/** * Clears the current object, sets all attributes to their default values and removes * outgoing references as well as back-references (from other objects to this one. Results probably in a database * change of those foreign objects when you call `save` there). */ public function clear() { if (null !== $this->aPlatform) { $this->aPlatform->removeGamePlatform($this); } if (null !== $this->aGame) { $this->aGame->removeGamePlatform($this); } $this->game_id = null; $this->platform_id = null; $this->alreadyInSave = false; $this->clearAllReferences(); $this->resetModified(); $this->setNew(true); $this->setDeleted(false); }
/** * Clears the current object, sets all attributes to their default values and removes * outgoing references as well as back-references (from other objects to this one. Results probably in a database * change of those foreign objects when you call `save` there). */ public function clear() { if (null !== $this->aGame) { $this->aGame->removeGameLink($this); } if (null !== $this->aGameLinkType) { $this->aGameLinkType->removeGameLink($this); } $this->id = null; $this->game_id = null; $this->game_link_type_id = null; $this->value = null; $this->alreadyInSave = false; $this->clearAllReferences(); $this->resetModified(); $this->setNew(true); $this->setDeleted(false); }
/** * Exclude object from result * * @param ChildGame $game Object to remove from the list of results * * @return $this|ChildGameQuery The current query, for fluid interface */ public function prune($game = null) { if ($game) { $this->addUsingAlias(GameTableMap::COL_ID, $game->getId(), Criteria::NOT_EQUAL); } return $this; }
/** * @param ChildGame $gameRelatedByDeveloperId The ChildGame object to add. */ protected function doAddGameRelatedByDeveloperId(ChildGame $gameRelatedByDeveloperId) { $this->collGamesRelatedByDeveloperId[] = $gameRelatedByDeveloperId; $gameRelatedByDeveloperId->setCompanyRelatedByDeveloperId($this); }
/** * Filter the query by a related \Game object * * @param \Game|ObjectCollection $game The related object(s) to use as filter * @param string $comparison Operator to use for the column comparison, defaults to Criteria::EQUAL * * @throws \Propel\Runtime\Exception\PropelException * * @return ChildGameLinkQuery The current query, for fluid interface */ public function filterByGame($game, $comparison = null) { if ($game instanceof \Game) { return $this->addUsingAlias(GameLinkTableMap::COL_GAME_ID, $game->getId(), $comparison); } elseif ($game instanceof ObjectCollection) { if (null === $comparison) { $comparison = Criteria::IN; } return $this->addUsingAlias(GameLinkTableMap::COL_GAME_ID, $game->toKeyValue('PrimaryKey', 'Id'), $comparison); } else { throw new PropelException('filterByGame() only accepts arguments of type \\Game or Collection'); } }
/** * Clears the current object, sets all attributes to their default values and removes * outgoing references as well as back-references (from other objects to this one. Results probably in a database * change of those foreign objects when you call `save` there). */ public function clear() { if (null !== $this->aGame) { $this->aGame->removeRatingHeader($this); } if (null !== $this->aPlatform) { $this->aPlatform->removeRatingHeader($this); } $this->id = null; $this->game_id = null; $this->platform_id = null; $this->created = null; $this->updated = null; $this->comments = null; $this->score = null; $this->alreadyInSave = false; $this->clearAllReferences(); $this->resetModified(); $this->setNew(true); $this->setDeleted(false); }
/** * Filter the query by a related \Game object * * @param \Game|ObjectCollection $game the related object to use as filter * @param string $comparison Operator to use for the column comparison, defaults to Criteria::EQUAL * * @return ChildCompanyQuery The current query, for fluid interface */ public function filterByGameRelatedByDeveloperId($game, $comparison = null) { if ($game instanceof \Game) { return $this->addUsingAlias(CompanyTableMap::COL_ID, $game->getDeveloperId(), $comparison); } elseif ($game instanceof ObjectCollection) { return $this->useGameRelatedByDeveloperIdQuery()->filterByPrimaryKeys($game->getPrimaryKeys())->endUse(); } else { throw new PropelException('filterByGameRelatedByDeveloperId() only accepts arguments of type \\Game or Collection'); } }
/** * Clears the current object, sets all attributes to their default values and removes * outgoing references as well as back-references (from other objects to this one. Results probably in a database * change of those foreign objects when you call `save` there). */ public function clear() { if (null !== $this->aGame) { $this->aGame->removeUserReview($this); } if (null !== $this->aPlatform) { $this->aPlatform->removeUserReview($this); } if (null !== $this->aUser) { $this->aUser->removeUserReview($this); } if (null !== $this->aRating) { $this->aRating->removeUserReview($this); } if (null !== $this->aRig) { $this->aRig->removeUserReview($this); } $this->id = null; $this->game_id = null; $this->platform_id = null; $this->user_id = null; $this->rig_id = null; $this->rating_id = null; $this->review = null; $this->upvotes = null; $this->downvotes = null; $this->alreadyInSave = false; $this->clearAllReferences(); $this->resetModified(); $this->setNew(true); $this->setDeleted(false); }