Ejemplo n.º 1
0
$poisonMaximum = 100;
// *** Before level-based addition.
$poisonMinimum = 1;
$poisonTurnCost = $skillListObj->getTurnCost('poison touch');
// wut
$turn_cost = $skillListObj->getTurnCost(strtolower($command));
$ignores_stealth = $skillListObj->getIgnoreStealth($command);
$self_use = $skillListObj->getSelfUse($command);
$use_on_target = $skillListObj->getUsableOnTarget($command);
$ki_cost = 0;
// Ki taken during use.
$reuse = true;
// Able to reuse the skill.
$today = date("F j, Y, g:i a");
// Check whether the user actually has the needed skill.
$has_skill = $skillListObj->hasSkill($command);
$starting_turn_cost = $turn_cost;
assert($turn_cost >= 0);
$turns_to_take = null;
// *** Even on failure take at least one turn.
$char_id = self_char_id();
$player = new Player($char_id);
if ($target != '' && $target != $player->player_id) {
    $target = new Player($target);
    $target_id = $target->id();
    $return_to_target = true;
} else {
    // Use the skill on himself.
    $return_to_target = false;
    $target = $player;
    $target_id = null;
Ejemplo n.º 2
0
} else {
    require_once LIB_ROOT . "control/lib_status.php";
    // statuses for quickstats
    require_once LIB_ROOT . "control/lib_player.php";
    // Player info display pieces.
    require_once LIB_ROOT . "control/Skill.php";
    $skillsListObj = new Skill();
    $player = new Player(self_char_id());
    $level = $player->level();
    $class = $player->class_display_name();
    // Just to be displayed in the template.
    $starting_turns = $player->turns();
    $starting_ki = $player->ki();
    $status_list = get_status_list();
    $no_skills = true;
    $stealth = $skillsListObj->hasSkill('Stealth');
    if ($stealth) {
        $no_skills = false;
    }
    $stealth_turn_cost = $skillsListObj->getTurnCost('Stealth');
    $unstealth_turn_cost = $skillsListObj->getTurnCost('Unstealth');
    $chi = $skillsListObj->hasSkill('Chi');
    $speed = $skillsListObj->hasSkill('speed');
    $hidden_resurrect = $skillsListObj->hasSkill('hidden resurrect');
    $midnight_heal = $skillsListObj->hasSkill('midnight heal');
    $kampo_turn_cost = $skillsListObj->getTurnCost('Kampo');
    $kampo = $skillsListObj->hasSkill('kampo');
    $heal = $skillsListObj->hasSkill('heal');
    $heal_turn_cost = $skillsListObj->getTurnCost('heal');
    $clone_kill = $skillsListObj->hasSkill('clone kill');
    $clone_kill_turn_cost = $skillsListObj->getTurnCost('clone kill');
Ejemplo n.º 3
0
     $victor = $attacker;
     $loser = $target;
 }
 $killed_target = true;
 $killpoints = 1;
 // Changes killpoints from zero to one.
 if ($duel) {
     // Changes killpoints amount by dueling equation.
     $killpoints = Combat::killpointsFromDueling($attacking_player, $target_player);
     $duel_log_msg = "{$attacker} has dueled {$target} and won {$killpoints} killpoints.";
     // Only log duels if they're better than 1 or if they're a failure.
     if ($killpoints > 1 || $killpoints < 0) {
         // Make a WIN record in the dueling log.
         GameLog::sendLogOfDuel($attacker, $target, 1, $killpoints);
     }
     if ($skillListObj->hasSkill('wrath')) {
         // They'll retain 10 health for the kill, at the end.
         $wrath_regain = 10;
     }
 }
 $attacking_player->addKills($killpoints);
 // Attacker gains their killpoints.
 $target_player->death();
 if (!$simultaneousKill) {
     // This stuff only happens if you don't die also.
     $loot = floor($gold_mod * $target_player->gold());
     // Add the wrath health regain to the attacker.
     if (isset($wrath_regain)) {
         $attacking_player->changeHealth($wrath_regain);
     }
 }
Ejemplo n.º 4
0
$restore = in('restore');
$max_heal = in('max_heal');
$heal_and_resurrect = in('heal_and_resurrect');
$userLevel = getLevel($username);
$startingHealth = getHealth($username);
$startingGold = getGold($username);
$startingKills = getKills($username);
$startingTurns = getTurns($username);
$level = getLevel($username);
$heal_points = in('heal_points') ? intval(in('heal_points')) : null;
// The pointwise healing method.
$freeResLevelLimit = 6;
$freeResKillLimit = 25;
$lostTurns = 10;
// *** Default turns lost when the player has no kills.
$has_chi = $skillsListObj->hasSkill('Chi');
// Extra healing benefits from chi, by level.
// *** A True or False as to whether resurrection will be free.
$freeResurrection = $userLevel < $freeResLevelLimit && $startingKills < $freeResKillLimit;
if ($heal_and_resurrect) {
    // Set resurrect if needed.
    if ($startingHealth < 1) {
        $restore = 1;
    }
    // Set heal always.
    $max_heal = 1;
}
if ($restore == 1) {
    //  *** RESURRECTION SECTION ***
    if ($startingHealth > 0) {
        echo "You are not dead.<br><br>\n";
Ejemplo n.º 5
0
<p>
<?php 
// TODO: Consider more skills along the lines of: disguise, escape, concealment, archery, medicine, explosives, and poisons.
// TODO: Also consider "packageable" classes.
include OBJ_ROOT . "Skill.php";
$skillsListObj = new Skill();
$level = getLevel($username);
$class = getClass($username);
$status_array = getStatus($username);
$row = $sql->data;
echo "<p>You are a level {$level}, {$class} Ninja.</p>\n";
$status_output_list = render_status_section();
echo "<p>Your status is: " . $status_output_list . "</p>";
echo "<div id='skills-list'>";
$no_skills = true;
if ($skillsListObj->hasSkill('Stealth')) {
    echo "<div id='stealth-skills'>";
    echo "<p>By selecting Stealth you will go into a mode where enemies can not directly attack you for a short time.";
    echo "<a href=\"about.php#skills\">(help)</a></p><p>";
    echo "<form action=\"skills_mod.php\" method=\"post\">\n";
    echo "<div>\n";
    echo "<input type=\"submit\" name=\"command\" value=\"Stealth\" class=\"formButton\">\n";
    echo "</select> Turn Cost: " . $skillsListObj->getTurnCost('Stealth') . " to Stealth.\n";
    echo "</div>\n";
    echo "</form></p><p>";
    echo "<form action=\"skills_mod.php\" method=\"post\">\n";
    echo "<div>\n";
    echo "<input type=\"submit\" name=\"command\" value=\"Unstealth\" class=\"formButton\">\n";
    echo "Turn Cost: " . $skillsListObj->getTurnCost('Unstealth') . " to Unstealth.\n ";
    echo "</div>\n";
    echo "</form></p>";