public function startGame() { parent::startGame(); $this->zCount = ceil(count($this->players) / 2); $rainbow = [14, 1, 4, 5, 3, 11, 10]; $rainbowIndex = 0; for ($x = -1; $x <= 12; $x++) { for ($z = -$this->zCount; $z <= $this->zCount; $z++) { $this->getWorld()->setBlock(new Position($x, $this->configs["y"], $z, $this->getWorld()), Block::get(Block::WOOL, $rainbow[$rainbowIndex])); } $rainbowIndex++; if ($rainbowIndex >= 7) { $rainbowIndex = 0; } } }
public function startGame() { parent::startGame(); $this->round = self::STATUS_IN_ROUND; }