/** * Returns the current character stats or (if the character isn't logged in) the currently online players * Hooks provided: * charstats * * @return array The current stats for this character or the list of online players */ function charstats() { global $session, $playermount, $companions; wipe_charstats(); $u =& $session['user']; if ($session['loggedin']) { $u['hitpoints'] = round($u['hitpoints'], 0); $u['experience'] = round($u['experience'], 0); $u['maxhitpoints'] = round($u['maxhitpoints'], 0); // $spirits=array(-6=>"Resurrected",-2=>"Very Low",-1=>"Low","0"=>"Normal",1=>"High",2=>"Very High"); // if ($u['alive']){ }else{ $spirits[(int)$u['spirits']] = "DEAD"; } //calculate_buff_fields(); reset($session['bufflist']); $atk = $u['attack']; $def = $u['defense']; $buffcount = 0; $buffs = ""; while (list($key, $val) = each($session['bufflist'])) { if (isset($val['suspended']) && $val['suspended']) { continue; } if (isset($val['atkmod'])) { $atk *= $val['atkmod']; } if (isset($val['defmod'])) { $def *= $val['defmod']; } // Short circuit if the name is blank if ($val['name'] > "" || $session['user']['superuser'] & SU_DEBUG_OUTPUT) { tlschema($val['schema']); if ($val['name'] == "") { $val['name'] = "DEBUG: {$key}"; } if (is_array($val['name'])) { $val['name'][0] = str_replace("`%", "`%%", $val['name'][0]); $val['name'] = call_user_func_array("sprintf_translate", $val['name']); } else { //in case it's a string $val['name'] = translate_inline($val['name']); } if ($val['rounds'] >= 0) { // We're about to sprintf, so, let's makes sure that // `% is handled. //$n = translate_inline(str_replace("`%","`%%",$val['name'])); $b = translate_inline("`#%s `7(%s rounds left)`n", "buffs"); $b = sprintf($b, $val['name'], $val['rounds']); $buffs .= appoencode($b, true); } else { $buffs .= appoencode("`#{$val['name']}`n", true); } tlschema(); $buffcount++; } } if ($buffcount == 0) { $buffs .= appoencode(translate_inline("`^None`0"), true); } $atk = round($atk, 2); $def = round($def, 2); if ($atk < $u['attack']) { $atk = round($u['attack'], 1) . "`\$" . round($atk - $u['attack'], 1); } else { if ($atk > $u['attack']) { $atk = round($u['attack'], 1) . "`@+" . round($atk - $u['attack'], 1); } else { // They are equal, display in the 1 signifigant digit format. $atk = round($atk, 1); } } if ($def < $u['defense']) { $def = round($u['defense'], 1) . "`\$" . round($def - $u['defense'], 1); } else { if ($def > $u['defense']) { $def = round($u['defense'], 1) . "`@+" . round($def - $u['defense'], 1); } else { // They are equal, display in the 1 signifigant digit format. $def = round($def, 1); } } addcharstat("Vital Info"); //health bar if ($u['alive']) { $cur = $u['hitpoints']; $realmax = $u['maxhitpoints']; $cur_adjustment = check_temp_stat("hitpoints", 1); $max_adjustment = check_temp_stat("maxhitpoints", 1); } else { $cur = $u['soulpoints']; $realmax = $u['level'] * 5 + 50; $cur_adjustment = check_temp_stat("soulpoints", 1); $max_adjustment = ""; } if ($pct > 60) { $ccode = "`@"; } elseif ($pct > 25) { $ccode = "`^"; } else { $ccode = "`\$"; } $hicode = "`&"; if (!$u['alive']) { $ccode = "`7"; } require_once "lib/bars.php"; $hpbar = fadebar($cur, $realmax); $stat = "{$ccode} {$cur} {$cur_adjustment} `0/ {$realmax} {$max_adjustment}<br />" . $hpbar; if ($u['alive']) { addcharstat("Hitpoints", $stat); addcharstat("Attack", $atk . check_temp_stat("attack", 1)); addcharstat("Defence", $def . check_temp_stat("defense", 1)); } else { addcharstat("Adrenaline", $stat); addcharstat("Attack", 10 + round(($u['level'] - 1) * 1.5)); addcharstat("Defence", 10 + round(($u['level'] - 1) * 1.5)); } // addcharstat("Turns", $u['turns'].check_temp_stat("turns",1)); // addcharstat("Attack", $atk.check_temp_stat("attack",1)); // addcharstat("Defence", $def.check_temp_stat("defense",1)); if (count($companions) > 0) { addcharstat("Companions"); foreach ($companions as $name => $companion) { if ($companion['hitpoints'] > 0 || isset($companion['cannotdie']) && $companion['cannotdie'] == true) { if ($companion['hitpoints'] < 0) { $companion['hitpoints'] = 0; } if ($companion['hitpoints'] < $companion['maxhitpoints']) { $color = "`\$"; } else { $color = "`@"; } if (isset($companion['suspended']) && $companion['suspended'] == true) { $suspcode = "`7 *"; } else { $suspcode = ""; } addcharstat($companion['name'], $color . $companion['hitpoints'] . "`7/`&" . $companion['maxhitpoints'] . "{$suspcode}`0"); } } } addcharstat("Personal Info"); if ($u['alive']) { addcharstat("Requisition", number_format($u['gold'] . check_temp_stat("gold", 1))); addcharstat("Cigarettes", number_format($u['gems'] . check_temp_stat("gems", 1))); } else { addcharstat("Cage Fights", $u['gravefights'] . check_temp_stat("gravefights", 1)); addcharstat("Favour", number_format($u['deathpower'] . check_temp_stat("deathpower", 1))); } if ($u['alive']) { addcharstat("Level", "`b" . $u['level'] . check_temp_stat("level", 1) . "`b"); //exp bar require_once "lib/experience.php"; $min = exp_for_next_level($u['level'] - 1, $u['dragonkills']); $req = exp_for_next_level($u['level'], $u['dragonkills']); $exp = round($session['user']['experience'], 0) . check_temp_stat("experience", 1); if ($exp < $min) { $min = $exp; } if ($req - $min > 0) { $nonpct = floor(($req - $exp) / ($req - $min) * 100); } else { $nonpct = 0; } $pct = 100 - $nonpct; if ($pct > 100) { $pct = 100; $nonpct = 0; } if ($pct < 0) { $pct = 0; $nonpct = 100; } if ($exp >= $req) { $color = "blue"; if ($session['user']['level'] == 1 && $session['user']['dragonkills'] == 0) { $expmsg = "<br />You have enough experience to level up! Challenge your master in the Dojo!"; } } else { $color = "white"; } addcharstat("Experience", number_format($u['experience'] . check_temp_stat("experience", 1)) . "/{$req}<br /><table style='border: solid 1px #000000;' bgcolor='red' cellpadding='0' cellspacing='0' width='70' height='5'><tr><td width='{$pct}%' bgcolor='{$color}'></td><td width='{$nonpct}%'></td></tr></table>{$expmsg}"); addcharstat("Equipment Info"); addcharstat("Weapon", $u['weapon']); addcharstat("Armor", $u['armor']); if ($u['hashorse']) { addcharstat("Creature", $playermount['mountname'] . "`0"); } } require_once "lib/datetime.php"; $gt = gametimedetails(); addcharstat("Game State"); addcharstat("Game Time", gmdate("g:i a", $gt['gametime'])); addcharstat("New day in:", date("H:i:s", secondstonextgameday())); modulehook("charstats"); $charstat = getcharstats($buffs); if (!is_array($session['bufflist'])) { $session['bufflist'] = array(); } return $charstat; } else { $ret = ""; if ($ret = datacache("charlisthomepage")) { } else { $onlinecount = 0; // If a module wants to do it's own display of the online chars, // let it. $list = modulehook("onlinecharlist", array()); if (isset($list['handled']) && $list['handled']) { $onlinecount = $list['count']; $ret = $list['list']; } else { $sql = "SELECT name,alive,location,sex,level,laston,loggedin,lastip,uniqueid FROM " . db_prefix("accounts") . " WHERE locked=0 AND loggedin=1 AND laston>'" . date("Y-m-d H:i:s", strtotime("-" . getsetting("LOGINTIMEOUT", 900) . " seconds")) . "' ORDER BY level DESC"; $result = db_query($sql); $ret .= appoencode(sprintf(translate_inline("`bOnline Characters (%s players):`b`n"), db_num_rows($result))); while ($row = db_fetch_assoc($result)) { $ret .= appoencode("`^{$row['name']}`n"); $onlinecount++; } db_free_result($result); if ($onlinecount == 0) { $ret .= appoencode(translate_inline("`iNone`i")); } } savesetting("OnlineCount", $onlinecount); savesetting("OnlineCountLast", strtotime("now")); updatedatacache("charlisthomepage", $ret); } return $ret; } }
/** * Returns the current character stats or (if the character isn't logged in) the currently online players * Hooks provided: * charstats * * @return array The current stats for this character or the list of online players */ function charstats() { global $session, $playermount, $companions; wipe_charstats(); $u =& $session['user']; if ($session['loggedin']) { $u['hitpoints'] = round($u['hitpoints'], 0); $u['experience'] = round($u['experience'], 0); $u['maxhitpoints'] = round($u['maxhitpoints'], 0); $spirits = array(-6 => "Resurrected", -2 => "Very Low", -1 => "Low", "0" => "Normal", 1 => "High", 2 => "Very High"); if ($u['alive']) { } else { $spirits[(int) $u['spirits']] = "DEAD"; } //calculate_buff_fields(); reset($session['bufflist']); $atk = $u['attack']; $def = $u['defense']; $buffcount = 0; $buffs = ""; while (list($key, $val) = each($session['bufflist'])) { if (isset($val['suspended']) && $val['suspended']) { continue; } if (isset($val['atkmod'])) { $atk *= $val['atkmod']; } if (isset($val['defmod'])) { $def *= $val['defmod']; } // Short circuit if the name is blank if ($val['name'] > "" || $session['user']['superuser'] & SU_DEBUG_OUTPUT) { tlschema($val['schema']); if ($val['name'] == "") { $val['name'] = "DEBUG: {$key}"; } if (is_array($val['name'])) { $val['name'][0] = str_replace("`%", "`%%", $val['name'][0]); $val['name'] = call_user_func_array("sprintf_translate", $val['name']); } else { //in case it's a string $val['name'] = translate_inline($val['name']); } if ($val['rounds'] >= 0) { // We're about to sprintf, so, let's makes sure that // `% is handled. //$n = translate_inline(str_replace("`%","`%%",$val['name'])); $b = translate_inline("`#%s `7(%s rounds left)`n", "buffs"); $b = sprintf($b, $val['name'], $val['rounds']); $buffs .= appoencode($b, true); } else { $buffs .= appoencode("`#{$val['name']}`n", true); } tlschema(); $buffcount++; } } if ($buffcount == 0) { $buffs .= appoencode(translate_inline("`^None`0"), true); } $atk = round($atk, 2); $def = round($def, 2); if ($atk < $u['attack']) { $atk = round($u['attack'], 1) . "`\$" . round($atk - $u['attack'], 1); } else { if ($atk > $u['attack']) { $atk = round($u['attack'], 1) . "`@+" . round($atk - $u['attack'], 1); } else { // They are equal, display in the 1 signifigant digit format. $atk = round($atk, 1); } } if ($def < $u['defense']) { $def = round($u['defense'], 1) . "`\$" . round($def - $u['defense'], 1); } else { if ($def > $u['defense']) { $def = round($u['defense'], 1) . "`@+" . round($def - $u['defense'], 1); } else { // They are equal, display in the 1 signifigant digit format. $def = round($def, 1); } } addcharstat("Vital Info"); addcharstat("Name", $u['name']); addcharstat("Level", "`b" . $u['level'] . check_temp_stat("level", 1) . "`b"); if ($u['alive']) { addcharstat("Hitpoints", $u['hitpoints'] . check_temp_stat("hitpoints", 1) . "`0/" . $u['maxhitpoints'] . check_temp_stat("maxhitpoints", 1)); addcharstat("Turns", $u['turns'] . check_temp_stat("turns", 1)); addcharstat("Attack", $atk . check_temp_stat("attack", 1)); addcharstat("Defense", $def . check_temp_stat("defense", 1)); } else { $maxsoul = $u['level'] * 5 + 50; addcharstat("Soulpoints", $u['soulpoints'] . check_temp_stat("soulpoints", 1) . "`0/" . $maxsoul); addcharstat("Torments", $u['gravefights'] . check_temp_stat("gravefights", 1)); addcharstat("Psyche", 10 + round(($u['level'] - 1) * 1.5)); addcharstat("Spirit", 10 + round(($u['level'] - 1) * 1.5)); } addcharstat("Spirits", translate_inline("`b" . $spirits[(int) $u['spirits']] . "`b")); if ($u['race'] != RACE_UNKNOWN) { addcharstat("Race", translate_inline($u['race'], "race")); } else { addcharstat("Race", translate_inline(RACE_UNKNOWN, "race")); } if (count($companions) > 0) { addcharstat("Companions"); foreach ($companions as $name => $companion) { if ($companion['hitpoints'] > 0 || isset($companion['cannotdie']) && $companion['cannotdie'] == true) { if ($companion['hitpoints'] < 0) { $companion['hitpoints'] = 0; } if ($companion['hitpoints'] < $companion['maxhitpoints']) { $color = "`\$"; } else { $color = "`@"; } if (isset($companion['suspended']) && $companion['suspended'] == true) { $suspcode = "`7 *"; } else { $suspcode = ""; } addcharstat($companion['name'], $color . $companion['hitpoints'] . "`7/`&" . $companion['maxhitpoints'] . "{$suspcode}`0"); } } } addcharstat("Personal Info"); if ($u['alive']) { addcharstat("Gold", $u['gold'] . check_temp_stat("gold", 1)); } else { addcharstat("Favor", $u['deathpower'] . check_temp_stat("deathpower", 1)); } addcharstat("Gems", $u['gems'] . check_temp_stat("gems", 1)); addcharstat("Experience", $u['experience'] . check_temp_stat("experience", 1)); addcharstat("Equipment Info"); addcharstat("Weapon", $u['weapon']); addcharstat("Armor", $u['armor']); if ($u['hashorse']) { addcharstat("Creature", $playermount['mountname'] . "`0"); } modulehook("charstats"); $charstat = getcharstats($buffs); if (!is_array($session['bufflist'])) { $session['bufflist'] = array(); } return $charstat; } else { $ret = ""; if ($ret = datacache("charlisthomepage")) { } else { $onlinecount = 0; // If a module wants to do it's own display of the online chars, // let it. $list = modulehook("onlinecharlist", array()); if (isset($list['handled']) && $list['handled']) { $onlinecount = $list['count']; $ret = $list['list']; } else { $sql = "SELECT name,alive,location,sex,level,laston,loggedin,lastip,uniqueid FROM " . db_prefix("accounts") . " WHERE locked=0 AND loggedin=1 AND laston>'" . date("Y-m-d H:i:s", strtotime("-" . getsetting("LOGINTIMEOUT", 900) . " seconds")) . "' ORDER BY level DESC"; $result = db_query($sql); $ret .= appoencode(sprintf(translate_inline("`bOnline Characters (%s players):`b`n"), db_num_rows($result))); while ($row = db_fetch_assoc($result)) { $ret .= appoencode("`^{$row['name']}`n"); $onlinecount++; } db_free_result($result); if ($onlinecount == 0) { $ret .= appoencode(translate_inline("`iNone`i")); } } savesetting("OnlineCount", $onlinecount); savesetting("OnlineCountLast", strtotime("now")); updatedatacache("charlisthomepage", $ret); } return $ret; } }