Ejemplo n.º 1
0
function include_thievery2_text()
{
    global $op, $dplayer, $action, $amount, $amount_sent, $stop;
    include_once 'inc/functions/ops.php';
    include_once 'inc/functions/thievery.php';
    $objSrcUser =& $GLOBALS["objSrcUser"];
    if ($objSrcUser->get_stat(RACE) == 'Templar') {
        echo '<div id="textMedium"><p>' . 'Your proud Templar people will not lower themselves to thievery practices.' . '</p></div>';
        include_game_down();
        exit;
    }
    if (!$dplayer) {
        $objTrgUser = $objSrcUser;
    } else {
        $objTrgUser = new clsUser($dplayer);
    }
    $arrTrgStats = $objTrgUser->get_stats();
    if ($arrTrgStats[KILLED] == 0 && $arrTrgStats[RESET_OPTION] != 'yes' && !$objTrgUser->isPaused()) {
        set_op_vars();
        // Verify attacker's status
        obj_check_protection($objSrcUser, 'thievery');
        $op_level = get_op_level($objSrcUser);
        if ($op > $op_level) {
            echo "Please Do Not Edit Forms";
            // make something to notifiy the admin if this happens
            include_game_down();
            exit;
        }
        make_thievery($objSrcUser, $objTrgUser, $action[$op], $amount_sent, $amount, $stop);
        //======================================================================
        // Report: War effects
        //======================================================================
        require_once 'inc/functions/war.php';
        $objSrcAlliance = $objSrcUser->get_alliance();
        if (checkWarBetween($objSrcAlliance, $objTrgUser->get_stat(ALLIANCE))) {
            $objTrgAlliance = $objTrgUser->get_alliance();
            if ($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance)) {
                // Append war-win message
                require_once 'inc/pages/war_room2.inc.php';
                echo $strReport = '<div id="textMedium">' . '<p><strong class="positive">Your alliance has won the war!</strong></p>' . getVictoryReport($arrGains) . '</div>';
            }
        }
    } else {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is either dead or paused.' . '<br /><br />' . '<a href="main.php?cat=game&page=thievery">' . 'Return' . '</a>' . '</p></div>';
    }
}
Ejemplo n.º 2
0
function include_mystic2_text()
{
    include_once "inc/functions/magic.php";
    include_once "inc/functions/spells.php";
    include_once "inc/functions/news.php";
    $strSpellName = strval($_POST["selSpellname"]);
    $intSpellTimes = intval($_POST["txtAmount"]);
    $iTrgUserid = intval($_POST["selTarget"]);
    $minHours = intval($_POST["minHours"]);
    $blnStopOnSuccess = FALSE;
    if (isset($_POST["chkStop"]) && $_POST["chkStop"] == "yes") {
        $blnStopOnSuccess = TRUE;
    }
    // Species5618 19-2-2004: added processing of Minimum hours checkbox
    $blnMinHours = FALSE;
    if (isset($_POST["chkMin"]) && $_POST["chkMin"] == "yes") {
        $blnMinHours = TRUE;
    }
    $objSrcUser =& $GLOBALS["objSrcUser"];
    $arrSrcStats = $objSrcUser->get_stats();
    $arrSpells = set_spell_vars($objSrcUser);
    $strSpellType = $arrSpells[$strSpellName]['type'];
    // Can't cast damaging spells in protection
    if ($arrSpells[$strSpellName]['fame'] > 0) {
        obj_check_protection($objSrcUser, "magic");
    }
    if (empty($iTrgUserid) || $iTrgUserid == $objSrcUser->get_userid()) {
        if ($strSpellType == SPELL_SELF || $strSpellType == SPELL_ALLIANCE) {
            $iTrgUserid = $objSrcUser->get_userid();
        } else {
            echo '<div class="center">Please select a target.</div>';
            include_game_down();
            exit;
        }
    }
    include_once 'inc/functions/update.php';
    check_to_update($iTrgUserid);
    $objTrgUser = new clsUser($iTrgUserid);
    $arrTrgStats = $objTrgUser->get_stats();
    include_once "inc/functions/war.php";
    $modifier = war_alli($arrSrcStats[ALLIANCE], $arrTrgStats[ALLIANCE]);
    if ($modifier < 1 && $strSpellType == SPELL_WAR) {
        echo '<div class="center">' . 'War only spell, you cannot cast it on this target!' . '</div>';
        include_game_down();
        exit;
    }
    // M: Allow self spells even if target is paused
    if (($arrTrgStats[KILLED] > 0 || $arrTrgStats[RESET_OPTION] == 'yes') && $strSpellType != SPELL_SELF) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is dead or has reset.' . '<br /><br />' . '<a href="main.php?cat=game&amp;page=mystic">' . 'Try Again ?' . '</a>' . '</p></div>';
    } elseif ($objTrgUser->isPaused() && $strSpellType != SPELL_SELF) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is paused.' . '<br /><br />' . '<a href="main.php?cat=game&amp;page=mystic">' . 'Try Again ?' . '</a>' . '</p></div>';
    } else {
        // Doubleclick-protection. Sets a field in the DB when the script loads,
        // field will be turned "off" when the thing is done.
        // Added by Species5618, 10-3-2004
        $magic_busy = $objSrcUser->get_spell(CASTING_NOW);
        if ($magic_busy == BUSY) {
            echo $strDiv = '<div class="center">' . "Spells are being processed at the moment, please don't " . "doubleclick the button, even though the server might not " . "respond immediately." . '<br /><br />' . '<a href="main.php?cat=game&amp;page=mystic">' . 'Try Again ?' . '</a>' . '</div>';
            include_game_down();
            exit;
        } else {
            $objSrcUser->set_spell(CASTING_NOW, BUSY);
            make_magic2($objSrcUser, $iTrgUserid, $arrSpells, $strSpellName, $intSpellTimes, $blnStopOnSuccess, $blnMinHours, $minHours);
            // frost: 'free' casting_now is in inc/functions/magic.php, because
            // here it's getting ignored
        }
    }
}
Ejemplo n.º 3
0
function include_tribe_text()
{
    include_once 'inc/functions/tribe.php';
    require_once 'inc/classes/clsGame.php';
    $objGame = new clsGame();
    $strSwitch = $objGame->get_game_switch('update_button');
    $objSrcUser =& $GLOBALS['objSrcUser'];
    $arrSrcStats = $objSrcUser->get_stats();
    $arrSrcUsers = $objSrcUser->get_user_infos();
    $objSrcAlli = $objSrcUser->get_alliance();
    //==========================================================================
    // Elder Message
    //==========================================================================
    if (isset($objSrcAlli) && !empty($objSrcAlli)) {
        echo get_eldermessage_text($objSrcAlli);
    }
    //==========================================================================
    // Free update button
    // 1st case, change for classic oop testing ## 2nd case: devork 1008 updates
    //==========================================================================
    if ($strSwitch == ON && $_SERVER['SERVER_NAME'] == DINAH_SERVER_NAME) {
        $iHours = $arrSrcUsers[HOURS];
        if (isset($_POST['update']) && $iHours >= 0 && $iHours < PROTECTION_HOURS) {
            require_once 'inc/functions/update_script.php';
            generate_updates($objSrcUser, 1);
            $iHours++;
        }
        if ($iHours >= 0 && $iHours < PROTECTION_HOURS) {
            echo '<form id="center" action="main.php?cat=game&amp;page=tribe" method="post">' . '<input type="submit" name="update" value="Update Me" />' . '</form>';
        }
    } elseif ($strSwitch == ON && $_SERVER['SERVER_NAME'] == DEV_SERVER_NAME) {
        $iHours = $arrSrcUsers[HOURS];
        if (isset($_POST['update']) && $iHours >= 0 && $iHours < 1008) {
            require_once 'inc/functions/update_script.php';
            generate_updates($objSrcUser, 1);
            $iHours++;
        }
        if ($iHours >= 0 && $iHours < 1008) {
            echo '<form id="center" action="main.php?cat=game&amp;page=tribe" method="post">' . '<input type="submit" name="update" value="Update Me" />' . '</form>';
        }
    }
    //==========================================================================
    // Show Self Vision
    //==========================================================================
    // Link to Tribe News
    $dtLastNews = $arrSrcUsers[LAST_NEWS];
    $strNewsLink = '<br /><a href="main.php?cat=game&amp;page=news"';
    if ($dtLastNews == 0) {
        $strNewsLink .= '>Tribe News</a>';
    } else {
        $strNewsLink .= ' class = "check_new">Our Tribe Has News!</a>';
    }
    echo '<div class="tableLinkMedium">' . $strNewsLink . ' | ' . '<a href="main.php?cat=game&amp;page=advisors">Internal Affairs</a>' . '</div>';
    echo get_tribe_table($objSrcUser);
    //==========================================================================
    // Area with text below tribe table
    //==========================================================================
    $strText = '<div id="textMedium" style="clear: both;">' . '<h2>' . 'Your head advisor greets you:' . '</h2>';
    // Check First 3 Logins prior to verification
    $strVerificationCode = $objSrcUser->get_preference(EMAIL_ACTIVATION);
    if ($arrSrcUsers[LOGINS] < 3 && $strVerificationCode != 'verified') {
        if ($arrSrcUsers[LOGINS] == 1) {
            $strText .= '<p>Welcome to ORKFiA! You may login once more before you need to <a href="main.php?cat=game&amp;page=verify">verify your email address</a>.</p>';
        } elseif ($arrSrcUsers[LOGINS] == 2) {
            $strText .= '<p>Welcome to ORKFiA! Next time you login you will need to <a href="main.php?cat=game&amp;page=verify">verify your email address</a>.</p>';
        }
    }
    // Check Protection Hours Remaining
    $strText .= '<p>' . obj_check_protection($objSrcUser, 'status') . '</p>';
    // Manual Session handler (warns 20 minutes prior to being logged out)
    $fourHoursAgo = date('Y-m-d H:i:s', strtotime('-4 hours 20 minutes'));
    if ($arrSrcUsers[LAST_LOGIN] < $fourHoursAgo) {
        $strText .= '<p>' . "... Less than 20 minutes before you are required to login again" . " ..." . '</p>';
    }
    // frost: added "accept truce" for elder
    // Martel: recoded to use objects
    $arrSrcWar = $objSrcAlli->get_wars();
    if ($arrSrcWar[TARGET] != 0) {
        $objTrgAlli = new clsAlliance($arrSrcWar[TARGET]);
        $arrTrgWar = $objTrgAlli->get_wars();
        if ($arrTrgWar[TRUCE_OFFER] == 1) {
            $strText .= '<p>' . 'The enemy alliance (#' . $objTrgAlli->get_allianceid() . ') has offered us a ' . '<a href="main.php?cat=game&page=war_alliance">truce</a>.' . '</p>';
        } elseif ($arrSrcWar[TRUCE_OFFER] == 1) {
            $strText .= '<p>' . 'News from our war with alliance (#' . $objTrgAlli->get_allianceid() . '): Our alliance diplomats have been sent to negotiate a truce with the enemy.' . '</p>';
        }
    }
    // If account is paused
    if ($arrSrcUsers[PAUSE_ACCOUNT] > 1 && $arrSrcUsers[PAUSE_ACCOUNT] <= 48) {
        $strText .= '<p>' . 'Your account is currently paused, it will be ' . 'accessible for play in ' . ($arrSrcUsers[PAUSE_ACCOUNT] - 1) . ' updates.' . '<br />' . '(You may remain paused for longer if you so wish.)' . '</p>';
    } elseif ($arrSrcUsers[PAUSE_ACCOUNT] > 1 && $arrSrcUsers[PAUSE_ACCOUNT] > 48) {
        $strText .= '<p>' . 'Your tribe is currently entering vacation mode, it will be ' . 'fully protected in ' . ($arrSrcUsers[PAUSE_ACCOUNT] - 49) . ' updates.' . '<br />' . '(Until then you can be attacked by other players.)' . '</p>';
    } elseif ($arrSrcUsers[PAUSE_ACCOUNT] == 1) {
        $strText .= '<p>' . 'Your account is currently paused but is accessible for ' . 'play now. If you wish to leave protection go to Options -> ' . '<a href="main.php?cat=game&page=preferences&task=pause_account">' . 'Pause Account</a>.' . '</p>';
    }
    $strText .= '<div style="float: left; margin: 0 0 10px 10px; text-align: center; overflow: hidden; border: 3px double #444; background: #FFF; height: 42px; width: 154px; ">' . '<a style="border: 0; display: block; color: #444; font: 15px Georgia, Times, serif; line-height: 17px; padding: 4px 0;" href="http://www.orkfiantimes.co.uk/" target="_blank">The Orkfian Times<br /><span style="font-size: 10px; border-top: #444 3px double; letter-spacing: 0.1pt;">A New Issue Every Week!</span></a>' . '</div>' . '<div style="float: left; margin: 0 0 10px 10px; text-align: center; overflow: hidden; border: 3px double #444; background: #FFF; height: 42px; width: 154px; ">' . '<a style="border: 0; display: block; color: #444; font: italic 16px \'Times new roman\'; line-height: 42px;" href="http://www.orkfiantimes.co.uk/faces.html" target="_blank">The Faces of ORKFiA</a>' . '</div>' . '<hr class="clear" style="visibility: hidden;">';
    echo $strText;
    // Voting Portal Links for ORKFiA
    $voteStatus = '';
    $check = md5($arrSrcStats['id'] . $arrSrcStats[RACE] . date('d'));
    if ($_SERVER['SERVER_NAME'] == 'orkfia.phpsupport.se') {
        $week = date('W', strtotime('-12 hours'));
        if ($arrSrcUsers[HOURS] >= PROTECTION_HOURS) {
            $iBonus = $objSrcUser->get_build(LAND) * 1000;
        } else {
            $iBonus = 100000;
        }
        if ($arrSrcStats[RACE] == "Dragon") {
            $iBonus = floor($iBonus / 2);
        }
        $strBonus = number_format($iBonus);
        if ($arrSrcStats[TWG_VOTE] == $week) {
            $voteStatus = ' (already voted)';
        } else {
            $voteStatus = ' (<strong>' . $strBonus . ' cr</strong>).';
        }
    }
    $strVoteLinks = '<p>Vote for us @ ' . '<a href="http://apexwebgaming.com/in/518" target="_blank">' . 'Apex Web Gaming</a>' . ' and ' . '<a href="http://www.topwebgames.com/in.asp?id=744&amp;vuser='******'&amp;check=' . $check . '" target="_blank">' . 'TWG' . '</a>' . $voteStatus . '</p>';
    echo $strVoteLinks;
    include_once 'inc/functions/forums.php';
    if ($_SERVER['SERVER_NAME'] == DINAH_SERVER_NAME && get_sponsor_badge($arrSrcStats[ID]) == '') {
        ?>

        <hr />
        <h2>Become a Dragon - ORKFiA Classic</h2>
        <hr />

        <form action="https://www.paypal.com/cgi-bin/webscr" method="post" style="margin-left: auto; margin-right: auto; text-align: center;">
            <input type="hidden" name="cmd" value="_xclick" />
            <input type="hidden" name="business" value="*****@*****.**" />
            <input type="hidden" name="undefined_quantity" value="1" />
            <input type="hidden" name="item_name" value="One Week Sponsorship" />
            <input type="hidden" name="item_number" value="Classic Dragon" />
            <input type="hidden" name="amount" value="2.00" />
            <input type="hidden" name="shipping" value="0.00" />
            <input type="hidden" name="no_shipping" value="1" />
            <input type="hidden" name="return" value="<?php 
        echo HOST;
        ?>
main.php?cat=main&amp;page=sponsors&amp;thankyou" />
            <input type="hidden" name="cn" value="Message to admin" />
            <input type="hidden" name="currency_code" value="USD" />
            <input type="hidden" name="tax" value="0.00" />
            <input type="hidden" name="lc" value="SE" />
            <input type="hidden" name="bn" value="PP-BuyNowBF" />
            <table class="small" cellspacing="0" cellpadding="0">
                <tr class="header">
                    <th colspan="3">Become a Classic Dragon</th>
                </tr>
                <tr class="data">
                    <th>Rank 4:</th>
                    <td><span class="elder">Classic Dragon</span></td>
                    <td rowspan="3"><img src="<?php 
        echo HOST_PICS;
        ?>
dragon_classic.gif" alt="Dragon" /></td>
                </tr>
                <tr class="data">
                    <th>Donation:</th>
                    <td>$2 / week</td>
                </tr>
                <tr class="data">
                    <th><input type="hidden" name="on0" value="Login nick" /><label for="i4">Login nick:</label></th>
                    <td><input type="text" name="os0" id="i4" maxlength="60" value="<?php 
        echo $arrSrcUsers[USERNAME];
        ?>
" /></td>
                </tr>
            </table>
            <input type="submit" name="submit" value="Sponsor ORKFiA for 1 week" />
        </form>
        <p>Help us advertise and reduce the server costs. <a href="main.php?cat=game&amp;page=sponsors">Become a Dragon</a> to support ORKFiA Classic.</p>

<?php 
    } elseif ($_SERVER['SERVER_NAME'] != DINAH_SERVER_NAME && get_sponsor_badge($arrSrcStats[ID]) == '') {
        include_once 'inc/pages/sponsors.inc.php';
        echo show_sponsor_options($arrSrcUsers[USERNAME]);
    } elseif (($strBadge = get_sponsor_badge($arrSrcStats[ID])) != '') {
        echo '<hr />' . '<h2>Thank you for supporting ORKFiA!</h2>' . '</hr />' . '<div class="center">' . $strBadge . '</div>';
    }
    echo '</div>';
    //==========================================================================
    // Admin Message (message of the day)
    //==========================================================================
    $iStatus = $arrSrcUsers[STATUS];
    if ($iStatus == 2) {
        echo '<br /><br />';
        include_once 'inc/pages/motd.inc.php';
        include_motd_text();
    } else {
        echo '<br />' . '<div class="center">' . '<a href="main.php?cat=game&amp;page=motd">' . 'View Admin Message' . '</a></div>';
    }
    //==========================================================================
    // Species5618: added a safety-mechanism for the doubleclickprotection on
    // magic, switch will be set to free whenever a tribe looks at the tribepage
    //==========================================================================
    $objSrcUser->set_spell(CASTING_NOW, "'free'");
    //==========================================================================
    // Empty Database from Deleted Tribes (These are "moved" to alliance #0)
    //==========================================================================
    include_once 'inc/classes/clsAlliance.php';
    $objTmpAlliance = new clsAlliance(0);
    $objTmpAlliance->delete_users();
}
Ejemplo n.º 4
0
function include_invade2_text()
{
    global $ip;
    $objSrcUser =& $GLOBALS["objSrcUser"];
    $arrSrcUser = $objSrcUser->get_user_infos();
    $arrSrcStats = $objSrcUser->get_stats();
    //==========================================================================
    // Secure user input from the invasion form
    //==========================================================================
    if (isset($_POST['TrgPlayer']) && !empty($_POST['TrgPlayer']) && $_POST['TrgPlayer'] != 'spacer') {
        // Selected Target
        $iTrgUserId = abs(intval($_POST['TrgPlayer']));
    } else {
        echo $strDiv = '<div id="textMedium"><p>' . "Your army walk back to their homes, you should give them a " . "target next time!" . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    $arrWhite = array('1', '2', '3', '4', '5');
    $arrWhite2 = array(1 => 'standard', 'raid', 'barren', 'hitnrun', 'bc');
    // Selected Target
    if (isset($_POST['invade_type']) && in_array($_POST['invade_type'], $arrWhite)) {
        $iAttack = intval($_POST['invade_type']);
    } else {
        echo $strDiv = '<div id="textMedium"><p>' . "Your army walk back to their homes, you should give them a " . "target next time!" . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    // Army Sent
    $arrUnitVars = getUnitVariables($arrSrcStats[RACE]);
    $arrUnitOffence = $arrUnitVars['offence'];
    $arrUnitVar = $arrUnitVars['variables'];
    if (isset($_POST["arrArmySent"])) {
        $arrArmySent = $_POST["arrArmySent"];
        foreach ($arrUnitOffence as $i => $iUnitOffence) {
            if ($iUnitOffence > 0) {
                $arrArmySent[$arrUnitVar[$i]] = max(0, intval($arrArmySent[$arrUnitVar[$i]]));
            } else {
                $arrArmySent[$arrUnitVar[$i]] = 0;
            }
        }
    }
    //==========================================================================
    // Verify attacker's status
    //==========================================================================
    obj_check_protection($objSrcUser, "invade");
    $iTotalSentArmy = array_sum($arrArmySent);
    if ($iTotalSentArmy < 1) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, but you did not send any units to battle.<br />' . 'This attack has been aborted.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if (verifyArmyAvailable($objSrcUser, $arrArmySent) == 1) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, you do not have that many units to send.<br />' . 'This attack has been aborted.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if ($arrSrcStats[RACE] == "Oleg Hai" && verifyArmyAvailableOleg($objSrcUser, $arrArmySent) == 1) {
        $mercsTrainedThisHour = $objSrcUser->get_army_merc(MERC_T3);
        echo $strDiv = '<div id="textMedium"><p>' . "Sorry, but you did only train {$mercsTrainedThisHour} " . "mercs this update and that's the maximum you may use for an " . "attack.<br />" . "This attack has been aborted." . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . "Try Again ?" . "</a>" . '</p></div>';
        include_game_down();
        exit;
    }
    if ($arrSrcUser[NEXT_ATTACK] > 0) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, but you cannot attack for at least ' . $arrSrcUser[NEXT_ATTACK] . ' more updates.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    if ($arrSrcUser[HOURS] < PROTECTION_HOURS) {
        echo $strDiv = '<div id="textMedium"><p>' . 'You are not allowed to attack while in protection!' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    //==========================================================================
    // Verify defender's status
    //==========================================================================
    include_once 'inc/functions/update.php';
    check_to_update($iTrgUserId);
    $objTrgUser = new clsUser($iTrgUserId);
    $arrTrgStats = $objTrgUser->get_stats();
    if ($arrTrgStats[ALLIANCE] == $objSrcUser->get_stat(ALLIANCE)) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry, honor before might. Do not attack into your own alliance.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    } elseif ($objTrgUser->get_stat(ALLIANCE) < 11) {
        echo $strDiv = '<div id="textMedium"><p>' . 'I hope you did not think that you would get away with ' . 'attacking into a staff alliance, did you?' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    // Frost: Added a global protection mode
    include_once 'inc/classes/clsGame.php';
    $objGame = new clsGame();
    if ($objGame->get_game_switch(GLOBAL_PROTECTION) == 'on') {
        echo $strDiv = '<div id="textMedium"><p>' . 'Because of a global event all tribes in ORKFiA are under ' . 'protection. Please check the community forum for an announcement.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    $iTrgHours = $objTrgUser->get_user_info(HOURS);
    if ($iTrgHours < PROTECTION_HOURS) {
        $iTrgHoursRemaining = PROTECTION_HOURS - $iTrgHours;
        echo $strDiv = '<div id="textMedium"><p>' . 'It appears that the tribe you wish to target is still ' . 'materializing. Our general estimates that it will ' . 'take another ' . $iTrgHoursRemaining . ' updates for the area ' . 'to become a stable part of reality.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    if ($objTrgUser->get_stat(ALLIANCE) == 0) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This player has either been deleted or suspended.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    // Frost: added jan -04
    // Martel: updated July 08, 2006
    if ($objTrgUser->get_stat(KILLED) == 1 || $objTrgUser->get_stat(RESET_OPTION) == 'yes') {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is dead.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    // Paused account                                      Martel, July 13, 2006
    if ($objTrgUser->isPaused()) {
        echo $strDiv = '<div id="textMedium"><p>' . 'This tribe is paused.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=invade">' . 'Return' . '</a>' . '</p></div>';
        return;
    }
    // Blocking system                          - AI 11/02/2007
    if (!clsBlock::isOpAllowed($objSrcUser, $objTrgUser)) {
        echo '<div id="textMedium"><p>' . 'Someone else from the same IP has already opped this tribe during the last 8 hours.' . '</p><p>' . '<a href="main.php?cat=game&amp;page=invade">Return</a>' . '</p></div>';
        clsBlock::reportOp($objSrcUser, $objTrgUser, 'Attack: ' . $arrWhite2[$iAttack], false);
        return;
    }
    $iTrgLand = $objTrgUser->get_build(LAND);
    $iSrcLand = $objSrcUser->get_build(LAND);
    $breakoff = round($iSrcLand * 0.7);
    // Barren attack has 70% bottom feed limit if smaller than 2000 acres
    if ($iAttack == ATTACK_BARREN && $iTrgLand <= $breakoff && $iTrgLand < 2000) {
        echo $strDiv = '<div id="textMedium"><p>' . 'Sorry but you can not bash the small ones. Barren grabs are not ' . 'allowed against smaller tribes unless they are within 70% ' . 'of your own size.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Try Again ?' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    if ($iAttack == ATTACK_HNR && $iTrgLand < $iSrcLand) {
        echo $strDiv = '<div id="textMedium"><p>' . 'What kind of coward are you who try to make a Hit \'n\' Run ' . 'attack against a smaller tribe?' . '</p><p>' . 'Shame on you!' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    }
    $quick_check = mysql_query("Select * from user where id = 1");
    $quick_check = mysql_fetch_array($quick_check);
    if ($quick_check[STOPGAMETRIGGER] == 99) {
        echo $strDiv = '<div id="textMedium"><p>' . 'The game has been paused by staff, possibly due to technical ' . 'maintenance. Please look in the announcements ' . 'forum or the admin game message for more information.' . '</p><p>' . '<a href="main.php?cat=game&page=invade">' . 'Return' . '</a>' . '</p></div>';
        include_game_down();
        exit;
    } else {
        //======================================================================
        // Do Battle
        //======================================================================
        /* include the code for the attack about to be done */
        include_once "inc/attacks/" . $arrWhite2[$iAttack] . ".php";
        // Damadm00 19-03-2004, check here the result from the viking check
        // Martel: Notify thieves about attack only if not viking+25% luck
        if ($arrSrcStats[RACE] == 'Viking' && getVikingCheck() == 1) {
            $viking = 1;
        } else {
            $viking = 0;
            getMonitoringCheck($objSrcUser);
        }
        include_once 'inc/functions/military.php';
        $defence = getArmyDefence($objTrgUser, $iAttack);
        $defence = $defence['total_home'];
        $offence = getSentOffence($objSrcUser, $arrArmySent);
        //Attacking Templars kills mystics, not thieves - AI
        $thieves = 'thieves';
        if ($objTrgUser->get_stat(RACE) == 'Templar') {
            $thieves = 'mystics';
        }
        // Eagle 30% auto force retreat feature
        if ($objTrgUser->get_stat(RACE) == "Eagle" && getEagleCheck() == 1) {
            doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 1, 0);
            return;
        } elseif ($offence < $defence && $iAttack != ATTACK_HNR) {
            doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 0, $viking);
            return;
        } elseif ($offence < $defence && $iAttack == ATTACK_HNR) {
            if ($offence > 0.5 * $defence) {
                if ($defence == 0) {
                    $defence = 1;
                }
                $arrSrcArmyLost = getSrcLosses($objSrcUser, $arrArmySent, $offence / $defence, $arrWhite2[$iAttack]);
                $arrTrgArmyLost = getTrgLosses($objTrgUser, $objSrcUser, $offence / $defence, $arrWhite2[$iAttack]);
                $arrReport = doAttack($objSrcUser, $objTrgUser, $arrArmySent);
            } else {
                doRetreat($objSrcUser, $objTrgUser, $arrArmySent, 0, $viking);
                return;
            }
        } else {
            if ($defence == 0) {
                $defence = 1;
            }
            $arrSrcArmyLost = getSrcLosses($objSrcUser, $arrArmySent, $offence / $defence, $arrWhite2[$iAttack]);
            $arrTrgArmyLost = getTrgLosses($objTrgUser, $objSrcUser, $offence / $defence, $arrWhite2[$iAttack]);
            $arrReport = doAttack($objSrcUser, $objTrgUser, $arrArmySent);
        }
        // Spread Pestilence
        $arrSpreadPest = checkPestilence($objSrcUser, $objTrgUser);
        $pestSrc = $arrSpreadPest['attacker'];
        $pestTrg = $arrSpreadPest['defender'];
        //======================================================================
        // Begin creating the invade report
        //======================================================================
        $strTribe = stripslashes($objTrgUser->get_rankings_personal(TRIBE_NAME));
        $iAlliance = $arrTrgStats[ALLIANCE];
        $strReport = '<div id="textMedium">' . '<h2>' . "Invade Report" . '</h2>' . '<p>' . 'Your invasion of <strong>' . $strTribe . ' (#' . $iAlliance . ')</strong> was successful, ' . 'below follows a report from your general.' . '</p>';
        //======================================================================
        // Report: Gains
        //======================================================================
        // Acres
        if (isset($arrReport['gained_acres']) && $arrReport['gained_acres'] != 0) {
            $strReport .= '<p>' . "Our army has gained control over " . "<strong>" . $arrReport['gained_acres'] . " acres</strong>. ";
            // Explored Acres
            if (isset($arrReport['explored_acres']) && $arrReport['explored_acres'] != 0) {
                $strReport .= "Also <strong>" . $arrReport['explored_acres'] . " acres</strong> was " . "explored and can be used to build on now.";
            }
            $strReport .= '</p>';
        }
        // Citizens Killed (raid or hnr)
        if (isset($arrReport['killed_citizens']) && $arrReport['killed_citizens'] != 0) {
            $strReport .= '<p>' . "Our army storm into their lands, killing <strong>" . $arrReport['killed_citizens'] . "</strong> of their citizens." . '</p>';
        }
        // Money (raid)
        if (isset($arrReport['gained_crowns']) && $arrReport['gained_crowns'] != 0) {
            $strReport .= '<p>' . "The army report having stolen <strong class=\"indicator\">" . number_format($arrReport['gained_crowns']) . " crowns</strong>." . '</p>';
        }
        // Buildings Razed (blasphemy crusade)
        if (isset($arrReport['damaged_total']) && $arrReport['damaged_total'] != 0) {
            $strReport .= '<p>' . "Your loyal army charges into their lands, destroying <strong>" . $arrReport['damaged_total'] . " buildings</strong> of witchcraft " . "and deception. (";
            // Academies
            if (isset($arrReport['damaged_academies']) && $arrReport['damaged_academies'] != 0) {
                $strReport .= " <strong>" . $arrReport['damaged_academies'] . " academies</strong>";
            }
            // Guilds
            if (isset($arrReport['damaged_guilds']) && $arrReport['damaged_guilds'] != 0) {
                $strReport .= " <strong>" . $arrReport['damaged_guilds'] . " guilds</strong>";
            }
            // Hideouts
            if (isset($arrReport['damaged_hideouts']) && $arrReport['damaged_hideouts'] != 0) {
                $strReport .= " <strong>" . $arrReport['damaged_hideouts'] . " hideouts</strong>";
            }
            $strReport .= ').</p>';
        }
        // Thieves Killed (blasphemy crusade)
        if (isset($arrReport['killed_thieves']) && $arrReport['killed_thieves'] != 0) {
            $strReport .= '<p>' . "Your general reports having killed <strong>" . $arrReport['killed_thieves'] . " {$thieves} of the enemy</strong>." . '</p>';
        }
        // Fame Gained
        if (isset($arrReport['gained_fame']) && $arrReport['gained_fame'] != 0) {
            $strReport .= '<p>' . "This invasion gave our tribe <strong class=\"positive\">" . $arrReport['gained_fame'] . " fame</strong>." . '</p>';
        }
        //======================================================================
        // Begin enemy defence estimation (report)
        //======================================================================
        if ($offence > $defence * 2) {
            $strReport .= '<p>' . "Our army is more than double the power of the " . "defending army, causing the enemy to run in fear. (Victory " . "by more than 100%)" . '</p>';
        } elseif ($offence > $defence * 1.8) {
            $strReport .= '<p>' . "Our army is almost double the power of the defending " . "army. (Victory by more than 80%)" . '</p>';
        } elseif ($offence > $defence * 1.6) {
            $strReport .= '<p>' . "Our army has easily broken the enemies defences, " . "overpowering them by more than 3 to 2. (Victory by more " . "than 60%)" . '</p>';
        } elseif ($offence > $defence * 1.4) {
            $strReport .= '<p>' . "Our army has broken the enemies defences, overpowering " . "them by around 3 to 2. (Victory by more than 40%)" . '</p>';
        } elseif ($offence > $defence * 1.2) {
            $strReport .= '<p>' . "Our army has broken through the line of defence, but it was " . "a hard battle. (Victory by more than 20%)" . '</p>';
        } elseif ($offence > $defence * 1.1) {
            $strReport .= '<p>' . "Our army has broken through the line of defence, but it was " . "a very tough battle. (Victory by more than 10%)" . '</p>';
        } elseif ($offence >= $defence) {
            $strReport .= '<p>' . "Our army fought hard, winning only after a lengthy and very " . "difficult battle. (Victory by less than 10%)" . '</p>';
        }
        //======================================================================
        // Report: Army Losses
        //======================================================================
        $arrUnitVars = getUnitVariables($objSrcUser->get_stat(RACE));
        $arrUnitNames = $arrUnitVars['output'];
        $strPlural = 's';
        $strReport .= '<p>' . "The captains report that we have lost ";
        if ($arrSrcArmyLost[UNIT1] > 0) {
            $strReport .= $arrSrcArmyLost[UNIT1] . " " . $arrUnitNames[2] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT2] > 0) {
            if ($arrUnitNames[3] == 'Swordmen') {
                $strPlural = '';
            } elseif ($arrUnitNames[3] == 'Pikemen') {
                $strPlural = '';
            }
            $strReport .= $arrSrcArmyLost[UNIT2] . " " . $arrUnitNames[3] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT3] > 0) {
            if ($arrUnitNames[4] == 'Crossbowmen') {
                $strPlural = '';
            } elseif ($arrUnitNames[4] == 'Longbowmen') {
                $strPlural = '';
            } elseif ($arrUnitNames[4] == 'Mummy') {
                $arrUnitNames[4] = 'Mummie';
            }
            $strReport .= $arrSrcArmyLost[UNIT3] . " " . $arrUnitNames[4] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT4] > 0) {
            if ($arrUnitNames[5] == 'Priestess') {
                $strPlural = '';
            }
            $strReport .= $arrSrcArmyLost[UNIT4] . " " . $arrUnitNames[5] . $strPlural . ", ";
        }
        if ($arrSrcArmyLost[UNIT5] > 0) {
            if ($arrUnitNames[6] == 'Thief') {
                $arrUnitNames[6] = 'Thieve';
            }
            $strReport .= $arrSrcArmyLost[UNIT5] . " " . $arrUnitNames[6] . $strPlural . ", ";
        }
        if (array_sum($arrSrcArmyLost) < 1) {
            $strReport .= " no military at all, ";
        }
        $totalkilled = round(array_sum($arrTrgArmyLost), -2);
        if ($totalkilled > 0) {
            $strReport .= " and they estimate the enemy's losses to be {$totalkilled} units";
            if ($objSrcUser->get_stat(RACE) == "Undead") {
                $strReport .= ", who joined our cursed army as soldiers.";
            }
        } else {
            $strReport .= " and they estimate the enemy's losses to be near zero";
        }
        $strReport .= '.</p>';
        //======================================================================
        // Report: Army available again
        //======================================================================
        $wait = $objSrcUser->get_user_info(NEXT_ATTACK);
        $strReport .= '<p>' . "Our generals report our army will be able to attack again " . "in " . $wait . " updates. ";
        if ($wait > 4) {
            // Assuming that an attack with more than 4 hours is a BC or Hitnrun
            $wait -= 2;
            $strReport .= "However, our army will be home to defend our lands after " . $wait . " updates.";
        }
        $strReport .= '</p>';
        //======================================================================
        // Report: Pestilence
        //======================================================================
        if ($pestSrc == "yes") {
            $strReport .= '<p>' . "<strong class=\"negative\">During your invasion your military " . "got infected with pestilence.</strong>" . '</p>';
        }
        //======================================================================
        // frost: added suicide detection | modified for age 18. only one update
        // loss of 25% citizens
        //======================================================================
        $suicide = getSuicideCheck($objSrcUser, $arrArmySent);
        if ($arrSrcStats[RACE] != "Raven" && $suicide == 1) {
            $citz = $objSrcUser->get_pop(CITIZENS);
            $leavingCitz = floor($citz * 0.25);
            $strReport .= '<p>' . "<strong class=\"negative\">Your citizens are getting tired of " . "their tax money going to far-away military campaigns " . "instead of defending their homes. " . number_format($leavingCitz) . " citizens have left your lands.</strong>" . '</p>';
            $objSrcUser->set_pop(CITIZENS, $citz - $leavingCitz);
        }
        //======================================================================
        // Report: Viking Stealth Attack
        //======================================================================
        if ($viking == 1) {
            $strReport .= '<p>' . "<strong class=\"positive\">You got lucky. Your location " . "doesn't end up in the news.</strong>" . '</p>';
        }
        //======================================================================
        // Report: War effects
        //======================================================================
        require_once 'inc/functions/war.php';
        $objSrcAlliance = $objSrcUser->get_alliance();
        if (checkWarBetween($objSrcAlliance, $objTrgUser->get_stat(ALLIANCE))) {
            $objTrgAlliance = $objTrgUser->get_alliance();
            if ($arrGains = testWarVictory($objSrcAlliance, $objTrgAlliance)) {
                // Append war-win message
                require_once 'inc/pages/war_room2.inc.php';
                $strReport .= '<p><strong class="positive">Your alliance has won the war!</strong></p>' . getVictoryReport($arrGains);
            }
        }
        $strReport .= '<p>' . '<a href="main.php?cat=game&amp;page=tribe">Continue</a>' . '</p>' . '</div>';
        echo $strReport;
        //======================================================================
        // Defender tribe news (damage report)
        //======================================================================
        $srcDisplay = $arrSrcStats[TRIBE] . " (#" . $arrSrcStats[ALLIANCE] . ")";
        $trgDisplay = $arrTrgStats[TRIBE] . " (#" . $arrTrgStats[ALLIANCE] . ")";
        $strStrategy = $arrWhite2[$iAttack];
        switch ($strStrategy) {
            case "standard":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"positive\">{$srcDisplay} has successfully marched into our lands and conquered " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully marched into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres</span>";
                } else {
                    $strTrgTribe = "<span class=\"positive\">An unidentified tribe of vikings has successfully marched into our lands and conquered " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully marched into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres</span>";
                }
                break;
            case "raid":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"positive\">{$srcDisplay} has successfully stormed into our lands and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully stormed into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                } else {
                    $strTrgTribe = "<span class=\"positive\">An unidentified tribe of vikings has successfully stormed into our lands and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has Successfully stormed into the lands of {$trgDisplay} and conquered " . $arrReport['gained_acres'] . " acres, stolen " . $arrReport['gained_crowns'] . " crowns and slaughtered " . $arrReport['killed_citizens'] . " citizens</span>";
                }
                break;
            case "barren":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"newsattack\">{$srcDisplay} has successfully sneaked into our lands and claimed " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has successfully sneaked into the lands of {$trgDisplay} and claimed " . $arrReport['gained_acres'] . " acres</span>";
                } else {
                    $strTrgTribe = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully sneaked into our lands and claimed " . $arrReport['gained_acres'] . " acres</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has successfully sneaked into the lands of {$trgDisplay} and claimed " . $arrReport['gained_acres'] . " acres</span>";
                }
                break;
            case "bc":
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"newsbc\">{$srcDisplay} has successfully charged into our lands and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}. Our lands will be avaliable for building again after they have been cleared</span>";
                    $strTrgAlliance = "<span class=\"newsbc\">{$srcDisplay} has successfully charged into the lands of {$trgDisplay} and destroyed " . $arrReport['damaged_total'] . " buildings and slaughtered " . $arrReport['killed_thieves'] . " {$thieves}</span>";
                } else {
                    $strTrgTribe = "<span class=\"newsbc\">An unidentified tribe of vikings has successfully charged into our lands and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}. Our lands will be avaliable for building again after they have been cleared</span>";
                    $strTrgAlliance = "<span class=\"newsbc\">An unidentified tribe of vikings has successfully charged into the lands of {$trgDisplay} and destroyed " . $arrReport['damaged_total'] . " buildings and killed " . $arrReport['killed_thieves'] . " {$thieves}</span>";
                }
                break;
            case "hitnrun":
                $strAdd = "";
                if ($offence >= $defence) {
                    $strAdd = " and " . $arrReport['killed_citizens'] . " citizens";
                }
                if ($viking == 0) {
                    $strTrgTribe = "<span class=\"newsattack\">{$srcDisplay} has cowardly ambushed our lands, killing many troops" . $strAdd . "</span>";
                    $strTrgAlliance = "<span class=\"newsattack\">{$srcDisplay} has cowardly attacked and rained arrows over {$trgDisplay}, killing many troops" . $strAdd . "</span>";
                } else {
                    $strTrgTribe = "<span class=\"newsattack\">An unidentified tribe of vikings has cowardly ambushed our lands, killing many troops" . $strAdd . "</span></span>";
                    $strTrgAlliance = "<span class=\"newsattack\">An unidentified tribe of vikings has cowardly attacked and rained arrows over {$trgDisplay}, killing many troops" . $strAdd . "</span>";
                }
                break;
        }
        $trgId = $objTrgUser->get_userid();
        $srcId = $objSrcUser->get_userid();
        $trgKd = $objTrgUser->get_stat(ALLIANCE);
        $srcKd = $objSrcUser->get_stat(ALLIANCE);
        if ($viking == 0) {
            $result = "INSERT INTO `news` VALUES ('', NOW(), '{$ip}', '{$strStrategy}', '{$trgId}', '{$srcId}', '1', " . quote_smart($strTrgTribe) . ", " . quote_smart($strTrgAlliance) . ",'{$trgKd}','{$srcKd}',1)";
        } else {
            $result = "INSERT INTO `news` VALUES ('', NOW(), '{$ip}', '{$strStrategy}', '{$trgId}', '{$srcId}', '1', " . quote_smart($strTrgTribe) . ", " . quote_smart($strTrgAlliance) . ",'{$trgKd}',0,1)";
        }
        mysql_query($result);
        $arrUnitVars = getUnitVariables($objTrgUser->get_stat(RACE));
        $arrUnitNames = $arrUnitVars['output'];
        $strPlural = 's';
        $strPlural2 = 's';
        $strPlural3 = 's';
        $strPlural4 = 's';
        $strPlural5 = 's';
        if ($arrUnitNames[3] == 'Swordmen') {
            $strPlural2 = '';
        } elseif ($arrUnitNames[3] == 'Pikemen') {
            $strPlural2 = '';
        }
        if ($arrUnitNames[4] == 'Crossbowmen') {
            $strPlural3 = '';
        } elseif ($arrUnitNames[4] == 'Longbowmen') {
            $strPlural3 = '';
        } elseif ($arrUnitNames[4] == 'Mummy') {
            $arrUnitNames[4] = 'Mummie';
        }
        if ($arrUnitNames[5] == 'Priestess') {
            $strPlural4 = 'es';
        }
        if ($arrUnitNames[6] == 'Thief') {
            $arrUnitNames[6] = 'Thieve';
        }
        $strTrgNews = "A report has been collected, our losses are listed as follows: " . "<br />" . $arrUnitNames[2] . $strPlural . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT1] . "</span>," . "<br />" . $arrUnitNames[3] . $strPlural2 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT2] . "</span>," . "<br />" . $arrUnitNames[4] . $strPlural3 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT3] . "</span>," . "<br />" . $arrUnitNames[5] . $strPlural4 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT4] . "</span>.";
        //Add mystic losses for templars - AI 24/04/2007
        if ($arrTrgArmyLost[UNIT5] > 0) {
            $strTrgNews .= "<br />" . $arrUnitNames[6] . $strPlural5 . " killed: " . "<span class=\"negative\">" . $arrTrgArmyLost[UNIT5] . "</span>.";
        }
        if ($pestTrg == "yes") {
            $strTrgNews .= "<br />" . "<strong class=\"negative\">" . "During this invasion pestilence " . "was spread into our lands for 12 updates" . "</strong>.";
        }
        // create tribe news for attack
        mysql_query("INSERT INTO `news` (`id`, `time`, `ip`, `type`, `duser`, `ouser`, `result`, `text`, `kingdom_text`) VALUES ('', NOW(), '{$ip}', 'invade report', '{$arrTrgStats['id']}', '{$arrSrcStats['id']}', 1, '{$strTrgNews}', '')");
        $orkTime = date(TIMESTAMP_FORMAT);
        $objTrgUser->set_user_info(LAST_NEWS, $orkTime);
        // Update target rankings
        include_once 'inc/functions/update_ranking.php';
        doUpdateRankings($objTrgUser, 'yes');
        // Log the op for blocking system  - AI 11/02/2007
        clsBlock::logOp($objSrcUser, $objTrgUser, 'Attack: ' . $arrWhite2[$iAttack]);
    }
}