Ejemplo n.º 1
0
 public function onCommand(CommandSender $sender, Command $command, $label, array $args)
 {
     switch ($command->getName()) {
         case "sblock":
             if (!$sender instanceof Player) {
                 $sender->sendMessage(TextFormat::RED . "You must call this command in-game!");
                 return true;
             }
             if (isset($this->players[$sender->getName()])) {
                 unset($this->players[$sender->getName()]);
                 $sender->sendMessage(TextFormat::AQUA . "Speed block function has been disabled!");
                 return true;
             }
             if (count($args) < 1) {
                 return false;
             }
             if (!is_numeric($args[0])) {
                 return false;
             }
             $directionVector = $sender->getDirectionVector();
             $this->players[$sender->getName()] = ["speed" => $args[0], "x" => $directionVector->getX(), "y" => $directionVector->getY(), "z" => $directionVector->getZ(), "type" => "speed"];
             $sender->sendMessage(TextFormat::AQUA . "Setting speed block function has been enabled!");
             return true;
         case "sblockdmg":
             if (!$sender instanceof Player) {
                 $sender->sendMessage(TextFormat::RED . "You must call this command in-game!");
                 return true;
             }
             if (isset($this->players[$sender->getName()])) {
                 unset($this->players[$sender->getName()]);
                 $sender->sendMessage(TextFormat::AQUA . "Speed block function has been disabled!");
                 return true;
             }
             if (count($args) < 1) {
                 return false;
             }
             if (!is_numeric($args[0])) {
                 return false;
             }
             $directionVector = $sender->getDirectionVector();
             $this->players[$sender->getName()] = ["speed" => $args[0], "x" => $directionVector->getX(), "y" => $directionVector->getY(), "z" => $directionVector->getZ(), "type" => "speeddmg"];
             $sender->sendMessage(TextFormat::AQUA . "Setting speed block function has been enabled!");
             return true;
         case "sblockdel":
             if (!$sender instanceof Player) {
                 $sender->sendMessage(TextFormat::RED . "You must call this command in-game!");
                 return true;
             }
             if (isset($this->players[$sender->getName()])) {
                 unset($this->players[$sender->getName()]);
                 $sender->sendMessage(TextFormat::AQUA . "Speed block function has been disabled!");
                 return true;
             }
             $this->players[$sender->getName()] = ["type" => "del"];
             $sender->sendMessage(TextFormat::AQUA . "Deleting speed block function has been enabled!");
             return true;
     }
     return false;
 }