public function requestChunkTask($x, $z) { $chunk = $this->getChunk($x, $z, false); if (!$chunk instanceof Chunk) { throw new ChunkException("Invalid Chunk sent"); } $tiles = ""; if (count($chunk->getTiles()) > 0) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $list = []; foreach ($chunk->getTiles() as $tile) { if ($tile instanceof Spawnable) { $list[] = $tile->getSpawnCompound(); } } $nbt->setData($list); $tiles = $nbt->write(); } $extraData = new BinaryStream(); $extraData->putLInt(count($chunk->getBlockExtraDataArray())); foreach ($chunk->getBlockExtraDataArray() as $key => $value) { $extraData->putLInt($key); $extraData->putLShort($value); } $ordered = $chunk->getBlockIdArray() . $chunk->getBlockDataArray() . $chunk->getBlockSkyLightArray() . $chunk->getBlockLightArray() . pack("C*", ...$chunk->getHeightMapArray()) . pack("N*", ...$chunk->getBiomeColorArray()) . $extraData->getBuffer() . $tiles; $this->getLevel()->chunkRequestCallback($x, $z, $ordered); return null; }
public function write(NBT $nbt) { foreach ($this as $tag) { if ($tag instanceof Tag and !$tag instanceof End) { $nbt->writeTag($tag); } } $nbt->writeTag(new End()); }
public function spawnTo(Player $player) { if ($this->closed) { return false; } $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->setData($this->getSpawnCompound()); $pk = new BlockEntityDataPacket(); $pk->x = $this->x; $pk->y = $this->y; $pk->z = $this->z; $pk->namedtag = $nbt->write(); $player->dataPacket($pk); return true; }
public function execute(CommandSender $sender, $currentAlias, array $args) { if (!$this->testPermission($sender)) { return true; } if (count($args) < 2) { $sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage])); return true; } $player = $sender->getServer()->getPlayer($args[0]); $item = Item::fromString($args[1]); if (!isset($args[2])) { $item->setCount($item->getMaxStackSize()); } else { $item->setCount((int) $args[2]); } if (isset($args[3])) { $tags = $exception = null; $data = implode(" ", array_slice($args, 3)); try { $tags = NBT::parseJSON($data); } catch (\Exception $ex) { $exception = $ex; } if (!$tags instanceof Compound or $exception !== null) { $sender->sendMessage(new TranslationContainer("commands.give.tagError", [$exception !== null ? $exception->getMessage() : "Invalid tag conversion"])); return true; } $item->setNamedTag($tags); } if ($player instanceof Player) { if ($item->getId() === 0) { $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.give.item.notFound", [$args[1]])); return true; } //TODO: overflow $player->getInventory()->addItem(clone $item); } else { $sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound")); return true; } Command::broadcastCommandMessage($sender, new TranslationContainer("%commands.give.success", [$item->getName() . " (" . $item->getId() . ":" . $item->getDamage() . ")", (string) $item->getCount(), $player->getName()])); return true; }
public function write(NBT $nbt) { $nbt->putByte($this->value); }
/** * This method should not be used by plugins, use the Inventory * * @param int $index * @param Item $item * * @return bool */ public function setItem($index, Item $item) { $i = $this->getSlotIndex($index); $d = NBT::putItemHelper($item, $index); if ($item->getId() === Item::AIR or $item->getCount() <= 0) { if ($i >= 0) { unset($this->namedtag->Items[$i]); } } elseif ($i < 0) { for ($i = 0; $i <= $this->getSize(); ++$i) { if (!isset($this->namedtag->Items[$i])) { break; } } $this->namedtag->Items[$i] = $d; } else { $this->namedtag->Items[$i] = $d; } return true; }
public function saveLevelData() { $nbt = new NBT(NBT::BIG_ENDIAN); $nbt->setData(new Compound("", ["Data" => $this->levelData])); $buffer = $nbt->writeCompressed(); file_put_contents($this->getPath() . "level.dat", $buffer); }
/** * @param Vector3 $source * @param Item $item * @param Vector3 $motion * @param int $delay */ public function dropItem(Vector3 $source, Item $item, Vector3 $motion = null, $delay = 10) { $motion = $motion === null ? new Vector3(lcg_value() * 0.2 - 0.1, 0.2, lcg_value() * 0.2 - 0.1) : $motion; $itemTag = NBT::putItemHelper($item); $itemTag->setName("Item"); if ($item->getId() > 0 and $item->getCount() > 0) { $itemEntity = Entity::createEntity("Item", $this->getChunk($source->getX() >> 4, $source->getZ() >> 4, true), new Compound("", ["Pos" => new Enum("Pos", [new Double("", $source->getX()), new Double("", $source->getY()), new Double("", $source->getZ())]), "Motion" => new Enum("Motion", [new Double("", $motion->x), new Double("", $motion->y + 0.1), new Double("", $motion->z)]), "Rotation" => new Enum("Rotation", [new Float("", lcg_value() * 360), new Float("", 0)]), "Health" => new Short("Health", 5), "Item" => $itemTag, "PickupDelay" => new Short("PickupDelay", $delay)])); $itemEntity->spawnToAll(); } }
/** * Handles a Minecraft packet * TODO: Separate all of this in handlers * * WARNING: Do not use this, it's only for internal use. * Changes to this function won't be recorded on the version. * * @param DataPacket $packet */ public function handleDataPacket(DataPacket $packet) { if ($this->connected === false) { return; } if ($packet::NETWORK_ID === ProtocolInfo::BATCH_PACKET) { /** @var BatchPacket $packet */ $this->server->getNetwork()->processBatch($packet, $this); return; } $timings = Timings::getReceiveDataPacketTimings($packet); $timings->startTiming(); $this->server->getPluginManager()->callEvent($ev = new DataPacketReceiveEvent($this, $packet)); if ($ev->isCancelled()) { $timings->stopTiming(); return; } switch ($packet::NETWORK_ID) { case ProtocolInfo::PLAYER_INPUT_PACKET: break; case ProtocolInfo::LOGIN_PACKET: if ($this->loggedIn) { break; } $this->username = TextFormat::clean($packet->username); $this->displayName = $this->username; $this->setNameTag($this->username); $this->iusername = strtolower($this->username); if (count($this->server->getOnlinePlayers()) >= $this->server->getMaxPlayers() and $this->kick("disconnectionScreen.serverFull", false)) { break; } if ($packet->protocol1 !== ProtocolInfo::CURRENT_PROTOCOL) { if ($packet->protocol1 < ProtocolInfo::CURRENT_PROTOCOL) { $message = "disconnectionScreen.outdatedClient"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_CLIENT; $this->directDataPacket($pk); } else { $message = "disconnectionScreen.outdatedServer"; $pk = new PlayStatusPacket(); $pk->status = PlayStatusPacket::LOGIN_FAILED_SERVER; $this->directDataPacket($pk); } $this->close("", $message, false); break; } $this->randomClientId = $packet->clientId; $this->loginData = ["clientId" => $packet->clientId, "loginData" => null]; $this->uuid = $packet->clientUUID; $this->rawUUID = $this->uuid->toBinary(); $this->clientSecret = $packet->clientSecret; $valid = true; $len = strlen($packet->username); if ($len > 16 or $len < 3) { $valid = false; } for ($i = 0; $i < $len and $valid; ++$i) { $c = ord($packet->username[$i]); if ($c >= ord("a") and $c <= ord("z") or $c >= ord("A") and $c <= ord("Z") or $c >= ord("0") and $c <= ord("9") or $c === ord("_")) { continue; } $valid = false; break; } if (!$valid or $this->iusername === "rcon" or $this->iusername === "console") { $this->close("", "disconnectionScreen.invalidName"); break; } if (strlen($packet->skin) != 64 * 64 * 4 and strlen($packet->skin) != 64 * 32 * 4) { $this->close("", "disconnectionScreen.invalidSkin"); break; //$this->setSkin("", "Standard_Steve"); } $this->setSkin($packet->skin, $packet->skinName); $this->server->getPluginManager()->callEvent($ev = new PlayerPreLoginEvent($this, "Plugin reason")); if ($ev->isCancelled()) { $this->close("", $ev->getKickMessage()); break; } $this->onPlayerPreLogin(); break; case ProtocolInfo::MOVE_PLAYER_PACKET: /** EntityLink **/ if ($this->getlinkType() === Entity::LINK_MASTER) { $this->getlinkedTarget()->followEntity($this); } $newPos = new Vector3($packet->x, $packet->y - $this->getEyeHeight(), $packet->z); $revert = false; if (!$this->isAlive() or $this->spawned !== true) { $revert = true; $this->forceMovement = new Vector3($this->x, $this->y, $this->z); } if ($this->teleportPosition !== null or $this->forceMovement instanceof Vector3 and (($dist = $newPos->distanceSquared($this->forceMovement)) > 0.1 or $revert)) { if ($this->forceMovement instanceof Vector3) { $this->sendPosition($this->forceMovement, $packet->yaw, $packet->pitch); } } else { $packet->yaw %= 360; $packet->pitch %= 360; if ($packet->yaw < 0) { $packet->yaw += 360; } $this->setRotation($packet->yaw, $packet->pitch); $this->newPosition = $newPos; $this->forceMovement = null; } break; case ProtocolInfo::MOB_EQUIPMENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } if ($packet->slot === 0x28 or $packet->slot === 0 or $packet->slot === 255) { //0 for 0.8.0 compatibility $packet->slot = -1; //Air } else { $packet->slot -= 9; //Get real block slot } /** @var Item $item */ $item = null; if ($this->isCreative()) { //Creative mode match $item = $packet->item; $slot = Item::getCreativeItemIndex($item); } else { $item = $this->inventory->getItem($packet->slot); $slot = $packet->slot; } if ($packet->slot === -1) { //Air if ($this->isCreative()) { $found = false; for ($i = 0; $i < $this->inventory->getHotbarSize(); ++$i) { if ($this->inventory->getHotbarSlotIndex($i) === -1) { $this->inventory->setHeldItemIndex($i); $found = true; break; } } if (!$found) { //couldn't find a empty slot (error) $this->inventory->sendContents($this); break; } } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < 9) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setHeldItemSlot($packet->slot); } else { $this->inventory->sendContents($this); break; } } } elseif ($item === null or $slot === -1 or !$item->deepEquals($packet->item)) { // packet error or not implemented $this->inventory->sendContents($this); break; } elseif ($this->isCreative()) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setItem($packet->selectedSlot, $item); $this->inventory->setHeldItemSlot($packet->selectedSlot); } else { if ($packet->selectedSlot >= 0 and $packet->selectedSlot < $this->inventory->getHotbarSize()) { $this->inventory->setHeldItemIndex($packet->selectedSlot); $this->inventory->setHeldItemSlot($slot); } else { $this->inventory->sendContents($this); break; } } $this->inventory->sendHeldItem($this->hasSpawned); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::USE_ITEM_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $blockVector = new Vector3($packet->x, $packet->y, $packet->z); $this->craftingType = 0; if ($packet->face >= 0 and $packet->face <= 5) { //Use Block, place $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); if (!$this->canInteract($blockVector->add(0.5, 0.5, 0.5), 13) or $this->isSpectator()) { } elseif ($this->isCreative()) { $item = $this->inventory->getItemInHand(); if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this) === true) { break; } } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); } else { $item = $this->inventory->getItemInHand(); $oldItem = clone $item; //TODO: Implement adventure mode checks if ($this->level->useItemOn($blockVector, $item, $packet->face, $packet->fx, $packet->fy, $packet->fz, $this)) { if (!$item->deepEquals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this->hasSpawned); } break; } } $this->inventory->sendHeldItem($this); if ($blockVector->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($blockVector); $block = $target->getSide($packet->face); $this->level->sendBlocks([$this], [$target, $block], UpdateBlockPacket::FLAG_ALL_PRIORITY); break; } elseif ($packet->face === 0xff) { $aimPos = (new Vector3($packet->x / 32768, $packet->y / 32768, $packet->z / 32768))->normalize(); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } elseif (!$this->inventory->getItemInHand()->deepEquals($packet->item)) { $this->inventory->sendHeldItem($this); break; } else { $item = $this->inventory->getItemInHand(); } $ev = new PlayerInteractEvent($this, $item, $aimPos, $packet->face, PlayerInteractEvent::RIGHT_CLICK_AIR); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } if ($item instanceof Launchable) { $item->launch($this); if ($this->isSurvival()) { $item->setCount($item->getCount() - 1); $this->inventory->setItemInHand($item->getCount() > 0 ? $item : Item::get(Item::AIR)); } } $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, true); $this->startAction = $this->server->getTick(); } break; case ProtocolInfo::PLAYER_ACTION_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive() and $packet->action !== PlayerActionPacket::ACTION_RESPAWN and $packet->action !== PlayerActionPacket::ACTION_DIMENSION_CHANGE) { break; } $packet->eid = $this->id; $pos = new Vector3($packet->x, $packet->y, $packet->z); switch ($packet->action) { case PlayerActionPacket::ACTION_START_BREAK: if ($this->lastBreak !== PHP_INT_MAX or $pos->distanceSquared($this) > 10000) { break; } $target = $this->level->getBlock($pos); $ev = new PlayerInteractEvent($this, $this->inventory->getItemInHand(), $target, $packet->face, $target->getId() === 0 ? PlayerInteractEvent::LEFT_CLICK_AIR : PlayerInteractEvent::LEFT_CLICK_BLOCK); $this->getServer()->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendHeldItem($this); break; } $this->lastBreak = microtime(true); break; case PlayerActionPacket::ACTION_ABORT_BREAK: $this->lastBreak = PHP_INT_MAX; break; case PlayerActionPacket::ACTION_RELEASE_ITEM: if ($this->startAction > -1 and $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION)) { if ($this->inventory->getItemInHand()->getId() === Item::BOW) { $bow = $this->inventory->getItemInHand(); if ($this->isSurvival() and !$this->inventory->contains(Item::get(Item::ARROW, 0, 1))) { $this->inventory->sendContents($this); break; } $nbt = new Compound("", ["Pos" => new Enum("Pos", [new Double("", $this->x), new Double("", $this->y + $this->getEyeHeight()), new Double("", $this->z)]), "Motion" => new Enum("Motion", [new Double("", -sin($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI)), new Double("", -sin($this->pitch / 180 * M_PI)), new Double("", cos($this->yaw / 180 * M_PI) * cos($this->pitch / 180 * M_PI))]), "Rotation" => new Enum("Rotation", [new Float("", $this->yaw), new Float("", $this->pitch)]), "Fire" => new Short("Fire", $this->isOnFire() ? 45 * 60 : 0)]); $diff = $this->server->getTick() - $this->startAction; $p = $diff / 20; $f = min(($p ** 2 + $p * 2) / 3, 1) * 2; $ev = new EntityShootBowEvent($this, $bow, Entity::createEntity("Arrow", $this->chunk, $nbt, $this, $f == 2 ? true : false), $f); if ($f < 0.1 or $diff < 5) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $ev->getProjectile()->kill(); $this->inventory->sendContents($this); } else { $ev->getProjectile()->setMotion($ev->getProjectile()->getMotion()->multiply($ev->getForce())); if ($this->isSurvival()) { $this->inventory->removeItem(Item::get(Item::ARROW, 0, 1)); $bow->setDamage($bow->getDamage() + 1); if ($bow->getDamage() >= 385) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 0)); } else { $this->inventory->setItemInHand($bow); } } if ($ev->getProjectile() instanceof Projectile) { $this->server->getPluginManager()->callEvent($projectileEv = new ProjectileLaunchEvent($ev->getProjectile())); if ($projectileEv->isCancelled()) { $ev->getProjectile()->kill(); } else { $ev->getProjectile()->spawnToAll(); $this->level->addSound(new LaunchSound($this), $this->getViewers()); } } else { $ev->getProjectile()->spawnToAll(); } } } } else { $this->inventory->sendContents($this); } break; case PlayerActionPacket::ACTION_STOP_SLEEPING: $this->stopSleep(); break; case PlayerActionPacket::ACTION_RESPAWN: if ($this->spawned === false or $this->isAlive() or !$this->isOnline()) { break; } if ($this->server->isHardcore()) { $this->setBanned(true); break; } $this->craftingType = 0; $this->server->getPluginManager()->callEvent($ev = new PlayerRespawnEvent($this, $this->getSpawn())); $this->teleport($ev->getRespawnPosition()); $this->setSprinting(false); $this->setSneaking(false); $this->extinguish(); $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300); $this->deadTicks = 0; $this->noDamageTicks = 60; //$this->getAttribute()->resetAll(); $this->setHealth($this->getMaxHealth()); $this->setFood(20); $this->setSpeed(0.1); $this->starvationTick = 0; $this->foodTick = 0; $this->foodUsageTime = 0; $this->removeAllEffects(); $this->sendData($this); $this->sendSettings(); $this->inventory->sendContents($this); $this->inventory->sendArmorContents($this); $this->blocked = false; $this->spawnToAll(); $this->scheduleUpdate(); break; case PlayerActionPacket::ACTION_START_SPRINT: $ev = new PlayerToggleSprintEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(true); } break; case PlayerActionPacket::ACTION_STOP_SPRINT: $ev = new PlayerToggleSprintEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSprinting(false); } break; case PlayerActionPacket::ACTION_START_SNEAK: $ev = new PlayerToggleSneakEvent($this, true); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(true); } break; case PlayerActionPacket::ACTION_STOP_SNEAK: $ev = new PlayerToggleSneakEvent($this, false); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->sendData($this); } else { $this->setSneaking(false); } break; } $this->startAction = -1; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::REMOVE_BLOCK_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $vector = new Vector3($packet->x, $packet->y, $packet->z); if ($this->isCreative()) { $item = $this->inventory->getItemInHand(); } else { $item = $this->inventory->getItemInHand(); } $oldItem = clone $item; if ($this->canInteract($vector->add(0.5, 0.5, 0.5), $this->isCreative() ? 13 : 6) and $this->level->useBreakOn($vector, $item, $this, true)) { if ($this->isSurvival()) { if (!$item->equals($oldItem) or $item->getCount() !== $oldItem->getCount()) { $this->inventory->setItemInHand($item); $this->inventory->sendHeldItem($this); } } break; } $this->inventory->sendContents($this); $target = $this->level->getBlock($vector); $tile = $this->level->getTile($vector); $this->level->sendBlocks([$this], [$target], UpdateBlockPacket::FLAG_ALL_PRIORITY); $this->inventory->sendHeldItem($this); if ($tile instanceof Spawnable) { $tile->spawnTo($this); } break; case ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET: break; case ProtocolInfo::INTERACT_PACKET: if ($this->spawned === false or !$this->isAlive() or $this->blocked) { break; } $this->craftingType = 0; $target = $this->level->getEntity($packet->target); $cancelled = false; if ($target instanceof Player and $this->server->getConfigBoolean("pvp", true) === false) { $cancelled = true; } /** * EntityLink * */ if ($target !== null && $target->isVehicle()) { switch ($packet->action) { case Player::INTERACT_PACKET_IN: $this->linkEntity($target); break; case Player::INTERACT_PACKET_LEAVE: $this->unlinkEntity($target); break; } return; } if ($target instanceof Entity and $this->getGamemode() !== Player::VIEW and $this->isAlive() and $target->isAlive()) { if ($target instanceof DroppedItem or $target instanceof Arrow) { $this->kick("Attempting to attack an invalid entity"); $this->server->getLogger()->warning($this->getServer()->getLanguage()->translateString("BukkitPE.player.invalidEntity", [$this->getName()])); break; } $item = $this->inventory->getItemInHand(); $damageTable = [Item::WOODEN_SWORD => 4, Item::GOLD_SWORD => 4, Item::STONE_SWORD => 5, Item::IRON_SWORD => 6, Item::DIAMOND_SWORD => 7, Item::WOODEN_AXE => 3, Item::GOLD_AXE => 3, Item::STONE_AXE => 3, Item::IRON_AXE => 5, Item::DIAMOND_AXE => 6, Item::WOODEN_PICKAXE => 2, Item::GOLD_PICKAXE => 2, Item::STONE_PICKAXE => 3, Item::IRON_PICKAXE => 4, Item::DIAMOND_PICKAXE => 5, Item::WOODEN_SHOVEL => 1, Item::GOLD_SHOVEL => 1, Item::STONE_SHOVEL => 2, Item::IRON_SHOVEL => 3, Item::DIAMOND_SHOVEL => 4]; $damage = [EntityDamageEvent::MODIFIER_BASE => isset($damageTable[$item->getId()]) ? $damageTable[$item->getId()] : 1]; if (!$this->canInteract($target, 8)) { $cancelled = true; } elseif ($target instanceof Player) { if (($target->getGamemode() & 0x1) > 0) { break; } elseif ($this->server->getConfigBoolean("pvp") !== true or $this->server->getDifficulty() === 0) { $cancelled = true; } $armorValues = [Item::LEATHER_CAP => 1, Item::LEATHER_TUNIC => 3, Item::LEATHER_PANTS => 2, Item::LEATHER_BOOTS => 1, Item::CHAIN_HELMET => 1, Item::CHAIN_CHESTPLATE => 5, Item::CHAIN_LEGGINGS => 4, Item::CHAIN_BOOTS => 1, Item::GOLD_HELMET => 1, Item::GOLD_CHESTPLATE => 5, Item::GOLD_LEGGINGS => 3, Item::GOLD_BOOTS => 1, Item::IRON_HELMET => 2, Item::IRON_CHESTPLATE => 6, Item::IRON_LEGGINGS => 5, Item::IRON_BOOTS => 2, Item::DIAMOND_HELMET => 3, Item::DIAMOND_CHESTPLATE => 8, Item::DIAMOND_LEGGINGS => 6, Item::DIAMOND_BOOTS => 3]; $points = 0; foreach ($target->getInventory()->getArmorContents() as $index => $i) { if (isset($armorValues[$i->getId()])) { $points += $armorValues[$i->getId()]; } } $damage[EntityDamageEvent::MODIFIER_ARMOR] = -floor($damage[EntityDamageEvent::MODIFIER_BASE] * $points * 0.04); } $ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $damage); if ($cancelled) { $ev->setCancelled(); } $target->attack($ev->getFinalDamage(), $ev); if ($ev->isCancelled()) { if ($item->isTool() and $this->isSurvival()) { $this->inventory->sendContents($this); } break; } if ($item->isTool() and $this->isSurvival()) { if ($item->useOn($target) and $item->getDamage() >= $item->getMaxDurability()) { $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); } else { $this->inventory->setItemInHand($item); } } } break; case ProtocolInfo::ANIMATE_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->server->getPluginManager()->callEvent($ev = new PlayerAnimationEvent($this, $packet->action)); if ($ev->isCancelled()) { break; } $pk = new AnimatePacket(); $pk->eid = $this->getId(); $pk->action = $ev->getAnimationType(); Server::broadcastPacket($this->getViewers(), $pk); break; case ProtocolInfo::SET_HEALTH_PACKET: //Not used break; case ProtocolInfo::ENTITY_EVENT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); //TODO: check if this should be true switch ($packet->event) { case 9: //Eating $this->eatFoodInHand(); break; } break; case ProtocolInfo::DROP_ITEM_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $item = $this->inventory->getItemInHand(); $ev = new PlayerDropItemEvent($this, $item); $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } $this->inventory->setItemInHand(Item::get(Item::AIR, 0, 1)); $motion = $this->getDirectionVector()->multiply(0.4); $this->level->dropItem($this->add(0, 1.3, 0), $item, $motion, 40); $this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_ACTION, false); break; case ProtocolInfo::TEXT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } $this->craftingType = 0; if ($packet->type === TextPacket::TYPE_CHAT) { $packet->message = TextFormat::clean($packet->message, $this->removeFormat); foreach (explode("\n", $packet->message) as $message) { if (trim($message) != "" and strlen($message) <= 255 and $this->messageCounter-- > 0) { $ev = new PlayerCommandPreprocessEvent($this, $message); if (mb_strlen($ev->getMessage(), "UTF-8") > 320) { $ev->setCancelled(); } $this->server->getPluginManager()->callEvent($ev); if ($ev->isCancelled()) { break; } if (substr($ev->getMessage(), 0, 1) === "/") { //Command Timings::$playerCommandTimer->startTiming(); $this->server->dispatchCommand($ev->getPlayer(), substr($ev->getMessage(), 1)); Timings::$playerCommandTimer->stopTiming(); } else { $this->server->getPluginManager()->callEvent($ev = new PlayerChatEvent($this, $ev->getMessage())); if (!$ev->isCancelled()) { $this->server->broadcastMessage($this->getServer()->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients()); } } } } } break; case ProtocolInfo::CONTAINER_CLOSE_PACKET: if ($this->spawned === false or $packet->windowid === 0) { break; } $this->craftingType = 0; $this->currentTransaction = null; if (isset($this->windowIndex[$packet->windowid])) { $this->server->getPluginManager()->callEvent(new InventoryCloseEvent($this->windowIndex[$packet->windowid], $this)); $this->removeWindow($this->windowIndex[$packet->windowid]); } else { unset($this->windowIndex[$packet->windowid]); } break; case ProtocolInfo::CRAFTING_EVENT_PACKET: if ($this->spawned === false or !$this->isAlive()) { break; } elseif (!isset($this->windowIndex[$packet->windowId])) { $this->inventory->sendContents($this); $pk = new ContainerClosePacket(); $pk->windowid = $packet->windowId; $this->dataPacket($pk); break; } $recipe = $this->server->getCraftingManager()->getRecipe($packet->id); if ($recipe === null or ($recipe instanceof BigShapelessRecipe or $recipe instanceof BigShapedRecipe) and $this->craftingType === 0) { $this->inventory->sendContents($this); break; } /** @var Item $item */ foreach ($packet->input as $i => $item) { if ($item->getDamage() === -1 or $item->getDamage() === 0xffff) { $item->setDamage(null); } if ($i < 9 and $item->getId() > 0) { $item->setCount(1); } } $canCraft = true; if ($recipe instanceof ShapedRecipe) { for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = $packet->input[$y * 3 + $x]; $ingredient = $recipe->getIngredient($x, $y); if ($item->getCount() > 0 and $item->getId() > 0) { if ($ingredient == null) { $canCraft = false; break; } if ($ingredient->getId() != 0 and !$ingredient->deepEquals($item, $ingredient->getDamage() !== null, $ingredient->getCompoundTag() !== null)) { $canCraft = false; break; } } elseif ($ingredient !== null and $item->getId() !== 0) { $canCraft = false; break; } } } } elseif ($recipe instanceof ShapelessRecipe) { $needed = $recipe->getIngredientList(); for ($x = 0; $x < 3 and $canCraft; ++$x) { for ($y = 0; $y < 3; ++$y) { $item = clone $packet->input[$y * 3 + $x]; foreach ($needed as $k => $n) { if ($n->deepEquals($item, $n->getDamage() !== null, $n->getCompoundTag() !== null)) { $remove = min($n->getCount(), $item->getCount()); $n->setCount($n->getCount() - $remove); $item->setCount($item->getCount() - $remove); if ($n->getCount() === 0) { unset($needed[$k]); } } } if ($item->getCount() > 0) { $canCraft = false; break; } } } if (count($needed) > 0) { $canCraft = false; } } else { $canCraft = false; } /** @var Item[] $ingredients */ $ingredients = $packet->input; $result = $packet->output[0]; if (!$canCraft or !$recipe->getResult()->deepEquals($result)) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": expected " . $recipe->getResult() . ", got " . $result . ", using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $used = array_fill(0, $this->inventory->getSize(), 0); foreach ($ingredients as $ingredient) { $slot = -1; foreach ($this->inventory->getContents() as $index => $i) { if ($ingredient->getId() !== 0 and $ingredient->deepEquals($i, $ingredient->getDamage() !== null) and $i->getCount() - $used[$index] >= 1) { $slot = $index; $used[$index]++; break; } } if ($ingredient->getId() !== 0 and $slot === -1) { $canCraft = false; break; } } if (!$canCraft) { $this->server->getLogger()->debug("Unmatched recipe " . $recipe->getId() . " from player " . $this->getName() . ": client does not have enough items, using: " . implode(", ", $ingredients)); $this->inventory->sendContents($this); break; } $this->server->getPluginManager()->callEvent($ev = new CraftItemEvent($this, $ingredients, $recipe)); if ($ev->isCancelled()) { $this->inventory->sendContents($this); break; } foreach ($used as $slot => $count) { if ($count === 0) { continue; } $item = $this->inventory->getItem($slot); if ($item->getCount() > $count) { $newItem = clone $item; $newItem->setCount($item->getCount() - $count); } else { $newItem = Item::get(Item::AIR, 0, 0); } $this->inventory->setItem($slot, $newItem); } $extraItem = $this->inventory->addItem($recipe->getResult()); if (count($extraItem) > 0) { foreach ($extraItem as $item) { $this->level->dropItem($this, $item); } } switch ($recipe->getResult()->getId()) { case Item::WORKBENCH: $this->awardAchievement("buildWorkBench"); break; case Item::WOODEN_PICKAXE: $this->awardAchievement("buildPickaxe"); break; case Item::FURNACE: $this->awardAchievement("buildFurnace"); break; case Item::WOODEN_HOE: $this->awardAchievement("buildHoe"); break; case Item::BREAD: $this->awardAchievement("makeBread"); break; case Item::CAKE: //TODO: detect complex recipes like cake that leave remains $this->awardAchievement("bakeCake"); $this->inventory->addItem(Item::get(Item::BUCKET, 0, 3)); break; case Item::STONE_PICKAXE: case Item::GOLD_PICKAXE: case Item::IRON_PICKAXE: case Item::DIAMOND_PICKAXE: $this->awardAchievement("buildBetterPickaxe"); break; case Item::WOODEN_SWORD: $this->awardAchievement("buildSword"); break; case Item::DIAMOND: $this->awardAchievement("diamond"); break; } break; case ProtocolInfo::CONTAINER_SET_SLOT_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } if ($packet->slot < 0) { break; } if ($packet->windowid === 0) { //Our inventory if ($packet->slot >= $this->inventory->getSize()) { break; } if ($this->isCreative()) { if (Item::getCreativeItemIndex($packet->item) !== -1) { $this->inventory->setItem($packet->slot, $packet->item); $this->inventory->setHotbarSlotIndex($packet->slot, $packet->slot); //links $hotbar[$packet->slot] to $slots[$packet->slot] } } $transaction = new BaseTransaction($this->inventory, $packet->slot, $this->inventory->getItem($packet->slot), $packet->item); } elseif ($packet->windowid === ContainerSetContentPacket::SPECIAL_ARMOR) { //Our armor if ($packet->slot >= 4) { break; } $transaction = new BaseTransaction($this->inventory, $packet->slot + $this->inventory->getSize(), $this->inventory->getArmorItem($packet->slot), $packet->item); } elseif (isset($this->windowIndex[$packet->windowid])) { $this->craftingType = 0; $inv = $this->windowIndex[$packet->windowid]; $transaction = new BaseTransaction($inv, $packet->slot, $inv->getItem($packet->slot), $packet->item); } else { break; } if ($transaction->getSourceItem()->deepEquals($transaction->getTargetItem()) and $transaction->getTargetItem()->getCount() === $transaction->getSourceItem()->getCount()) { //No changes! //No changes, just a local inventory update sent by the server break; } if ($this->currentTransaction === null or $this->currentTransaction->getCreationTime() < microtime(true) - 8) { if ($this->currentTransaction !== null) { foreach ($this->currentTransaction->getInventories() as $inventory) { if ($inventory instanceof PlayerInventory) { $inventory->sendArmorContents($this); } $inventory->sendContents($this); } } $this->currentTransaction = new SimpleTransactionGroup($this); } $this->currentTransaction->addTransaction($transaction); if ($this->currentTransaction->canExecute()) { $achievements = []; foreach ($this->currentTransaction->getTransactions() as $ts) { $inv = $ts->getInventory(); if ($inv instanceof FurnaceInventory) { if ($ts->getSlot() === 2) { switch ($inv->getResult()->getId()) { case Item::IRON_INGOT: $achievements[] = "acquireIron"; break; } if ($this->server->getProperty("experience.enable", true) and $this->server->getProperty("experience.smelt-drop", true)) { $this->addExperience($inv->getResult()->count * $inv->getResult()->getExperience()); } } } } if ($this->currentTransaction->execute()) { foreach ($achievements as $a) { $this->awardAchievement($a); } } $this->currentTransaction = null; } break; case ProtocolInfo::BLOCK_ENTITY_DATA_PACKET: if ($this->spawned === false or $this->blocked === true or !$this->isAlive()) { break; } $this->craftingType = 0; $pos = new Vector3($packet->x, $packet->y, $packet->z); if ($pos->distanceSquared($this) > 10000) { break; } $t = $this->level->getTile($pos); if ($t instanceof Sign) { $nbt = new NBT(NBT::LITTLE_ENDIAN); $nbt->read($packet->namedtag); $nbt = $nbt->getData(); if ($nbt["id"] !== Tile::SIGN) { $t->spawnTo($this); } else { $ev = new SignChangeEvent($t->getBlock(), $this, [TextFormat::clean($nbt["Text1"], $this->removeFormat), TextFormat::clean($nbt["Text2"], $this->removeFormat), TextFormat::clean($nbt["Text3"], $this->removeFormat), TextFormat::clean($nbt["Text4"], $this->removeFormat)]); if (!isset($t->namedtag->Creator) or $t->namedtag["Creator"] !== $this->getRawUniqueId()) { $ev->setCancelled(); } else { foreach ($ev->getLines() as $line) { if (mb_strlen(TextFormat::clean($line), "UTF-8") > 20) { // temp fix for despawn of text $ev->setCancelled(); } } } $this->server->getPluginManager()->callEvent($ev); if (!$ev->isCancelled()) { $t->setText($ev->getLine(0), $ev->getLine(1), $ev->getLine(2), $ev->getLine(3)); } else { $t->spawnTo($this); } } } break; default: break; } $timings->stopTiming(); }
public function write(NBT $nbt) { if (!isset($this->tagType)) { $id = null; foreach ($this as $tag) { if ($tag instanceof Tag) { if (!isset($id)) { $id = $tag->getType(); } elseif ($id !== $tag->getType()) { return false; } } } $this->tagType = $id; } $nbt->putByte($this->tagType); /** @var Tag[] $tags */ $tags = []; foreach ($this as $tag) { if ($tag instanceof Tag) { $tags[] = $tag; } } $nbt->putInt(count($tags)); foreach ($tags as $tag) { $tag->write($nbt); } }
public final function deepEquals(Item $item, $checkDamage = true, $checkCompound = true) { if ($this->equals($item, $checkDamage, $checkCompound)) { return true; } elseif ($item->hasCompoundTag() and $this->hasCompoundTag()) { return NBT::matchTree($this->getNamedTag(), $item->getNamedTag()); } return false; }
public function write(NBT $nbt) { $nbt->putInt(count($this->value)); $nbt->put(pack($nbt->endianness === NBT::LITTLE_ENDIAN ? "V*" : "N*", ...$this->value)); }
public function toBinary() { $nbt = clone $this->getNBT(); $nbt->xPos = new Int("xPos", $this->x); $nbt->zPos = new Int("zPos", $this->z); $nbt->Sections = new Enum("Sections", []); $nbt->Sections->setTagType(NBT::TAG_Compound); foreach ($this->getSections() as $section) { if ($section instanceof EmptyChunkSection) { continue; } $nbt->Sections[$section->getY()] = new Compound(null, ["Y" => new Byte("Y", $section->getY()), "Blocks" => new ByteArray("Blocks", $section->getIdArray()), "Data" => new ByteArray("Data", $section->getDataArray()), "BlockLight" => new ByteArray("BlockLight", $section->getLightArray()), "SkyLight" => new ByteArray("SkyLight", $section->getSkyLightArray())]); } $nbt->BiomeColors = new IntArray("BiomeColors", $this->getBiomeColorArray()); $nbt->HeightMap = new IntArray("HeightMap", $this->getHeightMapArray()); $entities = []; foreach ($this->getEntities() as $entity) { if (!$entity instanceof Player and !$entity->closed) { $entity->saveNBT(); $entities[] = $entity->namedtag; } } $nbt->Entities = new Enum("Entities", $entities); $nbt->Entities->setTagType(NBT::TAG_Compound); $tiles = []; foreach ($this->getTiles() as $tile) { $tile->saveNBT(); $tiles[] = $tile->namedtag; } $nbt->TileEntities = new Enum("TileEntities", $tiles); $nbt->TileEntities->setTagType(NBT::TAG_Compound); $extraData = new BinaryStream(); $extraData->putInt(count($this->getBlockExtraDataArray())); foreach ($this->getBlockExtraDataArray() as $key => $value) { $extraData->putInt($key); $extraData->putShort($value); } $nbt->ExtraData = new ByteArray("ExtraData", $extraData->getBuffer()); $writer = new NBT(NBT::BIG_ENDIAN); $nbt->setName("Level"); $writer->setData(new Compound("", ["Level" => $nbt])); return $writer->writeCompressed(ZLIB_ENCODING_DEFLATE, RegionLoader::$COMPRESSION_LEVEL); }
public function write(NBT $nbt) { $nbt->putInt(strlen($this->value)); $nbt->put($this->value); }
public function saveNBT() { parent::saveNBT(); $this->namedtag->Inventory = new Enum("Inventory", []); $this->namedtag->Inventory->setTagType(NBT::TAG_Compound); if ($this->inventory !== null) { for ($slot = 0; $slot < 9; ++$slot) { $hotbarSlot = $this->inventory->getHotbarSlotIndex($slot); if ($hotbarSlot !== -1) { $item = $this->inventory->getItem($hotbarSlot); if ($item->getId() !== 0 and $item->getCount() > 0) { $tag = NBT::putItemHelper($item, $slot); $tag->TrueSlot = new Byte("TrueSlot", $hotbarSlot); $this->namedtag->Inventory[$slot] = $tag; continue; } } $this->namedtag->Inventory[$slot] = new Compound("", [new Byte("Count", 0), new Short("Damage", 0), new Byte("Slot", $slot), new Byte("TrueSlot", -1), new Short("id", 0)]); } //Normal inventory $slotCount = Player::SURVIVAL_SLOTS + 9; //$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9; for ($slot = 9; $slot < $slotCount; ++$slot) { $item = $this->inventory->getItem($slot - 9); $this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot); } //Armor for ($slot = 100; $slot < 104; ++$slot) { $item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100); if ($item instanceof ItemItem and $item->getId() !== ItemItem::AIR) { $this->namedtag->Inventory[$slot] = NBT::putItemHelper($item, $slot); } } } if (strlen($this->getSkinData()) > 0) { $this->namedtag->Skin = new Compound("Skin", ["Data" => new String("Data", $this->getSkinData()), "Name" => new String("Name", $this->getSkinName())]); } }
public function saveNBT() { parent::saveNBT(); $this->namedtag->Item = NBT::putItemHelper($this->item); $this->namedtag->Health = new Short("Health", $this->getHealth()); $this->namedtag->Age = new Short("Age", $this->age); $this->namedtag->PickupDelay = new Short("PickupDelay", $this->pickupDelay); if ($this->owner !== null) { $this->namedtag->Owner = new String("Owner", $this->owner); } if ($this->thrower !== null) { $this->namedtag->Thrower = new String("Thrower", $this->thrower); } }