protected function generateContent() { $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Event (ignore events, where the object only gets removed) if ($_ = DB::World()->selectCol('SELECT DISTINCT IF(ge.holiday, ge.holiday, -ge.eventEntry) FROM game_event ge, game_event_gameobject geg, gameobject g WHERE ge.eventEntry = geg.eventEntry AND g.guid = geg.guid AND g.id = ?d', $this->typeId)) { $this->extendGlobalIds(TYPE_WORLDEVENT, $_); $ev = []; foreach ($_ as $i => $e) { $ev[] = ($i % 2 ? '[br]' : ' ') . '[event=' . $e . ']'; } $infobox[] = Util::ucFirst(Lang::game('eventShort')) . Lang::main('colon') . implode(',', $ev); } // Reaction $_ = function ($r) { if ($r == 1) { return 2; } if ($r == -1) { return 10; } return; }; $infobox[] = Lang::npc('react') . Lang::main('colon') . '[color=q' . $_($this->subject->getField('A')) . ']A[/color] [color=q' . $_($this->subject->getField('H')) . ']H[/color]'; // reqSkill switch ($this->subject->getField('typeCat')) { case -3: // Herbalism $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 2) . ' (' . $this->subject->getField('reqSkill') . ')'); break; case -4: // Mining $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 3) . ' (' . $this->subject->getField('reqSkill') . ')'); break; case -5: // Lockpicking $infobox[] = sprintf(Lang::game('requires'), Lang::spell('lockType', 1) . ' (' . $this->subject->getField('reqSkill') . ')'); break; default: $locks = Lang::getLocks($this->subject->getField('lockId')); $l = ''; foreach ($locks as $idx => $_) { if ($idx < 0) { continue; } $this->extendGlobalIds(TYPE_ITEM, $idx); $l = Lang::gameObject('key') . Lang::main('colon') . '[item=' . $idx . ']'; } // if no propper item is found use a skill if ($locks) { $infobox[] = $l ? $l : array_pop($locks); } } // linked trap if ($_ = $this->subject->getField('linkedTrap')) { $this->extendGlobalIds(TYPE_OBJECT, $_); $infobox[] = Lang::gameObject('trap') . Lang::main('colon') . '[object=' . $_ . ']'; } // trap for $trigger = new GameObjectList(array(['linkedTrap', $this->typeId])); if (!$trigger->error) { $this->extendGlobalData($trigger->getJSGlobals()); $infobox[] = Lang::gameObject('triggeredBy') . Lang::main('colon') . '[object=' . $trigger->id . ']'; } // SpellFocus if ($_ = $this->subject->getField('spellFocusId')) { if ($sfo = DB::Aowow()->selectRow('SELECT * FROM ?_spellfocusobject WHERE id = ?d', $_)) { $infobox[] = '[tooltip name=focus]' . Lang::gameObject('focusDesc') . '[/tooltip][span class=tip tooltip=focus]' . Lang::gameObject('focus') . Lang::main('colon') . Util::localizedString($sfo, 'name') . '[/span]'; } } // lootinfo: [min, max, restock] if (($_ = $this->subject->getField('lootStack')) && $_[0]) { $buff = Lang::item('charges') . Lang::main('colon') . $_[0]; if ($_[0] < $_[1]) { $buff .= Lang::game('valueDelim') . $_[1]; } // since Veins don't have charges anymore, the timer is questionable $infobox[] = $_[2] > 1 ? '[tooltip name=restock]' . sprintf(Lang::gameObject('restock'), Util::formatTime($_[2] * 1000)) . '[/tooltip][span class=tip tooltip=restock]' . $buff . '[/span]' : $buff; } // meeting stone [minLevel, maxLevel, zone] if ($this->subject->getField('type') == OBJECT_MEETINGSTONE) { if ($_ = $this->subject->getField('mStone')) { $this->extendGlobalIds(TYPE_ZONE, $_[2]); $m = Lang::game('meetingStone') . Lang::main('colon') . '[zone=' . $_[2] . ']'; $l = $_[0]; if ($_[0] > 1 && $_[1] > $_[0]) { $l .= Lang::game('valueDelim') . min($_[1], MAX_LEVEL); } $infobox[] = $l ? '[tooltip name=meetingstone]' . sprintf(Lang::game('reqLevel'), $l) . '[/tooltip][span class=tip tooltip=meetingstone]' . $m . '[/span]' : $m; } } // capture area [minPlayer, maxPlayer, minTime, maxTime, radius] if ($this->subject->getField('type') == OBJECT_CAPTURE_POINT) { if ($_ = $this->subject->getField('capture')) { $buff = Lang::gameObject('capturePoint'); if ($_[2] > 1 || $_[0]) { $buff .= Lang::main('colon') . '[ul]'; } if ($_[2] > 1) { $buff .= '[li]' . Lang::game('duration') . Lang::main('colon') . ($_[3] > $_[2] ? Util::FormatTime($_[3] * 1000, true) . ' - ' : null) . Util::FormatTime($_[2] * 1000, true) . '[/li]'; } if ($_[1]) { $buff .= '[li]' . Lang::main('players') . Lang::main('colon') . $_[0] . ($_[1] > $_[0] ? ' - ' . $_[1] : null) . '[/li]'; } if ($_[4]) { $buff .= '[li]' . sprintf(Lang::spell('range'), $_[4]) . '[/li]'; } if ($_[2] > 1 || $_[0]) { $buff .= '[/ul]'; } } $infobox[] = $buff; } // AI if (User::isInGroup(U_GROUP_EMPLOYEE)) { if ($_ = $this->subject->getField('ScriptName')) { $infobox[] = 'Script' . Lang::main('colon') . $_; } else { if ($_ = $this->subject->getField('AIName')) { $infobox[] = 'AI' . Lang::main('colon') . $_; } } } /****************/ /* Main Content */ /****************/ // pageText $pageText = []; if ($next = $this->subject->getField('pageTextId')) { while ($next) { $row = DB::World()->selectRow('SELECT *, text as Text_loc0 FROM page_text pt LEFT JOIN locales_page_text lpt ON pt.entry = lpt.entry WHERE pt.entry = ?d', $next); $next = $row['next_page']; $pageText[] = Util::parseHtmlText(Util::localizedString($row, 'Text')); } } // add conditional js & css if ($pageText) { $this->addCSS(['path' => 'Book.css']); $this->addJS('Book.js'); } // get spawns and path $map = null; if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) { $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns]; foreach ($spawns as $areaId => &$areaData) { $map['extra'][$areaId] = ZoneList::getName($areaId); } } // consider pooled spawns $this->infobox = $infobox ? '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]' : null; $this->pageText = $pageText; $this->map = $map; $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['displayId' => $this->subject->getField('displayId'), 'type' => TYPE_OBJECT, 'typeId' => $this->typeId]); /**************/ /* Extra Tabs */ /**************/ // tab: summoned by $conditions = array('OR', ['AND', ['effect1Id', [50, 76, 104, 105, 106, 107]], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', [50, 76, 104, 105, 106, 107]], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', [50, 76, 104, 105, 106, 107]], ['effect3MiscValue', $this->typeId]]); $summons = new SpellList($conditions); if (!$summons->error) { $this->extendGlobalData($summons->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $this->lvTabs[] = array('file' => 'spell', 'data' => $summons->getListviewData(), 'params' => array('id' => 'summoned-by', 'name' => '$LANG.tab_summonedby')); } // tab: related spells if ($_ = $this->subject->getField('spells')) { $relSpells = new SpellList(array(['id', $_])); if (!$relSpells->error) { $this->extendGlobalData($relSpells->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $data = $relSpells->getListviewData(); foreach ($data as $relId => $d) { $data[$relId]['trigger'] = array_search($relId, $_); } $this->lvTabs[] = array('file' => 'spell', 'data' => $data, 'params' => array('id' => 'spells', 'name' => '$LANG.tab_spells', 'hiddenCols' => "\$['skill']", 'extraCols' => "\$[Listview.funcBox.createSimpleCol('trigger', 'Condition', '10%', 'trigger')]")); } } // tab: criteria of $acvs = new AchievementList(array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT]], ['ac.value1', $this->typeId])); if (!$acvs->error) { $this->extendGlobalData($acvs->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $this->lvTabs[] = array('file' => 'achievement', 'data' => $acvs->getListviewData(), 'params' => array('id' => 'criteria-of', 'name' => '$LANG.tab_criteriaof')); } // tab: starts quest // tab: ends quest $startEnd = new QuestList(array(['qse.type', TYPE_OBJECT], ['qse.typeId', $this->typeId])); if (!$startEnd->error) { $this->extendGlobalData($startEnd->getJSGlobals()); $lvData = $startEnd->getListviewData(); $_ = [[], []]; foreach ($startEnd->iterate() as $id => $__) { $m = $startEnd->getField('method'); if ($m & 0x1) { $_[0][] = $lvData[$id]; } if ($m & 0x2) { $_[1][] = $lvData[$id]; } } if ($_[0]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[0], 'params' => array('name' => '$LANG.tab_starts', 'id' => 'starts')); } if ($_[1]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[1], 'params' => array('name' => '$LANG.tab_ends', 'id' => 'ends')); } } // tab: related quests if ($_ = $this->subject->getField('reqQuest')) { $relQuest = new QuestList(array(['id', $_])); if (!$relQuest->error) { $this->extendGlobalData($relQuest->getJSGlobals()); $this->lvTabs[] = array('file' => 'quest', 'data' => $relQuest->getListviewData(), 'params' => array('name' => '$LANG.tab_quests', 'id' => 'quests')); } } // tab: contains $reqQuest = []; if ($_ = $this->subject->getField('lootId')) { $goLoot = new Loot(); if ($goLoot->getByContainer(LOOT_GAMEOBJECT, $_)) { $extraCols = $goLoot->extraCols; $hiddenCols = ['source', 'side', 'slot', 'reqlevel']; $this->extendGlobalData($goLoot->jsGlobals); foreach ($goLoot->iterate() as &$lv) { if (!empty($hiddenCols)) { foreach ($hiddenCols as $k => $str) { if (!empty($lv[$str])) { unset($hiddenCols[$k]); } } } if (!$lv['quest']) { continue; } $extraCols[] = 'Listview.extraCols.condition'; $reqQuest[$lv['id']] = 0; $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]]; } $extraCols[] = 'Listview.extraCols.percent'; $this->lvTabs[] = array('file' => 'item', 'data' => $goLoot->getResult(), 'params' => array('name' => '$LANG.tab_contains', 'id' => 'contains', 'extraCols' => "\$[" . implode(', ', array_unique($extraCols)) . "]", 'hiddenCols' => $hiddenCols ? '$' . Util::toJSON(array_values($hiddenCols)) : null)); } } if ($reqIds = array_keys($reqQuest)) { $conditions = array('OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]); $reqQuests = new QuestList($conditions); $this->extendGlobalData($reqQuests->getJSGlobals()); foreach ($reqQuests->iterate() as $qId => $__) { if (empty($reqQuests->requires[$qId][TYPE_ITEM])) { continue; } foreach ($reqIds as $rId) { if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) { $reqQuest[$rId] = $reqQuests->id; } } } } // tab: Same model as .. whats the f*****g point..? $sameModel = new GameObjectList(array(['displayId', $this->subject->getField('displayId')], ['id', $this->typeId, '!'])); if (!$sameModel->error) { $this->extendGlobalData($sameModel->getJSGlobals()); $this->lvTabs[] = array('file' => 'object', 'data' => $sameModel->getListviewData(), 'params' => array('name' => '$LANG.tab_samemodelas', 'id' => 'same-model-as')); } }
protected function generateContent() { $this->addJS('?data=zones&locale=' . User::$localeId . '&t=' . $_SESSION['dataKey']); $_typeFlags = $this->subject->getField('typeFlags'); $_altIds = []; $_altNPCs = null; $placeholder = null; $accessory = []; // difficulty entries of self if ($this->subject->getField('cuFlags') & NPC_CU_DIFFICULTY_DUMMY) { $placeholder = [$this->subject->getField('parentId'), $this->subject->getField('parent', true)]; } else { for ($i = 1; $i < 4; $i++) { if ($_ = $this->subject->getField('difficultyEntry' . $i)) { $_altIds[$_] = $i; } } if ($_altIds) { $_altNPCs = new CreatureList(array(['id', array_keys($_altIds)])); } } if ($_ = DB::World()->selectCol('SELECT DISTINCT entry FROM vehicle_template_accessory WHERE accessory_entry = ?d', $this->typeId)) { $vehicles = new CreatureList(array(['id', $_])); foreach ($vehicles->iterate() as $id => $__) { $accessory[] = [$id, $vehicles->getField('name', true)]; } } // try to determine, if it's spawned in a dungeon or raid (shaky at best, if spawned by script) $mapType = 0; if ($maps = DB::Aowow()->selectCol('SELECT DISTINCT areaId from ?_spawns WHERE type = ?d AND typeId = ?d', TYPE_NPC, $this->typeId)) { if (count($maps) == 1) { switch (DB::Aowow()->selectCell('SELECT `type` FROM ?_zones WHERE id = ?d', $maps[0])) { case 2: case 5: $mapType = 1; break; case 3: case 7: case 8: $mapType = 2; break; } } } else { if ($_altIds) { if (count($_altIds) > 1) { // 3 or more version -> definitly raid (10/25 + hc) $mapType = 2; } else { // 2 versions; may be Heroic (use this), but may also be 10/25-raid $mapType = 1; } } } /***********/ /* Infobox */ /***********/ $infobox = Lang::getInfoBoxForFlags($this->subject->getField('cuFlags')); // Event (ignore events, where the object only gets removed) if ($_ = DB::World()->selectCol('SELECT DISTINCT ge.eventEntry FROM game_event ge, game_event_creature gec, creature c WHERE ge.eventEntry = gec.eventEntry AND c.guid = gec.guid AND c.id = ?d', $this->typeId)) { $this->extendGlobalIds(TYPE_WORLDEVENT, $_); $ev = []; foreach ($_ as $i => $e) { $ev[] = ($i % 2 ? '[br]' : ' ') . '[event=' . $e . ']'; } $infobox[] = Util::ucFirst(Lang::game('eventShort')) . Lang::main('colon') . implode(',', $ev); } // Level if ($this->subject->getField('rank') != NPC_RANK_BOSS) { $level = $this->subject->getField('minLevel'); $maxLvl = $this->subject->getField('maxLevel'); if ($level < $maxLvl) { $level .= ' - ' . $maxLvl; } } else { // Boss Level $level = '??'; } $infobox[] = Lang::game('level') . Lang::main('colon') . $level; // Classification if ($_ = $this->subject->getField('rank')) { $str = $_typeFlags & 0x4 ? '[span class=icon-boss]' . Lang::npc('rank', $_) . '[/span]' : Lang::npc('rank', $_); $infobox[] = Lang::npc('classification') . Lang::main('colon') . $str; } // Reaction $_ = function ($r) { if ($r == 1) { return 2; } if ($r == -1) { return 10; } return; }; $infobox[] = Lang::npc('react') . Lang::main('colon') . '[color=q' . $_($this->subject->getField('A')) . ']A[/color] [color=q' . $_($this->subject->getField('H')) . ']H[/color]'; // Faction $this->extendGlobalIds(TYPE_FACTION, $this->subject->getField('factionId')); $infobox[] = Util::ucFirst(Lang::game('faction')) . Lang::main('colon') . '[faction=' . $this->subject->getField('factionId') . ']'; // Tameable if ($_typeFlags & 0x1) { if ($_ = $this->subject->getField('family')) { $infobox[] = sprintf(Lang::npc('tameable'), '[url=pet=' . $_ . ']' . Lang::game('fa', $_) . '[/url]'); } } // Wealth if ($_ = intVal(($this->subject->getField('minGold') + $this->subject->getField('maxGold')) / 2)) { $infobox[] = Lang::npc('worth') . Lang::main('colon') . '[tooltip=tooltip_avgmoneydropped][money=' . $_ . '][/tooltip]'; } // is Vehicle if ($this->subject->getField('vehicleId')) { $infobox[] = Lang::npc('vehicle'); } // AI if (User::isInGroup(U_GROUP_EMPLOYEE)) { if ($_ = $this->subject->getField('scriptName')) { $infobox[] = 'Script' . Lang::main('colon') . $_; } else { if ($_ = $this->subject->getField('aiName')) { $infobox[] = 'AI' . Lang::main('colon') . $_; } } } if (User::isInGroup(U_GROUP_STAFF)) { // Mechanic immune if ($immuneMask = $this->subject->getField('mechanicImmuneMask')) { $buff = []; for ($i = 0; $i < 31; $i++) { if ($immuneMask & 1 << $i) { $buff[] = (!fMod(count($buff), 3) ? "\n" : null) . '[url=?spells&filter=me=' . ($i + 1) . ']' . Lang::game('me', $i + 1) . '[/url]'; } } $infobox[] = 'Not affected by mechanic' . Lang::main('colon') . implode(', ', $buff); } // extra flags if ($flagsExtra = $this->subject->getField('flagsExtra')) { $buff = []; if ($flagsExtra & 0x1) { $buff[] = 'Binds attacker to instance on death'; } if ($flagsExtra & 0x2) { $buff[] = "[tooltip name=civilian]- does not aggro\n- death costs Honor[/tooltip][span class=tip tooltip=civilian]Civilian[/span]"; } if ($flagsExtra & 0x4) { $buff[] = 'Cannot parry'; } if ($flagsExtra & 0x8) { $buff[] = 'Has no parry haste'; } if ($flagsExtra & 0x10) { $buff[] = 'Cannot block'; } if ($flagsExtra & 0x20) { $buff[] = 'Cannot deal Crushing Blows'; } if ($flagsExtra & 0x40) { $buff[] = 'Rewards no experience'; } if ($flagsExtra & 0x80) { $buff[] = 'Trigger-Creature'; } if ($flagsExtra & 0x100) { $buff[] = 'Immune to Taunt'; } if ($flagsExtra & 0x8000) { $buff[] = "[tooltip name=guard]- engages PvP-Attacker\n- ignores enemy stealth, invisibility and Feign Death[/tooltip][span class=tip tooltip=guard]Guard[/span]"; } if ($flagsExtra & 0x20000) { $buff[] = 'Cannot deal Critical Hits'; } if ($flagsExtra & 0x40000) { $buff[] = 'Attacker does not gain weapon skill'; } if ($flagsExtra & 0x80000) { $buff[] = 'Taunt has diminishing returns'; } if ($flagsExtra & 0x100000) { $buff[] = 'Is subject to diminishing returns'; } if ($buff) { $infobox[] = 'Extra Flags' . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $buff) . '[/li][/ul]'; } } } // > Stats $stats = []; $modes = []; // get difficulty versions if set $hint = '[tooltip name=%3$s][table cellspacing=10][tr]%1s[/tr][/table][/tooltip][span class=tip tooltip=%3$s]%2s[/span]'; $modeRow = '[tr][td]%s [/td][td]%s[/td][/tr]'; // Health $health = $this->subject->getBaseStats('health'); $stats['health'] = Util::ucFirst(Lang::spell('powerTypes', -2)) . Lang::main('colon') . ($health[0] < $health[1] ? Lang::nf($health[0]) . ' - ' . Lang::nf($health[1]) : Lang::nf($health[0])); // Mana (may be 0) $mana = $this->subject->getBaseStats('power'); $stats['mana'] = $mana[0] ? Lang::spell('powerTypes', 0) . Lang::main('colon') . ($mana[0] < $mana[1] ? Lang::nf($mana[0]) . ' - ' . Lang::nf($mana[1]) : Lang::nf($mana[0])) : null; // Armor $armor = $this->subject->getBaseStats('armor'); $stats['armor'] = Lang::npc('armor') . Lang::main('colon') . ($armor[0] < $armor[1] ? Lang::nf($armor[0]) . ' - ' . Lang::nf($armor[1]) : Lang::nf($armor[0])); // Melee Damage $melee = $this->subject->getBaseStats('melee'); if ($_ = $this->subject->getField('dmgSchool')) { // magic damage $stats['melee'] = Lang::npc('melee') . Lang::main('colon') . Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]) . ' (' . Lang::game('sc', $_) . ')'; } else { // phys. damage $stats['melee'] = Lang::npc('melee') . Lang::main('colon') . Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]); } // Ranged Damage $ranged = $this->subject->getBaseStats('ranged'); $stats['ranged'] = Lang::npc('ranged') . Lang::main('colon') . Lang::nf($ranged[0]) . ' - ' . Lang::nf($ranged[1]); if (in_array($mapType, [1, 2])) { foreach ($_altIds as $id => $mode) { foreach ($_altNPCs->iterate() as $dId => $__) { if ($dId != $id) { continue; } $m = Lang::npc('modes', $mapType, $mode); // Health $health = $_altNPCs->getBaseStats('health'); $modes['health'][] = sprintf($modeRow, $m, $health[0] < $health[1] ? Lang::nf($health[0]) . ' - ' . Lang::nf($health[1]) : Lang::nf($health[0])); // Mana (may be 0) $mana = $_altNPCs->getBaseStats('power'); $modes['mana'][] = $mana[0] ? sprintf($modeRow, $m, $mana[0] < $mana[1] ? Lang::nf($mana[0]) . ' - ' . Lang::nf($mana[1]) : Lang::nf($mana[0])) : null; // Armor $armor = $_altNPCs->getBaseStats('armor'); $modes['armor'][] = sprintf($modeRow, $m, $armor[0] < $armor[1] ? Lang::nf($armor[0]) . ' - ' . Lang::nf($armor[1]) : Lang::nf($armor[0])); // Melee Damage $melee = $_altNPCs->getBaseStats('melee'); if ($_ = $_altNPCs->getField('dmgSchool')) { // magic damage $modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1]) . ' (' . Lang::game('sc', $_) . ')'); } else { // phys. damage $modes['melee'][] = sprintf($modeRow, $m, Lang::nf($melee[0]) . ' - ' . Lang::nf($melee[1])); } // Ranged Damage $ranged = $_altNPCs->getBaseStats('ranged'); $modes['ranged'][] = sprintf($modeRow, $m, Lang::nf($ranged[0]) . ' - ' . Lang::nf($ranged[1])); } } } if ($modes) { foreach ($stats as $k => $v) { if ($v) { $stats[$k] = sprintf($hint, implode('[/tr][tr]', $modes[$k]), $v, $k); } } } // < Stats if ($stats) { $infobox[] = Lang::npc('stats') . ($modes ? ' (' . Lang::npc('modes', $mapType, 0) . ')' : null) . Lang::main('colon') . '[ul][li]' . implode('[/li][li]', $stats) . '[/li][/ul]'; } /****************/ /* Main Content */ /****************/ // get spawns and path $map = null; if ($spawns = $this->subject->getSpawns(SPAWNINFO_FULL)) { $map = ['data' => ['parent' => 'mapper-generic'], 'mapperData' => &$spawns]; foreach ($spawns as $areaId => &$areaData) { $map['extra'][$areaId] = ZoneList::getName($areaId); } } // consider pooled spawns $this->map = $map; $this->infobox = '[ul][li]' . implode('[/li][li]', $infobox) . '[/li][/ul]'; $this->placeholder = $placeholder; $this->accessory = $accessory; $this->quotes = $this->getQuotes(); $this->reputation = $this->getOnKillRep($_altIds, $mapType); $this->redButtons = array(BUTTON_WOWHEAD => true, BUTTON_LINKS => true, BUTTON_VIEW3D => ['type' => TYPE_NPC, 'typeId' => $this->typeId, 'displayId' => $this->subject->getRandomModelId()]); /**************/ /* Extra Tabs */ /**************/ // tab: SAI // hmm, how should this look like // tab: abilities / tab_controlledabilities (dep: VehicleId) // SMART_SCRIPT_TYPE_CREATURE = 0; SMART_ACTION_CAST = 11; SMART_ACTION_ADD_AURA = 75; SMART_ACTION_INVOKER_CAST = 85; SMART_ACTION_CROSS_CAST = 86 $smartSpells = DB::World()->selectCol('SELECT action_param1 FROM smart_scripts WHERE source_type = 0 AND action_type IN (11, 75, 85, 86) AND entryOrGUID = ?d', $this->typeId); $tplSpells = []; $conditions = ['OR']; for ($i = 1; $i < 9; $i++) { if ($_ = $this->subject->getField('spell' . $i)) { $tplSpells[] = $_; } } if ($tplSpells) { $conditions[] = ['id', $tplSpells]; } if ($smartSpells) { $conditions[] = ['id', $smartSpells]; } // Pet-Abilities if ($_typeFlags & 0x1 && ($_ = $this->subject->getField('family'))) { $skill = 0; $mask = 0x0; foreach (Util::$skillLineMask[-1] as $idx => $pair) { if ($pair[0] != $_) { continue; } $skill = $pair[1]; $mask = 1 << $idx; break; } $conditions[] = ['AND', ['s.typeCat', -3], ['OR', ['skillLine1', $skill], ['AND', ['skillLine1', 0, '>'], ['skillLine2OrMask', $skill]], ['AND', ['skillLine1', -1], ['skillLine2OrMask', $mask, '&']]]]; } if (count($conditions) > 1) { $abilities = new SpellList($conditions); if (!$abilities->error) { $this->extendGlobalData($abilities->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $controled = $abilities->getListviewData(); $normal = []; foreach ($controled as $id => $values) { if (in_array($id, $smartSpells)) { $normal[$id] = $values; unset($controled[$id]); continue; } // not quite right. All seats should be checked for allowed-to-cast-flag-something if (!$this->subject->getField('vehicleId') && in_array($id, $tplSpells)) { $normal[$id] = $values; unset($controled[$id]); } } if ($normal) { $this->lvTabs[] = array('file' => 'spell', 'data' => $normal, 'params' => array('name' => '$LANG.tab_abilities', 'id' => 'abilities')); } if ($controled) { $this->lvTabs[] = array('file' => 'spell', 'data' => $controled, 'params' => array('name' => '$LANG.tab_controlledabilities', 'id' => 'controlled-abilities')); } } } // tab: summoned by $conditions = array('OR', ['AND', ['effect1Id', 28], ['effect1MiscValue', $this->typeId]], ['AND', ['effect2Id', 28], ['effect2MiscValue', $this->typeId]], ['AND', ['effect3Id', 28], ['effect3MiscValue', $this->typeId]]); $summoned = new SpellList($conditions); if (!$summoned->error) { $this->extendGlobalData($summoned->getJSGlobals()); $this->lvTabs[] = array('file' => 'spell', 'data' => $summoned->getListviewData(), 'params' => array('name' => '$LANG.tab_summonedby', 'id' => 'summoned-by')); } // tab: teaches if ($this->subject->getField('npcflag') & NPC_FLAG_TRAINER) { $teachQuery = ' SELECT IFNULL(t2.SpellID, t1.SpellID) AS ARRAY_KEY, IFNULL(t2.MoneyCost, t1.MoneyCost) AS cost, IFNULL(t2.ReqSkillLine, t1.ReqSkillLine) AS reqSkillId, IFNULL(t2.ReqSkillRank, t1.ReqSkillRank) AS reqSkillValue, IFNULL(t2.ReqLevel, t1.ReqLevel) AS reqLevel FROM npc_trainer t1 LEFT JOIN npc_trainer t2 ON t2.ID = IF(t1.SpellID < 0, -t1.SpellID, null) WHERE t1.ID = ?d '; if ($tSpells = DB::World()->select($teachQuery, $this->typeId)) { $teaches = new SpellList(array(['id', array_keys($tSpells)])); if (!$teaches->error) { $this->extendGlobalData($teaches->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); $data = $teaches->getListviewData(); $extra = []; foreach ($tSpells as $sId => $train) { if (empty($data[$sId])) { continue; } if ($_ = $train['reqSkillId']) { $this->extendGlobalIds(TYPE_SKILL, $_); if (!isset($extra[0])) { $extra[0] = 'Listview.extraCols.condition'; } $data[$sId]['condition'][0][$this->typeId][] = [[CND_SKILL, $_, $train['reqSkillValue']]]; } if ($_ = $train['reqLevel']) { if (!isset($extra[1])) { $extra[1] = "Listview.funcBox.createSimpleCol('reqLevel', LANG.tooltip_reqlevel, '7%', 'reqLevel')"; } $data[$sId]['reqLevel'] = $_; } if ($_ = $train['cost']) { $data[$sId]['trainingcost'] = $_; } } $this->lvTabs[] = array('file' => 'spell', 'data' => $data, 'params' => array('name' => '$LANG.tab_teaches', 'id' => 'teaches', 'visibleCols' => "\$['trainingcost']", 'extraCols' => $extra ? '$[' . implode(', ', $extra) . ']' : null)); } } else { trigger_error('NPC ' . $this->typeId . ' is flagged as trainer, but doesn\'t have any spells set', E_USER_WARNING); } } // tab: sells if ($sells = DB::World()->selectCol('SELECT item FROM npc_vendor nv WHERE entry = ?d UNION SELECT item FROM game_event_npc_vendor genv JOIN creature c ON genv.guid = c.guid WHERE c.id = ?d', $this->typeId, $this->typeId)) { $soldItems = new ItemList(array(['id', $sells])); if (!$soldItems->error) { $extraCols = ["Listview.funcBox.createSimpleCol('stack', 'stack', '10%', 'stack')", 'Listview.extraCols.cost']; if ($soldItems->hasSetFields(['condition'])) { $extraCols[] = 'Listview.extraCols.condition'; } $lvData = $soldItems->getListviewData(ITEMINFO_VENDOR, [TYPE_NPC => [$this->typeId]]); $sc = Util::getServerConditions(CND_SRC_NPC_VENDOR, $this->typeId); if (!empty($sc[0])) { $this->extendGlobalData($sc[1]); if (!array_search('Listview.extraCols.condition', $extraCols)) { $extraCols[] = 'Listview.extraCols.condition'; } foreach ($lvData as $id => &$row) { foreach ($sc[0] as $srcType => $cndData) { if (!empty($cndData[$id . ':' . $this->typeId])) { $row['condition'][0][$id . ':' . $this->typeId] = $cndData[$id . ':' . $this->typeId]; } } } } $this->lvTabs[] = array('file' => 'item', 'data' => $lvData, 'params' => array('name' => '$LANG.tab_sells', 'id' => 'currency-for', 'extraCols' => '$[' . implode(', ', $extraCols) . ']')); $this->extendGlobalData($soldItems->getJSGlobals(GLOBALINFO_SELF | GLOBALINFO_RELATED)); } } // tabs: this creature contains.. $skinTab = ['tab_skinning', 'skinning']; if ($_typeFlags & NPC_TYPEFLAG_HERBLOOT) { $skinTab = ['tab_herbalism', 'herbalism']; } else { if ($_typeFlags & NPC_TYPEFLAG_MININGLOOT) { $skinTab = ['tab_mining', 'mining']; } else { if ($_typeFlags & NPC_TYPEFLAG_ENGINEERLOOT) { $skinTab = ['tab_engineering', 'engineering']; } } } /* extraCols: [Listview.extraCols.count, Listview.extraCols.percent, Listview.extraCols.mode], _totalCount: 22531, computeDataFunc: Listview.funcBox.initLootTable, onAfterCreate: Listview.funcBox.addModeIndicator, modes:{"mode":1,"1":{"count":4408,"outof":16013},"4":{"count":4408,"outof":22531}} */ $sourceFor = array([LOOT_CREATURE, $this->subject->getField('lootId'), '$LANG.tab_drops', 'drops', []], [LOOT_PICKPOCKET, $this->subject->getField('pickpocketLootId'), '$LANG.tab_pickpocketing', 'pickpocketing', ['side', 'slot', 'reqlevel']], [LOOT_SKINNING, $this->subject->getField('skinLootId'), '$LANG.' . $skinTab[0], $skinTab[1], ['side', 'slot', 'reqlevel']]); // temp: manually add loot for difficulty-versions $langref = array("-2" => '$LANG.tab_heroic', "-1" => '$LANG.tab_normal', 1 => '$$WH.sprintf(LANG.tab_normalX, 10)', 2 => '$$WH.sprintf(LANG.tab_normalX, 25)', 3 => '$$WH.sprintf(LANG.tab_heroicX, 10)', 4 => '$$WH.sprintf(LANG.tab_heroicX, 25)'); if ($_altIds) { $sourceFor[0][2] = $mapType == 1 ? $langref[-1] : $langref[1]; foreach ($_altNPCs->iterate() as $id => $__) { $mode = ($_altIds[$id] + 1) * ($mapType == 1 ? -1 : 1); if ($lootGO = DB::Aowow()->selectRow('SELECT o.id, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE l.npcId = ?d', $id)) { array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lootGO['lootId'], $langref[$mode], 'drops-object-' . abs($mode), [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, ' . $lootGO['id'] . ', \'' . Util::jsEscape(Util::localizedString($lootGO, 'name')) . '\')']]); } if ($lootId = $_altNPCs->getField('lootId')) { array_splice($sourceFor, 1, 0, [[LOOT_CREATURE, $lootId, $langref[$mode], 'drops-' . abs($mode), []]]); } } } if ($lootGOs = DB::Aowow()->select('SELECT o.id, IF(npcId < 0, 1, 0) AS modeDummy, o.lootId, o.name_loc0, o.name_loc2, o.name_loc3, o.name_loc6, o.name_loc8 FROM ?_loot_link l JOIN ?_objects o ON o.id = l.objectId WHERE ABS(l.npcId) = ?d', $this->typeId)) { foreach ($lootGOs as $idx => $lgo) { array_splice($sourceFor, 1, 0, [[LOOT_GAMEOBJECT, $lgo['lootId'], $mapType ? $langref[($mapType == 1 ? -1 : 1) + ($lgo['modeDummy'] ? 1 : 0)] : '$LANG.tab_drops', 'drops-object-' . $idx, [], 'note' => '$$WH.sprintf(LANG.lvnote_npcobjectsource, ' . $lgo['id'] . ', \'' . Util::jsEscape(Util::localizedString($lgo, 'name')) . '\')']]); } } $reqQuest = []; foreach ($sourceFor as $sf) { $creatureLoot = new Loot(); if ($creatureLoot->getByContainer($sf[0], $sf[1])) { $extraCols = $creatureLoot->extraCols; $extraCols[] = 'Listview.extraCols.percent'; $this->extendGlobalData($creatureLoot->jsGlobals); foreach ($creatureLoot->iterate() as &$lv) { if (!$lv['quest']) { continue; } $extraCols[] = 'Listview.extraCols.condition'; $reqQuest[$lv['id']] = 0; $lv['condition'][0][$this->typeId][] = [[CND_QUESTTAKEN, &$reqQuest[$lv['id']]]]; } $lootTab = array('file' => 'item', 'data' => $creatureLoot->getResult(), 'params' => array('name' => $sf[2], 'id' => $sf[3], 'extraCols' => "\$[" . implode(', ', array_unique($extraCols)) . "]", 'hiddenCols' => $sf[4] ? "\$" . Util::toJSON($sf[4]) : null, 'sort' => "\$['-percent', 'name']")); if (!empty($sf['note'])) { $lootTab['params']['note'] = $sf['note']; } $this->lvTabs[] = $lootTab; } } if ($reqIds = array_keys($reqQuest)) { $conditions = array('OR', ['reqSourceItemId1', $reqIds], ['reqSourceItemId2', $reqIds], ['reqSourceItemId3', $reqIds], ['reqSourceItemId4', $reqIds], ['reqItemId1', $reqIds], ['reqItemId2', $reqIds], ['reqItemId3', $reqIds], ['reqItemId4', $reqIds], ['reqItemId5', $reqIds], ['reqItemId6', $reqIds]); $reqQuests = new QuestList($conditions); $this->extendGlobalData($reqQuests->getJSGlobals()); foreach ($reqQuests->iterate() as $qId => $__) { if (empty($reqQuests->requires[$qId][TYPE_ITEM])) { continue; } foreach ($reqIds as $rId) { if (in_array($rId, $reqQuests->requires[$qId][TYPE_ITEM])) { $reqQuest[$rId] = $reqQuests->id; } } } } // tab: starts quest // tab: ends quest $startEnd = new QuestList(array(['qse.type', TYPE_NPC], ['qse.typeId', $this->typeId])); if (!$startEnd->error) { $this->extendGlobalData($startEnd->getJSGlobals()); $lvData = $startEnd->getListviewData(); $_ = [[], []]; foreach ($startEnd->iterate() as $id => $__) { $m = $startEnd->getField('method'); if ($m & 0x1) { $_[0][] = $lvData[$id]; } if ($m & 0x2) { $_[1][] = $lvData[$id]; } } if ($_[0]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[0], 'params' => array('name' => '$LANG.tab_starts', 'id' => 'starts')); } if ($_[1]) { $this->lvTabs[] = array('file' => 'quest', 'data' => $_[1], 'params' => array('name' => '$LANG.tab_ends', 'id' => 'ends')); } } // tab: objective of quest $conditions = array('OR', ['AND', ['reqNpcOrGo1', $this->typeId], ['reqNpcOrGoCount1', 0, '>']], ['AND', ['reqNpcOrGo2', $this->typeId], ['reqNpcOrGoCount2', 0, '>']], ['AND', ['reqNpcOrGo3', $this->typeId], ['reqNpcOrGoCount3', 0, '>']], ['AND', ['reqNpcOrGo4', $this->typeId], ['reqNpcOrGoCount4', 0, '>']]); $objectiveOf = new QuestList($conditions); if (!$objectiveOf->error) { $this->extendGlobalData($objectiveOf->getJSGlobals()); $this->lvTabs[] = array('file' => 'quest', 'data' => $objectiveOf->getListviewData(), 'params' => array('name' => '$LANG.tab_objectiveof', 'id' => 'objective-of')); } // tab: criteria of [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE have no data set to check for] $conditions = array(['ac.type', [ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE]], ['ac.value1', $this->typeId]); $crtOf = new AchievementList($conditions); if (!$crtOf->error) { $this->extendGlobalData($crtOf->getJSGlobals()); $this->lvTabs[] = array('file' => 'achievement', 'data' => $crtOf->getListviewData(), 'params' => array('name' => '$LANG.tab_criteriaof', 'id' => 'criteria-of')); } // tab: passengers if ($_ = DB::World()->selectCol('SELECT accessory_entry AS ARRAY_KEY, GROUP_CONCAT(seat_id) FROM vehicle_template_accessory WHERE entry = ?d GROUP BY accessory_entry', $this->typeId)) { $passengers = new CreatureList(array(['id', array_keys($_)])); if (!$passengers->error) { $data = $passengers->getListviewData(); $xCols = null; if (User::isInGroup(U_GROUP_STAFF)) { foreach ($data as $id => &$d) { $d['seat'] = str_replace(',', ', ', $_[$id]); } $xCols = "\$[Listview.funcBox.createSimpleCol('seat', '" . Lang::npc('seat') . "', '10%', 'seat')]"; } $this->extendGlobalData($passengers->getJSGlobals(GLOBALINFO_SELF)); $this->lvTabs[] = array('file' => 'creature', 'data' => $data, 'params' => array('extraCols' => $xCols, 'name' => Lang::npc('accessory'), 'id' => 'accessory')); } } }