Inheritance: extends PlayerEvent
Ejemplo n.º 1
0
 public function onPlayerQuitEvent(PlayerQuitEvent $e)
 {
     $pl = MPMU::iName($e->getPlayer());
     if (isset($this->state[$pl])) {
         unset($this->state[$pl]);
     }
 }
Ejemplo n.º 2
0
 /**
  *
  * @param PlayerQuitEvent $event        	
  */
 public function onQuit(PlayerQuitEvent $event)
 {
     if ($event->getPlayer() instanceof Player) {
         $player = $event->getPlayer();
         unset($this->plugin->getStatueManager()->npcsSpawns[$event->getPlayer()->getName()]);
     }
 }
Ejemplo n.º 3
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 public function QuitEvent(PlayerQuitEvent $ev)
 {
     $player = $ev->getPlayer();
     if ($player->isop()) {
         $ev->setQuitMessage("GM [" . $player->getName() . "] 님께서 SAO 데이테베이솔부터 로그아웃 하셨습니다 ");
     }
 }
Ejemplo n.º 4
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 public function onQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     if (isset($this->tictock[$player->getName()])) {
         unset($this->tictock[$player->getName()]);
     }
 }
 public function onQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     if ($this->plugin->hasFlyingSession($player)) {
         $this->plugin->removeFlyingSession($player);
     }
 }
 public function onQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     if ($this->plugin->isActive($player)) {
         $this->plugin->removeActive($player);
     }
 }
Ejemplo n.º 7
0
 /**
  * Handle player quit events.  Free's data used by the state tracking
  * code.
  *
  * @param PlayerQuitEvent $ev - Quit event
  */
 public function onPlayerQuit(PlayerQuitEvent $ev)
 {
     $n = strtolower($ev->getPlayer()->getName());
     if (isset($this->state[$n])) {
         unset($this->state[$n]);
     }
 }
 /** 
  * @param PlayerQuitEvent $event 
  * @priority MONITOR
  */
 public function onPlayerQuit(PlayerQuitEvent $event)
 {
     if ($this->plugin->isSkinStored($event->getPlayer())) {
         $this->plugin->removeSkinData($event->getPlayer());
     }
     $this->plugin->clearTouchMode($event->getPlayer());
 }
Ejemplo n.º 9
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 public function onQuit(PlayerQuitEvent $ev)
 {
     $n = trim(strtolower($ev->getPlayer()->getName()));
     if (isset($this->players[$n])) {
         unset($this->players[$n]);
     }
 }
Ejemplo n.º 10
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 public function onQuit(PlayerQuitEvent $event)
 {
     $this->clearjoin = $this->getConfig()->get("Clear on Quit");
     if ($this->clearjoin == true) {
         $event->getPlayer()->getInventory()->setContents(array(Item::get(0, 0, 0)));
     }
 }
Ejemplo n.º 11
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 public function onPlayerQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     if ($player instanceof Player) {
         $this->plugin->petOwnerDeregister($event->getPlayer());
     }
 }
Ejemplo n.º 12
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 public function onQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     $player_name = $player->getName();
     $quit = "quit-message: ";
     $quit_message = substr(strstr(file_get_contents("CustomMessages/messages.txt"), $quit), strlen($quit));
     $event->setQuitMessage($quit_message);
 }
Ejemplo n.º 13
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 public function onQuit(PlayerQuitEvent $event)
 {
     chdir($this->getDataFolder());
     $data = file_get_contents("config.yml");
     $file_array = json_decode($data, true);
     $quit_message = $file_array["quit-message:"];
     $event->setQuitMessage(str_replace("{player}", $event->getPlayer()->getDisplayName(), $quit_message));
 }
Ejemplo n.º 14
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 public function onQuit(PlayerQuitEvent $ev)
 {
     $pl = $ev->getPlayer();
     $n = $pl->getName();
     if (isset($this->players[$n])) {
         unset($this->players[$n]);
     }
 }
 public function onQuit(PlayerQuitEvent $event)
 {
     $p = $event->getPlayer();
     if (isset($this->playerSubs[$p->getId()])) {
         $this->playerSubs[$p->getId()]->release();
         unset($this->playerSubs[$p->getId()]);
     }
 }
Ejemplo n.º 16
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 public function onPlayerQuitEvent(PlayerQuitEvent $event)
 {
     $message = $event->getQuitMessage();
     if ($message instanceof TranslationContainer) {
         $message = $this->getServer()->getLanguage()->translateString($message->getText(), $message->getParameters());
     }
     AnnounceSystem::getInstance()->pushBroadCastPopup($message, 2);
     $event->setQuitMessage(null);
 }
Ejemplo n.º 17
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 public function playerQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer()->getDisplayName();
     $var = $this->plr->get($player);
     $var["foodExaustionLevel"] = $this->foodExhaustion[$player];
     $this->plr->set($player, array_merge($var));
     $this->plr->save();
     $this->foodExhaustion[$event->getPlayer()->getDisplayName()] = false;
 }
Ejemplo n.º 18
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 public function onQuit(PlayerQuitEvent $e)
 {
     $n = self::iName($e->getPlayer());
     if (isset($this->particles[$n])) {
         list($p, $level, , ) = $this->particles[$n];
         unset($this->particles[$n]);
         $this->deSpawn($p, $level);
     }
 }
Ejemplo n.º 19
0
 public function onQuit(PlayerQuitEvent $ev)
 {
     $pl = $ev->getPlayer();
     $n = strtolower($pl->getName());
     if (isset($this->sessions[$n])) {
         unset($this->sessions[$n]);
     }
     $this->stopSpying($pl);
 }
Ejemplo n.º 20
0
 /**
  * Handle player quit events.  Free's data used by the state tracking
  * code.
  *
  * @param PlayerQuitEvent $ev - Quit event
  */
 public function onPlayerQuit(PlayerQuitEvent $ev)
 {
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     $n = strtolower($ev->getPlayer()->getName());
     if (isset($this->state[$n])) {
         unset($this->state[$n]);
     }
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
 }
Ejemplo n.º 21
0
 /**
  * If the player disconnect and
  * he is registered, then update his
  * last_disconnection value
  * @param PlayerQuitEvent $event
  */
 public function onPlayerDisconnect(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     if (User::exist($player->getName())) {
         $user = User::get($player->getName());
         $now = date('Y-m-d H:i:s');
         $user->last_disconnection = $now;
     }
 }
Ejemplo n.º 22
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 public function onQuit(PlayerQuitEvent $event)
 {
     $this->plugin->players = $this->plugin->players - 1;
     $event->setQuitMessage("[HG] " . $event->getPlayer()->getName() . " left the match!");
     if ($this->plugin->players <= 1) {
         $this->plugin->getServer()->broadcastMessage("[HG] Game ended!");
         $this->plugin->getServer()->shutdown();
     }
 }
Ejemplo n.º 23
0
 public function onPlayerQuitEvent(PlayerQuitEvent $event)
 {
     $name = $event->getPlayer()->getName();
     if (in_array($name, $this->playersEnabled)) {
         if ($this->getConfig()->get("DisableOnLeave") == "true") {
             unset($this->playersEnabled[$name]);
         }
     }
 }
Ejemplo n.º 24
0
 public function onPlayerQuit(PlayerQuitEvent $ev)
 {
     $n = $ev->getPlayer()->getName();
     if (isset($this->pwds[$n])) {
         unset($this->pwds[$n]);
     }
     if (isset($this->chpwd[$n])) {
         unset($this->chpwd[$n]);
     }
 }
Ejemplo n.º 25
0
 public function onQuit(PlayerQuitEvent $ev)
 {
     $n = strtolower($ev->getPlayer()->getName());
     foreach (array_keys($this->requests) as $k) {
         $x = explode(":", $k);
         if ($x[0] == $n || $x[1] == $n) {
             unset($this->requests[$k]);
         }
     }
 }
 public function onQuit(PlayerQuitEvent $event)
 {
     // Epic Fail
     $player = $event->getPlayer();
     if ($player->isOp()) {
         $event->setQuitMessage("|ScMCPE|" . $player->getDisplayName() . "[Ranked] est hors ligne!");
     } else {
         $event->setQuitMessage("|ScMCPE|" . $player->getDisplayName() . "est hors ligne!.");
     }
 }
Ejemplo n.º 27
0
 public function onQuit(PlayerQuitEvent $ev)
 {
     $pl = $ev->getPlayer();
     $n = strtolower($pl->getName());
     if (isset($this->perms[$n])) {
         $attach = $this->perms[$n];
         unset($this->perms[$n]);
         $pl->removeAttachment($attach);
     }
 }
Ejemplo n.º 28
0
 /**
  *
  * @param PlayerQuitEvent $event        	
  */
 public function onQuit(PlayerQuitEvent $event)
 {
     $this->plugin->log("GameLevelListener: " . $event->getEventName() . " player: " . $event->getPlayer()->getName());
     //should only notify team $quitMessage
     //$event->setQuitMessage("[HG]".$event->getPlayer()->getName()." left the game");
     if ($event->getPlayer() instanceof Player) {
         $player = $event->getPlayer();
         $this->plugin->gameLevelManager->handlePlayerLeaveTheGame($player);
     }
 }
Ejemplo n.º 29
0
 public function onQuit(PlayerQuitEvent $event)
 {
     $player = $event->getPlayer();
     if (isset($this->tictock[spl_object_hash($player)])) {
         unset($this->tictock[spl_object_hash($player)]);
     }
     if (isset($this->kick[spl_object_hash($player)])) {
         unset($this->kick[spl_object_hash($player)]);
     }
 }
Ejemplo n.º 30
0
 /**
  * Handle player quit events.  Free's data used by the state tracking
  * code.
  *
  * @param PlayerQuitEvent $ev - Quit event
  * @priority LOWEST
  */
 public function onPlayerQuit(PlayerQuitEvent $ev)
 {
     //echo __METHOD__.",".__LINE__."\n";//##DEBUG
     $sender = $ev->getPlayer();
     $api = $this->owner->api;
     if ($api->isShielded($sender) && $api->isFrozen($sender) && $api->getMute($sender)) {
         $api->freeze($sender, false);
         $api->setMute($sender, false);
         $api->setShield($sender, false);
     }
 }