Ejemplo n.º 1
0
{
    public function draw()
    {
        print "Inside Rectangle::draw method.\n";
        // 'print' works too
    }
}
$we = new Employee('Bob', 'Diamond');
echo $we->greeting();
echo PHP_EOL;
$we->foo();
// overriding seems to work
$he->foo();
$rect = new Rectangle();
// or 'new Rectangle()'
$rect->draw();
echo empty("");
echo PHP_EOL;
echo null == NULL;
echo PHP_EOL;
// PHP Arrays are in fact associative arrays, i.e. Map and Dictionaries
$myArray = ["1" => "Hello", "2" => "How are you?", "3" => "Very well ty"];
$yourArray = [];
echo $myArray["1"] . PHP_EOL;
echo $myArray["2"] . PHP_EOL;
echo $myArray["3"] . PHP_EOL;
$myArray["4"] = "This is a new item";
echo $myArray["4"] . PHP_EOL;
echo $myArray["4"] . PHP_EOL;
var_dump($myArray);
$x = ["a", "b", "c"];
    private $radius;
    public function __construct($x, $y, $radius)
    {
        parent::__construct($x, $y);
        $this->radius = $radius;
    }
    protected function drawShape()
    {
        return "Рисуем окружность с радиусом {$this->radius}";
    }
}
class Rectangle extends Shape
{
    private $width;
    private $height;
    public function __construct($x, $y, $width, $height)
    {
        parent::__construct($x, $y);
        $this->width = $width;
        $this->height = $height;
    }
    protected function drawShape()
    {
        return "Рисуем прямоугольник с шириной {$this->width} и высотой {$this->height}";
    }
}
$circle = new Circle(0, 0, 50);
$rectangle = new Rectangle(0, 0, 100, 50);
$circle->draw();
$rectangle->draw();
Ejemplo n.º 3
0
 function draw($image)
 {
     $this->bound->normalize();
     $depth = $this->depth;
     if ($this->surfaces & self::SURFACE_BOTTOM) {
         $points = [$this->bound->left(), $this->bound->bottom(), $this->bound->left() + $depth, $this->bound->bottom() - $depth, $this->bound->right() + $depth, $this->bound->bottom() - $depth, $this->bound->right(), $this->bound->bottom()];
         imagefilledpolygon($image, $points, 4, $this->bgcolor->resolve($image));
         if ($this->fgcolor !== NULL) {
             imagepolygon($image, $points, 4, $this->fgcolor->resolve($image));
         }
     }
     if ($this->surfaces & self::SURFACE_BACK) {
         $points = [$this->bound->left() + $depth, $this->bound->bottom() - $depth, $this->bound->left() + $depth, $this->bound->top() - $depth, $this->bound->right() + $depth, $this->bound->top() - $depth, $this->bound->right() + $depth, $this->bound->bottom() - $depth];
         imagefilledpolygon($image, $points, 4, $this->bgcolor->resolve($image));
         if ($this->fgcolor !== NULL) {
             imagepolygon($image, $points, 4, $this->fgcolor->resolve($image));
         }
     }
     if ($this->surfaces & self::SURFACE_LEFT) {
         $points = [$this->bound->left(), $this->bound->bottom(), $this->bound->left(), $this->bound->top(), $this->bound->left() + $depth, $this->bound->top() - $depth, $this->bound->left() + $depth, $this->bound->bottom() - $depth];
         imagefilledpolygon($image, $points, 4, $this->bgcolor->resolve($image));
         if ($this->fgcolor !== NULL) {
             imagepolygon($image, $points, 4, $this->fgcolor->resolve($image));
         }
     }
     if ($this->surfaces & self::SURFACE_RIGHT) {
         $points = [$this->bound->right(), $this->bound->top(), $this->bound->right() + $depth, $this->bound->top() - $depth, $this->bound->right() + $depth, $this->bound->bottom() - $depth, $this->bound->right(), $this->bound->bottom()];
         imagefilledpolygon($image, $points, 4, $this->bgcolor->resolve($image));
         if ($this->fgcolor !== NULL) {
             imagepolygon($image, $points, 4, $this->fgcolor->resolve($image));
         }
     }
     if ($this->surfaces & self::SURFACE_TOP) {
         $points = [$this->bound->left(), $this->bound->top(), $this->bound->left() + $depth, $this->bound->top() - $depth, $this->bound->right() + $depth, $this->bound->top() - $depth, $this->bound->right(), $this->bound->top()];
         imagefilledpolygon($image, $points, 4, $this->bgcolor->resolve($image));
         if ($this->fgcolor !== NULL) {
             imagepolygon($image, $points, 4, $this->fgcolor->resolve($image));
         }
     }
     if ($this->surfaces & self::SURFACE_FRONT) {
         parent::draw($image);
     }
 }