Ejemplo n.º 1
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     echo __METHOD__ . "," . __LINE__ . "\n";
     //##DEBUG
     if (strtolower($cmd->getName()) != "afk") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $api = $this->owner->api;
     if ($api->isShielded($sender) && $api->isFrozen($sender) && $api->getMute($sender)) {
         // Current AFK'ed
         $msg = count($args) == 0 ? mc::_("%1% is back at keyboard", $sender->getName()) : implode(" ", $args);
         $api->freeze($sender, false);
         $api->setMute($sender, false);
         $api->setShield($sender, false);
     } else {
         $msg = count($args) == 0 ? mc::_("%1% is away from keyboard", $sender->getName()) : implode(" ", $args);
         $api->freeze($sender, true);
         $api->setMute($sender, true);
         $api->setShield($sender, true);
     }
     $this->owner->getServer()->broadcastMessage($msg);
     return true;
 }
Ejemplo n.º 2
0
 /**
  * Dispatch commands using sub command table
  */
 public function dispatchSCmd(CommandSender $sender, Command $cmd, array $args, $data = null)
 {
     if (count($args) == 0) {
         $sender->sendMessage(mc::_("No sub-command specified"));
         return false;
     }
     $scmd = strtolower(array_shift($args));
     if (isset($this->aliases[$scmd])) {
         $scmd = $this->aliases[$scmd];
     }
     if (!isset($this->executors[$scmd])) {
         $sender->sendMessage(mc::_("Unknown sub-command %2% (try /%1% help)", $cmd->getName(), $scmd));
         return false;
     }
     if (isset($this->permission[$scmd])) {
         if (!$sender->hasPermission($this->permission[$scmd])) {
             $sender->sendMessage(mc::_("You are not allowed to do this"));
             return true;
         }
     }
     $callback = $this->executors[$scmd];
     if ($callback($sender, $cmd, $scmd, $data, $args)) {
         return true;
     }
     if (isset($this->executors["help"])) {
         $callback = $this->executors["help"];
         return $callback($sender, $cmd, $scmd, $data, ["usage"]);
     }
     return false;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "blowup") {
         return false;
     }
     if (count($args) == 0) {
         return false;
     }
     $pl = $this->owner->getServer()->getPlayer($args[0]);
     if (!$pl) {
         $sender->sendMessage(mc::_("%1% not found.", $args[0]));
         return true;
     }
     array_shift($args);
     $yield = 5;
     $magic = false;
     foreach ($args as $i) {
         if (is_numeric($i)) {
             $yield = intval($i);
             if ($yield < 1) {
                 $yield = 1;
             }
         } elseif (strtolower($i) == "magic") {
             $magic = true;
         } elseif (strtolower($i) == "normal") {
             $magic = false;
         }
     }
     $this->blowPlayer($pl, $yield, $magic);
     return true;
 }
Ejemplo n.º 4
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "near") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     switch (count($args)) {
         case 0:
             $radius = 64 * 64;
             break;
         case 1:
             $radius = (int) $args[0] * (int) $args[0];
             break;
         default:
             return false;
     }
     $players = [];
     foreach ($sender->getLevel()->getPlayers() as $pl) {
         $dist = $pl->distanceSquared($players);
         if ($dist < $radius) {
             $players[] = $pl->getDisplayName();
         }
     }
     if (count($players) == 0) {
         $sender->sendMessage(mc::_("No near by players found!"));
     } else {
         $sender->sendMessage(mc::_("Neighbors(%1%): %2%", count($players), implode(", ", $players)));
     }
     return true;
 }
Ejemplo n.º 5
0
 public function onEnable()
 {
     if (\pocketmine\DEBUG <= 1) {
         return;
     }
     echo __METHOD__ . "," . __LINE__ . "\n";
     //##DEBUG
     // Create example folders
     if (!is_dir($this->getDataFolder())) {
         mkdir($this->getDataFolder());
     }
     $mft = explode("\n", trim($this->getResourceContents("manifest.txt")));
     foreach ($mft as $f) {
         if (file_exists($this->getDataFolder() . $f)) {
             continue;
         }
         $txt = $this->getResourceContents("examples/" . $f);
         file_put_contents($this->getDataFolder() . $f, $txt);
     }
     echo __METHOD__ . "," . __LINE__ . "\n";
     //##DEBUG
     mc::plugin_init($this, $this->getFile());
     MPMU::addCommand($this, $this, "libcommon", ["description" => "LibCommon Command Line interface", "usage" => "/libcommon <subcommand> [options]", "aliases" => ["lc"], "permission" => "libcommon.debug.command"]);
     $this->modules = [];
     foreach (["Version", "DumpMsgs"] as $mod) {
         echo __METHOD__ . "," . __LINE__ . " - {$mod}\n";
         //##DEBUG
         $mod = __NAMESPACE__ . "\\" . $mod;
         $this->modules[] = new $mod($this);
     }
     $this->modules[] = new BasicHelp($this);
 }
Ejemplo n.º 6
0
 public function onSCommand(CommandSender $c, Command $cc, $scmd, $data, array $args)
 {
     if (count($args) != 1) {
         return false;
     }
     $pname = $args[0];
     $mgr = $this->owner->getServer()->getPluginManager();
     $plugin = $mgr->getPlugin($pname);
     if ($plugin === null) {
         $c->sendMessage(mc::_("%1%: plugin not found", $pname));
         return true;
     }
     $getini = [$plugin, "getMessagesIni"];
     if (!is_callable($getini)) {
         $c->sendMessage(mc::_("%1%: does not support dumping messages.ini", $pname));
         return true;
     }
     if (!is_dir($plugin->getDataFolder())) {
         mkdir($plugin->getDataFolder());
     }
     if (file_put_contents($plugin->getDataFolder() . "messages.ini", $getini())) {
         $c->sendMessage(mc::_("%1%: messages.ini created", $pname));
     } else {
         $c->sendMessage(mc::_("%1%: error dumping messages.ini", $pname));
     }
     return true;
 }
Ejemplo n.º 7
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "top") {
         return false;
     }
     switch (count($args)) {
         case 0:
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             $pl = $sender;
             break;
         case 1:
             if (!MPMU::access($sender, "gb.cmd.top.others")) {
                 return true;
             }
             $pl = $this->owner->getServer()->getPlayer($args[0]);
             if (!$pl) {
                 $sender->sendMessage(mc::_("%1% not found", $args[0]));
                 return true;
             }
             break;
         default:
             return false;
     }
     $y = $pl->getLevel()->getHighestBlockAt($pl->getX(), $pl->getZ()) + 1;
     $pl->teleport(new Vector3($pl->getX(), $y, $pl->getZ()));
     return true;
 }
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     switch (count($args)) {
         case 0:
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             $target = $sender;
             break;
         case 1:
             if (($target = $this->owner->getServer()->getPlayer($args[0])) == null) {
                 $sender->sendMessage(mc::_("%1% not found", $args[0]));
                 return true;
             }
             break;
         default:
             return false;
     }
     $item = clone $target->getInventory()->getItemInHand();
     $sender->sendMesage(TextFormat::BLUE . mc::_("Item: ") . TextFormat::WHITE . ItemName::str($item));
     $sender->sendMesage(TextFormat::BLUE . mc::_("ItemId: ") . TextFormat::WHITE . $item->getId());
     $sender->sendMesage(TextFormat::BLUE . mc::_("Count: ") . TextFormat::WHITE . $item->getCount());
     $sender->sendMesage(TextFormat::BLUE . mc::_("Damage: ") . TextFormat::WHITE . $item->getDamage());
     return true;
 }
Ejemplo n.º 9
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) !== 0) {
         return false;
     }
     if ($cmd->getName() != "back") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $pos = $this->getState($sender, null);
     if ($pos == null) {
         $sender->sendMessage(mc::_("No recorded death position to return to"));
         return true;
     }
     list($x, $y, $z, $world) = $pos;
     $level = TPUtils::getLevelByName($this->owner->getServer(), $world);
     if ($level === null) {
         $sender->sendMessage(mc::_("Can not return to your death location"));
         $this->unsetState($sender);
         return true;
     }
     $sender->sendMessage(mc::_("Teleporting to the place of your demise"));
     TPUtils::tpNearBy($sender, new Position($x, $y, $z, $level));
     $this->unsetState($sender);
     return true;
 }
Ejemplo n.º 10
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (strtolower($cmd->getName()) != "wall") {
         return false;
     }
     if (count($args) == 0) {
         return false;
     }
     if ($sender instanceof RemoteConsoleCommandSender && ($who = MPMU::startsWith($args[1], "--rpc=")) !== null) {
         array_shift($args);
         $msg = implode(" ", $args);
         if ($msg != "") {
             $this->owner->getServer()->broadcastMesage(mc::_("WALL:%1% %2%", $who, $msg));
         }
         return true;
     }
     $msg = implode(" ", $args);
     $who = $sender->getName();
     $this->owner->getServer()->broadcastMessage(mc::_("WALL:%1% %2%", $who, $msg));
     $lst = $this->owner->getModule("ServerList");
     foreach ($lst->getIds() as $id) {
         if ($lst->getServerAttr($id, "rcon-pw") === null) {
             continue;
         }
         $host = $lst->getServerAttr($id, "rcon-host");
         $port = $lst->getServerAttr($id, "rcon-port");
         $auth = $lst->getServerAttr($id, "rcon-pw");
         $this->owner->getServer()->getScheduler()->scheduleAsyncTask(new RconTask($this->owner, "rconDone", [$host, $port, $auth], "wall --rpc=" . $who . " " . $msg, [null]));
     }
     return true;
 }
Ejemplo n.º 11
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (!MPMU::inGame($sender)) {
         return true;
     }
     switch ($cmd->getName()) {
         case "gmc":
             $mode = 1;
             break;
         case "gms":
             $mode = 0;
             break;
         case "gma":
             $mode = 2;
             break;
         case "gmspc":
             $mode = 3;
             break;
         default:
             return false;
     }
     if ($mode !== $sender->getGamemode()) {
         $sender->setGamemode($mode);
         if ($mode !== $sender->getGamemode()) {
             $sender->sendMessage(TextFormat::RED . mc::_("Unable to change gamemode"));
         } else {
             $this->owner->getServer()->broadcastMessage(mc::_("%1% changed gamemode to %2% mode", $sender->getName(), MPMU::gamemodeStr($mode)));
         }
     } else {
         $sender->sendMessage(mc::_("You are already in %1% mode", MPMU::gamemodeStr($mode)));
     }
     return true;
 }
Ejemplo n.º 12
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     $pageNumber = $this->getPageNumber($args);
     if (count($args) != 1) {
         $sender->sendMessage(mc::_("You must specify a player's name"));
         return false;
     }
     if (($target = MPMU::getPlayer($sender, $args[0])) === null) {
         return true;
     }
     if ($cmd->getName() == "seeinv") {
         $tab = [[$args[0], mc::_("Count"), mc::_("Damage")]];
         $max = $target->getInventory()->getSize();
         foreach ($target->getInventory()->getContents() as $slot => &$item) {
             if ($slot >= $max) {
                 continue;
             }
             $tab[] = [ItemName::str($item) . " (" . $item->getId() . ")", $item->getCount(), $item->getDamage()];
         }
         if (count($tab) == 1) {
             $sender->sendMessage(mc::_("The inventory for %1% is EMPTY", $args[0]));
             return true;
         }
     } elseif ($cmd->getName() == "seearmor") {
         $tab = [[mc::_("Armor for"), TextFormat::RED . $args[0]]];
         foreach ([0 => "head", 1 => "body", 2 => "legs", 3 => "boots"] as $slot => $attr) {
             $item = $target->getInventory()->getArmorItem($slot);
             if ($item->getID() == 0) {
                 continue;
             }
             $tab[] = [$attr . TextFormat::BLUE, ItemName::str($item) . " (" . $item->getId() . ":" . $item->getDamage() . ")"];
         }
     }
     return $this->paginateTable($sender, $pageNumber, $tab);
 }
Ejemplo n.º 13
0
 public function __construct($owner)
 {
     parent::__construct($owner);
     PermUtils::add($this->owner, "gb.cmd.top", "top commnad", "op");
     PermUtils::add($this->owner, "gb.cmd.top.others", "top others commnad", "op");
     $this->enableCmd("top", ["description" => mc::_("Teleport player to top most block"), "usage" => mc::_("/top [player]"), "permission" => "gb.cmd.top"]);
 }
Ejemplo n.º 14
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     switch (count($args)) {
         case 0:
             if (!MPMU::inGame($sender)) {
                 return true;
             }
             $target = $sender;
             $other = false;
             break;
         case 1:
             if (($target = MPMU::getPlayer($sender, $args[0])) === null) {
                 return true;
             }
             $other = true;
             break;
         default:
             return false;
     }
     $item = clone $target->getInventory()->getItemInHand();
     if ($item->getId() == Item::AIR) {
         if ($other) {
             $sender->sendMessage(mc::_("%1% is holding nothing!", $target->getDisplayName()));
         } else {
             $sender->sendMessage(mc::_("You are holding nothing!"));
         }
         return true;
     }
     $sender->sendMessage(TextFormat::BLUE . mc::_("Item: ") . TextFormat::WHITE . ItemName::str($item));
     $sender->sendMessage(TextFormat::BLUE . mc::_("ItemId: ") . TextFormat::WHITE . $item->getId());
     $sender->sendMessage(TextFormat::BLUE . mc::_("Count: ") . TextFormat::WHITE . $item->getCount());
     $sender->sendMessage(TextFormat::BLUE . mc::_("Damage: ") . TextFormat::WHITE . $item->getDamage());
     return true;
 }
Ejemplo n.º 15
0
 /**
  * This will transfer a player and also add the workaround for players
  * lingering connections...
  * @param Player $player
  * @param str $address
  * @param int $port
  * @param str $message
  * @return bool
  */
 public static function transferPlayer(Player $player, $address, $port, $message = null)
 {
     $ft = $player->getServer()->getPluginManager()->getPlugin("FastTransfer");
     if ($ft === null) {
         return false;
     }
     if ($message === null) {
         $message = mc::_("You are being transferred");
     }
     $res = $ft->transferPlayer($player, $address, $port, $message);
     // find out the RakLib interface, which is the network interface that MCPE players connect with
     foreach ($player->getServer()->getNetwork()->getInterfaces() as $interface) {
         if ($interface instanceof RakLibInterface) {
             $raklib = $interface;
             break;
         }
     }
     if (!isset($rakLib)) {
         return $res;
     }
     // calculate the identifier for the player used by RakLib
     $identifier = $player->getAddress() . ":" . $player->getPort();
     // this method call is the most important one -
     // it sends some signal to RakLib that makes it think that the client
     // has clicked the "Quit to Title" button (or timed out). Some RakLib
     // internal stuff will then tell PocketMine that the player has quitted.
     $rakLib->closeSession($identifier, "transfer");
 }
Ejemplo n.º 16
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "heal") {
         return false;
     }
     if (count($args) == 0) {
         if (!MPMU::inGame($sender)) {
             return true;
         }
         $sender->setHealth($sender->getMaxHealth());
         $sender->sendMessage(mc::_("You have been healed"));
         return true;
     }
     if (($patient = MPMU::getPlayer($sender, $args[0])) === null) {
         return true;
     }
     if (isset($args[1]) && is_numeric($args[1])) {
         $health = $patient->getHealth() + intval($args[1]);
         if ($health > $patient->getMaxHealth()) {
             $health = $patient->getMaxHealth();
         }
     } else {
         $health = $patient->getMaxHealth();
     }
     $patient->setHealth($health);
     $sender->sendMessage(mc::_("%1% was healed.", $args[0]));
     return true;
 }
Ejemplo n.º 17
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "as") {
         return false;
     }
     if (count($args) < 2) {
         $sender->sendMessage(mc::_("Must specified a player and a command"));
         return false;
     }
     $player = $this->owner->getServer()->getPlayer($n = array_shift($args));
     if (!$player) {
         $sender->sendMessage(mc::_("Player %1% not found", $n));
         return true;
     }
     if ($args[0] == 'chat' || $args[0] == 'say') {
         array_shift($args);
         $chat = implode(" ", $args);
         $this->owner->getServer()->getPluginManager()->callEvent($ev = new PlayerChatEvent($player, $chat));
         if (!$ev->isCancelled()) {
             if (MPMU::apiVersion("1.12.0")) {
                 $s = $this->owner->getServer();
                 $s->broadcastMessage($s->getLanguage()->translateString($ev->getFormat(), [$ev->getPlayer()->getDisplayName(), $ev->getMessage()]), $ev->getRecipients());
             } else {
                 $this->owner->getServer()->broadcastMessage(sprintf($ev->getFormat(), $ev->getPlayer()->getDisplayName(), $ev->getMessage()), $ev->getRecipients());
             }
         }
     } else {
         $cmdline = implode(' ', $args);
         $sender->sendMessage(mc::_("Running command as %1%", $n));
         $this->owner->getServer()->dispatchCommand($player, $cmdline);
     }
     return true;
 }
Ejemplo n.º 18
0
 public function processCmd($msg, $sender)
 {
     if (preg_match('/^\\s*!!/', $msg)) {
         $msg = trim(preg_replace('/^\\s*!!\\s*/', '', $msg));
         // Match !
         $last = $this->owner->getState("RepeatMgr", $sender, false);
         if ($last === false) {
             $sender->sendMessage(mc::_("You do not have any recorded previous command"));
             return false;
         }
         // Just the previous command...
         if ($msg == "") {
             return $last;
         }
         if (is_numeric($msg)) {
             // We need to replace the last word with $msg....
             $words = preg_split('/\\s+/', $last);
             if (count($words) == 1) {
                 // Only a single world, we append the number...
                 $newmsg = $last . " " . $msg;
             } else {
                 if (is_numeric($words[count($words) - 1])) {
                     // Exchange the last word (page count)
                     $words[count($words) - 1] = $msg;
                     $newmsg = implode(" ", $words);
                 } else {
                     // Last word wasn't a number... append one
                     $newmsg = $last . " " . $msg;
                 }
             }
         } elseif ($msg == "/" && substr($last, 0, 1) != "/") {
             // Forgotten "/"
             $newmsg = "/" . $last;
         } elseif (substr($msg, 0, 1) == "^") {
             // Do we need space?
             if (preg_match('/^\\s+/', $msg)) {
                 $newmsg = trim(substr($msg, 1)) . " " . $last;
             } else {
                 $newmsg = trim(substr($msg, 1)) . $last;
             }
         } else {
             $words = preg_split('/\\s+/', $msg, 2);
             if (count($words) > 1 && stristr($last, $words[0]) !== false) {
                 // Replace string
                 $newmsg = str_ireplace($words[0], $words[1], $last);
             } else {
                 // Add string...
                 $newmsg = $last . ' ' . $msg;
             }
         }
         if (!$sender instanceof Player) {
             $sender->sendMessage(">> {$newmsg}");
         }
         $last = $this->owner->setState("RepeatMgr", $sender, $newmsg);
         return $newmsg;
     }
     $last = $this->owner->setState("RepeatMgr", $sender, $msg);
     return false;
 }
Ejemplo n.º 19
0
 public function __construct($owner)
 {
     parent::__construct($owner);
     PermUtils::add($this->owner, "gb.cmd.echo", "echo command", "true");
     PermUtils::add($this->owner, "gb.cmd.rem", "remark command", "true");
     $this->enableCmd("echo", ["description" => mc::_("display text"), "usage" => mc::_("/echo [text]"), "permission" => "gb.cmd.echo"]);
     $this->enableCmd("rem", ["description" => mc::_("don't display text"), "usage" => mc::_("/rem [text]"), "permission" => "gb.cmd.rem"]);
 }
Ejemplo n.º 20
0
 public function onSCommand(CommandSender $c, Command $cc, $scmd, $data, array $args)
 {
     if (count($args) != 0) {
         return false;
     }
     $c->sendMessage(mc::_("Version: %1%", MPMU::version()));
     return true;
 }
Ejemplo n.º 21
0
 /**
  * Show a notice when the money API is found
  *
  * @param PluginBase $plugin - current plugin
  * @param PluginBase $api - found plugin
  * @param LogLevel $level - optional log level
  */
 public static function foundMoney(PluginBase $plugin, $api, $level = LogLevel::INFO)
 {
     if (class_exists(__NAMESPACE__ . "\\mc", false)) {
         $plugin->getLogger()->log($level, TextFormat::BLUE . mc::_("Using money API from %1%", $api->getFullName()));
     } else {
         $plugin->getLogger()->log($level, TextFormat::BLUE . "Using money API from " . $api->getFullName());
     }
 }
Ejemplo n.º 22
0
 public function deactivate(Player $pl)
 {
     $pl->sendMessage(mc::_("You are no longer invisible"));
     $this->setState($pl, false);
     foreach ($this->owner->getServer()->getOnlinePlayers() as $online) {
         $online->showPlayer($pl);
     }
 }
Ejemplo n.º 23
0
 /**
  * Expand command selectors.
  * Returns an array with string substitutions or `false` if no expansions
  * occurred.
  *
  * @param Server $server - Server context
  * @param CommandSender $sender - context executing this command
  * @param str $cmdline - command line to expand
  * @param int $max - max number of expansions
  * @return str[]|false
  */
 public static function expandSelectors(Server $server, CommandSender $sender, $cmdline, $max = 100)
 {
     $tokens = preg_split('/\\s+/', $cmdline);
     $res = [$tokens];
     $ret = false;
     foreach ($tokens as $argc => $argv) {
         if (!$argc) {
             continue;
         }
         // Trivial case...
         if (substr($argv, 0, 1) !== "@") {
             continue;
         }
         $selector = substr($argv, 1);
         $sargs = [];
         if (($i = strpos($selector, "[")) !== false) {
             foreach (explode(",", substr($selector, $i + 1, -1)) as $kv) {
                 $kvp = explode("=", $kv, 2);
                 if (count($kvp) != 2) {
                     $sender->sendMessage(mc::_("Selector: invalid argument %1%", $kv));
                     continue;
                 }
                 $sargs[$kvp[0]] = strtolower($kvp[1]);
             }
             $selector = substr($selector, 0, $i);
         }
         $results = self::dispatchSelector($server, $sender, $selector, $sargs);
         if (!is_array($results) || count($results) == 0) {
             continue;
         }
         $ret = true;
         $new = [];
         foreach ($res as $i) {
             foreach ($results as $j) {
                 $tmpLine = $i;
                 $tmpLine[$argc] = $j;
                 $new[] = $tmpLine;
                 if (count($new) > $max) {
                     break;
                 }
             }
             if (count($new) > $max) {
                 break;
             }
         }
         $res = $new;
     }
     if (!$ret) {
         return false;
     }
     $new = [];
     foreach ($res as $i) {
         $new[] = implode(" ", $i);
     }
     return $new;
 }
Ejemplo n.º 24
0
 public function __construct($owner)
 {
     $this->owner = $owner;
     if ($this->owner->getModule("motd-task") == null && $this->owner->getModule("query-task") == null) {
         $this->owner->getLogger()->warning(mc::_("Please enable either"));
         $this->owner->getLogger()->warning(mc::_("motd-task or query-task"));
         $this->owner->getLogger()->warning(mc::_("for merge-slots to work"));
         return;
     }
     $this->owner->getServer()->getPluginManager()->registerEvents($this, $this->owner);
 }
Ejemplo n.º 25
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (strtolower($cmd->getName()) != "xyz") {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return false;
     }
     $sender->sendMessage(mc::_("You are at %1%,%2%,%3% in world %4%, heading %5%", (int) $sender->getX(), (int) $sender->getY(), (int) $sender->getZ(), $sender->getLevel()->getName(), ExpandVars::bearing($sender->getYaw())));
     return true;
 }
Ejemplo n.º 26
0
 public function onPlayerJoin(PlayerJoinEvent $e)
 {
     $pl = $e->getPlayer();
     if ($pl == null) {
         return;
     }
     if ($this->srvmotd) {
         $pl->sendMessage($this->owner->getServer()->getMotd());
     }
     if ($this->admjoin && $pl->isOp()) {
         $pn = $pl->getDisplayName();
         $this->owner->getServer()->broadcastMessage(mc::_("Server op {$pn} joined."));
     }
 }
Ejemplo n.º 27
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "spawn") {
         return false;
     }
     if (count($args) != 0) {
         return false;
     }
     if (!MPMU::inGame($sender)) {
         return true;
     }
     $sender->sendMessage(mc::_("Teleporting to spawn..."));
     $this->tpSpawn($sender);
     return true;
 }
Ejemplo n.º 28
0
 /**
  * @priority MONITOR
  */
 public function onTransfer(PlayerTransferEvent $ev)
 {
     if ($ev->isCancelled()) {
         return;
     }
     $pl = $ev->getPlayer();
     if (!$pl instanceof Player) {
         return;
     }
     for ($i = 0; $i < 20; $i++) {
         $pl->getLevel()->addParticle(new DustParticle(self::randVector($pl), mt_rand() / mt_getrandmax() * 2, 255, 255, 255));
     }
     $pl->getLevel()->addSound(new FizzSound($pl));
     $this->owner->getServer()->broadcastMessage(mc::_("%1% is transferring to %2%:%3%", $pl->getName(), $ev->getAddress(), $ev->getPort()));
 }
Ejemplo n.º 29
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if (count($args) == 0) {
         return false;
     }
     $i = array_pop($args);
     if (($type = ArmorItems::str2quality($i)) == ArmorItems::ERROR) {
         $sender->sendMessage(mc::_("Unknown armor quality %1%", $i));
         return false;
     }
     $slots = [0, 1, 2, 3];
     // All slots
     if (count($args)) {
         $i = ArmorItems::str2part($args[count($args) - 1]);
         if ($i != ArmorItems::ERROR) {
             $slots = [$i];
             array_pop($args);
         }
     }
     $pl = $sender;
     if (count($args)) {
         $i = $this->owner->getServer()->getPlayer($args[count($args) - 1]);
         if ($i) {
             $pl = $i;
             if (!MPMU::access($sender, "gb.cmd.setarmor.others")) {
                 return true;
             }
             array_pop($args);
         }
     }
     if (count($args)) {
         return false;
     }
     if (!MPMU::inGame($pl)) {
         return true;
     }
     foreach ($slots as $i) {
         $pl->getInventory()->setArmorItem($i, new Item(ArmorItems::getItemId($type, $i), 0, 1));
     }
     if ($type == ArmorItems::NONE) {
         $sender->sendMessage(mc::_("Amouring down %1%", $pl->getName()));
     } else {
         $sender->sendMessage(mc::_("Amouring up %1%", $pl->getName()));
     }
     // Make sure inventory is updated...
     $pl->getInventory()->sendArmorContents($pl);
     return true;
 }
Ejemplo n.º 30
0
 public function onCommand(CommandSender $sender, Command $cmd, $label, array $args)
 {
     if ($cmd->getName() != "throw") {
         return false;
     }
     if (count($args) > 2 || count($args) == 0) {
         return false;
     }
     $pl = $this->owner->getServer()->getPlayer($args[0]);
     if (!$pl) {
         $sender->sendMessage(mc::_("%1% not found", $args[0]));
         return true;
     }
     $this->throwPlayer($pl);
     return true;
 }