// print message $force_msg[] = "<span style=\"color:yellow;\">{$number_hitting}</span> combat drones drones launch at <span style=\"color:yellow;\">{$curr_attacker->player_name}</span> destroying <span style=\"color:red;\">{$damage}</span> armor."; } } // update ship $curr_attacker_ship->update_hardware(); // is he dead now? if ($curr_attacker_ship->hardware[HARDWARE_SHIELDS] == 0 && $curr_attacker_ship->hardware[HARDWARE_ARMOR] == 0) { $curr_attacker->mark_dead(); } // is he dead? if ($curr_attacker->dead == "TRUE") { // print message $force_msg[] = "<span style=\"color:yellow;\">{$curr_attacker->player_name}</span> is <span style=\"color:red;\">DESTROYED!</span>"; // run through dead methods for player and ship $curr_attacker->died_by_forces($forces->owner_id); $curr_attacker_ship->get_pod(); // if we are the guy who's dead if ($curr_attacker->account_id == $player->account_id) { // we don't want to get a pod screen $curr_attacker->dead = "FALSE"; // and there shouldn't be a cont' button $container["continue"] = "no"; } // make it permanent $curr_attacker->update(); } if ($forces->mines < 1 && $forces->combat_drones < 1 && $forces->scout_drones < 1) { $attacker_msg[] = "Forces are <span style=\"color:red;\">DESTROYED!</span>"; $container["continue"] = "no"; }