Ejemplo n.º 1
0
 /**
  * Execute the console command.
  *
  * @return mixed
  */
 public function handle()
 {
     $lights = new HouseLight();
     $all_lights = $lights->get_lights_on_network();
     foreach ($all_lights as $light) {
         HouseLight::save_from_phue_light($light);
     }
 }
Ejemplo n.º 2
0
 /**
  * Execute the console command.
  *
  * @return mixed
  */
 public function handle()
 {
     $lights = HouseLight::all();
     foreach ($lights as $light) {
         $job = new TurnLightOff($light->light_id);
         $this->dispatch($job);
     }
 }
Ejemplo n.º 3
0
 private function turnLightOff()
 {
     $this->initialise();
     $light = HouseLight::where('light_id', 1)->first();
     $this->assertInstanceOf('App\\HouseLight', $light);
     $job = new TurnLightOff($light->light_id);
     $this->dispatch($job);
 }
Ejemplo n.º 4
0
 /**
  * Turn off all lights after test.
  * TODO: It'd be nice to save a pre-test state and return to that.
  */
 public function tearDown()
 {
     $lights = HouseLight::all();
     foreach ($lights as $light) {
         $job = new TurnLightOff($light->light_id);
     }
     $this->dispatch($job);
     parent::tearDown();
 }
Ejemplo n.º 5
0
 /**
  * Execute the job.
  *
  * @return void
  */
 public function handle()
 {
     $houselight = HouseLight::where('light_id', '=', $this->light_id)->firstOrFail();
     $light = $this->client->getLights()[$this->light_id];
     $light->setOn(true);
     if ($light->isOn()) {
         $houselight->state = true;
         $houselight->save();
     }
 }
Ejemplo n.º 6
0
 /**
  * Define your route model bindings, pattern filters, etc.
  *
  * @param  \Illuminate\Routing\Router  $router
  * @return void
  */
 public function boot(Router $router)
 {
     //
     parent::boot($router);
     $router->bind('houselight', function ($id) {
         return \App\HouseLight::findOrFail($id);
     });
     $router->bind('lightsettings', function ($id) {
         return \App\LightSetting::findOrFail($id);
     });
 }
Ejemplo n.º 7
0
 public static function save_from_phue_light(Light $light)
 {
     $db_light = HouseLight::firstOrNew(['uniqueid' => $light->getUniqueid()]);
     $db_light->name = $light->getName();
     $db_light->light_id = $light->getId();
     $db_light->type = $light->getType();
     $db_light->uniqueid = $light->getUniqueId();
     $db_light->state = $light->isOn();
     $db_light->reachable = $light->isReachable();
     $db_light->brightness = $light->getBrightness();
     $db_light->hue = $light->getHue();
     $db_light->saturation = $light->getSaturation();
     $db_light->effect = $light->getEffect();
     $db_light->alert = $light->getAlert();
     $db_light->colormode = $light->getColorMode();
     $db_light->xy = $light->getXY()['x'] . ',' . $light->getXY()['y'];
     $db_light->x = $light->getXY()['x'];
     $db_light->y = $light->getXY()['y'];
     $db_light->save();
 }
Ejemplo n.º 8
0
 /**
  * Execute the job.
  *
  * @return void
  */
 public function handle()
 {
     $houselight = HouseLight::where('light_id', '=', $this->light_id)->firstOrFail();
     $light = $this->client->getLights()[$this->light_id];
     $off_after = false;
     if (!$light->isOn()) {
         $off_after = true;
     }
     $light->setOn(true);
     $light->setXY($this->x, $this->y);
     $light->setBrightness($this->brightness);
     if ($off_after) {
         $job = new TurnLightOff($this->light_id);
         $this->dispatch($job);
     }
     $houselight->x = $this->x;
     $houselight->y = $this->y;
     $houselight->xy = $this->x . ',' . $this->y;
     $houselight->brightness = $this->brightness;
     $houselight->save();
 }
Ejemplo n.º 9
0
 /**
  * Display a listing of the resource.
  *
  * @return Response
  */
 public function index()
 {
     $lights = HouseLight::all();
     $settings = LightSetting::all();
     return view('home', compact('lights', 'settings'));
 }