setRespawnPosition() public method

public setRespawnPosition ( Position $position )
$position pocketmine\level\Position
 public function onRespawn(PlayerRespawnEvent $event)
 {
     $x = $this->plugin->getServer()->getDefaultLevel()->getSafeSpawn()->getX();
     $y = $this->plugin->getServer()->getDefaultLevel()->getSafeSpawn()->getY();
     $z = $this->plugin->getServer()->getDefaultLevel()->getSafeSpawn()->getZ();
     $event->setRespawnPosition(new Position($x, $y, $z));
     $this->debug->onDebug('Zum Start respawnt');
 }
Ejemplo n.º 2
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 public function onPlayerRespawn(PlayerRespawnEvent $event)
 {
     if ($this->plugin->hasPlayedBefore($event->getPlayer()) && $this->plugin->isJailed($event->getPlayer())) {
         $t = $this->getPlugin()->data->getAll();
         $j = $this->getPlugin()->data2->getAll();
         $jail = $t[$event->getPlayer()->getName()]["jail"];
         if ($this->getPlugin()->jailExists($jail)) {
             $event->setRespawnPosition(new Position($j[$jail]["x"], $j[$jail]["y"], $j[$jail]["z"], $this->getPlugin()->getServer()->getLevelByName($j[$jail]["world"])));
         }
     }
 }
Ejemplo n.º 3
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 public function onRespawn(PlayerRespawnEvent $event)
 {
     $player = $event->getPlayer();
     $name = $player->getName();
     $coordinate = $this->temp->getNested("{$name}");
     if (!isset($coordinate)) {
         return;
     } else {
         $targetWorld = $this->getServer()->getLevelByName($coordinate);
         $spawn = $targetWorld->getSpawnLocation();
         $x = $spawn->getX();
         $y = $spawn->getY();
         $z = $spawn->getZ();
         $event->setRespawnPosition($spawn);
         $this->temp->remove("{$name}");
     }
 }
Ejemplo n.º 4
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 public function onPlayerRespawn(PlayerRespawnEvent $event)
 {
     $this->cfg = $this->plugin->getConfig()->getAll();
     $player = $event->getPlayer();
     //Check if the victim is a Player
     if ($player instanceof Player) {
         //Teleport Player on Death: 1 = Teleport to spawn 2 = Teleport to Hub
         if ($this->cfg["teleport-on-death"] == 1) {
             //Check if spawn exists
             if ($this->plugin->SpawnExists($player->getLevel())) {
                 $pos = $this->plugin->getSpawn($player->getLevel());
                 $event->setRespawnPosition(new Position($pos["X"], $pos["Y"], $pos["Z"]), $pos["Yaw"], $pos["Pitch"]);
             }
         } elseif ($this->cfg["teleport-on-death"] == 2) {
             //Check if hub exists
             if ($this->plugin->HubExists()) {
                 $this->plugin->teleportToHub($player);
             }
         }
     }
 }
Ejemplo n.º 5
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 public function onRespawn(PlayerRespawnEvent $event)
 {
     $player = $event->getPlayer();
     if ($this->isOtu($player->getName()) or $this->isRuna($player->getName())) {
         if ($this->isAutoRespawnInJail()) {
             $respawn = $event->getRespawnPosition();
             if (!(($pos = $this->getRespawnPosition($player->getName())) === false)) {
                 //todo 関数名が紛らわしいので後で変更
                 $respawn = $pos;
             }
             $event->setRespawnPosition($respawn);
         }
     }
 }
Ejemplo n.º 6
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 public function onPlayerRespawn(PlayerRespawnEvent $event)
 {
     if (isset(self::$players[$event->getPlayer()->getName()])) {
         $xcelPlayer = self::$players[$event->getPlayer()->getName()];
         $event->setRespawnPosition($this->getServer()->getDefaultLevel()->getSpawnLocation());
         if ($xcelPlayer->getGame() !== null) {
             $xcelPlayer->getGame()->onPlayerMoveToAnotherWorld($xcelPlayer);
         }
     }
 }
Ejemplo n.º 7
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 public function onPlayerRespawn(PlayerRespawnEvent $event)
 {
     $player = $event->getPlayer();
     if ($this->config->exists("lastpos")) {
         if ($player->getLevel()->getFolderName() == $this->level->getFolderName()) {
             $v3 = $this->signlevel->getSpawnLocation();
             $event->setRespawnPosition(new Position($v3->x, $v3->y, $v3->z, $this->signlevel));
         }
     }
     unset($event, $player);
 }
Ejemplo n.º 8
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 public function onRespawn(PlayerRespawnEvent $event)
 {
     $player = $event->getPlayer();
     $name = $player->getName();
     if ($this->inArena($player)) {
         $arena = $this->getArena($player);
         $config = new Config($this->getDataFolder() . "Arenas/" . $arena . ".yml", Config::YAML);
         $team = $this->getTeam($player->getNameTag());
         if ($config->getNested("Bed." . $team . ".Alive") == true) {
             $welt = $config->getNested("Spawn." . $team . ".Welt");
             $x = $config->getNested("Spawn." . $team . ".X");
             $y = $config->getNested("Spawn." . $team . ".Y");
             $z = $config->getNested("Spawn." . $team . ".Z");
             $level = $this->getServer()->getLevelByName($welt);
             $event->setRespawnPosition(new Position($x, $y, $z, $level));
         } else {
             $event->setRespawnPosition($this->getServer()->getDefaultLevel()->getSafeSpawn());
             $player->sendMessage($this->prefix . TextFormat::RED . "Dein Bett wurde zerstört, du kannst nicht mehr respawnen!");
             $this->removePlayerFromArena($arena, $name);
             $this->lasthit[$player->getName()] = "no";
             $player->setNameTag($player->getName());
         }
     }
 }
Ejemplo n.º 9
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 public function onPlayerRespawned(PlayerRespawnEvent $event)
 {
     if (isset($this->players[$event->getPlayer()->getName()]) && $this->players[$event->getPlayer()->getName()] !== "NONE") {
         $event->setRespawnPosition(new Position($this->config["spawnpos"]["x"], $this->config["spawnpos"]["y"], $this->config["spawnpos"]["z"], $event->getPlayer()->getLevel()));
     }
 }
Ejemplo n.º 10
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 public function onPlayerRespawn(PlayerRespawnEvent $event)
 {
     if (isset($this->players[$event->getPlayer()->getName()])) {
         if (($manager = $this->getWorldManagerByPlayerName($event->getPlayer()->getName())) !== null && $manager->hasPlayer($event->getPlayer()->getName())) {
             $this->getWorldManagerByPlayerName($event->getPlayer()->getName())->onPlayerMoveToAnotherWorld($event->getPlayer(), $this->getServer()->getDefaultLevel()->getFolderName());
         }
     }
     foreach ($this->npcs as $npc) {
         if ($npc->getLevel()->getFolderName() === $this->getServer()->getDefaultLevel()->getFolderName()) {
             $npc->spawnTo($event->getPlayer());
         }
     }
     $event->setRespawnPosition($this->getServer()->getDefaultLevel()->getSpawnLocation());
 }
Ejemplo n.º 11
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 public function onRespawn(PlayerRespawnEvent $event, Session $session)
 {
     $event->setRespawnPosition(Settings::parkour_checkpoint_startPos($this->data[$session->getUID()]->getProgress(), $session->getMain()->getServer()));
 }
Ejemplo n.º 12
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 public function onRespawn(PlayerRespawnEvent $e)
 {
     $p = $e->getPlayer();
     if ($this->getPlayerMode($p) === 0) {
         $e->setRespawnPosition(new Position($this->data['arena']['lobby_position_x'], $this->data['arena']['lobby_position_y'], $this->data['arena']['lobby_position_z'], $this->plugin->getServer()->getLevelByName($this->data['arena']['arena_world'])));
         return;
     }
     if ($this->getPlayerMode($p) === 1) {
         if ($this->data['arena']['spectator_mode'] == 'true') {
             $e->setRespawnPosition(new Position($this->data['arena']['spec_spawn_x'], $this->data['arena']['spec_spawn_y'], $this->data['arena']['spec_spawn_z'], $this->plugin->getServer()->getLevelByName($this->data['arena']['arena_world'])));
             unset($this->ingamep[strtolower($p->getName())]);
             $this->spec[strtolower($p->getName())] = $p;
             return;
         }
         unset($this->ingamep[strtolower($p->getName())]);
         $e->setRespawnPosition(new Position($this->data['arena']['leave_position_x'], $this->data['arena']['leave_position_y'], $this->data['arena']['leave_position_z'], $this->plugin->getServer()->getLevelByName($this->data['arena']['leave_position_world'])));
         return;
     }
     if ($this->getPlayerMode($p) === 2) {
         //$p->sendChunk($this->data['arena']['spec_spawn_x'], $this->data['arena']['spec_spawn_z']);
         $e->setRespawnPosition(new Position($this->data['arena']['spec_spawn_x'], $this->data['arena']['spec_spawn_y'], $this->data['arena']['spec_spawn_z'], $this->plugin->getServer()->getLevelByName($this->data['arena']['arena_world'])));
     }
 }
 public function onRespawn(PlayerRespawnEvent $event)
 {
     $event->getPlayer()->getInventory()->clearAll();
     $pos = $this->getServer()->getDefaultLevel()->getSafeSpawn();
     $event->setRespawnPosition($pos);
 }
 public function onRespawn(PlayerRespawnEvent $event)
 {
     $welt = $event->getPlayer()->getLevel()->getName();
     if ($this->cfg->get("JumpandRunWelt") != $welt) {
         return;
     }
     $name = $event->getPlayer()->getName();
     if (isset($this->tot[$name])) {
     }
     if (isset($this->coords[$name])) {
         $pos = $this->coords[$name];
         $pos1 = explode(",", $pos);
         $event->setRespawnPosition(new Position($pos1[0], $pos1[1], $pos1[2]));
         $this->tot[$name] = $name;
         return;
     }
     $x = $this->getServer()->getDefaultLevel()->getSafeSpawn()->getX();
     $y = $this->getServer()->getDefaultLevel()->getSafeSpawn()->getY();
     $z = $this->getServer()->getDefaultLevel()->getSafeSpawn()->getZ();
     $event->setRespawnPosition(new Position($x, $y, $z));
     unset($this->tot[$name]);
 }
Ejemplo n.º 15
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 public function onRespawn(PlayerRespawnEvent $event)
 {
     $event->setRespawnPosition($this->respawnPosition);
 }
Ejemplo n.º 16
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 public function onRespawn(PlayerRespawnEvent $event)
 {
     $user = $this->main->getUserByPlayer($player = $event->getPlayer());
     if ($user === null) {
         return;
     }
     if ($user->getAccountInfo()->opts->maskLoc) {
         $mask = $user->getAccountInfo()->opts->getMaskLocation($player);
         $user->origPos = $player->getPosition();
         $event->setRespawnPosition($mask);
     }
 }
Ejemplo n.º 17
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 public function onPlayerRespawn(PlayerRespawnEvent $event)
 {
     $isMoveRequired = true;
     foreach (self::$respawnableGames as $game) {
         if ($game->isPlayerPlaying($event->getPlayer()->getName())) {
             $isMoveRequired = false;
             break;
         }
     }
     if ($isMoveRequired) {
         $event->setRespawnPosition(Server::getInstance()->getDefaultLevel()->getSpawnLocation());
     }
 }
Ejemplo n.º 18
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 public function onRespawn(PlayerRespawnEvent $event, Session $session)
 {
     if (!$session instanceof Session or !$session->inSession($this)) {
         return;
     }
     $event->setRespawnPosition(Settings::kitpvp_spawn($this->main->getServer()));
     $this->giveKits($session);
 }