/**
 * Shared code that creates a Buzz object and authenticates using OAuth
 */
function createBuzz()
{
    try {
        // Use file based storage for the demno, on production systems you would want to use Apc or MySql based storage
        $storage = new buzzFileStorage('/tmp/buzzCache');
        // Create a local user ID based on a session ID (normally you would use some form of authentication to get to a user id, this is for demo only)
        session_start();
        $localUserId = session_id();
        // calling performOAuthLogin will do the oauth dance for you (redirecting to google.com where the user is prompted to grant access)
        $auth = buzzOAuth::performOAuthLogin($storage, $localUserId);
        // Create the actual Buzz object with our Storage and Auth classes
        $buzz = new buzz($storage, $auth);
        return $buzz;
    } catch (buzzException $e) {
        die("<b>Fatal error:</b> " . $e->getMessage());
    }
}
<?php

require_once '../src/buzz.php';
$storage = new buzzFileStorage('/tmp/buzzCache');
session_start();
$localUserId = session_id();
$auth = buzzOAuth::performOAuthLogin($storage, $localUserId);
$buzz = new buzz($storage, $auth);
// Render the @consumption stream
$stream = $buzz->getPosts('@consumption', '@me', 30, 20, 20);
foreach ($stream->posts as $post) {
    $titleLink = $post->links->alternate[0]->href;
    switch ($post->object->type) {
        case 'note':
            $content = $post->object->content;
    }
    foreach ($post->object->attachments as $attachment) {
        switch ($attachment->type) {
            case 'photo':
                $content .= "create custom html for a photo here";
                break;
            case 'photo-album':
                $content .= "create custom html for a photo album here";
                break;
            case 'video':
                $content .= "create custom html for a video here";
                break;
            case 'article':
                $content .= "create custom html for an article here";
                break;
        }