addParticle() public method

public addParticle ( Particle $particle, array $players = null )
$particle pocketmine\level\particle\Particle
$players array
Ejemplo n.º 1
0
 public static function addParticles(Level $level, $name, Position $pos1, $count = 5)
 {
     $xd = (double) 280;
     $yd = (double) 260;
     $zd = (double) 280;
     $particle1 = self::getParticle($name, $pos1, $xd, $yd, $zd, 0);
     $random = new Random((int) (\microtime(\true) * 1000) + \mt_rand());
     for ($i = 0; $i < $count; ++$i) {
         $particle1->setComponents($pos1->x + $random->nextSignedFloat() * $xd, $pos1->y + $random->nextSignedFloat() * $yd, $pos1->z + $random->nextSignedFloat() * $zd);
         $level->addParticle($particle1);
     }
 }
Ejemplo n.º 2
0
 public function deleteParticles(FloatingTextParticle $particle, Level $level)
 {
     $particle->setInvisible();
     $level->addParticle($particle);
 }
Ejemplo n.º 3
0
 public static function addParticles(Level $level, $name, Position $pos1, $count = 5)
 {
     // $pos = new Vector3((float) $args[1], (float) $args[2], (float) $args[3]);
     $xd = (double) 380;
     $yd = (double) 360;
     $zd = (double) 380;
     // $count = 8;
     // $data = isset($args[8]) ? (int) $args[8] : \null;
     // $pos = new Vector3((float) $args[1], (float) $args[2], (float) $args[3]);
     $particle1 = self::getParticle($name, $pos1, $xd, $yd, $zd, 0);
     $random = new Random((int) (\microtime(\true) * 1000) + \mt_rand());
     for ($i = 0; $i < $count; ++$i) {
         $particle1->setComponents($pos1->x + $random->nextSignedFloat() * $xd, $pos1->y + $random->nextSignedFloat() * $yd, $pos1->z + $random->nextSignedFloat() * $zd);
         $level->addParticle($particle1);
     }
 }