Ejemplo n.º 1
0
 private function CreateAdditionalItemTooltip($itemID, XMLHandler $xml, Characters $characters, $parent = false, $comparsion = false)
 {
     if (!$xml) {
         return false;
     } elseif ($parent == true && is_array($comparsion)) {
         return false;
         // both variables can't have 'true' value.
     }
     // Item comparsion mode
     $realm = false;
     if (is_array($comparsion) && isset($this->realmData[$comparsion['realm_id']])) {
         $realm = $this->realmData[$comparsion['realm_id']];
     }
     $data = $this->wDB->selectRow("SELECT * FROM `item_template` WHERE `entry`=?", $itemID);
     if (!$data) {
         return false;
     }
     $isCharacter = $characters->CheckPlayer();
     $xml->XMLWriter()->startElement('id');
     $xml->XMLWriter()->text($itemID);
     $xml->XMLWriter()->endElement();
     //id
     $xml->XMLWriter()->startElement('name');
     if ($this->_locale == 'en_gb' || $this->_locale == 'en_us') {
         $xml->XMLWriter()->text($data['name']);
     } else {
         $xml->XMLWriter()->text(Items::getItemName($itemID));
     }
     $xml->XMLWriter()->endElement();
     //name
     $xml->XMLWriter()->startElement('icon');
     $xml->XMLWriter()->text(Items::getItemIcon($itemID, $data['displayid']));
     $xml->XMLWriter()->endElement();
     //icon
     // 3.2.x heroic item flag
     if ($data['Flags'] == 8 || $data['Flags'] == 4104 && $data['itemset'] > 0) {
         $xml->XMLWriter()->startElement('heroic');
         $xml->XMLWriter()->text(1);
         $xml->XMLWriter()->endElement();
         //heroic
     }
     $xml->XMLWriter()->startElement('overallQualityId');
     $xml->XMLWriter()->text($data['Quality']);
     $xml->XMLWriter()->endElement();
     //overallQualityId
     $xml->XMLWriter()->startElement('bonding');
     $xml->XMLWriter()->text($data['bonding']);
     $xml->XMLWriter()->endElement();
     //bonding
     $xml->XMLWriter()->startElement('maxCount');
     $xml->XMLWriter()->text($data['maxcount']);
     $xml->XMLWriter()->endElement();
     //maxCount
     if ($data['startquest'] > 0) {
         $xml->XMLWriter()->startElement('startQuestId');
         $xml->XMLWriter()->text($data['startquest']);
         $xml->XMLWriter()->endElement();
         //startQuestId
     }
     $xml->XMLWriter()->startElement('classId');
     $xml->XMLWriter()->text($data['class']);
     $xml->XMLWriter()->endElement();
     //classId
     $xml->XMLWriter()->startElement('equipData');
     $xml->XMLWriter()->startElement('inventoryType');
     $xml->XMLWriter()->text($data['InventoryType']);
     $xml->XMLWriter()->endElement();
     //inventoryType
     $xml->XMLWriter()->startElement('subclassName');
     $xml->XMLWriter()->text(Items::GetItemSubTypeInfo($itemID, true, $data));
     $xml->XMLWriter()->endElement();
     //subclassName
     if ($data['class'] == ITEM_CLASS_CONTAINER) {
         $xml->XMLWriter()->startElement('containerSlots');
         $xml->XMLWriter()->text($data['ContainerSlots']);
         $xml->XMLWriter()->endElement();
         //containerSlots
     }
     $xml->XMLWriter()->endElement();
     //equipData
     if ($data['class'] == ITEM_CLASS_WEAPON) {
         $xml->XMLWriter()->startElement('damageData');
         $xml->XMLWriter()->startElement('damage');
         $xml->XMLWriter()->startElement('type');
         $xml->XMLWriter()->text('0');
         $xml->XMLWriter()->endElement();
         //type
         $xml->XMLWriter()->startElement('min');
         $xml->XMLWriter()->text($data['dmg_min1']);
         $xml->XMLWriter()->endElement();
         //min
         $xml->XMLWriter()->startElement('max');
         $xml->XMLWriter()->text($data['dmg_max1']);
         $xml->XMLWriter()->endElement();
         //max
         $xml->XMLWriter()->endElement();
         //damage
         $xml->XMLWriter()->startElement('speed');
         $xml->XMLWriter()->text(round($data['delay'] / 1000, 2));
         $xml->XMLWriter()->endElement();
         //speed
         $xml->XMLWriter()->startElement('dps');
         $dps = null;
         for ($jj = 1; $jj <= 2; $jj++) {
             $d_type = $data['dmg_type' . $jj];
             $d_min = $data['dmg_min' . $jj];
             $d_max = $data['dmg_max' . $jj];
             if ($d_max > 0 && $data['class'] != ITEM_CLASS_PROJECTILE) {
                 $delay = $data['delay'] / 1000;
                 if ($delay > 0) {
                     $dps = $dps + round(($d_max + $d_min) / (2 * $delay), 1);
                 }
                 if ($jj > 1) {
                     $delay = 0;
                 }
             }
         }
         $xml->XMLWriter()->text($dps);
         $xml->XMLWriter()->endElement();
         //dps
         $xml->XMLWriter()->endElement();
         //damageData
     }
     if ($data['block'] > 0) {
         $xml->XMLWriter()->startElement('blockValue');
         $xml->XMLWriter()->text($data['block']);
         $xml->XMLWriter()->endElement();
         //blockValue
     }
     if ($data['fire_res'] > 0) {
         $xml->XMLWriter()->startElement('fireResist');
         $xml->XMLWriter()->text($data['fire_res']);
         $xml->XMLWriter()->endElement();
         //fireResist
     }
     if ($data['nature_res'] > 0) {
         $xml->XMLWriter()->startElement('natureResist');
         $xml->XMLWriter()->text($data['nature_res']);
         $xml->XMLWriter()->endElement();
         //natureResist
     }
     if ($data['frost_res'] > 0) {
         $xml->XMLWriter()->startElement('frostResist');
         $xml->XMLWriter()->text($data['frost_res']);
         $xml->XMLWriter()->endElement();
         //frostResist
     }
     if ($data['shadow_res'] > 0) {
         $xml->XMLWriter()->startElement('shadowResist');
         $xml->XMLWriter()->text($data['shadow_res']);
         $xml->XMLWriter()->endElement();
         //shadowResist
     }
     if ($data['arcane_res'] > 0) {
         $xml->XMLWriter()->startElement('arcaneResist');
         $xml->XMLWriter()->text($data['arcane_res']);
         $xml->XMLWriter()->endElement();
         //arcaneResist
     }
     for ($i = 1; $i < 11; $i++) {
         if ($data['stat_type' . $i] > 0 && $data['stat_value' . $i] > 0) {
             $bonus_template = Items::GetItemBonusTemplate($data['stat_type' . $i]);
             $xml->XMLWriter()->startElement($bonus_template);
             $xml->XMLWriter()->text($data['stat_value' . $i]);
             $xml->XMLWriter()->endElement();
         }
     }
     $xml->XMLWriter()->startElement('armor');
     if ($data['ArmorDamageModifier'] > 0) {
         $xml->XMLWriter()->writeAttribute('armorBonus', 1);
     }
     $xml->XMLWriter()->text($data['armor']);
     $xml->XMLWriter()->endElement();
     //armor
     $ench_array = array(1 => 'head', 2 => 'neck', 3 => 'shoulder', 4 => 'shirt', 5 => 'chest', 6 => 'belt', 7 => 'legs', 8 => 'boots', 9 => 'wrist', 10 => 'gloves', 11 => 'ring1', 12 => 'trinket1', 13 => 'mainhand', 14 => 'offhand', 15 => 'relic', 16 => 'back', 17 => 'stave', 19 => 'tabard', 20 => 'chest', 21 => 'mainhand', 22 => '', 23 => 'offhand', 24 => '', 25 => 'thrown', 26 => 'gun', 28 => 'sigil');
     if (isset($ench_array[$data['InventoryType']])) {
         $itemSlotName = $ench_array[$data['InventoryType']];
     } else {
         $itemSlotName = false;
     }
     if (!$parent && $isCharacter && $itemSlotName) {
         $enchantment = $characters->getCharacterEnchant($itemSlotName, $characters->GetGUID());
         if ($enchantment) {
             $xml->XMLWriter()->startElement('enchant');
             $xml->XMLWriter()->text($this->aDB->selectCell("SELECT `text_" . $this->_locale . "` FROM `armory_enchantment` WHERE `id`=? LIMIT 1", $enchantment));
             $xml->XMLWriter()->endElement();
             //enchant
         }
     }
     // Random property
     if ($data['RandomProperty'] > 0 || $data['RandomSuffix'] > 0) {
         if (!$isCharacter) {
             $xml->XMLWriter()->startElement('randomEnchantData');
             $xml->XMLWriter()->endElement();
             //randomEnchantData
         }
         if ($itemSlotName) {
             $rPropInfo = Items::GetRandomPropertiesData($itemID, $characters->GetGUID(), $characters->GetEquippedItemGuidBySlot($itemSlotName));
         } else {
             $rPropInfo = Items::GetRandomPropertiesData($itemID, $characters->GetGUID());
         }
         if ($isCharacter && !$parent && is_array($rPropInfo)) {
             $xml->XMLWriter()->startElement('randomEnchantData');
             $xml->XMLWriter()->startElement('suffix');
             $xml->XMLWriter()->text($rPropInfo['suffix']);
             $xml->XMLWriter()->endElement();
             //enchant
             if (is_array($rPropInfo['data'])) {
                 foreach ($rPropInfo['data'] as $randProp) {
                     $xml->XMLWriter()->startElement('enchant');
                     $xml->XMLWriter()->text($randProp);
                     $xml->XMLWriter()->endElement();
                     //enchant
                 }
             }
             $xml->XMLWriter()->endElement();
             //randomEnchantData
         }
     }
     $xml->XMLWriter()->startElement('socketData');
     $socket_data = false;
     $socketBonusCheck = array();
     for ($i = 1; $i < 4; $i++) {
         if ($data['socketColor_' . $i] > 0) {
             switch ($data['socketColor_' . $i]) {
                 case 1:
                     $color = 'Meta';
                     $socket_data = array('color' => 'Meta');
                     $gem = Items::extractSocketInfo($characters->GetGUID(), $itemID, $i, $characters->GetEquippedItemGuidBySlot($itemSlotName));
                     if ($gem && !$parent) {
                         $socket_data['enchant'] = $gem['enchant'];
                         $socket_data['icon'] = $gem['icon'];
                         $currentColor = $this->aDB->selectCell("SELECT `color` FROM `armory_gemproperties` WHERE `spellitemenchantement`=? LIMIT 1", $gem['enchant_id']);
                         if ($currentColor == 1) {
                             $socket_data['match'] = '1';
                         }
                     }
                     break;
                 case 2:
                     $socket_data = array('color' => 'Red');
                     $gem = Items::extractSocketInfo($characters->GetGUID(), $itemID, $i, $characters->GetEquippedItemGuidBySlot($itemSlotName));
                     if ($gem && !$parent) {
                         $socket_data['enchant'] = $gem['enchant'];
                         $socket_data['icon'] = $gem['icon'];
                         $currentColor = $this->aDB->selectCell("SELECT `color` FROM `armory_gemproperties` WHERE `spellitemenchantement`=? LIMIT 1", $gem['enchant_id']);
                         if ($currentColor == 6 || $currentColor == 10 || $currentColor == 14) {
                             $socket_data['match'] = '1';
                         }
                     }
                     break;
                 case 4:
                     $socket_data = array('color' => 'Yellow');
                     $gem = Items::extractSocketInfo($characters->GetGUID(), $itemID, $i, $characters->GetEquippedItemGuidBySlot($itemSlotName));
                     if ($gem && !$parent) {
                         $socket_data['enchant'] = $gem['enchant'];
                         $socket_data['icon'] = $gem['icon'];
                         $currentColor = $this->aDB->selectCell("SELECT `color` FROM `armory_gemproperties` WHERE `spellitemenchantement`=? LIMIT 1", $gem['enchant_id']);
                         if ($currentColor == 6 || $currentColor == 12 || $currentColor == 14) {
                             $socket_data['match'] = '1';
                         }
                     }
                     break;
                 case 8:
                     $socket_data = array('color' => 'Blue');
                     $gem = Items::extractSocketInfo($characters->GetGUID(), $itemID, $i, $characters->GetEquippedItemGuidBySlot($itemSlotName));
                     if ($gem && !$parent) {
                         $socket_data['enchant'] = $gem['enchant'];
                         $socket_data['icon'] = $gem['icon'];
                         $currentColor = $this->aDB->selectCell("SELECT `color` FROM `armory_gemproperties` WHERE `spellitemenchantement`=? LIMIT 1", $gem['enchant_id']);
                         if ($currentColor == 10 || $currentColor == 12 || $currentColor == 14) {
                             $socket_data['match'] = '1';
                         }
                     }
                     break;
             }
             if (is_array($socket_data)) {
                 $xml->XMLWriter()->startElement('socket');
                 foreach ($socket_data as $socket_key => $socket_value) {
                     $xml->XMLWriter()->writeAttribute($socket_key, $socket_value);
                 }
                 $xml->XMLWriter()->endElement();
                 //socket
                 $color = false;
             }
         }
     }
     if (isset($socketBonusCheck)) {
         $socketBonusCheckCount = count($socketBonusCheck);
         $socketMatches = 0;
         foreach ($socketBonusCheck as $socket) {
             if ($socket['color'] == $socket['current']) {
                 $socketMatches++;
             } elseif ($socket['color'] == 2 && ($socket['current'] == 6 || $socket['current'] == 10 || $socket['current'] == 14)) {
                 $socketMatches++;
             } elseif ($socket['color'] == 4 && ($socket['current'] == 6 || $socket['current'] == 12 || $socket['current'] == 14)) {
                 $socketMatches++;
             } elseif ($socket['color'] == 8 && ($socket['current'] == 10 || $socket['current'] == 12 || $socket['current'] == 14)) {
                 $socketMatches++;
             }
         }
         if ($socketBonusCheckCount == $socketMatches) {
             $socket_data['match'] = '1';
         }
     }
     if ($data['socketBonus'] > 0) {
         $bonus_text = $this->aDB->selectCell("SELECT `text_" . $this->_locale . "` FROM `armory_enchantment` WHERE `id`=?", $data['socketBonus']);
         $xml->XMLWriter()->startElement('socketMatchEnchant');
         $xml->XMLWriter()->text($bonus_text);
         $xml->XMLWriter()->endElement();
         //socketMatchEnchant
     }
     $xml->XMLWriter()->endElement();
     //socketData
     $allowable_classes = Items::AllowableClasses($data['AllowableClass']);
     if ($allowable_classes) {
         $xml->XMLWriter()->startElement('allowableClasses');
         foreach ($allowable_classes as $al_class) {
             $xml->XMLWriter()->startElement('class');
             $xml->XMLWriter()->text($al_class);
             $xml->XMLWriter()->endElement();
             //class
         }
         $xml->XMLWriter()->endElement();
         //allowableClasses
     }
     $allowable_races = Items::AllowableRaces($data['AllowableRace']);
     if ($allowable_races) {
         $xml->XMLWriter()->startElement('allowableRaces');
         foreach ($allowable_races as $al_race) {
             $xml->XMLWriter()->startElement('race');
             $xml->XMLWriter()->text($al_race);
             $xml->XMLWriter()->endElement();
             //race
         }
         $xml->XMLWriter()->endElement();
         //allowableRaces
     }
     if ($data['RequiredSkill'] > 0) {
         $xml->XMLWriter()->startElement('requiredSkill');
         $xml->XMLWriter()->writeAttribute('name', $this->aDB->selectCell("SELECT `name_" . $this->_locale . "` FROM `armory_skills` WHERE `id`=?", $data['RequiredSkill']));
         $xml->XMLWriter()->writeAttribute('rank', $data['RequiredSkillRank']);
         $xml->XMLWriter()->endElement();
         //requiredSkill
     }
     if ($data['RequiredReputationFaction'] > 0) {
         $xml->XMLWriter()->startElement('requiredFaction');
         $xml->XMLWriter()->writeAttribute('name', $this->aDB->selectCell("SELECT `name_" . $this->_locale . "` FROM `armory_faction` WHERE `id`=?", $data['RequiredReputationFaction']));
         $xml->XMLWriter()->writeAttribute('rep', $data['RequiredReputationRank']);
         $xml->XMLWriter()->endElement();
         //requiredFaction
     }
     $xml->XMLWriter()->startElement('requiredLevel');
     $xml->XMLWriter()->text($data['RequiredLevel']);
     $xml->XMLWriter()->endElement();
     //requiredLevel
     $xml->XMLWriter()->startElement('itemLevel');
     $xml->XMLWriter()->text($data['ItemLevel']);
     $xml->XMLWriter()->endElement();
     //itemLevel
     if ($data['itemset'] > 0) {
         $xml->XMLWriter()->startElement('setData');
         $itemsetName = $this->aDB->selectCell("SELECT `name_" . $this->_locale . "` FROM `armory_itemsetinfo` WHERE `id`=?", $data['itemset']);
         $xml->XMLWriter()->startElement('name');
         $xml->XMLWriter()->text($itemsetName);
         $xml->XMLWriter()->endElement();
         $setdata = $this->aDB->selectRow("SELECT * FROM `armory_itemsetinfo` WHERE `id`=?", $data['itemset']);
         //                   t9/t10                    Onyxia trinkets
         if ($data['itemset'] >= 843 && $data['itemset'] != 881 && $data['itemset'] != 882) {
             // Get itemset info from other table (armory_itemsetdata)
             $currentSetData = $this->aDB->selectRow("SELECT * FROM `armory_itemsetdata` WHERE `original`=? AND (`item1`=? OR `item2`=? OR `item3`=? OR `item4`=? OR `item5`=?)", $data['itemset'], $itemID, $itemID, $itemID, $itemID, $itemID);
             if ($currentSetData) {
                 for ($i = 1; $i < 6; $i++) {
                     if (Items::IsItemExists($currentSetData['item' . $i])) {
                         $xml->XMLWriter()->startElement('item');
                         $xml->XMLWriter()->writeAttribute('name', Items::getItemName($currentSetData['item' . $i]));
                         if ($characters->IsItemEquipped($currentSetData['item' . $i])) {
                             $xml->XMLWriter()->writeAttribute('equipped', 1);
                         }
                         $xml->XMLWriter()->endElement();
                         //item
                     }
                 }
             }
         } else {
             for ($i = 1; $i < 10; $i++) {
                 if (isset($setdata['item' . $i]) && Items::IsItemExists($setdata['item' . $i])) {
                     $xml->XMLWriter()->startElement('item');
                     $xml->XMLWriter()->writeAttribute('name', Items::getItemName($setdata['item' . $i]));
                     $xml->XMLWriter()->endElement();
                     //item
                 }
             }
         }
         $itemsetbonus = Items::GetItemSetBonusInfo($setdata);
         if (is_array($itemsetbonus)) {
             foreach ($itemsetbonus as $item_bonus) {
                 $xml->XMLWriter()->startElement('setBonus');
                 $xml->XMLWriter()->writeAttribute('desc', $item_bonus['desc']);
                 $xml->XMLWriter()->writeAttribute('threshold', $item_bonus['threshold']);
                 $xml->XMLWriter()->endElement();
                 //setBonus
             }
         }
         $xml->XMLWriter()->endElement();
         //setData
     }
     $xml->XMLWriter()->startElement('spellData');
     $spellData = 0;
     $spellInfo = false;
     for ($i = 1; $i < 6; $i++) {
         if ($data['spellid_' . $i] > 0) {
             $spellData = 1;
             $spell_tmp = $this->aDB->selectRow("SELECT * FROM `armory_spell` WHERE `id`=?", $data['spellid_' . $i]);
             if ($this->_locale == 'en_gb' || $this->_locale == 'ru_ru') {
                 $tmp_locale = $this->_locale;
             } else {
                 $tmp_locale = 'en_gb';
             }
             if (!isset($spell_tmp['Description_' . $tmp_locale])) {
                 continue;
             }
             $spellInfo = $this->spellReplace($spell_tmp, Utils::ValidateText($spell_tmp['Description_' . $tmp_locale]));
             if ($spellInfo) {
                 $spellData = 2;
                 $spellInfo = str_replace('&quot;', '"', $spellInfo);
                 $xml->XMLWriter()->startElement('spell');
                 $xml->XMLWriter()->startElement('trigger');
                 $xml->XMLWriter()->text($data['spelltrigger_' . $i]);
                 $xml->XMLWriter()->endElement();
                 //trigger
                 $xml->XMLWriter()->startElement('desc');
                 $xml->XMLWriter()->text($spellInfo);
                 $xml->XMLWriter()->endElement();
                 //desc
                 $xml->XMLWriter()->endElement();
                 //spell
             }
         }
     }
     if ($spellData == 1 && !empty($data['description'])) {
         $xml->XMLWriter()->startElement('spell');
         $xml->XMLWriter()->startElement('trigger');
         $xml->XMLWriter()->text(6);
         $xml->XMLWriter()->endElement();
         //trigger
         $xml->XMLWriter()->startElement('desc');
         if ($this->_locale == 'en_gb' || $this->_locale == 'en_us') {
             $xml->XMLWriter()->text($data['description']);
         } else {
             $xml->XMLWriter()->text(Items::GetItemDescription($itemID));
         }
         $xml->XMLWriter()->endElement();
         //desc
         if (!$parent) {
             for ($k = 1; $k < 4; $k++) {
                 if ($spell_tmp['EffectItemType_' . $k] > 0 && Items::IsItemExists($spell_tmp['EffectItemType_' . $k])) {
                     $xml->XMLWriter()->startElement('itemTooltip');
                     self::ItemTooltip($spell_tmp['EffectItemType_' . $k], $xml, $characters, true);
                     $xml->XMLWriter()->endElement();
                     //itemTooltip
                     $spellreagents = $this->GetSpellItemCreateReagentsInfo($spell_tmp['EffectItemType_' . $k]);
                     if (is_array($spellreagents)) {
                         foreach ($spellreagents as $reagent) {
                             $xml->XMLWriter()->startElement('reagent');
                             $xml->XMLWriter()->writeAttribute('count', $reagent['count']);
                             $xml->XMLWriter()->writeAttribute('name', $reagent['name']);
                             $xml->XMLWriter()->endElement();
                             //reagent
                         }
                     } else {
                         $xml->XMLWriter()->startElement('reag');
                         $xml->XMLWriter()->endElement();
                         //reagent
                     }
                 }
             }
         }
         $xml->XMLWriter()->endElement();
         //spell
     }
     $xml->XMLWriter()->endElement();
     //spellData
     if (!empty($data['description']) && $data['description'] != $spellInfo && $spellData != 1) {
         $xml->XMLWriter()->startElement('desc');
         if ($this->_locale == 'en_gb' || $this->_locale == 'en_us') {
             $xml->XMLWriter()->text($data['description']);
         } else {
             $xml->XMLWriter()->text(Items::GetItemDescription($itemID));
         }
         $xml->XMLWriter()->endElement();
         //desc
     }
     if (!$parent) {
         $itemSource = Items::GetItemSource($itemID);
         if (is_array($itemSource)) {
             $xml->XMLWriter()->startElement('itemSource');
             foreach ($itemSource as $source_key => $source_value) {
                 $xml->XMLWriter()->writeAttribute($source_key, $source_value);
             }
             $xml->XMLWriter()->endElement();
             //itemSource
         }
         if ($itemSource['value'] == 'sourceType.vendor' && ($reqArenaRating = Items::IsRequiredArenaRating($itemID))) {
             $xml->XMLWriter()->startElement('requiredPersonalArenaRating');
             $xml->XMLWriter()->writeAttribute('personalArenaRating', $reqArenaRating);
             $xml->XMLWriter()->endElement();
             //requiredPersonalArenaRating
         }
     }
 }