if (!$staticData->getSectors()) { $sectorsArr = $sectorConn->getAllSectors(); foreach ($sectorsArr as $sectorArr) { $allSectors[] = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]), $sectorArr[10]); } $staticData->setSectors($allSectors); } $attackerSectors = Sector::getOwnedSectors($staticData->getSectors(), $battle->getAttackerId()); $maxDistance = Sector::getMaxDistance($attackerSectors); $playerId = $battle->getAttackerId(); require HOME . 'controllers/batch/recalculate_manteinances.php'; } } else { //$attacker = $allPlayers[array_shift($aux1)->getOwnerId()]; //$defender = $allPlayers[array_shift($aux2)->getOwnerId()]; $battle->setSector($sector); $battle->setAttackingDivisions($attackingDivisions); $battle->setDefendingDivisions($defendingDivisions); $attackDivisions = $battle->getAttackingDivisions(); $defendDivisions = $battle->getDefendingDivisions(); $passed = $now - $battle->getLastUpdate(); $roundsMissed = floor($passed / ($round_time / 1000)); $remainingTime = $passed % ($round_time / 1000); if ($roundsMissed >= 1) { for ($i = 0; $i < $roundsMissed; $i++) { $defendLog = $battle->doRound($defendDivisions, $attackDivisions, 1); $attackLog = $battle->doRound($attackDivisions, $defendDivisions, 0); if (!$defendLog) { $defendLog = array(); } if (!$attackLog) {