='0'", "alliance"); //We create this just for make a check of the ally $ally_check = doquery("SELECT * FROM {{table}}", 'alliance'); $total_ally = 0; while ($CurAlly = mysql_fetch_assoc($ally_check)) { ++$total_ally; $ally_check_value[$CurAlly['id']] = 1; } unset($ally_check); unset($start, $QueryValue, $Query, $LastQuery); if ($total_ally > 0) { //Min amount = 10, if it is less than 10, it is not a good system $game_config['stat_amount'] = $game_config['stat_amount'] >= 10 ? $game_config['stat_amount'] : 10; $amount_per_block = $game_config['stat_amount'] < $game_config['users_amount'] ? $game_config['users_amount'] : $game_config['stat_amount']; if ($total_ally > $amount_per_block) { $LastQuery = roundUp($total_ally / $amount_per_block); } else { $LastQuery = 1; } for ($Query = 1; $Query <= $LastQuery; $Query++) { if ($Query == 1) { //based on:http://www.desarrolloweb.com/articulos/1035.php $start = 0; } else { $start = ($Query - 1) * $amount_per_block; } $minmax_sql = 'SELECT Max(id) AS `max`, Min(id) AS `min` FROM (SELECT id FROM {{table}}alliance ORDER BY id ASC LIMIT ' . $start . ',' . $amount_per_block . ') AS A'; $minmax = doquery($minmax_sql, '', true); $select_old_a_ranks = "s.id_owner , s.stat_type,\ts.tech_rank AS old_tech_rank,\r\n\t\t\t\t\t\t\t\ts.build_rank AS old_build_rank, s.defs_rank AS old_defs_rank, s.fleet_rank AS old_fleet_rank,\r\n\t\t\t\t\t\t\t\ts.total_rank AS old_total_rank"; $select_ally = " a.id "; $sql_ally = 'SELECT ' . $select_ally . ', ' . $select_old_a_ranks . ' FROM {{table}}alliance AS a INNER JOIN {{table}}statpoints AS s ON a.id = s.id_owner AND s.stat_type = 2 WHERE a.id <= ' . $minmax['max'] . ' AND a.id >= ' . $minmax['min'] . ' ORDER BY a.id;'; $ally_data = doquery($sql_ally, ''); $ally_sql_points = 'SELECT s.stat_type, s.id_ally, Sum(s.tech_points) AS TechPoint, Sum(s.tech_count) AS TechCount, Sum(s.build_points) AS BuildPoint, Sum(s.build_count) AS BuildCount, Sum(s.defs_points) AS DefsPoint, Sum(s.defs_count) AS DefsCount, Sum(s.fleet_points) AS FleetPoint, Sum(s.fleet_count) AS FleetCount, Sum(s.total_points) AS TotalPoint, Sum(s.total_count) AS TotalCount FROM {{table}}statpoints AS s WHERE s.stat_type = 1 AND s.id_ally > 0 AND s.id_ally <= ' . $minmax['max'] . ' AND s.id_ally >= ' . $minmax['min'] . ' GROUP BY s.id_ally;'; $ally_points = doquery($ally_sql_points, ''); //We delete now the old stats of the allys doquery('DELETE FROM {{table}} WHERE `stat_type` = 2 AND id_owner <= ' . $minmax['max'] . ' AND id_owner >= ' . $minmax['min'] . ';', 'statpoints'); while ($CurAlly = mysql_fetch_assoc($ally_data)) { $ally_old_data[$CurAlly['id']] = $CurAlly; } unset($CurAlly, $ally_data); $insert_ally_query = "INSERT INTO {{table}}\r\n\t\t\t\t\t\t\t\t\t(`id_owner`, `id_ally`, `stat_type`, `stat_code`,\r\n\t\t\t\t\t\t\t\t\t`tech_old_rank`, `tech_points`, `tech_count`,\r\n\t\t\t\t\t\t\t\t\t`build_old_rank`, `build_points`, `build_count`,\r\n\t\t\t\t\t\t\t\t\t`defs_old_rank`, `defs_points`, `defs_count`,\r\n\t\t\t\t\t\t\t\t\t`fleet_old_rank`, `fleet_points`, `fleet_count`,\r\n\t\t\t\t\t\t\t\t\t`total_old_rank`, `total_points`, `total_count`, `stat_date`) VALUES "; while ($CurAlly = mysql_fetch_assoc($ally_points)) { if ($ally_check_value[$CurAlly['id_ally']] == 1) { $u_OldTotalRank = $ally_old_data[$CurAlly['id_ally']]['old_total_rank'] ? $ally_old_data[$CurAlly['id_ally']]['old_total_rank'] : 0; $u_OldTechRank = $ally_old_data[$CurAlly['id_ally']]['old_tech_rank'] ? $ally_old_data[$CurAlly['id_ally']]['old_tech_rank'] : 0; $u_OldBuildRank = $ally_old_data[$CurAlly['id_ally']]['old_build_rank'] ? $ally_old_data[$CurAlly['id_ally']]['old_build_rank'] : 0; $u_OldDefsRank = $ally_old_data[$CurAlly['id_ally']]['old_defs_rank'] ? $ally_old_data[$CurAlly['id_ally']]['old_defs_rank'] : 0; $u_OldFleetRank = $ally_old_data[$CurAlly['id_ally']]['old_fleet_rank'] ? $ally_old_data[$CurAlly['id_ally']]['old_fleet_rank'] : 0; $u_TTechCount = $CurAlly['TechCount']; $u_TTechPoints = $CurAlly['TechPoint']; $u_TBuildCount = $CurAlly['BuildCount']; $u_TBuildPoints = $CurAlly['BuildPoint']; $u_TDefsCount = $CurAlly['DefsCount']; $u_TDefsPoints = $CurAlly['DefsPoint']; $u_TFleetCount = $CurAlly['FleetCount']; $u_TFleetPoints = $CurAlly['FleetPoint']; $u_GCount = $CurAlly['TotalCount']; $u_GPoints = $CurAlly['TotalPoint']; $insert_ally_query .= '(' . $CurAlly['id_ally'] . ',0,2,1,' . $u_OldTechRank . ', ' . $u_TTechPoints . ',' . $u_TTechCount . ',' . $u_OldBuildRank . ',' . $u_TBuildPoints . ', ' . $u_TBuildCount . ',' . $u_OldDefsRank . ',' . $u_TDefsPoints . ',' . $u_TDefsCount . ', ' . $u_OldFleetRank . ',' . $u_TFleetPoints . ',' . $u_TFleetCount . ',' . $u_OldTotalRank . ', ' . $u_GPoints . ',' . $u_GCount . ',' . $stats_time . '),'; unset($CurAlly); unset_vars('u_'); } else { doquery("UPDATE {{table}}\tSET `ally_id`=0, `ally_name` = '', \t`ally_register_time`= 0, `ally_rank_id`= 0 \tWHERE `ally_id`='{$CurAlly['id_ally']}'", "users"); } $CheckAllyQuery = true; } //Here we change the end of the query for ; if ($CheckAllyQuery == true) { $insert_ally_query = substr_replace($insert_ally_query, ';', -1); doquery($insert_ally_query, 'statpoints'); } unset($insert_ally_query, $ally_old_data, $CurAlly, $ally_points); } unset($ally_check_value); //We update the ranks of the allys MakeNewRanks(2); } //We update the ranks of the users MakeNewRanks(1); // Calcul de la duree de traitement (calcul) $mtime = microtime(); $mtime = explode(" ", $mtime); $mtime = $mtime[1] + $mtime[0]; $endtime = $mtime; $result['stats_time'] = $stats_time; $result['totaltime'] = $endtime - $starttime; $result['memory_peak'] = array(round(memory_get_peak_usage() / 1024, 1), round(memory_get_peak_usage(1) / 1024, 1)); $result['end_memory'] = array(round(memory_get_usage() / 1024, 1), round(memory_get_usage(1) / 1024, 1)); $result['amount_per_block'] = $amount_per_block; return $result; }
$TBuildCount = 0; $TBuildPoints = 0; $TDefsCount = 0; $TDefsPoints = 0; $TFleetCount = 0; $TFleetPoints = 0; $GCount = $TTechCount; $GPoints = $TTechPoints; $UsrPlanets = doquery("SELECT * FROM {{table}} WHERE `id_owner` = '" . $CurUser['id'] . "';", 'planets'); while ($CurPlanet = mysql_fetch_assoc($UsrPlanets)) { $Points = GetBuildPoints($CurPlanet); $TBuildCount += $Points['BuildCount']; $GCount += $Points['BuildCount']; $PlanetPoints = $Points['BuildPoint'] / $game_config['stat_settings']; $TBuildPoints += $Points['BuildPoint'] / $game_config['stat_settings']; $Points = GetDefensePoints($CurPlanet); $TDefsCount += $Points['DefenseCount']; $GCount += $Points['DefenseCount']; $PlanetPoints += $Points['DefensePoint'] / $game_config['stat_settings']; $TDefsPoints += $Points['DefensePoint'] / $game_config['stat_settings']; $Points = GetFleetPoints($CurPlanet); $TFleetCount += $Points['FleetCount']; $GCount += $Points['FleetCount']; $PlanetPoints += $Points['FleetPoint'] / $game_config['stat_settings']; $TFleetPoints += $Points['FleetPoint'] / $game_config['stat_settings']; $GPoints += $PlanetPoints; $QryUpdatePlanet = "UPDATE {{table}} SET "; $QryUpdatePlanet .= "`points` = '" . $PlanetPoints . "' "; $QryUpdatePlanet .= "WHERE "; $QryUpdatePlanet .= "`id` = '" . $CurPlanet['id'] . "';"; doquery($QryUpdatePlanet, 'planets');
$TFleetPoints = $Points['FleetPoint'] / 1000; if ($flying_fleets_array[$CurUser['id']]) { foreach ($flying_fleets_array[$CurUser['id']] as $fleet_id => $fleet_array) { print_r($fleet_array); $Points = GetFlyingFleetPoints($fleet_array); $TFleetCount += $Points['FleetCount']; $TFleetPoints += $Points['FleetPoint'] / 1000; } } $TBuildCount = 0; $TBuildPoints = 0; foreach ($Buildings_array[$CurUser['id']] as $planet_id => $building) { $Points = GetBuildPoints($building); $TBuildCount += $Points['BuildCount']; $TBuildPoints += $Points['BuildPoint'] / 1000; $Points = GetDefensePoints($building); $TDefsCount += $Points['DefenseCount']; $TDefsPoints += $Points['DefensePoint'] / 1000; } $GCount = $TDefsCount + $TTechCount + $TFleetCount + $TBuildCount; $GPoints = $TTechPoints + $TDefsPoints + $TFleetPoints + $TBuildPoints; if ($CurUser['authlevel'] >= $game_config['stat_level'] && $game_config['stat'] == 1 || $CurUser['bana'] == 1) { $TTechPoints = "0"; $TTechCount = "0"; $OldTechRank = "0"; $TBuildPoints = "0"; $TBuildCount = "0"; $OldBuildRank = "0"; $TDefsPoints = "0"; $TDefsCount = "0"; $OldDefsRank = "0";