Ejemplo n.º 1
0
 public function init()
 {
     UnitFactory::$injector = $this->force;
     $scenario = $this->scenario;
     for ($i = 0; $i < 30; $i++) {
         UnitFactory::create("xxxx", PRC_FORCE, "deployBox", "multiInf.png", 3, 1, 3, false, STATUS_CAN_DEPLOY, "A", 1, 1, "prc", true, "inf");
     }
     UnitFactory::create("xxx", PRC_FORCE, "deployBox", "multiArmor.png", 6, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "prc", true, "mech");
     for ($i = 2; $i <= 12; $i++) {
         UnitFactory::create("x", PRC_FORCE, "gameTurn{$i}", "multiGor.png", 1, 1, 1, true, STATUS_CAN_REINFORCE, "A", $i, 1, "prc", true, "gorilla");
         UnitFactory::create("x", PRC_FORCE, "gameTurn{$i}", "multiGor.png", 1, 1, 1, true, STATUS_CAN_REINFORCE, "A", $i, 1, "prc", true, "gorilla");
         UnitFactory::create("x", PRC_FORCE, "gameTurn{$i}", "multiGor.png", 1, 1, 1, true, STATUS_CAN_REINFORCE, "A", $i, 1, "prc", true, "gorilla");
     }
     for ($i = 0; $i < 5; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiArmor.png", 9, 4, 6, false, STATUS_CAN_DEPLOY, "B", 1, 1, "soviet", true, "mech");
     }
     for ($i = 0; $i < 10; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiMech.png", 6, 3, 6, false, STATUS_CAN_DEPLOY, "B", 1, 1, "soviet", true, "mech");
     }
     for ($i = 0; $i < 15; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiMotInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "B", 1, 1, "soviet", true, "mech");
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiArt.png", 3, 1, 6, false, STATUS_CAN_DEPLOY, "B", 1, 2, "soviet", true, "mech");
     }
     for ($i = 0; $i < 2; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiMotMt.png", 1, 1, 3, true, STATUS_CAN_DEPLOY, "B", 1, 2, "soviet", true, "supply");
     }
 }
Ejemplo n.º 2
0
 public function init()
 {
     UnitFactory::$injector = $this->force;
     $scenario = $this->scenario;
     for ($i = 0; $i < 20; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiInf.png", 6, 3, 4, true, STATUS_CAN_DEPLOY, "B", 1, 1, "soviet", true, 'inf');
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deadpile", "multiInf.png", 6, 3, 4, true, STATUS_ELIMINATED, "B", 1, 1, "soviet", true, 'inf');
     }
     UnitFactory::create("guard", SOVIET_FORCE, "gameTurn6", "multiInf.png", 8, 4, 4, true, STATUS_CAN_REINFORCE, "B", 6, 1, "sovietguard", true, 'inf');
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 9, 5, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 9, 5, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 9, 5, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 9, 5, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 8, 4, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 8, 4, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 7, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 7, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 7, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "mech");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 6, 3, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 6, 3, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 6, 3, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 5, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 3, 1, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 3, 1, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
     UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 3, 1, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "german", true, "inf");
 }
Ejemplo n.º 3
0
 public function init()
 {
     UnitFactory::$injector = $this->force;
     UnitFactory::create("hq", CAPROLIANS_FORCE, "5015", "multiInf.png", 1, 1, 5, false, STATUS_READY, "A", 1, 1, "caprolians", true, 'hq');
     UnitFactory::create("hq", CAPROLIANS_FORCE, "4307", "multiInf.png", 1, 1, 5, false, STATUS_READY, "A", 1, 1, "caprolians", true, 'hq');
     UnitFactory::create("hq", CAPROLIANS_FORCE, "116", "multiInf.png", 1, 1, 5, false, STATUS_READY, "A", 1, 1, "caprolians", true, 'hq');
     for ($i = 0; $i < 16; $i++) {
         UnitFactory::create("xx", CAPROLIANS_FORCE, "deployBox", "multiInf.png", 3, 1, 3, false, STATUS_CAN_DEPLOY, "A", 1, 1, "caprolians", true, 'inf');
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xx", CAPROLIANS_FORCE, "deployBox", "multiMotInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "caprolians", true, 'mech');
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xx", CAPROLIANS_FORCE, "deployBox", "multiMotArt.png", 3, 1, 6, false, STATUS_CAN_DEPLOY, "A", 1, 5, "caprolians", true, 'mech');
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xx", CAPROLIANS_FORCE, "deployBox", "multiArmor.png", 4, 2, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "caprolians", true, 'mech');
     }
     for ($i = 0; $i < 3; $i++) {
         UnitFactory::create("xx", CAPROLIANS_FORCE, "deployBox", "multiRecon.png", 2, 1, 6, false, STATUS_CAN_DEPLOY, "A", 1, 1, "caprolians", true, 'mech');
     }
     for ($i = 0; $i < 12; $i++) {
         UnitFactory::create("xx", LACONIANS_FORCE, "deployBox", "multiMotInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "B", 1, 1, "laconians", true, "mech");
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xx", LACONIANS_FORCE, "deployBox", "multiMotArt.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "B", 1, 5, "laconians", true, "mech");
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xx", LACONIANS_FORCE, "deployBox", "multiArmor.png", 4, 2, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "laconians", true, "mech");
     }
     for ($i = 0; $i < 2; $i++) {
         UnitFactory::create("xx", LACONIANS_FORCE, "deployBox", "multiArmor.png", 6, 3, 3, false, STATUS_CAN_DEPLOY, "B", 1, 1, "laconians", true, "mech");
     }
     for ($i = 0; $i < 4; $i++) {
         UnitFactory::create("xx", LACONIANS_FORCE, "deployBox", "multiRecon.png", 2, 1, 6, false, STATUS_CAN_DEPLOY, "B", 1, 1, "laconians", true, "mech");
     }
     $mapData = $this->mapData;
     /* @var MapHex $mapHex */
     //        $mapHex = $mapData->getHex(3807);
     //        $mapHex->setZoc(LACONIANS_FORCE, 'air1');
     //        $mapHex = $mapData->getHex(3306);
     //        $mapHex->setZoc(LACONIANS_FORCE, 'air2');
 }
Ejemplo n.º 4
0
 public function init()
 {
     $scenario = $this->scenario;
     $baseValue = 6;
     $reducedBaseValue = 3;
     if ($scenario->weakerLoyalist) {
         $baseValue = 5;
         $reducedBaseValue = 2;
     }
     if ($scenario->strongerLoyalist) {
         $baseValue = 7;
     }
     /* Loyalists units */
     $unitNum = 1;
     UnitFactory::$injector = $this->force;
     UnitFactory::create("xxx", LOYALIST_FORCE, "a1", "multiInf.png", 4, 5, 5, STATUS_READY, "A", 1, 1, "loyalist", 'inf', $unitNum++);
     UnitFactory::create("xxx", LOYALIST_FORCE, "a2", "multiInf.png", 4, 5, 5, STATUS_READY, "A", 1, 1, "loyalist", 'inf', $unitNum++);
     UnitFactory::create("xxx", LOYALIST_FORCE, "b1", "multiInf.png", 4, 5, 5, STATUS_READY, "A", 1, 1, "loyalist", 'inf', $unitNum++);
     //        echo " about to ";
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a1", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        echo 'one ' ;
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a1", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("x", LOYALIST_FORCE, "a1", "multiHeavy.png", 10, 5, 5, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalGuards", true, 'inf');
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a1", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a1", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a1", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("lll", LOYALIST_FORCE, "a2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     //        UnitFactory::create("x", LOYALIST_FORCE, "a2", "multiMountain.png", $baseValue+1, $reducedBaseValue+1, 5, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalGuards", true, 'mountain');
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiPara.png", 8, 4, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "rebel", true, "para");
     //        UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiPara.png", 8, 4, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "rebel", true, "para");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiPara.png", 8, 4, 5, false, STATUS_CAN_REINFORCE, "C", 2, 1, "rebel", true, "para");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 2, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 2, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 2, 1, "rebel", true, "inf");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn3", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 3, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn3", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 3, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn3", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 3, 1, "rebel", true, "inf");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn4", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 4, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn4", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 4, 1, "rebel", true, "inf");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn4", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 4, 1, "rebel", true, "inf");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn5", "multiArmor.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "A", 5, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn5", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 5, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn5", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 5, 1, "rebel", true, "inf");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn6", "multiArmor.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "A", 6, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn6", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 6, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn6", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 6, 1, "rebel", true, "inf");
     //
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn7", "multiArmor.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "A", 7, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn7", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 7, 1, "rebel", true, "mech");
     //        UnitFactory::create("lll", BLUE_FORCE, "gameTurn7", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 7, 1, "rebel", true, "inf");
 }
Ejemplo n.º 5
0
 public function init()
 {
     UnitFactory::$injector = $this->force;
     $scenario = $this->scenario;
     if (empty($scenario->hardCuneiform)) {
         $this->oldInit();
         return;
     }
     UnitFactory::create("xx", LOYALIST_FORCE, 407, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 516, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1515, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1612, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1316, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1805, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1706, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 208, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 608, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 512, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1909, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 914, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1505, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 2411, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1704, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", LOYALIST_FORCE, 1803, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", RED_FORCE, 909, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist");
     UnitFactory::create("xx", RED_FORCE, 1007, "multiInf.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist");
     UnitFactory::create("xxx", LOYALIST_FORCE, 2415, "multiHeavy.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", LOYALIST_FORCE, 2416, "multiHeavy.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", LOYALIST_FORCE, 2417, "multiHeavy.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", LOYALIST_FORCE, 2515, "multiHeavy.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", LOYALIST_FORCE, 2516, "multiHeavy.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", LOYALIST_FORCE, 2517, "multiHeavy.png", 2, 1, 4, true, STATUS_READY, "B", 1, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn2", "multiHeavy.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 2, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn2", "multiInf.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 2, 1, "loyalist", true, 'inf');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn3", "multiHeavy.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 3, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn3", "multiInf.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 3, 1, "loyalist", true, 'inf');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn4", "multiHeavy.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 4, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn4", "multiInf.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 4, 1, "loyalist", true, 'inf');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn5", "multiHeavy.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 5, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn5", "multiInf.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 5, 1, "loyalist", true, 'inf');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn6", "multiHeavy.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 6, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn6", "multiInf.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 6, 1, "loyalist", true, 'inf');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn7", "multiHeavy.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 7, 1, "loyalist", true, 'heavy');
     UnitFactory::create("xxx", RED_FORCE, "gameTurn7", "multiInf.png", 2, 1, 4, false, STATUS_CAN_REINFORCE, "B", 7, 1, "loyalist", true, 'inf');
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mech");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMountain.png", 3, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mountain");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiMountain.png", 3, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "mountain");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("xx", BLUE_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_REINFORCE, "A", 1, 1, "rebel", true, "inf");
 }
Ejemplo n.º 6
0
 public function init()
 {
     // unit data -----------------------------------------------
     //  ( name, force, hexagon, image, strength, maxMove, status, reinforceZone, reinforceTurn )
     UnitFactory::$injector = $this->force;
     // SOVIET Initial forces, can deploy on turn 1
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'inf');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'inf');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'inf');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'inf');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiCav.png", 3, 1, 8, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'cavalry');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiCav.png", 3, 1, 8, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'cavalry');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiCav.png", 3, 1, 8, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'cavalry');
     UnitFactory::create("xx", SOVIET_FORCE, "deployBox", "multiCav.png", 3, 1, 8, false, STATUS_CAN_DEPLOY, "R", 1, 1, "soviet", true, 'cavalry');
     // Soviet Reinforcemenets, can deploy turn 6
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiRecon.png", 2, 1, 12, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiRecon.png", 2, 1, 12, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArmor.png", 7, 3, 12, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArmor.png", 7, 3, 12, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArmor.png", 7, 3, 12, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArmor.png", 7, 3, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArmor.png", 7, 3, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArmor.png", 7, 3, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "inf");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiMech.png", 5, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiMech.png", 5, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiMech.png", 5, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "mech");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiCav.png", 3, 1, 8, false, STATUS_CAN_REINFORCE, "W", 6, 1, "soviet", true, "cavalry");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArt.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 12, "soviet", true, "artillery");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArt.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 12, "soviet", true, "artillery");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArt.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 12, "soviet", true, "artillery");
     UnitFactory::create("xx", SOVIET_FORCE, "gameTurn6", "multiArt.png", 4, 2, 8, false, STATUS_CAN_REINFORCE, "W", 6, 12, "soviet", true, "artillery");
     // Japanese Forces, all can enter on turn 1
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiRecon.png", 2, 1, 12, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "mech");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "mech");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "mech");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiMech.png", 5, 2, 8, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "mech");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiInf.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "inf");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiCav.png", 3, 1, 8, false, STATUS_CAN_REINFORCE, "J", 1, 1, "japanese", true, "cavalry");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiArt.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 10, "japanese", true, "artillery");
     UnitFactory::create("xx", JAPANESE_FORCE, "deployBox", "multiArt.png", 4, 2, 6, false, STATUS_CAN_REINFORCE, "J", 1, 10, "japanese", true, "artillery");
     // end unit data -------------------------------------------
 }
Ejemplo n.º 7
0
 public function init()
 {
     UnitFactory::$injector = $this->force;
     $scenario = $this->scenario;
     for ($i = 0; $i < 18; $i++) {
         UnitFactory::create("xxx", SOVIET_FORCE, "deadpile", "multiInf.png", 2, 1, 4, true, STATUS_ELIMINATED, "A", 1, 1, "soviet", true, 'inf');
     }
     if (empty($scenario->preDeploy)) {
         for ($i = 0; $i < 60; $i++) {
             UnitFactory::create("xxx", SOVIET_FORCE, "deployBox", "multiInf.png", 2, 1, 4, false, STATUS_CAN_DEPLOY, "A", 1, 1, "soviet", true, 'inf');
         }
         /* Second panzer army */
         /* 21 corp */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "3");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "4");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "10");
         /* 47 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "17");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "18");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "29");
         /* 48 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "9");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "16");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "mech", "25");
         /* 35 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiCav.png", 2, 1, 6, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "1 Cav");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "95");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "262");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "293");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "296");
         /* 34 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "45");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "B", 1, 1, "german", true, "inf", "134");
         /* Second Army */
         /* 13 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "17");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "260");
         /* 53 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "31");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "56");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "167");
         /* 42 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "52");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "131");
         /* army reserve */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "secondArmy", true, "inf", "112");
         /* First panzer army */
         /* 3 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "13");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 6, 3, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "14");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "25");
         /* 14 Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "9");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "SS AH");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 4, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "SS W");
         /* 48 Corps ? */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "11");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiArmor.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "16");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMech.png", 5, 2, 8, false, STATUS_CAN_DEPLOY, "E", 1, 1, "firstPanzerArmy", true, "mech", "16");
         /*  Sixth Army */
         /* 17'th Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "56");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "62");
         /* 29'th Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "44");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "111");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "299");
         /* 44'th Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "9");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "297");
         /* 55'th Corps  */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "75");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "57");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "168");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "D", 1, 1, "sixthArmy", true, "inf", "298");
         /* Seventeenth Army */
         /* 4'th Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "24");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "71");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "262");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "295");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "296");
         /* 49'th Mountain Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "69");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "257");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiMountain.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "mountain", "1 M");
         /* 59'th Corps */
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "101 L");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "97 L");
         UnitFactory::create("xx", GERMAN_FORCE, "deployBox", "multiInf.png", 2, 1, 5, false, STATUS_CAN_DEPLOY, "F", 1, 1, "seventeenthArmy", true, "inf", "100 L");
     }
 }
Ejemplo n.º 8
0
 public function init()
 {
     UnitFactory::$injector = $this->force;
     $scenario = $this->scenario;
     $baseValue = 6;
     $reducedBaseValue = 3;
     if (!empty($scenario->weakerLoyalist)) {
         $baseValue = 5;
         $reducedBaseValue = 2;
     }
     if (!empty($scenario->strongerLoyalist)) {
         $baseValue = 7;
     }
     /* Loyalists units */
     UnitFactory::create("lll", LOYALIST_FORCE, 305, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 803, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("x", LOYALIST_FORCE, 208, "multiHeavy.png", 10, 5, 5, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalGuards", true, 'inf');
     UnitFactory::create("x", LOYALIST_FORCE, 907, "multiHeavy.png", 10, 5, 5, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalGuards", true, 'inf');
     UnitFactory::create("x", LOYALIST_FORCE, 1807, "multiHeavy.png", 10, 5, 5, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalGuards", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 1205, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 1405, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 1705, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 1904, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 1809, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 1004, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, 604, "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_DEPLOY, "F", 1, 1, "loyalist", true, 'inf');
     UnitFactory::create("x", LOYALIST_FORCE, 1810, "multiMountain.png", $baseValue + 1, $reducedBaseValue + 1, 5, false, STATUS_UNAVAIL_THIS_PHASE, "F", 1, 1, "loyalGuards", true, 'mountain');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn2", "multiInf.png", $baseValue + 1, $reducedBaseValue + 1, 5, false, STATUS_CAN_REINFORCE, "B", 2, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, "gameTurn2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_REINFORCE, "D", 2, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, "gameTurn2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_REINFORCE, "D", 2, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, "gameTurn2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_REINFORCE, "E", 2, 1, "loyalist", true, 'inf');
     UnitFactory::create("lll", LOYALIST_FORCE, "gameTurn2", "multiGor.png", $baseValue, $reducedBaseValue, 4, false, STATUS_CAN_REINFORCE, "E", 2, 1, "loyalist", true, 'inf');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn3", "multiMountain.png", $baseValue + 1, $reducedBaseValue + 1, 5, false, STATUS_CAN_REINFORCE, "B", 3, 1, "loyalGuards", true, 'mountain');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn3", "multiMountain.png", $baseValue + 1, $reducedBaseValue + 1, 5, false, STATUS_CAN_REINFORCE, "D", 3, 1, "loyalGuards", true, 'mountain');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn4", "multiShock.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "B", 4, 1, "loyalGuards", true, 'shock');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn4", "multiShock.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "B", 4, 1, "loyalGuards", true, 'shock');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn4", "multiShock.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "E", 4, 1, "loyalGuards", true, 'shock');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn5", "multiArmor.png", 13, 6, 8, false, STATUS_CAN_REINFORCE, "B", 5, 1, "loyalGuards", true, 'mech');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn5", "multiArmor.png", 13, 6, 8, false, STATUS_CAN_REINFORCE, "B", 5, 1, "loyalGuards", true, 'mech');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn5", "multiMech.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "B", 5, 1, "loyalGuards", true, 'mech');
     UnitFactory::create("x", LOYALIST_FORCE, "gameTurn5", "multiHeavy.png", 10, 5, 5, false, STATUS_CAN_REINFORCE, "B", 5, 1, "loyalGuards", true, 'heavy');
     if (empty($scenario->weakerLoyalist)) {
         UnitFactory::create("x", LOYALIST_FORCE, "gameTurn6", "multiArmor.png", 13, 6, 8, false, STATUS_CAN_REINFORCE, "B", 6, 1, "loyalGuards", true, 'mech');
         UnitFactory::create("x", LOYALIST_FORCE, "gameTurn6", "multiArmor.png", 13, 6, 8, false, STATUS_CAN_REINFORCE, "B", 6, 1, "loyalGuards", true, 'mech');
         UnitFactory::create("x", LOYALIST_FORCE, "gameTurn6", "multiMech.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "B", 6, 1, "loyalGuards", true, 'mech');
         UnitFactory::create("x", LOYALIST_FORCE, "gameTurn6", "multiHeavy.png", 10, 5, 5, false, STATUS_CAN_REINFORCE, "B", 6, 1, "loyalGuards", true, 'heavy');
     }
     /* Rebel Units */
     UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiInf.png", 9, 4, 5, false, STATUS_CAN_DEPLOY, "A", 1, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiPara.png", 8, 4, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "rebel", true, "para");
     UnitFactory::create("lll", BLUE_FORCE, "deployBox", "multiPara.png", 8, 4, 5, false, STATUS_CAN_DEPLOY, "C", 1, 1, "rebel", true, "para");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiPara.png", 8, 4, 5, false, STATUS_CAN_REINFORCE, "C", 2, 1, "rebel", true, "para");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 2, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 2, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn2", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 2, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn3", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 3, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn3", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 3, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn3", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 3, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn4", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 4, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn4", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 4, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn4", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 4, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn5", "multiArmor.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "A", 5, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn5", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 5, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn5", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 5, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn6", "multiArmor.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "A", 6, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn6", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 6, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn6", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 6, 1, "rebel", true, "inf");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn7", "multiArmor.png", 12, 6, 8, false, STATUS_CAN_REINFORCE, "A", 7, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn7", "multiMech.png", 10, 5, 8, false, STATUS_CAN_REINFORCE, "A", 7, 1, "rebel", true, "mech");
     UnitFactory::create("lll", BLUE_FORCE, "gameTurn7", "multiInf.png", 9, 4, 5, false, STATUS_CAN_REINFORCE, "A", 7, 1, "rebel", true, "inf");
 }