function antiAFK($timelimit = 0) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'gameflow_antiafk')); if (empty($timelimit)) { $timelimit = $antiAFKertime; } $timelimit *= 60; $deadline = $now - $timelimit; $result = $db->query("SELECT * FROM {$tablepre}players WHERE type=0 AND endtime < '{$deadline}' AND hp>'0' AND state<'10'"); while ($al = $db->fetch_array($result)) { $afkerlist[$al['pid']] = array('name' => $al['name'], 'pls' => $al['pls']); } if (empty($afkerlist)) { return; } foreach ($afkerlist as $kid => $kcontent) { $db->query("UPDATE {$tablepre}players SET hp='0',state='32' WHERE pid='{$kid}' AND type='0' AND hp>'0' AND state<'10'"); if ($db->affected_rows()) { addnews($now, 'death32', $kcontent['name'], '', $kcontent['pls']); $alivenum--; $deathnum++; } } save_gameinfo(); return; }
function kill(&$pa, &$pd) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $chprocess($pa, $pd); eval(import_module('sys', 'logger')); if (in_array($pd['state'], array(20, 21, 22, 23, 24, 25, 27, 29))) { if (\skillbase\skill_query(58, $pd) && (int) \skillbase\skill_getvalue(58, 'r', $pd) == 0) { \skillbase\skill_setvalue(58, 'r', '1', $pd); if ($pd['state'] == 27 && !$pd['sourceless']) { $log .= "<span class=\"lime\">但是,由于你及时按下了BOMB键,你原地满血复活了!</span><br>"; $w_log = "<span class=\"lime\">但是,由于{$pd['name']}及时按下了BOMB键,其原地满血复活了!</span><br>"; \logger\logsave($pa['pid'], $now, $w_log, 'b'); } else { //击杀复活提示将接管player_kill_enemy进行 } $pd['state'] = 0; $pd['hp'] = $pd['mhp']; $pd['skill58_flag'] = 1; if ($pd['type'] == 0) { $alivenum++; } save_gameinfo(); addnews($now, 'revival', $pd['name']); //满血复活时加成效果(这个其实是技能“新生”的内容,但直接做在一起好了) $pd['mhp'] += $pd['lvl'] * 2; $pd['hp'] += $pd['lvl'] * 2; $pd['def'] += $pd['lvl'] * 5; } } }
function reset_game() { if (eval(__MAGIC__)) { return $___RET_VALUE; } $chprocess(); eval(import_module('sys', 'gameflow_combo')); //重设连斗判断死亡数 $combonum = $deathlimit; save_gameinfo(); }
function rs_game($xmode = 0) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $chprocess($xmode); eval(import_module('sys')); if ($gametype == 2 && $xmode & 2) { $weather = 1; save_gameinfo(); } }
function kill(&$pa, &$pd) { if (eval(__MAGIC__)) { return $___RET_VALUE; } $chprocess($pa, $pd); eval(import_module('sys', 'logger')); if (in_array($pd['state'], array(20, 21, 22, 23, 24, 25, 27, 29))) { if (\skillbase\skill_query(427, $pd)) { if ($pa['type'] == 88 || $pa['type'] == 1) { $log .= "<span class=\"linen\">都告诉你了,对某些NPC无效……快去死吧。</span><br>"; return; } \skillbase\skill_setvalue(427, 'r', '1', $pd); if ($pd['state'] == 27 && !$pd['sourceless']) { $log .= "<span class=\"lime\">但是,由于你及时按下了BOMB键,你原地满血复活了!</span><br>"; $w_log = "<span class=\"lime\">但是,由于{$pd['name']}及时按下了BOMB键,其原地满血复活了!</span><br>"; \logger\logsave($pa['pid'], $now, $w_log, 'b'); } else { //击杀复活提示将接管player_kill_enemy进行 } $pd['state'] = 0; $pd['hp'] = $pd['mhp']; $pd['skill427_flag'] = 1; $deathnum--; if ($pd['type'] == 0) { $alivenum++; } save_gameinfo(); if (\skillbase\skill_query(424, $pd)) { $clv = \skillbase\skill_getvalue(424, 'lvl', $pd); $clv = $clv - 2; if ($clv < 0) { $clv = 0; } \skillbase\skill_setvalue(424, 'lvl', $clv, $pd); } //陷阱杀人得技能点一起放在这里 if ($pd['state'] == 27) { $pa['skillpoint'] += 2; if (\skillbase\skill_query(424, $pa)) { $clv = \skillbase\skill_getvalue(424, 'lvl', $pa); $clv++; \skillbase\skill_setvalue(424, 'lvl', $clv, $pa); } } addnews($now, 'revival', $pd['name']); } } }
function duel($time = 0, $keyitm = '') { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player')); if ($gamestate < 30) { return 30; } elseif ($gamestate >= 50) { return 51; } else { $time = $time == 0 ? $now : $time; $gamestate = 50; save_gameinfo(); addnews($time, 'duelkey', $name, $keyitm); addnews($time, 'duel'); systemputchat($time, 'duel'); return 50; } }
function itemuse_uee($itmn = 0) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'logger')); $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; if (!$itms) { $log .= '此道具不存在,请重新选择。<br>'; $mode = 'command'; return; } if (!$itme) { $log .= "<span class=\"yellow\">{$itm}</span>已经没电,请寻找<span class=\"yellow\">电池</span>充电。<br>"; $mode = 'command'; return; } $hack_dice = rand(0, 99); $hack_proc = calculate_hack_proc_rate(); if ($hack_dice < $hack_proc) { $hack = 1; $log .= '入侵禁区控制系统成功了!全部禁区都被解除了!<br>'; \map\movehtm(); addnews($now, 'hack', $name); save_gameinfo(); } else { $log .= '可是,入侵禁区控制系统失败了……<br>'; } $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; if ($itme <= 0) { $log .= "<span class=\"red\">{$itm}</span>的电池耗尽了。"; } post_hack_events($itmn); return; }
function kill_all_AFKer($timelimit = 1) { global $now, $db, $tablepre, $antiAFKertime, $alivenum, $deathnum, $antiAFKintv, $cmd_info; $cmd_info = ''; if (!is_numeric($timelimit)) { $cmd_info .= '时间间隔错误!<br>'; return; } elseif ($timelimit < $antiAFKintv) { $cmd_info .= '时间间隔太短,可能波及正常玩家。'; return; } $cmd_info .= '将杀死: ' . $timelimit . ' 分钟内没有任何行动的玩家。<br>'; $timelimit *= 60; $deadline = $now - $timelimit; $result = $db->query("SELECT * FROM {$tablepre}players WHERE type=0 AND endtime < '{$deadline}' AND hp>'0' AND state<'10'"); while ($al = $db->fetch_array($result)) { $afkerlist[$al['pid']] = array('name' => $al['name'], 'pls' => $al['pls']); } if (!$afkerlist) { $cmd_info .= '没有符合条件的角色。'; return; } foreach ($afkerlist as $kid => $kcontent) { $db->query("UPDATE {$tablepre}players SET hp='0',state='32' WHERE pid='{$kid}' AND type='0' AND hp>'0' AND state<'10'"); if ($db->affected_rows()) { adminlog('killafker', $kid); $cmd_info .= '角色 ' . $kcontent['name'] . ' 被杀死。<br>'; addnews($now, 'death32', $kcontent['name'], '', $kcontent['pls']); $alivenum--; $deathnum++; } else { $cmd_info .= '无法杀死角色 ' . $kcontent['name'] . ' 。<br>'; } } save_gameinfo(); return; }
function enter_battlefield($xuser, $xpass, $xgender, $xicon, $card = 0) { eval(import_module('sys')); if ($xgender != 'm' && $xgender != 'f') { $xgender = 'm'; } $validnum++; $alivenum++; $name = $xuser; $pass = $xpass; global $gd; $gd = $xgender; $type = 0; $endtime = $now; global $sNo; $sNo = $validnum; global $hp, $mhp, $sp, $msp, $att, $def, $wep, $itm, $icon; $hp = $mhp = $hplimit; $sp = $msp = $splimit; $rand = rand(0, 15); $att = 95 + $rand; $def = 105 - $rand; $pls = 0; $killnum = 0; $lvl = 0; $skillpoint = 0; $exp = $areanum * 20; $money = 20; $rage = 0; $pose = 0; $tactic = 0; $icon = $xicon ? $xicon : rand(1, $iconlimit); $club = 0; $arb = $gd == 'm' ? '男生校服' : '女生校服'; $arbk = 'DB'; $arbe = 5; $arbs = 15; $arbsk = ''; $arh = $ara = $arf = $art = ''; $arhk = $arak = $arfk = $artk = ''; $arhsk = $arask = $arfsk = $artsk = ''; $arhe = $arae = $arfe = $arte = 0; $arhs = $aras = $arfs = $arts = 0; for ($i = 0; $i <= 6; $i++) { $itm[$i] = $itmk[$i] = $itmsk[$i] = ''; $itme[$i] = $itms[$i] = 0; } $itm[1] = '面包'; $itmk[1] = 'HH'; $itme[1] = 100; $itms[1] = 30; $itm[2] = '矿泉水'; $itmk[2] = 'HS'; $itme[2] = 100; $itms[2] = 30; //solo局补给增加,配发探测器 if (in_array($gametype, $elorated_mode)) { $itms[1] = 50; $itms[2] = 50; $itm[5] = '生命探测器'; $itmk[5] = 'ER'; $itme[5] = 5; $itms[5] = 1; } $weplist = openfile(config('stwep', $gamecfg)); do { $index = rand(1, count($weplist) - 1); list($wep, $wepk, $wepe, $weps, $wepsk) = explode(",", $weplist[$index]); } while (!$wepk); $stitemlist = openfile(config('stitem', $gamecfg)); do { $index = rand(1, count($stitemlist) - 1); list($itm[3], $itmk[3], $itme[3], $itms[3], $itmsk[3]) = explode(",", $stitemlist[$index]); } while (!$itmk[3]); do { $index = rand(1, count($stitemlist) - 1); list($itm[4], $itmk[4], $itme[4], $itms[4], $itmsk[4]) = explode(",", $stitemlist[$index]); } while (!$itmk[4] || $itmk[3] == $itmk[4]); if (strpos($wepk, 'WG') === 0) { $itm[3] = '手枪子弹'; $itmk[3] = 'GB'; $itme[3] = 1; $itms[3] = 12; $itmsk[3] = ''; } if ($name == 'Amarillo_NMC') { $msp += 500; $mhp += 500; $hp += 500; $sp += 500; $att += 200; $def += 200; $exp += 3000; $money = 20000; $rage = 255; $pose = 1; $tactic = 3; $itm[1] = '死者苏生'; $itmk[1] = 'HB'; $itme[1] = 2000; $itms[1] = 400; $itmsk[1] = ''; $itm[2] = '移动PC'; $itmk[2] = 'EE'; $itme[2] = 50; $itms[2] = 1; $itm[3] = '超光速快子雷达'; $itmk[3] = 'ER'; $itme[3] = 32; $itms[3] = 1; $itmsk[3] = 2; $itm[4] = '凸眼鱼'; $itmk[4] = 'Y'; $itme[4] = 1; $itms[4] = 30; $itmsk[4] = ''; $itm[5] = '楠叶特制营养剂'; $itmk[5] = 'ME'; $itme[5] = 50; $itms[5] = 12; $itm[6] = '测试道具'; $itmk[6] = 'ME'; $itme[6] = 50; $itms[6] = 12; $wep = '神圣手榴弹'; $wepk = 'WC'; $wepe = 8765; $weps = 876; $wepsk = 'd'; $arb = '守桥人的长袍'; $arbk = 'DB'; $arbe = 3200; $arbs = 100; $arbsk = 'A'; $arh = '千年积木'; $arhk = 'DH'; $arhe = 1600; $arhs = 120; $arhsk = 'c'; $ara = '皇家钻戒'; $arak = 'DA'; $arae = 1600; $aras = 120; $arask = 'a'; $arf = '火弩箭'; $arfk = 'DF'; $arfe = 1600; $arfs = 120; $arfsk = 'M'; $art = '贤者之石'; $artk = 'A'; $arte = 9999; $arts = 999; $artsk = 'H'; $wp = $wk = $wg = $wc = $wd = $wf = 600; } elseif ($name == '霜火协奏曲') { $art = '击败思念的纹章'; $artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ'; } elseif ($name == '时期') { $art = '击败鬼畜级思念的纹章'; $artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ'; } elseif ($name == '枪毙的某神' || $name == '精灵们的手指舞') { $art = 'TDG地雷的证明'; $artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ'; } $state = 0; $bid = 0; $inf = $teamID = $teamPass = ''; /////////////////////////////////////////////////////////////// require config('card', $gamecfg); if ($card == 81) { $arr = array('0'); $r = rand(1, 100); if ($r <= 20) { $arr = $cardindex['S']; } else { if ($r <= 60) { $arr = $cardindex['A']; } else { if ($r <= 80) { $arr = $cardindex['B']; } else { $arr = $cardindex['C']; } } } $c = count($arr) - 1; $card = $arr[rand(0, $c)]; } $cardfix = $cards[$card]; $cardname = $carddesc[$card]['name']; $cardrare = $carddesc[$card]['rare']; /////////////////////////////////////////////////////////////// foreach ($cardfix as $key => $value) { if (substr($key, 0, 3) == "itm") { $tt = substr($key, -1); $ts = substr($key, 0, strlen($key) - 1); ${$ts}[$tt] = $value; } else { ${$key} = $value; } } /////////////////////////////////////////////////////////////// $db->query("INSERT INTO {$tablepre}players (name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6,card,cardname,skillpoint) VALUES ('{$name}','{$pass}','{$type}','{$endtime}','{$gd}','{$sNo}','{$icon}','{$club}','{$hp}','{$mhp}','{$sp}','{$msp}','{$att}','{$def}','{$pls}','{$lvl}','{$exp}','{$money}','{$bid}','{$inf}','{$rage}','{$pose}','{$tactic}','{$state}','{$killnum}','{$wp}','{$wk}','{$wg}','{$wc}','{$wd}','{$wf}','{$teamID}','{$teamPass}','{$wep}','{$wepk}','{$wepe}','{$weps}','{$arb}','{$arbk}','{$arbe}','{$arbs}','{$arh}','{$arhk}','{$arhe}','{$arhs}','{$ara}','{$arak}','{$arae}','{$aras}','{$arf}','{$arfk}','{$arfe}','{$arfs}','{$art}','{$artk}','{$arte}','{$arts}','{$itm['0']}','{$itmk['0']}','{$itme['0']}','{$itms['0']}','{$itm['1']}','{$itmk['1']}','{$itme['1']}','{$itms['1']}','{$itm['2']}','{$itmk['2']}','{$itme['2']}','{$itms['2']}','{$itm['3']}','{$itmk['3']}','{$itme['3']}','{$itms['3']}','{$itm['4']}','{$itmk['4']}','{$itme['4']}','{$itms['4']}','{$itm['5']}','{$itmk['5']}','{$itme['5']}','{$itms['5']}','{$itm['6']}','{$itmk['6']}','{$itme['6']}','{$itms['6']}','{$wepsk}','{$arbsk}','{$arhsk}','{$arask}','{$arfsk}','{$artsk}','{$itmsk['0']}','{$itmsk['1']}','{$itmsk['2']}','{$itmsk['3']}','{$itmsk['4']}','{$itmsk['5']}','{$itmsk['6']}','{$card}','{$cardname}','{$skillpoint}')"); $db->query("UPDATE {$gtablepre}users SET lastgame='{$gamenum}' WHERE username='******'"); /////////////////////////////////////////////////////////////// $pp = \player\fetch_playerdata($name); //为了灵活性,直接处理所有技能,在固定称号的时候记得要写入skills不然进游戏就没技能了 //if (isset($cardfix['club'])){ // \clubbase\club_acquire($cardfix['club'],$pp); //} if (is_array($cardfix['skills'])) { foreach ($cardfix['skills'] as $key => $value) { if (defined('MOD_SKILL' . $key)) { \skillbase\skill_acquire($key, $pp); if ($value > 0) { \skillbase\skill_setvalue($key, 'lvl', $value, $pp); } } } } \player\player_save($pp); /////////////////////////////////////////////////////////////// if ($cardrare == "S") { $rarecolor = "orange"; } else { if ($cardrare == 'A') { $rarecolor = "linen"; } else { if ($cardrare == 'B') { $rarecolor = "brickred"; } else { if ($cardrare == 'C') { $rarecolor = "seagreen"; } } } } if ($udata['groupid'] >= 6 || $cuser == $gamefounder) { addnews($now, 'newgm', "<span class=\"" . $rarecolor . "\">" . $cardname . '</span> ' . $name, "{$sexinfo[$gd]}{$sNo}号", $ip); } else { addnews($now, 'newpc', "<span class=\"" . $rarecolor . "\">" . $cardname . '</span> ' . $name, "{$sexinfo[$gd]}{$sNo}号", $ip); } if ($validnum >= $validlimit && $gamestate == 20) { $gamestate = 30; } //$gamestate = $validnum < $validlimit ? 20 : 30; save_gameinfo(); }
function wthchange($itm, $itmsk) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'map', 'player', 'logger', 'weather')); if ($weather >= 14 && $weather <= 16) { addnews($now, 'wthfail', $name, $weather, $itm); $log .= "你使用了{$itm}。<br /><span class=\"red\">但是恶劣的天气并未发生任何变化!</span><br />"; } else { if ($itmsk == 99) { $weather = rand(0, 13); } elseif ($itmsk == 98) { $weather = rand(10, 13); } elseif ($itmsk == 97) { $weather = rand(0, 9); } elseif ($itmsk == 96) { $weather = rand(8, 9); } elseif (!empty($itmsk) && is_numeric($itmsk)) { if ($itmsk >= 0 && $itmsk < count($wthinfo)) { $weather = $itmsk; } else { $weather = 0; } } else { $weather = 0; } save_gameinfo(); addnews($now, 'wthchange', $name, $weather, $itm); $log .= "你使用了{$itm}。<br />天气突然转变成了<span class=\"red\">{$wthinfo[$weather]}</span>!<br />"; } return; }
function gamesysctl_cwth($wth) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'weather', 'logger', 'itemmain', 'player')); if ($wth == $weather) { $log .= "当你提交了操作后,一个大大error出现在了画面上,虽然你是一个不讲鹰语的爱国者,但是“错误”这个单词你还是认识的。<br><span class='yellow'>画面下方的错误原因中写着:当前天气已为{$wthinfo[$wth]},不需要再次修改。</span><br>"; } elseif (!isset($wthinfo[$wth])) { $log .= "当你提交了操作后,一个大大error出现在了画面上,虽然你是一个不讲鹰语的爱国者,但是“错误”这个单词你还是认识的。<br><span class='yellow'>画面下方的错误原因中写着:提交的天气数据错误,请重新确认。</span><br>"; } else { $log .= "当你提交了操作后,控制面板上的数据开始飞速刷新,你不由得分了下神。当你再次抬起头时,窗外的天气已经变成了<span class='yellow'>{$wthinfo[$wth]}</span>!<br>但等你再看向控制台时,它已经因为<span class='red'>能源不足</span>自动休眠了……这能量核心是山寨的吧!?<br>"; $weather = $wth; save_gameinfo(); addnews($now, 'gsc_cwth', $name, $wth); foreach (array(1, 2, 3, 4, 5, 6) as $i) { if (${'itm' . $i} == '能量核心' && ${'itms' . $i} > 0) { $core['itme'] =& ${'itme' . $i}; $core['itms'] =& ${'itms' . $i}; $core['itm'] =& ${'itm' . $i}; $core['itmk'] =& ${'itmk' . $i}; $core['itmsk'] =& ${'itmsk' . $i}; \itemmain\itms_reduce($core); break; } } } }
function hack($itmn = 0) { global $log, $hack, $hack_obbs, $club, $now, $name, $alivenum, $deathnum, $hp, $state, $nick; global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; if (!$itms) { $log .= '此道具不存在,请重新选择。<br>'; $mode = 'command'; return; } if (!$itme) { $log .= "<span class=\"yellow\">{$itm}</span>已经没电,请寻找<span class=\"yellow\">电池</span>充电。<br>"; $mode = 'command'; return; } $hack_dice = rand(0, 99); if ($hack_dice < $hack_obbs || $club == 7 && $hack_dice < 95) { $hack = 1; $log .= '入侵禁区控制系统成功了!全部禁区都被解除了!<br>'; include_once GAME_ROOT . './include/system.func.php'; movehtm(); addnews($now, 'hack', $nick . ' ' . $name); storyputchat($now, 'hack'); save_gameinfo(); } else { $log .= '可是,入侵禁区控制系统失败了……<br>'; } if ($club == 7) { $e_dice = rand(0, 1); if ($e_dice == 1) { $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; } else { $log .= "由于操作迅速,<span class=\"yellow\">{$itm}</span>的电力没有消耗。<br>"; } } else { $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; } $hack_dice2 = rand(0, 99); if ($hack_dice2 < 5 && $club != 7) { $log .= '由于你的不当操作,禁区系统防火墙锁定了你的电脑并远程引爆了它。幸好你本人的位置并没有被发现。<br>'; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($hack_dice2 < 8 && $club != 7) { $log .= "<span class=\"evergreen\">“小心隔墙有耳哦。”</span>——林无月<br>"; include_once GAME_ROOT . './include/state.func.php'; $log .= '你擅自入侵禁区控制系统,被控制系统远程消灭!<br>'; death('hack'); } elseif ($itme <= 0) { $log .= "<span class=\"red\">{$itm}</span>的电池耗尽了。"; } return; }
function kill(&$pa, &$pd) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys')); $pd['hp'] = 0; if (!isset($pd['sourceless']) || $pd['sourceless'] == 0) { $pd['bid'] = $pa['pid']; } if ($pa['pid'] != $pd['pid']) { $kilmsg = \player\get_player_killmsg($pa); } else { $kilmsg = ''; } if ($pd['type'] == 0 && $pd['pid'] != $pa['pid']) { $pa['killnum']++; } deathnews($pa, $pd); $deathnum++; if ($pd['type'] == 0) { $alivenum--; } $pd['endtime'] = $now; save_gameinfo(); return $kilmsg; }
function routine() { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys')); if (CURSCRIPT !== 'chat') { $plock = fopen(GAME_ROOT . './gamedata/process.lock', 'ab'); flock($plock, LOCK_EX); load_gameinfo(); updategame(); save_gameinfo(); fclose($plock); } }
function itemuse(&$theitem) { if (eval(__MAGIC__)) { return $___RET_VALUE; } eval(import_module('sys', 'player', 'itemmain', 'logger')); $itm =& $theitem['itm']; $itmk =& $theitem['itmk']; $itme =& $theitem['itme']; $itms =& $theitem['itms']; $itmsk =& $theitem['itmsk']; if (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '挑战者之印') { if (in_array($gametype, $pve_ignore_mode)) { $log .= "你使用了{$itm},但是什么也没有发生(当前游戏模式下不允许PVE)。<br>"; return; } $log .= '你已经呼唤了幻影执行官,现在寻找并击败他们,<br>并且搜寻他们的ID卡吧!<br>'; addnpc(7, 0, 1); addnpc(7, 1, 1); addnpc(7, 2, 1); addnews($now, 'secphase', $name); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; return; } elseif ($itm == '破灭之诗') { if (in_array($gametype, $pve_ignore_mode)) { $log .= "你使用了{$itm},但是什么也没有发生(当前游戏模式下不允许PVE)。<br>"; return; } $rp = 0; $log .= '在你唱出那单一的旋律的霎那,<br>整个虚拟世界起了翻天覆地的变化……<br>'; addnpc(4, 0, 1); eval(import_module('weather')); $log .= '世界响应着这旋律,产生了异变……<br>'; \weather\wthchange($itm, $itmsk); addnews($now, 'thiphase', $name); $hack = 1; $log .= '因为破灭之歌的作用,全部锁定被打破了!<br>'; \map\movehtm(); addnews($now, 'hack2', $name); save_gameinfo(); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; return; } elseif ($itm == '黑色碎片') { if (in_array($gametype, $pve_ignore_mode)) { $log .= "你使用了{$itm},但是什么也没有发生(当前游戏模式下不允许PVE)。<br>"; return; } $log .= '你已经呼唤了一个未知的存在,现在寻找并击败她,<br>并且搜寻她的游戏解除钥匙吧!<br>'; addnews($now, 'dfphase', $name); addnpc(12, 0, 1); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; return; } } $chprocess($theitem); }
function enter_battlefield($xuser, $xpass, $xgender, $xicon) { eval(import_module('sys')); if ($xgender != 'm' && $xgender != 'f') { $xgender = 'm'; } $validnum++; $alivenum++; $name = $xuser; $pass = $xpass; global $gd; $gd = $xgender; $type = 0; $endtime = $now; global $sNo; $sNo = $validnum; global $hp, $mhp, $sp, $msp, $att, $def, $wep, $itm, $icon; $hp = $mhp = $hplimit; $sp = $msp = $splimit; $rand = rand(0, 15); $att = 95 + $rand; $def = 105 - $rand; $pls = 0; $killnum = 0; $lvl = 0; $exp = $areanum * 20; $money = 20; $rage = 0; $pose = 0; $tactic = 0; $icon = $xicon ? $xicon : rand(1, $iconlimit); $club = 0; $arb = $gd == 'm' ? '男生校服' : '女生校服'; $arbk = 'DB'; $arbe = 5; $arbs = 15; $arbsk = ''; $arh = $ara = $arf = $art = ''; $arhk = $arak = $arfk = $artk = ''; $arhsk = $arask = $arfsk = $artsk = ''; $arhe = $arae = $arfe = $arte = 0; $arhs = $aras = $arfs = $arts = 0; for ($i = 0; $i <= 6; $i++) { $itm[$i] = $itmk[$i] = $itmsk[$i] = ''; $itme[$i] = $itms[$i] = 0; } $itm[1] = '面包'; $itmk[1] = 'HH'; $itme[1] = 100; $itms[1] = 30; $itm[2] = '矿泉水'; $itmk[2] = 'HS'; $itme[2] = 100; $itms[2] = 30; //solo局补给增加,配发探测器 if (in_array($gametype, array(10, 11, 12, 13, 14))) { $itms[1] = 50; $itms[2] = 50; $itm[5] = '生命探测器'; $itmk[5] = 'ER'; $itme[5] = 5; $itms[5] = 1; } $weplist = openfile(config('stwep', $gamecfg)); do { $index = rand(1, count($weplist) - 1); list($wep, $wepk, $wepe, $weps, $wepsk) = explode(",", $weplist[$index]); } while (!$wepk); $stitemlist = openfile(config('stitem', $gamecfg)); do { $index = rand(1, count($stitemlist) - 1); list($itm[3], $itmk[3], $itme[3], $itms[3], $itmsk[3]) = explode(",", $stitemlist[$index]); } while (!$itmk[3]); do { $index = rand(1, count($stitemlist) - 1); list($itm[4], $itmk[4], $itme[4], $itms[4], $itmsk[4]) = explode(",", $stitemlist[$index]); } while (!$itmk[4] || $itmk[3] == $itmk[4]); if (strpos($wepk, 'WG') === 0) { $itm[3] = '手枪子弹'; $itmk[3] = 'GB'; $itme[3] = 1; $itms[3] = 12; $itmsk[3] = ''; } // $itm[5] = '好人卡'; $itmk[5] = 'Y'; $itme[5] = 1; $itms[5] = 20; $itmsk[5] = ''; //$itm[5] = '特别赠礼'; $itmk[5] = 'p'; $itme[5] = 1; $itms[5] = 1; $itmsk[5] = ''; // $shenzhuang = rand(1,10); // switch ($shenzhuang) { // case 1: // $itm[5] = '圭一少年的球棒'; $itmk[5] = 'WP'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'e'; // break; // case 2: // $itm[5] = '简称为UCW的三弦'; $itmk[5] = 'WK'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'p'; // break; // case 3: // $itm[5] = '燃素粒子火焰炮'; $itmk[5] = 'WG'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'u'; // break; // case 4: // $itm[5] = '水晶的超级球'; $itmk[5] = 'WC'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'ir'; // break; // case 5: // $itm[5] = '久违的KEY系催泪弹'; $itmk[5] = 'WD'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'd'; // break; // case 6: // $itm[5] = '梦想天生'; $itmk[5] = 'WF'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'd'; // break; // case 7: // $itm[5] = '这样的装备没问题么的铠甲'; $itmk[5] = 'DB'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'E'; // break; // case 8: // $itm[5] = '这样的装备没问题么的头盔'; $itmk[5] = 'DH'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'q'; // break; // case 9: // $itm[5] = '这样的装备没问题么的手套'; $itmk[5] = 'DA'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'U'; // break; // case 10: // $itm[5] = '这样的装备没问题么的靴子'; $itmk[5] = 'DF'; $itme[5] = 1800; $itms[5] = 100; $itmsk[5] = 'I'; // break; // } if ($name == 'Amarillo_NMC') { $msp += 500; $mhp += 500; $hp += 500; $sp += 500; $att += 200; $def += 200; $exp += 3000; $money = 20000; $rage = 255; $pose = 1; $tactic = 3; $itm[1] = '死者苏生'; $itmk[1] = 'HB'; $itme[1] = 2000; $itms[1] = 400; $itmsk[1] = ''; $itm[2] = '移动PC'; $itmk[2] = 'EE'; $itme[2] = 50; $itms[2] = 1; $itm[3] = '超光速快子雷达'; $itmk[3] = 'ER'; $itme[3] = 32; $itms[3] = 1; $itmsk[3] = 2; $itm[4] = '凸眼鱼'; $itmk[4] = 'Y'; $itme[4] = 1; $itms[4] = 30; $itmsk[4] = ''; $itm[5] = '楠叶特制营养剂'; $itmk[5] = 'ME'; $itme[5] = 50; $itms[5] = 12; $itm[6] = '测试道具'; $itmk[6] = 'ME'; $itme[6] = 50; $itms[6] = 12; $wep = '神圣手榴弹'; $wepk = 'WC'; $wepe = 8765; $weps = 876; $wepsk = 'd'; $arb = '守桥人的长袍'; $arbk = 'DB'; $arbe = 3200; $arbs = 100; $arbsk = 'A'; $arh = '千年积木'; $arhk = 'DH'; $arhe = 1600; $arhs = 120; $arhsk = 'c'; $ara = '皇家钻戒'; $arak = 'DA'; $arae = 1600; $aras = 120; $arask = 'a'; $arf = '火弩箭'; $arfk = 'DF'; $arfe = 1600; $arfs = 120; $arfsk = 'M'; $art = '贤者之石'; $artk = 'A'; $arte = 9999; $arts = 999; $artsk = 'H'; $wp = $wk = $wg = $wc = $wd = $wf = 600; } elseif ($name == '霜火协奏曲') { $art = '击败思念的纹章'; $artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ'; } elseif ($name == '时期') { $art = '击败鬼畜级思念的纹章'; $artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ'; } elseif ($name == '枪毙的某神' || $name == '精灵们的手指舞') { $art = 'TDG地雷的证明'; $artk = 'A'; $arte = 1; $arts = 1; $artsk = 'zZ'; } // // if(strpos($ip,'124.226.190')===0){ // $msp = $sp = 16;$mhp = $hp = 6666; // $att = 1;$def = 1;$lvl = 0; // $money = 0;$club=17; // $itm[1] = '管理员之怒1'; $itmk[1] = 'HH'; $itme[1] = 100; $itms[1] = 30; $itmsk[1] = ''; // $itm[2] = '管理员之怒2'; $itmk[2] = 'HS'; $itme[2] = 15; $itms[2] = 30; $itmsk[2] = ''; // $itm[3] = '废物'; $itmk[3] = 'Y'; $itme[3] = 1; $itms[3] = 1; $itmsk[3] = ''; // $itm[4] = '废物'; $itmk[4] = 'Y'; $itme[4] = 1; $itms[4] = 1; $itmsk[4] = ''; // $wep = '啊哈哈哈我已经天下无敌了!';$wepk = 'WF';$wepe = 1;$weps = 8765;$wepsk = ''; // $arb = '超级无敌纸防御';$arbk = 'DB'; $arbe = 30000; $arbs = 1; $arbsk = ''; // $arh = '超级无敌纸防御';$arhk = 'DH'; $arhe = 30000; $arhs = 1; $arhsk = ''; // $ara = '超级无敌纸防御';$arak = 'DA'; $arae = 30000; $aras = 1; $arask = ''; // $arf = '超级无敌纸防御';$arfk = 'DF'; $arfe = 30000; $arfs = 1; $arfsk = ''; // $art = '不发装备了,这个收好';$artk = 'A'; $arte = 1; $arts = 1; $artsk = 'HcM'; // } // if ($name == '内衣') { // $itm[3] = '奖品-泽克西斯之荣耀模样的杏仁豆腐'; $itmk[3] = 'HB'; $itme[3] = 50; $itms[3] = 15; $itmsk[2] = 'z'; // $itm[4] = '奖品-Flint Lock模样的杏仁豆腐'; $itmk[4] = 'HB'; $itme[4] = 50; $itms[4] = 15; $itmsk[3] = 'z'; // $itm[5] = '『灵魂宝石』模样的杏仁豆腐'; $itmk[5] = 'HB'; $itme[5] = 50; $itms[5] = 15; $itmsk[4] = 'Z'; // $wep = '奖品-福林洛克';$wepk = 'WP';$wepe = 85;$weps = 85;$wepsk = 'dZ'; // $arb = '奖品-黑暗星云之祝福';$arbk = 'DB'; $arbe = 85; $arbs = 85; $arbsk = 'AaZ'; // $arh = '奖品-黄色铃铛';$arhk = 'DH'; $arhe = 85; $arhs = 85; $arhsk = 'AaZ'; // $ara = '奖品-地元素挂饰';$arak = 'DA'; $arae = 85; $aras = 85; $arask = 'AaZ'; // $arf = '奖品-福林克之靴';$arfk = 'DF'; $arfe = 85; $arfs = 85; $arfsk = 'AaZ'; // $art = '奖品-泽克西斯菁英';$artk = 'A'; $arte = 85; $arts = 85; $artsk = 'AaZ'; // } $state = 0; $bid = 0; $inf = $teamID = $teamPass = ''; $db->query("INSERT INTO {$tablepre}players (name,pass,type,endtime,gd,sNo,icon,club,hp,mhp,sp,msp,att,def,pls,lvl,`exp`,money,bid,inf,rage,pose,tactic,killnum,state,wp,wk,wg,wc,wd,wf,teamID,teamPass,wep,wepk,wepe,weps,arb,arbk,arbe,arbs,arh,arhk,arhe,arhs,ara,arak,arae,aras,arf,arfk,arfe,arfs,art,artk,arte,arts,itm0,itmk0,itme0,itms0,itm1,itmk1,itme1,itms1,itm2,itmk2,itme2,itms2,itm3,itmk3,itme3,itms3,itm4,itmk4,itme4,itms4,itm5,itmk5,itme5,itms5,itm6,itmk6,itme6,itms6,wepsk,arbsk,arhsk,arask,arfsk,artsk,itmsk0,itmsk1,itmsk2,itmsk3,itmsk4,itmsk5,itmsk6) VALUES ('{$name}','{$pass}','{$type}','{$endtime}','{$gd}','{$sNo}','{$icon}','{$club}','{$hp}','{$mhp}','{$sp}','{$msp}','{$att}','{$def}','{$pls}','{$lvl}','{$exp}','{$money}','{$bid}','{$inf}','{$rage}','{$pose}','{$tactic}','{$state}','{$killnum}','{$wp}','{$wk}','{$wg}','{$wc}','{$wd}','{$wf}','{$teamID}','{$teamPass}','{$wep}','{$wepk}','{$wepe}','{$weps}','{$arb}','{$arbk}','{$arbe}','{$arbs}','{$arh}','{$arhk}','{$arhe}','{$arhs}','{$ara}','{$arak}','{$arae}','{$aras}','{$arf}','{$arfk}','{$arfe}','{$arfs}','{$art}','{$artk}','{$arte}','{$arts}','{$itm['0']}','{$itmk['0']}','{$itme['0']}','{$itms['0']}','{$itm['1']}','{$itmk['1']}','{$itme['1']}','{$itms['1']}','{$itm['2']}','{$itmk['2']}','{$itme['2']}','{$itms['2']}','{$itm['3']}','{$itmk['3']}','{$itme['3']}','{$itms['3']}','{$itm['4']}','{$itmk['4']}','{$itme['4']}','{$itms['4']}','{$itm['5']}','{$itmk['5']}','{$itme['5']}','{$itms['5']}','{$itm['6']}','{$itmk['6']}','{$itme['6']}','{$itms['6']}','{$wepsk}','{$arbsk}','{$arhsk}','{$arask}','{$arfsk}','{$artsk}','{$itmsk['0']}','{$itmsk['1']}','{$itmsk['2']}','{$itmsk['3']}','{$itmsk['4']}','{$itmsk['5']}','{$itmsk['6']}')"); $db->query("UPDATE {$gtablepre}users SET lastgame='{$gamenum}' WHERE username='******'"); if ($udata['groupid'] >= 6 || $cuser == $gamefounder) { addnews($now, 'newgm', $name, "{$sexinfo[$gd]}{$sNo}号", $ip); } else { addnews($now, 'newpc', $name, "{$sexinfo[$gd]}{$sNo}号", $ip); } if ($validnum >= $validlimit && $gamestate == 20) { $gamestate = 30; } //$gamestate = $validnum < $validlimit ? 20 : 30; save_gameinfo(); }
function itemuse($itmn) { global $mode, $log, $nosta, $pid, $name, $state, $now, $nick, $achievement; if ($itmn < 1 || $itmn > 6) { $log .= '此道具不存在,请重新选择。'; $mode = 'command'; return; } global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; $i = $itm; $ik = $itmk; $ie = $itme; $is = $itms; $isk = $itmsk; if ($itms <= 0 && $itms != $nosta) { $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $log .= '此道具不存在,请重新选择。<br>'; $mode = 'command'; return; } if (strpos($itmk, 'W') === 0 || strpos($itmk, 'D') === 0 || strpos($itmk, 'A') === 0 || strpos($itmk, 'ss') === 0) { if (strpos($itmk, 'W') === 0) { $eqp = 'wep'; $noeqp = 'WN'; } elseif (strpos($itmk, 'DB') === 0) { $eqp = 'arb'; $noeqp = 'DN'; } elseif (strpos($itmk, 'DH') === 0) { $eqp = 'arh'; $noeqp = ''; } elseif (strpos($itmk, 'DA') === 0) { $eqp = 'ara'; $noeqp = ''; } elseif (strpos($itmk, 'DF') === 0) { $eqp = 'arf'; $noeqp = ''; } elseif (strpos($itmk, 'A') === 0) { $eqp = 'art'; $noeqp = ''; } elseif (strpos($itmk, 'ss') === 0) { $eqp = 'art'; $noeqp = ''; } elseif (strpos($itmk, 'XX') === 0) { $eqp = 'art'; $noeqp = ''; } elseif (strpos($itmk, 'XY') === 0) { $eqp = 'art'; $noeqp = ''; } global ${$eqp}, ${$eqp . 'k'}, ${$eqp . 'e'}, ${$eqp . 's'}, ${$eqp . 'sk'}; if (($artk == 'XX' || $artk == 'XY') && $eqp == 'art') { $log .= '你的饰品不能替换!<br>'; $mode = 'command'; return; } if ($noeqp && strpos(${$eqp . 'k'}, $noeqp) === 0 || !${$eqp . 's'}) { ${$eqp} = $itm; ${$eqp . 'k'} = $itmk; ${$eqp . 'e'} = $itme; ${$eqp . 's'} = $itms; ${$eqp . 'sk'} = $itmsk; $log .= "装备了<span class=\"yellow\">{$itm}</span>。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { $itmt = ${$eqp}; $itmkt = ${$eqp . 'k'}; $itmet = ${$eqp . 'e'}; $itmst = ${$eqp . 's'}; $itmskt = ${$eqp . 'sk'}; ${$eqp} = $itm; ${$eqp . 'k'} = $itmk; ${$eqp . 'e'} = $itme; ${$eqp . 's'} = $itms; ${$eqp . 'sk'} = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "卸下了<span class=\"red\">{$itm}</span>,装备了<span class=\"yellow\">{${$eqp}}</span>。<br>"; } } elseif (strpos($itmk, 'HS') === 0) { global $sp, $msp, $club; if ($sp < $msp) { $oldsp = $sp; if ($club == 16) { $spup = round($itme * 2.5); } else { $spup = $itme; } $sp += $spup; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldsp}</span>点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的体力不需要恢复。<br>'; } } elseif (strpos($itmk, 'HH') === 0) { global $hp, $mhp, $club; if ($hp < $mhp) { $oldhp = $hp; if ($club == 16) { $hpup = round($itme * 2.5); } else { $hpup = $itme; } $hp += $hpup; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldhp}</span>点生命。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命不需要恢复。<br>'; } } elseif (strpos($itmk, 'HM') === 0) { global $mss, $ss; $mss += $itme; $ss += $itme; $log .= "你使用了<span class=\"red\">{$itm}</span>,增加了<span class=\"yellow\">{$itme}</span>点歌魂。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'HT') === 0) { global $ss, $mss; $ssup = $itme; if ($ss < $mss) { $oldss = $ss; $ss += $ssup; $ss = $ss > $mss ? $mss : $ss; $oldss = $ss - $oldss; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldss}</span>点歌魂。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的歌魂不需要恢复。<br>'; } } elseif (strpos($itmk, 'HB') === 0) { global $hp, $mhp, $sp, $msp, $club; if ($hp < $mhp || $sp < $msp) { if ($club == 16) { $bpup = round($itme * 2.5); } else { $bpup = $itme; } $oldsp = $sp; $sp += $bpup; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $oldhp = $hp; $hp += $bpup; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了<span class=\"red\">{$itm}</span>,恢复了<span class=\"yellow\">{$oldhp}</span>点生命和<span class=\"yellow\">{$oldsp}</span>点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命和体力都不需要恢复。<br>'; } } elseif (strpos($itmk, 'P') === 0) { global $lvl, $db, $tablepre, $now, $hp, $inf, $bid; if (strpos($itmk, '2') === 2) { $damage = round($itme * 2); } elseif (strpos($itmk, '1') === 2) { $damage = round($itme * 1.5); } else { $damage = round($itme); } if (strpos($inf, 'p') === false) { $inf .= 'p'; } $hp -= $damage; if ($itmsk && is_numeric($itmsk)) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); $log .= "糟糕,<span class=\"yellow\">{$itm}</span>中被<span class=\"yellow\">{$wdata['name']}</span>掺入了毒药!你受到了<span class=\"dmg\">{$damage}</span>点伤害!<br>"; addnews($now, 'poison', $nick . ' ' . $name, $wdata['name'], $itm); } else { $log .= "糟糕,<span class=\"yellow\">{$itm}</span>有毒!你受到了<span class=\"dmg\">{$damage}</span>点伤害!<br>"; } if ($hp <= 0) { if ($itmsk) { $bid = $itmsk; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); /* if($wdata['hp'] > 0){ $expup = round(($wdata['lvl'] - $lvl)/3); $wdata['exp'] += $expup; } */ include_once GAME_ROOT . './include/state.func.php'; $killmsg = death('poison', $wdata['name'], $wdata['type'], $itm); $log .= "你被<span class=\"red\">" . $wdata['name'] . "</span>毒死了!"; if ($killmsg) { $log .= "<span class=\"yellow\">{$wdata['name']}对你说:“{$killmsg}”</span><br>"; } } else { //$bid = 0; include_once GAME_ROOT . './include/state.func.php'; death('poison', '', 0, $itm); $log .= "你被毒死了!"; } } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'T') === 0) { global $pls, $exp, $upexp, $wd, $club, $lvl, $db, $tablepre; $trapk = str_replace('TN', 'TO', $itmk); //$mapfile = GAME_ROOT . "./gamedata/mapitem/{$pls}mapitem.php"; //$itemdata = "$itm,TO,$itme,1,$pid,\n"; //writeover ( $mapfile, $itemdata, 'ab' ); $db->query("INSERT INTO {$tablepre}maptrap (itm, itmk, itme, itms, itmsk, pls) VALUES ('{$itm}', '{$trapk}', '{$itme}', '1', '{$pid}', '{$pls}')"); $log .= "设置了陷阱<span class=\"red\">{$itm}</span>。<br>小心,自己也很难发现。<br>"; //echo $exp; if ($club == 5) { $exp += 2; $wd += 2; } else { $exp++; $wd++; } if ($exp >= $upexp) { include_once GAME_ROOT . './include/state.func.php'; //lvlup ( $exp, $upexp ); lvlup($lvl, $exp, 1); } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'GB') === 0) { global $wep, $wepk, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0 && strpos($wepk, 'WJ') !== 0) { $log .= "<span class=\"red\">你没有装备枪械,不能使用子弹。</span><br>"; $mode = 'command'; return; } if (strpos($wepk, 'WG') === false) { if ($itmk == 'GBh') { $bulletnum = 1; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } elseif (strpos($wepsk, 'o') !== false) { $log .= "<span class=\"red\">{$wep}不能装填弹药。</span><br>"; $mode = 'command'; return; } elseif (strpos($wepsk, 'e') !== false || strpos($wepsk, 'w') !== false) { if ($itmk == 'GBe') { $bulletnum = 10; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } elseif (strpos($wepsk, 'i') !== false || strpos($wepsk, 'u') !== false) { if ($itmk == 'GBi') { $bulletnum = 10; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } else { if (strpos($wepsk, 'r') !== false) { if ($itmk == 'GBr') { $bulletnum = 20; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } else { if ($itmk == 'GB') { $bulletnum = 6; } else { $log .= "<span class=\"red\">枪械类型和弹药类型不匹配。</span><br>"; $mode = 'command'; return; } } } if ($weps == $nosta) { $weps = 0; } $bullet = $bulletnum - $weps; if ($bullet <= 0) { $log .= "<span class=\"red\">{$wep}的弹匣是满的,不能装弹。</span>"; return; } elseif ($bullet >= $itms) { $bullet = $itms; } $itms -= $bullet; $weps += $bullet; $log .= "为<span class=\"red\">{$wep}</span>装填了<span class=\"red\">{$itm}</span>,<span class=\"red\">{$wep}</span>残弹数增加<span class=\"yellow\">{$bullet}</span>。<br>"; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'R') === 0) { //$log.= $itm .'已经废弃,请联系管理员。'; if ($itme > 0) { $log .= "使用了<span class=\"red\">{$itm}</span>。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; newradar($itmsk); $itme--; if ($itme <= 0) { $log .= $itm . '的电力用光了,请使用电池充电。<br>'; } } else { $itme = 0; $log .= $itm . '没有电了,请先充电。<br>'; } } elseif (strpos($itmk, 'C') === 0) { global $inf, $exdmginf, $ex_inf; $ck = substr($itmk, 1, 1); if ($ck == 'a') { $flag = false; $log .= "服用了<span class=\"red\">{$itm}</span>。<br>"; foreach ($ex_inf as $value) { if (strpos($inf, $value) !== false) { $inf = str_replace($value, '', $inf); $log .= "{$exdmginf[$value]}状态解除了。<br>"; $flag = true; } } if (!$flag) { $log .= '但是什么也没发生。<br>'; } } elseif (in_array($ck, $ex_inf)) { if (strpos($inf, $ck) !== false) { $inf = str_replace($ck, '', $inf); $log .= "服用了<span class=\"red\">{$itm}</span>,{$exdmginf[$ck]}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">{$itm}</span>,但是什么效果也没有。<br>"; } } elseif ($ck == 'x') { $inf = "puiewhbaf"; $log .= "服用了<span class=\"red\">{$itm}</span>,<br>"; $log .= "但是,假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['p']}了!<br>"; $log .= "假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['u']}了!<br>"; $log .= "假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['i']}了!<br>"; $log .= "假冒伪劣的<span class=\"red\">{$itm}</span>导致你{$exdmginf['e']}了!<br>"; $log .= "而且,假冒伪劣的<span class=\"red\">{$itm}</span>还导致你{$exdmginf['w']}了!<br>"; $log .= "你遍体鳞伤地站了起来。<br>"; $log .= "真是大快人心啊!<br>"; } else { $log .= "服用了<span class=\"red\">{$itm}</span>……发生了什么?<br>"; } $itms--; /*if (strpos ( $itm, '烧伤药剂' ) === 0) { if (strpos ( $inf, 'u' ) !== false) { $inf = str_replace ( 'u', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['u']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '麻痹药剂' ) === 0) { if (strpos ( $inf, 'e' ) !== false) { $inf = str_replace ( 'e', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['e']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '解冻药水' ) === 0) { if (strpos ( $inf, 'i' ) !== false) { $inf = str_replace ( 'i', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['i']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '解毒剂' ) === 0) { if (strpos ( $inf, 'p' ) !== false) { $inf = str_replace ( 'p', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['p']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '清醒药剂' ) === 0) { if (strpos ( $inf, 'w' ) !== false) { $inf = str_replace ( 'w', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['w']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } elseif (strpos ( $itm, '全恢复药剂' ) === 0) { if (strpos ( $inf, 'w' ) !== false) { $inf = str_replace ( 'w', '', $inf ); $log .= "服用了<span class=\"red\">$itm</span>,{$exdmginf['w']}状态解除了。<br>"; } else { $log .= "服用了<span class=\"red\">$itm</span>,但是什么效果也没有。<br>"; } $itms --; } else { $log .= "服用了<span class=\"red\">$itm</span>……发生了什么?<br>"; $itms --; }*/ if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'V') === 0) { $skill_minimum = 100; $skill_limit = 300; $log .= "你阅读了<span class=\"red\">{$itm}</span>。<br>"; $dice = rand(-10, 10); if (strpos($itmk, 'VV') === 0) { global $wp, $wk, $wg, $wc, $wd, $wf; $ws_sum = $wp + $wk + $wg + $wc + $wd + $wf; if ($ws_sum < $skill_minimum * 5) { $vefct = $itme; } elseif ($ws_sum < $skill_limit * 5) { $vefct = round($itme * (1 - ($ws_sum - $skill_minimum * 5) / ($skill_limit * 5 - $skill_minimum * 5))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wp += $vefct; //$itme; $wk += $vefct; //$itme; $wg += $vefct; //$itme; $wc += $vefct; //$itme; $wd += $vefct; //$itme; $wf += $vefct; //$itme; $wsname = "全系熟练度"; } elseif (strpos($itmk, 'VP') === 0) { global $wp; if ($wp < $skill_minimum) { $vefct = $itme; } elseif ($wp < $skill_limit) { $vefct = round($itme * (1 - ($wp - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wp += $vefct; //$itme; $wsname = "斗殴熟练度"; } elseif (strpos($itmk, 'VK') === 0) { global $wk; if ($wk < $skill_minimum) { $vefct = $itme; } elseif ($wk < $skill_limit) { $vefct = round($itme * (1 - ($wk - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wk += $vefct; //$itme; $wsname = "斩刺熟练度"; } elseif (strpos($itmk, 'VG') === 0) { global $wg; if ($wg < $skill_minimum) { $vefct = $itme; } elseif ($wg < $skill_limit) { $vefct = round($itme * (1 - ($wg - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wg += $vefct; //$itme; $wsname = "射击熟练度"; } elseif (strpos($itmk, 'VC') === 0) { global $wc; if ($wc < $skill_minimum) { $vefct = $itme; } elseif ($wc < $skill_limit) { $vefct = round($itme * (1 - ($wc - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wc += $vefct; //$itme; $wsname = "投掷熟练度"; } elseif (strpos($itmk, 'VD') === 0) { global $wd; if ($wd < $skill_minimum) { $vefct = $itme; } elseif ($wd < $skill_limit) { $vefct = round($itme * (1 - ($wd - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wd += $vefct; //$itme; $wsname = "引爆熟练度"; } elseif (strpos($itmk, 'VF') === 0) { global $wf; if ($wf < $skill_minimum) { $vefct = $itme; } elseif ($wf < $skill_limit) { $vefct = round($itme * (1 - ($wf - $skill_minimum) / ($skill_limit - $skill_minimum))); } else { $vefct = 0; } if ($vefct < 10) { if ($vefct < $dice) { $vefct = -$dice; } } $wf += $vefct; //$itme; $wsname = "灵击熟练度"; } if ($vefct > 0) { $log .= "嗯,有所收获。<br>你的{$wsname}提高了<span class=\"yellow\">{$vefct}</span>点!<br>"; } elseif ($vefct == 0) { $log .= "对你来说书里的内容过于简单了。<br>你的熟练度没有任何提升。<br>"; } else { $vefct = -$vefct; $log .= "对你来说书里的内容过于简单了。<br>而且由于盲目相信书上的知识,你反而被编写者的纰漏所误导了!<br>你的{$wsname}下降了<span class=\"red\">{$vefct}</span>点!<br>"; } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'M') === 0) { $log .= "你服用了<span class=\"red\">{$itm}</span>。<br>"; if (strpos($itmk, 'MA') === 0) { global $att; $att_min = 200; $att_limit = 500; $dice = rand(-5, 5); if ($att < $att_min) { $mefct = $itme; } elseif ($att < $att_limit) { $mefct = round($itme * (1 - ($att - $att_min) / ($att_limit - $att_min))); } else { $mefct = 0; } if ($mefct < 5) { if ($mefct < $dice) { $mefct = -$dice; } } $att += $mefct; $mdname = "基础攻击力"; } elseif (strpos($itmk, 'MD') === 0) { global $def; $def_min = 200; $def_limit = 500; $dice = rand(-5, 5); if ($def < $def_min) { $mefct = $itme; } elseif ($def < $def_limit) { $mefct = round($itme * (1 - ($def - $def_min) / ($def_limit - $def_min))); } else { $mefct = 0; } if ($mefct < 5) { if ($mefct < $dice) { $mefct = -$dice; } } $def += $mefct; $mdname = "基础防御力"; } elseif (strpos($itmk, 'ME') === 0) { global $exp, $upexp, $baseexp; $lvlup_objective = $itme / 10; $mefct = round($baseexp * 2 * $lvlup_objective + rand(0, 5)); $exp += $mefct; $mdname = "经验值"; } elseif (strpos($itmk, 'MS') === 0) { global $sp, $msp; $mefct = $itme; $sp += $mefct; $msp += $mefct; $mdname = "体力上限"; } elseif (strpos($itmk, 'MH') === 0) { global $hp, $mhp; $mefct = $itme; $hp += $mefct; $mhp += $mefct; $mdname = "生命上限"; } elseif (strpos($itmk, 'MV') === 0) { global $wp, $wk, $wg, $wc, $wd, $wf; $skill_minimum = 100; $skill_limit = 300; $dice = rand(-10, 10); $ws_sum = $wp + $wk + $wg + $wc + $wd + $wf; if ($ws_sum < $skill_minimum * 5) { $mefct = $itme; } elseif ($ws_sum < $skill_limit * 5) { $mefct = round($itme * (1 - ($ws_sum - $skill_minimum * 5) / ($skill_limit * 5 - $skill_minimum * 5))); } else { $mefct = 0; } if ($mefct < 10) { if ($mefct < $dice) { $mefct = -$dice; } } $wp += $mefct; $wk += $mefct; $wg += $mefct; $wc += $mefct; $wd += $mefct; $wf += $mefct; $mdname = "全系熟练度"; } if ($mefct > 0) { $log .= "身体里有种力量涌出来!<br>你的{$mdname}提高了<span class=\"yellow\">{$mefct}</span>点!<br>"; } elseif ($mefct == 0) { $log .= "已经很强了,却还想靠药物继续强化自己,是不是太贪心了?<br>你的能力没有任何提升。<br>"; } else { $mefct = -$mefct; $log .= "已经很强了,却还想靠药物继续强化自己,是不是太贪心了?<br>你贪婪的行为引发了药物的副作用!<br>你的{$mdname}下降了<span class=\"red\">{$mefct}</span>点!<br>"; } if (strpos($itmk, 'ME') === 0) { if ($exp >= $upexp) { global $lvl; include_once GAME_ROOT . './include/state.func.php'; lvlup($lvl, $exp, 1); } } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'EW') === 0) { include_once GAME_ROOT . './include/game/item2.func.php'; wthchange($itm, $itmsk); $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'EE') === 0 || $itm == '移动PC') { //移动PC include_once GAME_ROOT . './include/game/item2.func.php'; hack($itmn); } elseif (strpos($itmk, 'ER') === 0) { //雷达 if ($itme > 0) { $log .= "使用了<span class=\"red\">{$itm}</span>。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; newradar($itmsk); global $club; if ($club == 7) { $e_dice = rand(0, 1); if ($e_dice == 1) { $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; } else { $log .= "由于操作迅速,<span class=\"yellow\">{$itm}</span>的电力没有消耗。<br>"; } } else { $itme--; $log .= "消耗了<span class=\"yellow\">{$itm}</span>的电力。<br>"; } if ($itme <= 0) { $log .= $itm . '的电力用光了,请使用电池充电。<br>'; } } else { $itme = 0; $log .= $itm . '没有电了,请先充电。<br>'; } } elseif (strpos($itmk, 'B') === 0) { $flag = false; global $elec_cap; $bat_kind = substr($itmk, 1, 1); for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}; if (${'itmk' . $i} == 'E' . $bat_kind && ${'itms' . $i}) { if (${'itme' . $i} >= $elec_cap) { $log .= "包裹{$i}里的<span class=\"yellow\">{${'itm' . $i}}</span>已经充满电了。<br>"; } else { ${'itme' . $i} += $itme; if (${'itme' . $i} > $elec_cap) { ${'itme' . $i} = $elec_cap; } $itms--; $flag = true; $log .= "为包裹{$i}里的<span class=\"yellow\">{${'itm' . $i}}</span>充了电。"; break; } } } if (!$flag) { $log .= '你没有需要充电的物品。<br>'; } if ($itms <= 0 && $itm) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'p') === 0) { //你们这帮乱用itmk的都乖乖自觉归类!itmk空间也是有限的! $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; if (strpos($itmk, 'ps') === 0) { //银色盒子 include_once config('randomitem', $gamecfg); $dice = rand(1, 100); if ($dice <= 75) { //一般物品 $itemflag = $itmlow; } elseif ($dice <= 95) { //中级道具 $itemflag = $itmmedium; } elseif ($dice <= 97) { //神装 $itemflag = $itmhigh; } elseif ($dice <= 99) { //礼品盒和游戏王 $file = config('present', $gamecfg); $plist = openfile($file); $file2 = config('box', $gamecfg); $plist2 = openfile($file2); $plist = array_merge($plist, $plist2); $rand = rand(0, count($plist) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]); $itmflag = false; } else { //三抽 $itemflag = $antimeta; } if ($itemflag) { $itemflag = explode("\r\n", $itemflag); $rand = rand(0, count($itemflag) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $itemflag[$rand]); } } else { //一般礼品盒 $file = config('present', $gamecfg); $plist = openfile($file); $rand = rand(0, count($plist) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]); } global $itm0, $itmk0, $itme0, $itms0, $itmsk0, $mode; $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $name, $itm, $in); $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } elseif (strpos($itmk, 'ygo') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file1 = config('box', $gamecfg); $plist1 = openfile($file1); $rand1 = rand(0, count($plist1) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]); global $itm0, $itmk0, $itme0, $itms0, $itmsk0, $mode; $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $nick . ' ' . $name, $itm, $in); $itms1--; if ($itms1 <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } elseif (strpos($itmk, 'fy') === 0) { $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>"; $file1 = config('fy', $gamecfg); $plist1 = openfile($file1); $rand1 = rand(0, count($plist1) - 1); list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]); global $itm0, $itmk0, $itme0, $itms0, $itmsk0, $mode; $itm0 = $in; $itmk0 = $ik; $itme0 = $ie; $itms0 = $is; $itmsk0 = $isk; addnews($now, 'present', $nick . ' ' . $name, $itm, $in); $itms1--; if ($itms1 <= 0) { $log .= "<span class=\"red\">{$itm}</span>用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } elseif ($itmk == 'U') { global $db, $tablepre, $pls; $trapresult = $db->query("SELECT * FROM {$tablepre}maptrap WHERE pls = '{$pls}' AND itme>='{$itme}'"); $trpnum = $db->num_rows($trapresult); $itms--; if ($trpnum > 0) { $itemno = rand(0, $trpnum - 1); $db->data_seek($trapresult, $itemno); $mi = $db->fetch_array($trapresult); $deld = $mi['itm']; $delp = $mi['tid']; $db->query("DELETE FROM {$tablepre}maptrap WHERE tid='{$delp}'"); $log .= "远方传来一阵爆炸声,伟大的<span class=\"yellow\">{$itm}</span>用生命和鲜血扫除了<span class=\"yellow\">{$deld}</span>。<br><span class=\"red\">实在是大快人心啊!</span><br>"; } else { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,但是没有发现陷阱。<br>"; } } elseif (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) { if ($itm == '电池') { //功能需要修改,改为选择道具使用YE类型道具可充电 $flag = false; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itme' . $i}; if (${'itm' . $i} == '移动PC') { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "为<span class=\"yellow\">{${'itm' . $i}}</span>充了电。"; break; } } if (!$flag) { $log .= '你没有需要充电的物品。<br>'; } } elseif ($itm == '群青多面体') { global $plsinfo, $nosta, $db, $tablepre; $result = $db->query("SELECT pid,name,pls FROM {$tablepre}players WHERE type = 14 && hp > 0"); $ndata = array(); while ($nd = $db->fetch_array($result)) { $ndata[$nd['name']] = $nd; } if (!empty($ndata)) { foreach ($ndata as $key => &$val) { $npls = $val['pls']; while ($npls == $val['pls']) { $npls = rand(1, count($plsinfo) - 1); } $val['pls'] = $npls; $npls = $plsinfo[$npls]; $log .= "<span class=\"yellow\">{$key}</span>响应道具号召,移动到了<span class=\"yellow\">{$npls}</span>。<br>"; addnews($now, 'npcmove', $name, $key); } $db->multi_update("{$tablepre}players", $ndata, 'pid'); if ($itms != $nosta) { $itms--; } } return; } elseif ($itm == '残响兵器') { global $cmd; foreach (array('wep', 'arb', 'arh', 'ara', 'arf', 'art') as $val) { global ${$val}, ${$val . 'k'}, ${$val . 'e'}, ${$val . 's'}, ${$val . 'sk'}; } for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; } include template('nametag'); $cmd = ob_get_contents(); ob_clean(); return; } elseif ($itm == '超臆想时空') { global $cmd; foreach (array('wep', 'arb', 'arh', 'ara', 'arf', 'art') as $val) { global ${$val}, ${$val . 'k'}, ${$val . 'e'}, ${$val . 's'}, ${$val . 'sk'}; } for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; } include template('supernametag'); $cmd = ob_get_contents(); ob_clean(); return; } elseif ($itm == '毒药') { global $cmd; for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}; } include template('poison'); $cmd = ob_get_contents(); ob_clean(); return; } elseif (strpos($itm, '磨刀石') !== false) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'K') == 1 && strpos($wepsk, 'Z') === false) { if (strpos($wepsk, 'j') !== false) { $log .= '多重武器不能改造。<br>'; return; } $dice = rand(0, 100); if ($dice >= 15) { $wepe += $itme; $log .= "使用了<span class=\"yellow\">{$itm}</span>,<span class=\"yellow\">{$wep}</span>的攻击力变成了<span class=\"yellow\">{$wepe}</span>。<br>"; if (strpos($wep, '锋利的') === false) { $wep = '锋利的' . $wep; } } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>的攻击力变成了<span class=\"red\">{$wepe}</span>。<br>"; } } $itms--; } elseif (strpos($wepsk, 'Z') !== false) { $log .= '咦……刀刃过于薄了,感觉稍微磨一点都会造成不可逆的损伤呢……<br>'; } else { $log .= '你没装备锐器,不能使用磨刀石。<br>'; } } elseif (preg_match("/钉\$/", $itm) || preg_match("/钉\\[/", $itm)) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wep, '棍棒') !== false && $wepk == 'WP') { if (strpos($wepsk, 'j') !== false) { $log .= '多重武器不能改造。<br>'; return; } $dice = rand(0, 100); if ($dice >= 10) { $wepe += $itme; $log .= "使用了<span class=\"yellow\">{$itm}</span>,<span class=\"yellow\">{$wep}</span>的攻击力变成了<span class=\"yellow\">{$wepe}</span>。<br>"; if (strpos($wep, '钉') === false) { $wep = str_replace('棍棒', '钉棍棒', $wep); } } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span>使用失败,<span class=\"red\">{$wep}</span>的攻击力变成了<span class=\"red\">{$wepe}</span>。<br>"; } } $itms--; } else { $log .= '你没装备棍棒,不能安装钉子。<br>'; } } elseif ($itm == '针线包') { global $arb, $arbk, $arbe, $arbs, $arbsk, $noarb; if ($arb == $noarb || !$arb) { $log .= '你没有装备防具,不能使用针线包。<br>'; } elseif (strpos($arbsk, 'Z') !== false) { $log .= '<span class="yellow">该防具太单薄以至于不能使用针线包。</span><br>你感到一阵蛋疼菊紧,你的蛋疼度增加了<span class="yellow">233</span>点。<br>'; } else { $arbe += rand(0, 2) + $itme; $log .= "用<span class=\"yellow\">{$itm}</span>给防具打了补丁,<span class=\"yellow\">{$arb}</span>的防御力变成了<span class=\"yellow\">{$arbe}</span>。<br>"; $itms--; } } elseif ($itm == '消音器') { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用消音器。<br>'; } elseif (strpos($wepsk, 'S') === false) { $wepsk .= 'S'; $log .= "你给<span class=\"yellow\">{$wep}</span>安装了<span class=\"yellow\">{$itm}</span>。<br>"; $itms--; } else { $log .= "你的武器已经安装了消音器。<br>"; } } elseif ($itm == '探测器电池') { $flag = false; for ($i = 1; $i <= 6; $i++) { global ${'itmk' . $i}, ${'itme' . $i}, ${'itm' . $i}; if (${'itmk' . $i} == 'R') { //if((strpos(${'itm'.$i}, '雷达') !== false)&&(strpos(${'itm'.$i}, '电池') === false)) { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "为<span class=\"yellow\">{${'itm' . $i}}</span>充了电。"; break; } } if (!$flag) { $log .= '你没有探测仪器。<br>'; } } elseif ($itm == '御神签') { $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; divining(); $itms--; } elseif ($itm == '凸眼鱼') { global $db, $tablepre, $name, $now, $corpseprotect; $tm = $now - $corpseprotect; //尸体保护 $db->query("UPDATE {$tablepre}players SET weps='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',itms6='0',money='0' WHERE hp <= 0 AND endtime <= {$tm}"); $cnum = $db->affected_rows(); addnews($now, 'corpseclear', $nick . ' ' . $name, $cnum); $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>突然刮起了一阵怪风,吹走了地上的{$cnum}具尸体!<br>"; $itms--; } elseif ($itm == '天候棒') { global $weather, $wthinfo, $name; $weather = rand(10, 13); include_once GAME_ROOT . './include/system.func.php'; save_gameinfo(); addnews($now, 'wthchange', $name, $weather); $log .= "你转动了几下天候棒。<br>天气突然转变成了<span class=\"red b\">{$wthinfo[$weather]}</span>!<br>"; $itms--; } elseif ($itm == '武器师安雅的奖赏') { global $wep, $wepk, $wepe, $weps, $wepsk, $wp, $wk, $wg, $wc, $wd, $wf; if (!$weps || !$wepe) { $log .= '请先装备武器。<br>'; return; } if (strpos($wepsk, 'j') !== false) { $log .= '多重武器不能改造。<br>'; return; } $dice = rand(0, 99); $dice2 = rand(0, 99); $skill = array('WP' => $wp, 'WK' => $wk, 'WG' => $wg, 'WC' => $wc, 'WD' => $wd, 'WF' => $wf); arsort($skill); $skill_keys = array_keys($skill); $nowsk = substr($wepk, 0, 2); $maxsk = $skill_keys[0]; if ($skill[$nowsk] != $skill[$maxsk] && $dice < 30) { $wepk = $maxsk; $kind = "更改了{$wep}的<span class=\"yellow\">类别</span>!"; } elseif ($weps != $nosta && $dice2 < 70) { $weps += ceil($wepe / 2); $kind = "增强了{$wep}的<span class=\"yellow\">耐久</span>!"; } else { $wepe += ceil($wepe / 2); $kind = "提高了{$wep}的<span class=\"yellow\">攻击力</span>!"; } $log .= "你使用了<span class=\"yellow\">{$itm}</span>,{$kind}"; addnews($now, 'newwep', $nick . ' ' . $name, $itm, $wep); if (strpos($wep, '-改') === false) { $wep = $wep . '-改'; } $itms--; } elseif ($itm == '■DeathNote■') { $mode = 'deathnote'; $log .= '你翻开了■DeathNote■<br>'; return; } elseif ($itm == '游戏解除钥匙') { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end3', $name); } elseif ($itm == '『C.H.A.O.S』') { global $ss, $rp, $killnum, $att, $def, $log; $flag = false; $log .= "一阵强光刺得你睁不开眼。<br>强光逐渐凝成了光球,你揉揉眼睛,发现包裹里的东西全都不翼而飞了。<br>"; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i}; $itm =& ${'itm' . $i}; $itmk =& ${'itmk' . $i}; $itme =& ${'itme' . $i}; $itms =& ${'itms' . $i}; $itmsk =& ${'itmsk' . $i}; if ($itm == '黑色发卡') { $flag = true; } $itm = ''; $itmk = ''; $itme = 0; $itms = 0; $itmsk = ''; } global $itm0, $itmk0, $itme0, $itms0, $itmsk0; $karma = $rp * $killnum - $def + $att; $f1 = false; //『G.A.M.E.O.V.E.R』itmk:Y itme:1 itms:1 itmsk:zxZ if ($ss >= 600 && $killnum <= 15) { $itm0 = '『T.E.R.R.A』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'z'; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); $f1 = true; } if ($karma <= 2000) { $itm0 = '『A.Q.U.A』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'x'; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); $f1 = true; } if ($flag == true) { $itm0 = '『V.E.N.T.U.S』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; $itmsk0 = 'Z'; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); $f1 = true; } if ($f1 == false) { $itm0 = '『S.C.R.A.P』'; $itmk0 = 'Y'; $itme0 = 1; $itms0 = 1; include_once GAME_ROOT . './include/game/itemmain.func.php'; itemget(); } } elseif ($itm == '『G.A.M.E.O.V.E.R』') { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end7', $name); } elseif ($itm == '杏仁豆腐的ID卡') { include_once GAME_ROOT . './include/system.func.php'; $duelstate = duel($now, $itm); if ($duelstate == 50) { $log .= "<span class=\"yellow\">你使用了{$itm}。</span><br><span class=\"evergreen\">“干得不错呢,看来咱应该专门为你清扫一下战场……”</span><br><span class=\"evergreen\">“所有的NPC都离开战场了。好好享受接下来的杀戮吧,祝你好运。”</span>——林无月<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($duelstate == 51) { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“咱已经帮你准备好舞台了,请不要要求太多哦。”</span>——林无月<br>"; } else { $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“表演的时机还没到呢,请再忍耐一下吧。”</span>——林无月<br>"; } } elseif ($itm == '奇怪的按钮') { global $bid; $button_dice = rand(1, 10); if ($button_dice < 5) { $log .= "你按下了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($button_dice < 8) { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end5', $name); } else { $log .= '好像什么也没发生嘛?<br>咦,按钮上的标签写着什么?“危险,勿触”……?<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '呜哇,按钮爆炸了!<br>'; //$bid = 0; death('button', '', 0, $itm); } } elseif ($itm == '装有H173的注射器') { global $wp, $wk, $wg, $wc, $wd, $wf, $club, $bid, $att, $def; $log .= '你考虑了一会,<br>把袖子卷了起来,给自己注射了H173。<br>'; $deathdice = rand(0, 8191); if ($deathdice == 8191 || $club == 15) { $log .= '你突然感觉到一种不可思议的力量贯通全身!<br>'; $wp = $wk = $wg = $wc = $wd = $wf = 3000; $att = $def = 5000; $club = 15; addnews($now, 'suisidefail', $nick . ' ' . $name); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { include_once GAME_ROOT . './include/state.func.php'; $log .= '你失去了知觉。<br>'; //$bid = 0; death('suiside', '', 0, $itm); } } elseif (strpos($itm, '溶剂SCP-294') === 0) { global $wp, $wk, $wg, $wc, $wd, $wf, $club, $att, $def, $hp, $mhp, $sp, $msp, $rp; if ($itm == '溶剂SCP-294_PT_Poini_Kune') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着紫色幽光的液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($mhp > 573) { $up = rand(0, $mhp + $msp); } else { $up = rand(0, 573); } if ($club == 17) { $hpdown = $spdown = round($up * 1.5); } elseif ($club == 13) { $hpdown = $up + 200; $spdown = $up; //根性兄贵加成消失 } else { $hpdown = $spdown = $up; } $wp += $up; $wk += $up; $wg += $up; $wc += $up; $wd += $up; $wf += $up; $rp += 500; //$down = $club == 17 ? round($up * 1.5) : $up; $mhp = $mhp - $hpdown; $msp = $msp - $spdown; $log .= '你的生命上限减少了<span class="yellow">' . $hpdown . '</span>点,体力上限减少了<span class="yellow">' . $spdown . '</span>点,而你的全系熟练度提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_Arnval') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着白色气泡的清澈液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($msp > 573) { $up = rand(0, $msp * 1.5); } else { $up = rand(0, 573); } $mhp = $mhp + $up; $def = $def + $up; $down = $club == 17 ? round($up * 1.5) : $up; $rp += 200; $msp = $msp - $down; $att = $att - $down; $log .= '你的体力上限和攻击力减少了<span class="yellow">' . $down . '</span>点,而你的生命上限和防御力提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_Strarf') { $log .= '你考虑了一会,一扬手喝下了杯中中冒着灰色气泡的清澈液体。<br><span class="yellow">你感到全身就像燃烧起来一样,不禁扪心自问这值得么?</span><br>'; if ($mhp > 573) { $up = rand(0, $msp * 1.5); } else { $up = rand(0, 573); } $msp = $msp + $up; $att = $att + $up; $down = $club == 17 ? round($up * 1.5) : $up; $rp += 200; $mhp = $mhp - $down; $def = $def - $down; $log .= '你的生命上限和防御力减少了<span class="yellow">' . $down . '</span>点,而你的体力上限和攻击力提升了<span class="yellow">' . $up . '</span>点!<br>'; } elseif ($itm == '溶剂SCP-294_PT_ErulTron') { $log .= '你考虑了一会,<br>一扬手喝下了杯中中冒着粉红光辉的液体。<br>你感到你整个人貌似变得更普通了点。<br>'; global $lvl, $exp; $lvl = $exp = 0; $att = round($att * 0.8); $def = round($def * 0.8); $log .= '<span class="yellow">你的等级和经验值都归0了!但是,你的攻击力和防御力也变得更加普通了。</span><br>'; } if ($att < 0) { $att = 0; } if ($def < 0) { $def = 0; } if ($hp > $mhp) { $hp = $mhp; } if ($sp > $msp) { $sp = $msp; } $deathflag = false; if ($mhp <= 0) { $hp = $mhp = 0; $deathflag = true; } if ($msp <= 0) { $sp = $msp = 0; $deathflag = true; } if ($deathflag) { $log .= '<span class="yellow">看起来你的身体无法承受药剂的能量……<br>果然这一点都不值得……<br></span>'; include_once GAME_ROOT . './include/state.func.php'; death('SCP', '', 0, $itm); } else { $club = 17; addnews($now, 'notworthit', $nick . ' ' . $name); } $itms--; if ($itms <= 0) { if ($hp > 0) { $log .= "<span class=\"yellow\">{$itm}用完了。</span><br>"; } $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif ($itm == '挑战者之印') { include_once GAME_ROOT . './include/system.func.php'; $log .= '你已经呼唤了幻影执行官,现在寻找并击败他们,<br>并且搜寻他们的ID卡吧!<br>'; addnpc(7, 0, 1); addnpc(7, 1, 1); addnpc(7, 2, 1); addnews($now, 'secphase', $nick . ' ' . $name); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($itm == '破灭之诗') { global $hack, $rp; $rp = 0; include_once GAME_ROOT . './include/system.func.php'; $log .= '在你唱出那单一的旋律的霎那,<br>整个虚拟世界起了翻天覆地的变化……<br>'; addnpc(4, 0, 1); include_once GAME_ROOT . './include/game/item2.func.php'; $log .= '世界响应着这旋律,产生了异变……<br>'; wthchange($itm, $itmsk); addnews($now, 'thiphase', $nick . ' ' . $name); $hack = 1; $log .= '因为破灭之歌的作用,全部锁定被打破了!<br>'; //include_once GAME_ROOT.'./include/system.func.php'; movehtm(); addnews($now, 'hack2', $nick . ' ' . $name); save_gameinfo(); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($itm == '黑色碎片') { include_once GAME_ROOT . './include/system.func.php'; $log .= '你已经呼唤了一个未知的存在,现在寻找并击败她,<br>并且搜寻她的游戏解除钥匙吧!<br>'; addnews($now, 'dfphase', $nick . ' ' . $name); addnpc(12, 0, 1); $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($itm == '镣铐的碎片') { // include_once GAME_ROOT . './include/system.func.php'; // $log .= '呜哦,看起来你闯了大祸……<br>请自己去收拾残局!<br>'; // addnpc ( 12, 0,1); // addnews ($now , 'dfsecphase', $name); // $itm = $itmk = $itmsk = ''; // $itme = $itms = 0; } elseif ($itm == '莱卡召唤器') { // include_once GAME_ROOT . './include/system.func.php'; // global $db,$tablepre; // $result = $db->query("SELECT pid FROM {$tablepre}players WHERE type = 13"); // $num = $db->num_rows($result); // if($num){ // $log.= '召唤器似乎用尽了能量。<br>'; // }else{ // addnpc ( 13, 0,1); // $log.= '你成功召唤了小莱卡,去测试吧。<br>'; // } // $n_name = evonpc (1,'红暮'); // if($n_name){ // addnews($now , 'evonpc','红暮', $n_name); // } } elseif ($itm == '提示纸条A') { $log .= '你读着纸条上的内容:<br>“执行官其实都是幻影,那个红暮的身上应该有召唤幻影的玩意。”<br>“用那个东西然后打倒幻影的话能用游戏解除钥匙出去吧。”<br>'; } elseif ($itm == '提示纸条B') { $log .= '你读着纸条上的内容:<br>“我设下的灵装被残忍地清除了啊……”<br>“不过资料没全部清除掉。<br>用那个碎片加上传奇的画笔和天然属性……”<br>“应该能重新组合出那个灵装。”<br>'; } elseif ($itm == '提示纸条C') { $log .= '你读着纸条上的内容:<br>“小心!那个叫红暮的家伙很强!”<br>“不过她太依赖自己的枪了,有什么东西能阻挡那伤害的话……”<br>'; } elseif ($itm == '提示纸条D') { $log .= '你读着纸条上的内容:<br>“我不知道另外那个孩子的底细。如果我是你的话,不会随便乱惹她。”<br>“但是她貌似手上拿着符文册之类的东西。”<br>“也许可以利用射程优势?!”<br>“你知道的,法师的射程都不咋样……”'; } elseif ($itm == '提示纸条E') { $log .= '你读着纸条上的内容:<br>“生存并不能靠他人来喂给你知识,”<br>“有一套和元素有关的符卡的公式是没有出现在帮助里面的,用逻辑推理好好推理出正确的公式吧。”<br>“金木水火土在这里都能找到哦~”<br>'; } elseif ($itm == '提示纸条F') { $log .= '你读着纸条上的内容:<br>“喂你真的是全部买下来了么……”<br>“这样的提示纸条不止这六种,其他的纸条估计被那两位撒出去了吧。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条G') { $log .= '你读着纸条上的内容:<br>“上天保佑,”<br>“请不要在让我在模拟战中被击坠了!”<br>“空羽 上。”<br>'; } elseif ($itm == '提示纸条H') { $log .= '你读着纸条上的内容:<br>“在研究施设里面出了大事的SCP竟然又输出了新的样本!”<br>“按照董事长的意见就把这些家伙当作人体试验吧!”<br>署名看不清楚……<br>'; } elseif ($itm == '提示纸条I') { $log .= '你读着纸条上的内容:<br>“嗯……”<br>“制作神卡所用的各种认证都可以在商店里面买到。”<br>“其实卡片真的有那么强大的力量么?”<br>'; } elseif ($itm == '提示纸条J') { $log .= '你读着纸条上的内容:<br>“知道么?”<br>“果酱面包果然还是甜的好,哪怕是甜的生姜也能配制出如地雷般爆炸似的美味。”<br>“祝你好运。”<br>'; } elseif ($itm == '提示纸条K') { $log .= '你读着纸条上的内容:<br>“水符?”<br>“你当然需要水,然后水看起来是什么颜色的?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条L') { $log .= '你读着纸条上的内容:<br>“木符?”<br>“你当然需要树叶,然后说到树叶那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条M') { $log .= '你读着纸条上的内容:<br>“火符?”<br>“你当然需要找把火,然后说到火那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条N') { $log .= '你读着纸条上的内容:<br>“土符?”<br>“说到土那就是石头吧,然后说到石头那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>'; } elseif ($itm == '提示纸条P') { $log .= '你读着纸条上的内容:<br>“金符?这个的确很绕人……”<br>“说到金那就是炼金,然后这是21世纪了,炼制一个金色方块需要什么?”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条Q') { $log .= '你读着纸条上的内容:<br>“据说在另外的空间里面;”<br>“一个吸血鬼因为无聊就在她所居住的地方洒满了大雾,”<br>“真任性。”<br>'; } elseif ($itm == '提示纸条R') { $log .= '你读着纸条上的内容:<br>“知道么,”<br>“东方幻想乡这作游戏里面EXTRA的最终攻击”<br>“被老外们称作『幻月的Rape Time』,当然对象是你。”<br>'; } elseif ($itm == '提示纸条S') { $log .= '你读着纸条上的内容:<br>“土水符?”<br>“哈哈哈那肯定是需要土和水啦,可能还要额外的素材吧。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条T') { $log .= '你读着纸条上的内容:<br>“我一直对虚拟现实中的某些迹象很在意……”<br>“这种未名的威压感是怎么回事?”<br>“总之祝你好运。”<br>'; } elseif ($itm == '提示纸条U') { $log .= '你读着纸条上的内容:<br>“纸条啥的……”<br>“希望这张纸条不会成为你的遗书。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '人品探测器') { global $rp; $log .= '你读着纸条上的内容:<br>“你的RP值为' . $rp . '。”<br>“总之祝你好运。”<br>'; } elseif ($itm == '仪水镜') { global $rp; $log .= '水面上映出了你自己的脸,你仔细端详着……<br>'; if ($rp < 40) { $log .= '你的脸看起来十分白皙。<br>'; } elseif ($rp < 200) { $log .= '你的脸看起来略微有点黑。<br>'; } elseif ($rp < 550) { $log .= '你的脸上貌似笼罩着一层黑雾。<br>'; } elseif ($rp < 1200) { $log .= '你的脸已经和黑炭差不多了,赶快去洗洗!<br>'; } elseif ($rp < 5499) { $log .= '你印堂漆黑,看起来最近要有血光之灾!<br>'; } elseif ($rp > 5500) { $log .= '水镜中已经黑的如墨一般了。<br>希望你的H173还在……<br>'; } else { $log .= '你的脸从水镜中消失了。<br>'; } } elseif ($itm == '风祭河水') { global $rp, $wp, $wk, $wg, $wc, $wd, $wf; $slv_dice = rand(1, 20); if ($slv_dice < 8) { $log .= "你一口干掉了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($slv_dice < 16) { $rp = $rp - 10 * $slv_dice; $log .= "你感觉身体稍微轻了一点点。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } elseif ($slv_dice < 20) { $rp = 0; $log .= "你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>你努力着站了起来。<br>"; $wp = $wk = $wg = $wc = $wd = $wf = 100; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } else { $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '然后你失去了意识。<br>'; //$bid = 0; death('salv', '', 0, $itm); } } elseif ($itm == '『灵魂宝石』' || $itm == '『祝福宝石』') { global $cmd; $cmd = '<input type="hidden" name="mode" value="item"><input type="hidden" name="usemode" value="qianghua"><input type="hidden" name="itmp" value="' . $itmn . '">你想强化哪一件装备?<br><input type="radio" name="command" id="menu" value="menu" checked><a onclick=sl("menu"); href="javascript:void(0);" >返回</a><br><br><br>'; for ($i = 1; $i <= 6; $i++) { global ${'itmsk' . $i}; if (strpos(${'itmsk' . $i}, 'Z') !== false && strpos(${'itm' . $i}, '宝石』') === false) { global ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}; $cmd .= '<input type="radio" name="command" id="itm' . $i . '" value="itm' . $i . '"><a onclick=sl("itm' . $i . '"); href="javascript:void(0);" >' . "{${'itm' . $i}}/{${'itme' . $i}}/{${'itms' . $i}}" . '</a><br>'; $flag = true; } } $cmd .= '<br><br><input type="button" onclick="postCmd(\'gamecmd\',\'command.php\');" value="提交">'; if (!$flag) { $log .= '唔?你的包裹里没有可以强化的装备,是不是没有脱下来呢?DA☆ZE<br><br>'; } else { $log .= "宝石在你的手上发出异样的光芒,似乎有个奇怪的女声在你耳边说道<span class=\"yellow\">\"我是从天界来的凯丽\"</span>."; } return; } elseif ($itm == '水果刀') { $flag = false; for ($i = 1; $i <= 6; $i++) { global ${'itm' . $i}, ${'itmk' . $i}, ${'itms' . $i}, ${'itme' . $i}, $wk; foreach (array('香蕉', '苹果', '西瓜') as $fruit) { if (strpos(${'itm' . $i}, $fruit) !== false && strpos(${'itm' . $i}, '皮') === false && strpos(${'itm' . $i}, '■') === false && (strpos(${'itmk' . $i}, 'H') === 0 || strpos(${'itmk' . $i}, 'P') === 0)) { if ($wk >= 120) { $log .= "练过刀就是好啊。你娴熟地削着果皮。<br><span class=\"yellow\">{${'itm' . $i}}</span>变成了<span class=\"yellow\">★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>"; ${'itm' . $i} = '★残骸★'; ${'itme' . $i} *= rand(2, 4); ${'itms' . $i} *= rand(3, 5); $flag = true; $wk++; } else { $log .= "想削皮吃<span class=\"yellow\">{${'itm' . $i}}</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>"; ${'itm' . $i} = str_replace($fruit, $fruit . '皮', ${'itm' . $i}); ${'itmk' . $i} = 'TN'; ${'itms' . $i} *= rand(2, 4); $flag = true; $wk++; } break; } } if ($flag == true) { break; } } if (!$flag) { $log .= '包裹里没有水果。<br>'; } else { $dice = rand(1, 5); if ($dice == 1) { $log .= "<span class=\"red\">{$itm}</span>变钝了,无法再使用了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itm, 'RP回复设备') !== false) { global $rp; $rp = 0; $log .= "你使用了<span class=\"yellow\">{$itm}</span>。你的RP归零了。<br>"; } else { $log .= " <span class=\"yellow\">{$itm}</span> 该如何使用呢?<br>"; } if ($itms <= 0 && $itm) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } else { $log .= "你使用了道具 <span class=\"yellow\">{$itm}</span> 。<br>但是什么也没有发生。<br>"; } include_once GAME_ROOT . './include/game/achievement.func.php'; check_item_achievement($name, $i, $ie, $is, $ik, $isk); $mode = 'command'; return; }
<?php if (!defined('IN_ADMIN')) { exit('Access Denied'); } if ($gamestate >= 20) { $result = $db->query("SELECT pid FROM {$tablepre}players WHERE type=0"); $validnum = $db->num_rows($result); $result = $db->query("SELECT pid FROM {$tablepre}players WHERE hp>0 AND type=0"); $alivenum = $db->num_rows($result); $result = $db->query("SELECT pid FROM {$tablepre}players WHERE hp<=0 OR state>=10"); $deathnum = $db->num_rows($result); \map\movehtm(); save_gameinfo(); adminlog('infomng'); $cmd_info = "状态更新:激活人数 {$validnum},生存人数 {$alivenum},死亡人数 {$deathnum}<br>"; $cmd_info .= "已重置移动地点缓存数据"; } else { $cmd_info = "当前游戏未开始!"; } /*$result=$db->query("SHOW FULL COLUMNS FROM {$tablepre}players"); while ($row=$db->fetch_array($result)){ foreach ($row as $val) echo $val."<br>"; }*/ /* $db->query("ALTER TABLE {$tablepre}swinners ADD cardname text not null AFTER gdlist"); $db->query("ALTER TABLE {$tablepre}winners ADD cardname text not null AFTER gdlist"); $db->query("ALTER TABLE {$tablepre}users ADD gold int(10) unsigned not null default '0' AFTER n_achievements"); $db->query("ALTER TABLE {$tablepre}users ADD cardlist text not null AFTER n_achievements"); $db->query("ALTER TABLE {$tablepre}users ADD card int(10) unsigned not null default '0' AFTER n_achievements");
function aievent($rate) { global $log, $now, $plsinfo, $db, $tablepre, $gamevars, $validnum, $chatlimit; global $validtime, $killnum; $sanmachat = array('showup' => array('不需要伪装了,上吧。', '我是静流,任务开始。'), 'selfbuff' => array('……这个叫做拍BUFF……!', '进行自我强化!'), 'selfcure' => array('进行自我回复。', '一般人大概是活不下刚才那一下的,但是我不是一般人。', '下次再取你的小命!'), 'move' => array('我已抵达[pls],开始执行任务。', '目标地点:[pls]。开始搜索。', '在[pls]发现触手,进入警戒模式。'), 'move2' => array('非目标范围。回避至[pls]。', '暂时回避。已抵达[pls]。', '上一地点会误伤无辜,我已回避至[pls]。', '不能加害无辜的人……目前我位于[pls]。'), 'combat' => array('……歼灭[plyr]。', '[plyr],吃招!', '目标:[plyr],抹杀开始!'), 'itm' => array('[itm]位于[plss]。', '在[plss]地点发现[itm]。', '[itm]存在于[plss]。'), 'unfound' => array('……[unfound]在地图上不存在。欺骗风纪委员是违反校规的。', '找不到这个物品啊:[unfound]……要我做一个出来么?')); //echo "进入AIEVENT"; //TESTCASE: IF GOLDEN MINION SURVIVES: DO NOTHING. if (!$gamevars['sanmaact']) { //$sanmaact = 0表示静流没放出,需要判断小兵状态,$sanmaact = 1表示静流已放出 $checkMinionSurvive = "SELECT * FROM {$tablepre}players WHERE `type` =91 AND `name` = 'AC专业职人'"; $ifMinionSurvive = $db->query($checkMinionSurvive); $minionHP = $db->fetch_array($ifMinionSurvive); //echo "成功获得$minionHP"; if ($minionHP['hp'] > 0) { //echo "我是黄金小兵,我还活着。"; //$db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('0','$now','【AIDEBUG】','$plsinfo','我是黄金小兵,我还活着。')"); } else { //echo "我是黄金小兵,我死了!放一只静流。"; $cht = $sanmachat['showup']; shuffle($cht); $cht = $cht[0]; $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','{$now}','【SANMA_TK】','','{$cht}')"); include_once GAME_ROOT . './include/system.func.php'; addnpc(15, 0, 1); $gamevars['sanmaact'] = 1; save_gameinfo(); } } elseif (!$gamevars['sanmadead']) { //echo "静流已放出。"; $checkSanma = $db->query("SELECT * FROM {$tablepre}players WHERE type = 15 AND name = '【SANMA_TK】'"); $sdata = $db->fetch_array($checkSanma); $spid = $sdata['pid']; // $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','$now','SANMA_TK','$splsinfo','……静流已抵达{$splsinfo}并待机。')"); if ($sdata['hp'] <= 0) { //若静流已死则中止循环,更新标签 $gamevars['sanmadead'] = 1; save_gameinfo(); } elseif ($validnum > 1) { //AI在激活人数多于x人时才开始运行 global $pls, $pid, $name, $rp, $killnum, $state; global $aidata; $updflag = false; $rpqrylimit = round($validnum / 2); //静流回避的对象是(RP/游戏时间)的比值平均线以下的玩家 if ($rpqrylimit <= 1) { $rpqrylimit = 1; } $result = $db->query("SELECT pid,name,rp,validtime FROM {$tablepre}players WHERE type = 0 AND hp > 0 ORDER BY (rp / ({$now} - validtime)) DESC LIMIT {$rpqrylimit}"); $rptopdata = $db->fetch_array($result); $rplist = array(); while ($rpr = $db->fetch_array($result)) { $rplist['pid'] = $rpr; } $rplist[$rptopdata['pid']] = $rptopdata; if (!$sdata['achievement']) { //AI一些信息的储存位置 $sdata['achievement'] = array('chatid' => 0, 'curenum' => 0); } else { $sdata['achievement'] = json_decode($sdata['achievement'], true); } $svars =& $sdata['achievement']; $chatid =& $svars['chatid']; $curenum =& $svars['curenum']; //AI聊天卖萌部分 //AI读取聊天记录 if (!$chatid) { $chatid = 0; } $chatdata = array(); $chatid = (int) $chatid; $chatlimit = (int) $chatlimit; $result = $db->query("SELECT * FROM {$tablepre}chat WHERE cid>{$chatid} AND send != '【SANMA_TK】' AND type='0' ORDER BY cid DESC LIMIT {$chatlimit}"); //静流自动忽略$chatlimit条以外的聊天记录 $nowchatid = 0; while ($chat = $db->fetch_array($result)) { $chatdata[] = $chat; $nowchatid = $chat['cid']; } if ($nowchatid > $chatid) { $chatid = $nowchatid; $updflag = true; } //$keyflag = $yellowflag = false; $checkcdata = array(); if (!empty($chatdata)) { foreach ($chatdata as $val) { if ((strpos($val['msg'], '静流') !== false || strpos($val['msg'], 'SANMA') !== false) && (strpos($val['msg'], '位置') !== false || strpos($val['msg'], '哪') !== false)) { //聊天记录中存在对位置的询问 $checkcdata[] = $val; } } } //$ylwdh = $ylwda = $ylwdf = $key1 = $key2 = $key3 = $key4 = $key5 = $key6 = $keymd1 = $keymd2 = false; $prcslist = array('草帽' => '《小黄的草帽》', '钓鱼竿' => '《小黄的钓鱼竿》', '行军靴' => '《小黄的行军靴》', '月宫 亚由' => '月宫 亚由的半身像', '神尾 观铃' => '神尾 观铃的半身像', '古河 渚' => '古河 渚的半身像', '天泽 郁末' => '天泽 郁末的半身像', '长森 瑞佳' => '长森 瑞佳的半身像', '枣 铃' => '枣 铃的半身像', '咏叹调' => '四季流转的咏叹调', '覆唱诗' => '旁观轮回的覆唱诗'); $checkitms = array(); if (!empty($checkcdata)) { foreach ($prcslist as $pkey => $pval) { if (strpos($pkey, ' ') !== false) { //有空格分开判断 list($pkey1, $pkey2) = explode(' ', $pkey); foreach ($checkcdata as $val) { if (strpos($val['msg'], $pkey1) !== false && strpos($val['msg'], $pkey2) !== false) { $checkitms[] = $pval; break; } } } else { foreach ($checkcdata as $val) { if (strpos($val['msg'], $pkey) !== false) { $checkitms[] = $pval; break; } } } } } if (!empty($checkitms)) { //查询物品位置 $qrywhere = ''; foreach ($checkitms as $val) { $qrywhere .= "'" . $val . "',"; } $qrywhere = '(' . substr($qrywhere, 0, -1) . ')'; $result = $db->query("SELECT * FROM {$tablepre}mapitem WHERE itm IN {$qrywhere}"); $itmdata = array(); while ($idata = $db->fetch_array($result)) { $itmdata[$idata['itm']][] = $idata['pls']; } //物品位置转化成聊天消息 $itmchat = array(); if (!empty($itmdata)) { foreach ($itmdata as $itm => $ipls) { $cht = $sanmachat['itm']; shuffle($cht); $cht = $cht[0]; $cht = str_replace('[itm]', $itm, $cht); $plss = ''; $pvallist = array(); foreach ($ipls as $pval) { if (!in_array($pval, $pvallist)) { $plss .= $plsinfo[$pval] . ','; $pvallist[] = $pval; } } $cht = str_replace('[plss]', substr($plss, 0, -1), $cht); $itmchat[] = array('type' => '2', 'time' => $now, 'send' => '【SANMA_TK】', 'msg' => $cht); } } //未发现物品则卖萌 $unfounditms = array_diff($checkitms, array_keys($itmdata)); //var_dump($unfounditms); if (!empty($unfounditms)) { $unfound = ''; foreach ($unfounditms as $uval) { $unfound .= $uval . ','; } $cht = $sanmachat['unfound']; shuffle($cht); $cht = $cht[0]; $cht = str_replace('[unfound]', substr($unfound, 0, -1), $cht); $itmchat[] = array('type' => '2', 'time' => $now, 'send' => '【SANMA_TK】', 'msg' => $cht); } if (!empty($itmchat)) { $db->multi_insert("{$tablepre}chat", $itmchat); } } //AI实际行动部分 if ($sdata['hp'] <= $sdata['mhp'] * 0.75) { //AI优先补血 $curenum++; if (rand(0, 4) < $curenum) { //AI被打伤时有概率给自己上BUFF $curenum = 0; $sdata['hp'] = $sdata['mhp'] = round($sdata['mhp'] * 1.05); //HP上限+5% $sdata['att'] = round($sdata['att'] * 1.1); //攻防+10% $sdata['def'] = round($sdata['def'] * 1.1); foreach (array('wp', 'wk', 'wg', 'wc', 'wd', 'wf') as $val) { $sdata[$val] = round($sdata[$val] * 1.1); //全系熟练度+10% } $cht = $sanmachat['selfbuff']; } else { $sdata['hp'] = $sdata['mhp']; $cht = $sanmachat['selfcure']; //其他情况只是一般的回复 } $updflag = true; shuffle($cht); $cht = $cht[0]; $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','{$now}','【SANMA_TK】','','{$cht}')"); } elseif (rand(0, 99) < $rate && in_array($pid, array_keys($rplist)) && $rp >= 50) { //如果玩家的RP比值在平均线上,那么静流以玩家为目标$rptopdata['pid'] == $pid && $mvflg = $cmbtflg = false; //RP/游戏时间比值的判断 $myrprate = $rp / ($now - $validtime); $rpratesafe = 0.6; //安全值,暂时设0.6,大致相当于30分钟杀60个兵。 $rpratelvl = 0.8; //80%被跟踪 $rpratelvl2 = 1.0; //80%被直接切入战斗 $mvrate = round(($myrprate - $rpratesafe) / ($rpratelvl - $rpratesafe) * 80); if ($mvrate > 80) { $mvrate = 80; } elseif ($mvrate < 0) { $mvrate = 0; } //$log.= '跟踪'.$mvrate; $cmbtrate = round(($myrprate - $rpratelvl) / ($rpratelvl2 - $rpratelvl) * 80); if ($cmbtrate > 80) { $cmbtrate = 80; } elseif ($cmbtrate < 0) { $cmbtrate = 0; } //$log.= '战斗'.$cmbtrate; // $mvrplvl = 500;//RP在500以上时最高80%触发静流移动 // $cmbtrplvl = 1000;//RP在1000以上时最高80%触发静流攻击(前提是静流跟你在一个地图) // $mvrate = round($rp / $mvrplvl * 80);if($mvrate > 80){$mvrate = 80;} // $cmbtrate = round(($rp - 500) / ($cmbtrplvl - $mvrplvl) * 80);if($cmbtrate > 80){$cmbtrate = 80;} $dice = rand(0, 99); if ($dice < $mvrate) { if ($sdata['pls'] != $pls) { $mvflg = true; $sdata['pls'] = $pls; //静流移动 } if ($dice < $cmbtrate && $sdata['pls'] == $pls && $rptopdata['pid'] == $pid && $killnum > 0) { //注意:【划掉】这里暗含:静流刚移到此地点时不会立刻攻击【/划掉】有情无用! $cmbtflg = true; } } if ($mvflg) { //$sdata['pls'] = $pls;//静流移动 $sdata['pose'] = 2; $sdata['tactic'] = 3; //静流姿态变为强袭+反击 //$sdata['l'] $updflag = true; $db->array_update("{$tablepre}players", $sdata, " pid = '{$spid}'"); //先更为敬,虽然其实可以巧妙构筑流程减少这一次更新 $splsinfo = $plsinfo[$sdata['pls']]; $cht = $sanmachat['move']; shuffle($cht); $cht = $cht[0]; $cht = str_replace('[pls]', $splsinfo, $cht); $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','{$now}','【SANMA_TK】','','{$cht}')"); } if ($cmbtflg) { if (is_array($sdata['achievement'])) { $sdata['achievement'] = json_encode($sdata['achievement']); } $aidata = $sdata; //echo '静流开始对你实施追击。'; $sanmams = $name; $cht = $sanmachat['combat']; shuffle($cht); $cht = $cht[0]; $cht = str_replace('[plyr]', $sanmams, $cht); $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','{$now}','【SANMA_TK】','','{$cht}')"); } } elseif (!in_array($pid, array_keys($rplist)) || $rp < 50) { //如果玩家RP位于平均线以下,那么静流会回避玩家 //echo '进入躲避判断'; $newsflag = false; if ($sdata['pls'] == $pls) { //静流和玩家位置相同 $sdata['pose'] = 0; $sdata['tactic'] = 4; //静流姿态变为普通+躲避 if (rand(0, 99) < 50) { //50%概率移动到别的位置 while ($sdata['pls'] == $pls) { $sdata['pls'] = rand(1, count($plsinfo) - 1); } $newsflag = true; } $updflag = true; } if ($newsflag) { $splsinfo = $plsinfo[$sdata['pls']]; $cht = $sanmachat['move2']; shuffle($cht); $cht = $cht[0]; $cht = str_replace('[pls]', $splsinfo, $cht); $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('2','{$now}','【SANMA_TK】','','{$cht}')"); } } if ($updflag) { //前面所有需要更新的部分一并更新 if (is_array($sdata['achievement'])) { $sdata['achievement'] = json_encode($sdata['achievement']); } $db->array_update("{$tablepre}players", $sdata, " pid = '{$spid}'"); } } } }
function kill($death, $dname, $dtype = 0, $dpid = 0, $annex = '') { global $now, $db, $tablepre, $alivenum, $deathnum, $name, $w_state, $type, $pid, $typeinfo, $pls, $lwinfo, $w_achievement; if (!$death || !$dname) { return; } if ($death == 'N') { $w_state = 20; } elseif ($death == 'P') { $w_state = 21; } elseif ($death == 'K') { $w_state = 22; } elseif ($death == 'G') { $w_state = 23; } elseif ($death == 'J') { $w_state = 23; } elseif ($death == 'C') { $w_state = 24; } elseif ($death == 'D') { $w_state = 25; } elseif ($death == 'F') { $w_state = 29; } elseif ($death == 'dn') { $w_state = 28; } else { $w_state = 10; } $killmsg = ''; $result = $db->query("SELECT killmsg FROM {$tablepre}users WHERE username = '******'"); $killmsg = $db->result($result, 0); if (!$dtype) { //$alivenum = $db->result($db->query("SELECT COUNT(*) FROM {$tablepre}players WHERE hp>0 AND type=0"), 0); $alivenum--; } $deathnum++; if ($dtype) { if ($dtype == 15) { //静流AI global $gamevars; $gamevars['sanmadead'] = 1; save_gameinfo(); } $lwname = $typeinfo[$dtype] . ' ' . $dname; if (is_array($lwinfo[$dtype])) { $lastword = $lwinfo[$dtype][$dname]; } else { $lastword = $lwinfo[$dtype]; } $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('3','{$now}','{$lwname}','{$pls}','{$lastword}')"); } else { $lwname = $typeinfo[$dtype] . ' ' . $dname; $result = $db->query("SELECT lastword FROM {$tablepre}users WHERE username = '******'"); $lastword = $db->result($result, 0); $db->query("INSERT INTO {$tablepre}chat (type,`time`,send,recv,msg) VALUES ('3','{$now}','{$lwname}','{$pls}','{$lastword}')"); } $result = $db->query("SELECT nick FROM {$tablepre}players WHERE name = '{$name}' AND type = '{$type}'"); $knick = $db->result($result, 0); addnews($now, 'death' . $w_state, $dname, $dtype, $knick . ' ' . $name, $annex, $lastword); $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid={$dpid}"); $res = $db->fetch_array($result); $revivaled = false; if ($res['type'] == 0 && $res['club'] == 99 && ($death == "N" || $death == "P" || $death == "K" || $death == "G" || $death == "C" || $death == "D" || $death == "F" || $death == "J" || $death == "trap")) { addnews($now, 'revival', $res['name']); //玩家春哥附体称号的处理 $db->query("UPDATE {$tablepre}players SET hp=mhp WHERE pid={$dpid}"); $db->query("UPDATE {$tablepre}players SET sp=msp WHERE pid={$dpid}"); $db->query("UPDATE {$tablepre}players SET club=17 WHERE pid={$dpid}"); $db->query("UPDATE {$tablepre}players SET state=0 WHERE pid={$dpid}"); $alivenum++; $revivaled = true; } if (!$revivaled) { $db->query("UPDATE {$tablepre}players SET hp='0',endtime='{$now}',deathtime='{$now}',bid='{$pid}',state='{$w_state}' WHERE pid={$dpid}"); } // if($dtype == 1 || $dtype == 9){ // global $rdown,$bdown; // if($dtype == 1){ // $rdown = 1; // storyputchat($now,'rdown'); // }elseif($dtype == 9){ // $bdown = 1; // storyputchat($now,'bdown'); // } // } save_gameinfo(); return $killmsg; }
function itemuse($itmn) { global $mode, $log, $nosta, $pid, $name, $state, $now; if ($itmn < 1 || $itmn > 5) { $log .= '此道具不存在,请重新选择。'; $mode = 'command'; return; } global ${'itm' . $itmn}, ${'itmk' . $itmn}, ${'itme' . $itmn}, ${'itms' . $itmn}, ${'itmsk' . $itmn}; $itm =& ${'itm' . $itmn}; $itmk =& ${'itmk' . $itmn}; $itme =& ${'itme' . $itmn}; $itms =& ${'itms' . $itmn}; $itmsk =& ${'itmsk' . $itmn}; if ($itms <= 0 && $itms != $nosta) { $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $log .= '此道具不存在,请重新选择。<br>'; $mode = 'command'; return; } if (strpos($itmk, 'W') === 0) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'WN') === 0 || !$wepe) { $wep = $itm; $wepk = $itmk; $wepe = $itme; $weps = $itms; $wepsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "装备了武器 <span class=\"yellow\">{$wep}</span> 。<br>"; } else { $itmt = $wep; $itmkt = $wepk; $itmet = $wepe; $itmst = $weps; $itmskt = $wepsk; $wep = $itm; $wepk = $itmk; $wepe = $itme; $weps = $itms; $wepsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "卸下了武器 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$wep}</span> 。<br>"; } } elseif (strpos($itmk, 'D') === 0) { if (strpos($itmk, 'DB') === 0) { global $arb, $arbk, $arbe, $arbs, $arbsk; if (strpos($arbk, 'DN') === 0 || !$arbe) { $arb = $itm; $arbk = $itmk; $arbe = $itme; $arbs = $itms; $arbsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "身体装备了防具 <span class=\"yellow\">{$arb}</span> 。<br>"; } else { $itmt = $arb; $itmkt = $arbk; $itmet = $arbe; $itmst = $arbs; $itmskt = $arbsk; $arb = $itm; $arbk = $itmk; $arbe = $itme; $arbs = $itms; $arbsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "身体脱下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$arb}</span> 。<br>"; } } elseif (strpos($itmk, 'DH') === 0) { global $arh, $arhk, $arhe, $arhs, $arhsk; if (!$arhs) { $arh = $itm; $arhk = $itmk; $arhe = $itme; $arhs = $itms; $arhsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "头部装备了防具 <span class=\"yellow\">{$arh}</span> 。<br>"; } else { $itmt = $arh; $itmkt = $arhk; $itmet = $arhe; $itmst = $arhs; $itmskt = $arhsk; $arh = $itm; $arhk = $itmk; $arhe = $itme; $arhs = $itms; $arhsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "头部卸下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$arh}</span> 。<br>"; } } elseif (strpos($itmk, 'DA') === 0) { global $ara, $arak, $arae, $aras, $arask; if (!$aras) { $ara = $itm; $arak = $itmk; $arae = $itme; $aras = $itms; $arask = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "腕部装备了防具 <span class=\"yellow\">{$ara}</span> 。<br>"; } else { $itmt = $ara; $itmkt = $arak; $itmet = $arae; $itmst = $aras; $itmskt = $arask; $ara = $itm; $arak = $itmk; $arae = $itme; $aras = $itms; $arask = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "腕部卸下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$ara}</span> 。<br>"; } } elseif (strpos($itmk, 'DF') === 0) { global $arf, $arfk, $arfe, $arfs, $arfsk; if (!$arfs) { $arf = $itm; $arfk = $itmk; $arfe = $itme; $arfs = $itms; $arfsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "足部装备了防具 <span class=\"yellow\">{$arf}</span> 。<br>"; } else { $itmt = $arf; $itmkt = $arfk; $itmet = $arfe; $itmst = $arfs; $itmskt = $arfsk; $arf = $itm; $arfk = $itmk; $arfe = $itme; $arfs = $itms; $arfsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "足部卸下了防具 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$arf}</span> 。<br>"; } } } elseif (strpos($itmk, 'A') === 0) { global $art, $artk, $arte, $arts, $artsk; if (!$arts) { $art = $itm; $artk = $itmk; $arte = $itme; $arts = $itms; $artsk = $itmsk; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; $itmsk = ''; $log .= "装备了饰品 <span class=\"yellow\">{$art}</span> 。<br>"; } else { $itmt = $art; $itmkt = $artk; $itmet = $arte; $itmst = $arts; $itmskt = $artsk; $art = $itm; $artk = $itmk; $arte = $itme; $arts = $itms; $artsk = $itmsk; $itm = $itmt; $itmk = $itmkt; $itme = $itmet; $itms = $itmst; $itmsk = $itmskt; $log .= "卸下了饰品 <span class=\"red\">{$itm}</span> ,装备了 <span class=\"yellow\">{$art}</span> 。<br>"; } } elseif (strpos($itmk, 'HS') === 0) { global $sp, $msp; if ($sp < $msp) { $oldsp = $sp; $sp += $itme; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $log .= "你使用了 <span class=\"red\">{$itm}</span> ,恢复了 <span class=\"yellow\">{$oldsp}</span> 点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的体力不需要恢复。<br>'; } } elseif (strpos($itmk, 'HH') === 0) { global $hp, $mhp; if ($hp < $mhp) { $oldhp = $hp; $hp += $itme; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了 <span class=\"red\">{$itm}</span> ,恢复了 <span class=\"yellow\">{$oldhp}</span> 点生命。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命不需要恢复。<br>'; } } elseif (strpos($itmk, 'HB') === 0) { global $hp, $mhp, $sp, $msp; if ($hp < $mhp || $sp < $msp) { $oldsp = $sp; $sp += $itme; $sp = $sp > $msp ? $msp : $sp; $oldsp = $sp - $oldsp; $oldhp = $hp; $hp += $itme; $hp = $hp > $mhp ? $mhp : $hp; $oldhp = $hp - $oldhp; $log .= "你使用了 <span class=\"red\">{$itm}</span> ,恢复了 <span class=\"yellow\">{$oldhp}</span> 点生命和 <span class=\"yellow\">{$oldhp}</span> 点体力。<br>"; if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } else { $log .= '你的生命和体力都不需要恢复。<br>'; } } elseif (strpos($itmk, 'P') === 0) { global $lvl, $db, $tablepre, $now, $hp, $inf, $bid; if (strpos($itmk, '2') === 2) { $damage = round($itme * 2); } elseif (strpos($itmk, '1') === 2) { $damage = round($itme * 1.5); } else { $damage = round($itme); } if (strpos($inf, 'p') === false) { $inf .= 'p'; } $hp -= $damage; if ($itmsk) { $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); $log .= "糟糕,<span class=\"yellow\">{$itm}</span> 中被 <span class=\"yellow\">{$wdata['name']}</span> 掺入了毒药!你受到了 <span class=\"dmg\">{$damage}</span> 点伤害!<br>"; addnews($now, 'poison', $name, $wdata['name'], $itm); } else { $log .= "糟糕,<span class=\"yellow\">{$itm}</span> 中被掺入了毒药!你受到了 <span class=\"dmg\">{$damage}</span> 点伤害!<br>"; } if ($hp <= 0) { if ($itmsk) { $bid = $itmsk; $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$itmsk}'"); $wdata = $db->fetch_array($result); /* if($wdata['hp'] > 0){ $expup = round(($wdata['lvl'] - $lvl)/3); $wdata['exp'] += $expup; } */ include_once GAME_ROOT . './include/state.func.php'; $killmsg = death('poison', $wdata['name'], $wdata['type'], $itm); $log .= "你被 <span class=\"red\">" . $wdata['name'] . "</span> 毒死了!"; $log .= "<span class=\"yellow\">{$wdata['name']} 对 你 说:“{$killmsg}”</span><br>"; } else { $bid = 0; include_once GAME_ROOT . './include/state.func.php'; death('poison', '', 0, $itm); $log .= "你被毒死了!"; } } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'T') === 0) { global $pls, $exp, $upexp, $wd; $mapfile = GAME_ROOT . "./gamedata/mapitem/{$pls}mapitem.php"; $itemdata = "{$itm},TO,{$itme},1,{$pid},\n"; writeover($mapfile, $itemdata, 'ab'); $log .= "设置了陷阱 <span class=\"red\">{$itm}</span> 。<br>小心,自己也很难发现。<br>"; $exp++; $wd++; if ($exp >= $upexp) { include_once GAME_ROOT . './include/state.func.php'; lvlup($exp, $upexp); } if ($itms != $nosta) { $itms--; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } } elseif (strpos($itmk, 'GB') === 0) { global $wep, $wepk, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用子弹。<br>'; $mode = 'command'; return; } if ($wepsk == 1) { $bulletnum = 12; } else { $bulletnum = 6; } if ($weps == $nosta) { $weps = 0; } $bullet = $bulletnum - $weps; if ($bullet <= 0) { $log .= "<span class=\"yellow\">{$wep}</span> 的弹匣是满的,不能装弹。"; return; } elseif ($bullet >= $itms) { $bullet = $itms; } $itms -= $bullet; $weps += $bullet; $log .= "使用了<span class=\"red\">{$itm}</span> ,<span class=\"yellow\">{$wep}</span> 使用次数增加 <span class=\"yellow\">{$bullet}</span> 。<br>"; if ($itms <= 0) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } elseif (strpos($itmk, 'R') === 0) { if ($itme > 0) { $log .= "使用了<span class=\"red\">{$itm}</span> 。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; radar($itmsk); $itme--; if ($itme <= 0) { $log .= '雷达的电力用光了,请使用电池充电。<br>'; } } else { $itme = 0; $log .= '雷达没有电了,请先充电。<br>'; } } elseif (strpos($itmk, 'Y') === 0) { if ($itm == '电池') { //功能需要修改,改为选择道具使用YE类型道具可充电 $flag = false; for ($i = 1; $i <= 5; $i++) { global ${'itm' . $i}, ${'itme' . $i}; if (${'itm' . $i} == '移动PC') { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "<span class=\"yellow\">{${'itm' . $i}}</span> 已经充电了。"; break; } } if (!$flag) { $log .= '你没有需要充电的物品。<br>'; } } elseif ($itm == '毒药') { global $cmd; $cmd = '<input type="hidden" name="mode" value="item"><input type="hidden" name="usemode" value="poison"><input type="hidden" name="itmp" value="' . $itmn . '">你想对什么下毒?<br><input type="radio" name="command" id="menu" value="menu" checked><a onclick=sl("menu"); href="javascript:void(0);" >返回</a><br><br>'; for ($i = 1; $i < 6; $i++) { global ${'itmk' . $i}; if (strpos(${'itmk' . $i}, 'H') === 0 || strpos(${'itmk' . $i}, 'P') === 0) { global ${'itm' . $i}, ${'itme' . $i}, ${'itms' . $i}; $cmd .= '<input type="radio" name="command" id="itm' . $i . '" value="itm' . $i . '"><a onclick=sl("itm' . $i . '"); href="javascript:void(0);" >' . "{${'itm' . $i}}/{${'itme' . $i}}/{${'itms' . $i}}" . '</a><br>'; } } return; } elseif ($itm == '解毒剂') { global $inf, $infinfo; if (strpos($inf, 'p') !== false) { $inf = str_replace('p', '', $inf); $log .= "使用了 <span class=\"red\">{$itm}</span> ,<span class=\"red\">" . $infinfo['p'] . "</span> 状态解除了。<br>"; } else { $log .= "使用了 <span class=\"red\">{$itm}</span> ,但是什么效果也没有。<br>"; } $itms--; } elseif (strpos($itm, '磨刀石') !== false) { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'K') == 1) { $dice = rand(0, 49); if ($dice >= 10) { $wepe += $itme; $log .= "使用了 <span class=\"yellow\">{$itm}</span> ,<span class=\"yellow\">{$wep}</span> 的攻击力变成了 <span class=\"yellow\">{$wepe}</span> 。<br>"; } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 的攻击力变成了<span class=\"red\">{$wepe}</span> 。<br>"; } } $itms--; } else { $log .= '你的武器不是斩系,不能使用磨刀石。<br>'; } } elseif (preg_match("/钉\$/", $itm)) { global $wep, $wepk, $wepe, $weps, $wepsk; if (preg_match("/棍棒\$/", $wep) && $wepk == 'WP') { $dice = rand(0, 49); if ($dice >= 10) { $wepe += $itme; if (strpos($wep, '钉') !== 0) { $wep = '钉' . $wep; } $log .= "使用了 <span class=\"yellow\">{$itm}</span> ,<span class=\"yellow\">{$wep}</span> 的攻击力变成了 <span class=\"yellow\">{$wepe}</span> 。<br>"; } else { $wepe -= ceil($itme / 2); if ($wepe <= 0) { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 损坏了!<br>"; $wep = $wepk = $wepsk = ''; $wepe = $weps = 0; } else { $log .= "<span class=\"red\">{$itm}</span> 使用失败,<span class=\"red\">{$wep}</span> 的攻击力变成了<span class=\"red\">{$wepe}</span> 。<br>"; } } $itms--; } else { $log .= '你的武器不是棍棒,不能使用磨刀石。<br>'; } } elseif ($itm == '针线包') { global $arb, $arbk, $arbe, $arbs, $arbsk, $noarb; if ($arb == $noarb || !$arb) { $log .= '你没有装备防具,不能使用针线包。<br>'; } else { $arbe += rand(0, 2) + $itme; $log .= "使用了 <span class=\"yellow\">{$itm}</span> ,<span class=\"yellow\">{$arb}</span> 的防御力变成了 <span class=\"yellow\">{$arbe}</span> 。<br>"; $itms--; } } elseif ($itm == '消音器') { global $wep, $wepk, $wepe, $weps, $wepsk; if (strpos($wepk, 'WG') !== 0) { $log .= '你没有装备枪械,不能使用消音器。<br>'; } elseif (strpos($wepsk, 'S') === false) { $wepsk .= 'S'; $log .= "你给 <span class=\"yellow\">{$wep}</span> 安装了 <span class=\"yellow\">{$itm}</span> 。<br>"; $itms--; } else { $log .= "你的武器已经安装了消音器。<br>"; } } elseif ($itm == '移动PC') { include_once GAME_ROOT . './include/game/item2.func.php'; hack($itmn); } elseif ($itm == '雷达用电池') { $flag = false; for ($i = 1; $i <= 5; $i++) { global ${'itm' . $i}, ${'itme' . $i}; if (strpos(${'itm' . $i}, '雷达') !== false && strpos(${'itm' . $i}, '电池') === false) { ${'itme' . $i} += $itme; $itms--; $flag = true; $log .= "<span class=\"yellow\">{${'itm' . $i}}</span> 已经充电了。"; break; } } if (!$flag) { $log .= '你没有雷达。<br>'; } } elseif ($itm == '御神签') { $log .= "使用了 <span class=\"yellow\">{$itm}</span> 。<br>"; include_once GAME_ROOT . './include/game/item2.func.php'; divining(); $itms--; } elseif ($itm == '凸眼鱼') { global $db, $tablepre, $name; $db->query("UPDATE {$tablepre}players SET wepe='0',weps='0',arbe='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',money='0' WHERE hp<=0"); $cnum = $db->affected_rows(); addnews($now, 'corpseclear', $name, $cnum); $log .= "使用了 <span class=\"yellow\">{$itm}</span> 。<br>突然刮起了一阵怪风,把地上的尸体都吹走了!<br>"; $itms--; } elseif ($itm == '天候棒') { global $weather, $wthinfo, $name; $weather = rand(10, 13); include_once GAME_ROOT . './include/system.func.php'; save_gameinfo(); addnews($now, 'wthchange', $name, $weather); $log .= "你转动了几下天候棒。<br>天气突然转变成了 <span class=\"red b\">{$wthinfo[$weather]} !</span><br>"; $itms--; } elseif ($itm == '武器师安雅的奖赏') { global $wep, $wepk, $wepe, $weps, $wepsk, $wp, $wk, $wg, $wc, $wd; if (!$weps || !$wepe) { $log .= '请先装备武器。<br>'; return; } $dice = rand(0, 99); $dice2 = rand(0, 99); $skill = array('WP' => $wp, 'WK' => $wk, 'WG' => $wg, 'WC' => $wc, 'WD' => $wd); arsort($skill); $skill_keys = array_keys($skill); $nowsk = substr($wepk, 0, 2); $maxsk = $skill_keys[0]; if ($skill[$nowsk] != $skill[$maxsk] && $dice < 30) { $wepk = $maxsk; } elseif ($weps != $nosta && $dice2 < 70) { $weps += ceil($wepe / 2); } else { $wepe += ceil($wepe / 2); } addnews($now, 'newwep', $name, $itm, $wep); $itms--; } elseif ($itm == '■DeathNote■') { $mode = 'deathnote'; $log .= '你翻开了■DeathNote■<br>'; return; } elseif ($itm == '游戏解除钥匙') { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end3', $name); } elseif ($itm == '奇怪的按钮') { $button_dice = rand(0, 10); if ($button_dice < 4) { $log .= "你按下了 <span class=\"yellow\">{$itm}</span> ,不过好像什么都没有发生!"; } elseif ($button_dice < 8) { global $url; $state = 6; $url = 'end.php'; include_once GAME_ROOT . './include/system.func.php'; gameover($now, 'end5', $name); } elseif ($button_dice < 10) { $log .= '呃?好像什么也没发生啊?<br>咦?按钮上的标签写着什么?请勿按按钮?<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '呜哇,按钮爆炸了!<br>'; death('button'); } } elseif ($itm == '装有H173的注射器') { $log .= '你考虑了一会,<br>把袖子卷了起来,给自己注射了H173。<br>'; include_once GAME_ROOT . './include/state.func.php'; $log .= '你失去了知觉。<br>'; death('suiside'); } else { $log .= " <span class=\"yellow\">{$itm}</span> 该如何使用呢?<br>"; } if ($itms <= 0 && $itm) { $log .= "<span class=\"red\">{$itm}</span> 用光了。<br>"; $itm = $itmk = $itmsk = ''; $itme = $itms = 0; } } else { $log .= "你使用了道具 <span class=\"yellow\">{$itm}</span> 。<br>但是什么也没有发生。<br>"; } $mode = 'command'; return; }