Ejemplo n.º 1
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 } elseif (empty($target_robot)) {
     die('<pre>$target_robot is empty on line ' . __LINE__ . '! :' . print_r($target_robot, true) . '</pre>');
 }
 // Refresh the backed up target robot
 //$target_robot->robot_load(array('robot_id' => $backup_target_robot_id, 'robot_token' => $backup_target_robot_token));
 // Back up this temp robot's abilities for later
 $temp_active_target_robot_abilities = $active_target_robot->robot_abilities;
 // Loop through the target robot's current abilities and check weapon energy
 $temp_abilities_index = $db->get_array_list("SELECT * FROM mmrpg_index_abilities WHERE ability_flag_complete = 1;", 'ability_token');
 $temp_abilities_backup = $active_target_robot->robot_abilities;
 foreach ($active_target_robot->robot_abilities as $key => $token) {
     // Collect the data for this ability from the index
     $temp_info = array('ability_id' => $key, 'ability_token' => $token);
     $temp_ability = new rpg_ability($target_player, $active_target_robot, $temp_info);
     // Determine how much weapon energy this should take
     $temp_ability_energy = $active_target_robot->calculate_weapon_energy($temp_ability);
     // If this robot does not have enough energy for the move, remove it
     if ($active_target_robot->robot_weapons < $temp_ability_energy) {
         unset($active_target_robot->robot_abilities[$key]);
         continue;
     }
 }
 // If there are no abilities left to use, the robot will automatically enter a recharge state
 if (empty($active_target_robot->robot_abilities)) {
     $active_target_robot->robot_abilities[] = 'action-noweapons';
 }
 // Update the robot's session with ability changes
 $active_target_robot->update_session();
 // Collect the ability choice from the robot
 $temp_token = $active_target_robot->robot_choices_abilities($this_player, $this_robot);
 $temp_id = array_search($temp_token, $active_target_robot->robot_abilities);