function titans_load_battle($id) { global $session, $badguy, $battle; $titan = titans_get_titan($id); if ($titan && !$titan['battlelog']['killed']) { restore_buff_fields(); $creature = $titan['creature']; $creature['titaninfo']['badguy']['hpstart'] = $creature['creaturehealth']; $creature['titaninfo']['player']['hpstart'] = $session['user']['hitpoints']; $badguy = $creature; calculate_buff_fields(); $session['user']['badguy'] = createstring($badguy); $battle = true; return $titan; } else { redirect("runmodule.php?module=titans&titanop=battleover"); return false; } }
<?php global $session, $badguy, $battle; require_once "modules/titans/lib/lib.php"; page_header("Titan!"); $titanid = httpget("titanid"); //this file is only really here so that we can check the Titan hasn't been killed in between the player finding it and clicking on the battle link. $titan = titans_get_titan($titanid); if ($titan['battlelog']['killed'] || !$titan) { //debug($titan); output("`0You bound over to the Titan with a big silly bloodlust-grin plastered over your face - but when you get there, you find it already dead!`n`n"); addnav("Well, that's a bummer."); addnav("Back to the map", "runmodule.php?module=worldmapen&op=continue"); } else { redirect("runmodule.php?module=titans&titanop=battle&titanid=" . $titanid); } page_footer();