Ejemplo n.º 1
0
function activate430()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill430', 'player', 'logger', 'sys', 'itemmain'));
    \player\update_sdata();
    if (!\skillbase\skill_query(430) || !check_unlocked430($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill430_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '技能冷却中!<br>';
        return;
    }
    \skillbase\skill_setvalue(430, 'lastuse', $now);
    $file = GAME_ROOT . "./include/modules/base/itemmain/config/mapitem.config.php";
    //真是丑陋!
    $itemlist = openfile($file);
    $in = sizeof($itemlist);
    $i = rand(1, $in - 1);
    list($iarea, $imap, $inum, $iname, $ikind, $ieff, $ista, $iskind) = explode(',', $itemlist[$i]);
    $itm0 = $iname;
    $itme0 = $ieff;
    $itms0 = $ista;
    $itmsk0 = $iskind;
    $itmk0 = $ikind;
    addnews(0, 'bskill430', $name, $iname);
    \itemmain\itemget();
}
Ejemplo n.º 2
0
function itemuse(&$theitem)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'itemmain', 'logger'));
    $itm =& $theitem['itm'];
    $itmk =& $theitem['itmk'];
    $itme =& $theitem['itme'];
    $itms =& $theitem['itms'];
    $itmsk =& $theitem['itmsk'];
    if (strpos($itmk, 'p') === 0) {
        $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>";
        $file = __DIR__ . '/config/present.config.php';
        $plist = openfile($file);
        $rand = rand(0, count($plist) - 1);
        list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]);
        $itm0 = $in;
        $itmk0 = $ik;
        $itme0 = $ie;
        $itms0 = $is;
        $itmsk0 = $isk;
        addnews($now, 'present', $name, $itm, $in);
        \itemmain\itms_reduce($theitem);
        \itemmain\itemget();
        return;
    } elseif (strpos($itmk, 'ygo') === 0) {
        $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>";
        $file = __DIR__ . '/config/ygobox.config.php';
        $plist1 = openfile($file);
        $rand1 = rand(0, count($plist1) - 1);
        list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]);
        $itm0 = $in;
        $itmk0 = $ik;
        $itme0 = $ie;
        $itms0 = $is;
        $itmsk0 = $isk;
        addnews($now, 'present', $name, $itm, $in);
        \itemmain\itms_reduce($theitem);
        \itemmain\itemget();
        return;
    } elseif (strpos($itmk, 'fy') === 0) {
        $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>";
        $file = __DIR__ . '/config/fybox.config.php';
        $plist1 = openfile($file);
        $rand1 = rand(0, count($plist1) - 1);
        list($in, $ik, $ie, $is, $isk) = explode(',', $plist1[$rand1]);
        $itm0 = $in;
        $itmk0 = $ik;
        $itme0 = $ie;
        $itms0 = $is;
        $itmsk0 = $isk;
        addnews($now, 'present', $name, $itm, $in);
        \itemmain\itms_reduce($theitem);
        \itemmain\itemget();
        return;
    }
    $chprocess($theitem);
}
Ejemplo n.º 3
0
function itemuse_urt(&$theitem)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'map', 'itemmain', 'logger'));
    $itm =& $theitem['itm'];
    $itmk =& $theitem['itmk'];
    $itme =& $theitem['itme'];
    $itms =& $theitem['itms'];
    $itmsk =& $theitem['itmsk'];
    if ($itmk == 'RT') {
        //传送道具的效果判定区
        //首先是传送器效果,0~98为固定传送,99为随机传送
        if (!is_numeric($itmsk)) {
            $log .= "这个传送器好像已经坏掉了……<br>";
        } elseif ($itmsk == 99) {
            if ($hack) {
                $rpls = rand(0, sizeof($plsinfo) - sizeof($hidden_arealist) - 1);
            } else {
                $rpls = rand($areanum + 1, sizeof($plsinfo) - sizeof($hidden_arealist) - 1);
            }
            $pls = $arealist[$rpls];
        } else {
            $pls = $itmsk;
        }
        //然后是不同的log和是否赠送固定的返程道具,log根据道具名判定,没有则为默认log,有提供固定返程道具或者不给返程的把flag改成true,固定给的直接在log下面加道具类型,记得加itemget()
        $fix_return_flag = false;
        if ($itm == '测试用传送器') {
            $log .= "你biu的一下就被传送到了{$plsinfo[$pls]}。<br>";
        } elseif ($itm == '安全(?)传送装置') {
            $log .= "你被{$itm}传送到了{$plsinfo[$pls]},不管怎么说到底还是活下来了!所以还算安全……吧?<br>";
            $fix_return_flag = true;
        } else {
            $log .= "你被{$itm}传送到了{$plsinfo[$pls]},顺便还获得了一个返程道具,真是太划算了!<br>";
        }
        //最后是默认赠送的返程道具
        if (!$fix_return_flag) {
            $itm0 = '安全(?)传送装置';
            $itmk0 = 'RT';
            $itme0 = 1;
            $itms0 = 1;
            $itmsk0 = 99;
            \itemmain\itemget();
        }
        \itemmain\itms_reduce($theitem);
    }
}
Ejemplo n.º 4
0
function itemmix_success()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger'));
    $log .= "<span class=\"yellow\">{$itmstr}</span>合成了<span class=\"yellow\">{$itm0}</span><br>";
    addnews($now, 'itemmix', $name, $itm0);
    $wd += 1;
    if (strpos($itmk0, 'H') === 0 && $club == 16 && $itms0 !== $nosta) {
        $itms0 = ceil($itms0 * 2);
    } elseif (($itmk0 == 'EE' || $itmk0 == 'ER') && $club == 7) {
        $itme0 *= 5;
    }
    \itemmain\itemget();
}
Ejemplo n.º 5
0
function activate420()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('skill420', 'player', 'logger', 'sys', 'itemmain'));
    \player\update_sdata();
    if (!\skillbase\skill_query(420) || !check_unlocked420($sdata)) {
        $log .= '你没有这个技能!<br>';
        return;
    }
    $st = check_skill420_state($sdata);
    if ($st == 0) {
        $log .= '你不能使用这个技能!<br>';
        return;
    }
    if ($st == 2) {
        $log .= '技能冷却中!<br>';
        return;
    }
    if ($skillpoint < 2) {
        $log .= '你的技能点不足!<br>';
        return;
    }
    $skillpoint = $skillpoint - 2;
    \skillbase\skill_setvalue(420, 'lastuse', $now);
    addnews(0, 'bskill420', $name);
    $r = rand(0, 9);
    if ($r == 9) {
        $log .= '<span class="yellow">“咕咕咕!”</span><span class="lime">技能「结晶」发动……成功?</span><br>';
    } else {
        $log .= '<span class="lime">技能「结晶」发动成功。</span><br>';
    }
    $nl = array('红色方块', '黄色方块', '蓝色方块', '绿色方块', '金色方块', '银色方块', '水晶方块', '黑色方块', '白色方块', '黄鸡方块');
    $itm0 = $nl[$r];
    $itme0 = 1;
    $itms0 = 1;
    $itmsk0 = '';
    $itmk0 = 'X';
    \itemmain\itemget();
}
Ejemplo n.º 6
0
function itemuse(&$theitem)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger'));
    $itm =& $theitem['itm'];
    $itmk =& $theitem['itmk'];
    $itme =& $theitem['itme'];
    $itms =& $theitem['itms'];
    $itmsk =& $theitem['itmsk'];
    if ($itmk == 'U') {
        $trapresult = $db->query("SELECT * FROM {$tablepre}maptrap WHERE pls = '{$pls}' AND itme>='{$itme}'");
        $trpnum = $db->num_rows($trapresult);
        if ($trpnum > 0) {
            $itemno = rand(0, $trpnum - 1);
            $db->data_seek($trapresult, $itemno);
            $mi = $db->fetch_array($trapresult);
            $deld = $mi['itm'];
            $delp = $mi['tid'];
            $db->query("DELETE FROM {$tablepre}maptrap WHERE tid='{$delp}'");
            $log .= "远方传来一阵爆炸声,伟大的<span class=\"yellow\">{$itm}</span>用生命和鲜血扫除了<span class=\"yellow\">{$deld}</span>。<br><span class=\"red\">实在是大快人心啊!</span><br>";
        } else {
            $log .= "你使用了<span class=\"yellow\">{$itm}</span>,但是没有发现陷阱。<br>";
        }
        \itemmain\itms_reduce($theitem);
        return;
    } elseif (strpos($itmk, 'Y') === 0 || strpos($itmk, 'Z') === 0) {
        if ($itm == '御神签') {
            $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>";
            divining();
            \itemmain\itms_reduce($theitem);
            return;
        } elseif ($itm == '凸眼鱼') {
            eval(import_module('corpse'));
            $tm = $now - $corpseprotect;
            //尸体保护
            $db->query("UPDATE {$tablepre}players SET weps='0',arbs='0',arhs='0',aras='0',arfs='0',arts='0',itms0='0',itms1='0',itms2='0',itms3='0',itms4='0',itms5='0',itms6='0',money='0' WHERE hp <= 0 AND endtime <= {$tm}");
            $cnum = $db->affected_rows();
            addnews($now, 'corpseclear', $name, $cnum);
            $log .= "使用了<span class=\"yellow\">{$itm}</span>。<br>突然刮起了一阵怪风,吹走了地上的{$cnum}具尸体!<br>";
            \itemmain\itms_reduce($theitem);
            return;
        } elseif ($itm == '■DeathNote■') {
            include template('deathnote');
            $cmd = ob_get_contents();
            ob_clean();
            $log .= '你翻开了■DeathNote■<br>';
            return;
        } elseif ($itm == '游戏解除钥匙') {
            $state = 6;
            $url = 'end.php';
            \sys\gameover($now, 'end3', $name);
        } elseif ($itm == '『C.H.A.O.S』') {
            $flag = false;
            $log .= "一阵强光刺得你睁不开眼。<br>强光逐渐凝成了光球,你揉揉眼睛,发现包裹里的东西全都不翼而飞了。<br>";
            for ($i = 1; $i <= 6; $i++) {
                global ${'itm' . $i}, ${'itmk' . $i}, ${'itme' . $i}, ${'itms' . $i}, ${'itmsk' . $i};
                $itm =& ${'itm' . $i};
                $itmk =& ${'itmk' . $i};
                $itme =& ${'itme' . $i};
                $itms =& ${'itms' . $i};
                $itmsk =& ${'itmsk' . $i};
                if ($itm == '黑色发卡') {
                    $flag = true;
                }
                $itm = '';
                $itmk = '';
                $itme = 0;
                $itms = 0;
                $itmsk = '';
            }
            $karma = $rp * $killnum - $def + $att;
            $f1 = false;
            //『G.A.M.E.O.V.E.R』itmk:Y itme:1 itms:1 itmsk:zxZ
            if ($ss >= 600 && $killnum <= 15) {
                $itm0 = '『T.E.R.R.A』';
                $itmk0 = 'Y';
                $itme0 = 1;
                $itms0 = 1;
                $itmsk0 = 'z';
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                \itemmain\itemget();
                $f1 = true;
            }
            if ($karma <= 2000) {
                $itm0 = '『A.Q.U.A』';
                $itmk0 = 'Y';
                $itme0 = 1;
                $itms0 = 1;
                $itmsk0 = 'x';
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                \itemmain\itemget();
                $f1 = true;
            }
            if ($flag == true) {
                $itm0 = '『V.E.N.T.U.S』';
                $itmk0 = 'Y';
                $itme0 = 1;
                $itms0 = 1;
                $itmsk0 = 'Z';
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                \itemmain\itemget();
                $f1 = true;
            }
            if ($f1 == false) {
                $itm0 = '『S.C.R.A.P』';
                $itmk0 = 'Y';
                $itme0 = 1;
                $itms0 = 1;
                include_once GAME_ROOT . './include/game/itemmain.func.php';
                \itemmain\itemget();
            }
        } elseif ($itm == '『G.A.M.E.O.V.E.R』') {
            $state = 6;
            $url = 'end.php';
            \sys\gameover($now, 'end7', $name);
        } elseif ($itm == '杏仁豆腐的ID卡') {
            $duelstate = \gameflow_duel\duel($now, $itm);
            if ($duelstate == 50) {
                $log .= "<span class=\"yellow\">你使用了{$itm}。</span><br><span class=\"evergreen\">“干得不错呢,看来咱应该专门为你清扫一下战场……”</span><br><span class=\"evergreen\">“所有的NPC都离开战场了。好好享受接下来的杀戮吧,祝你好运。”</span>——林无月<br>";
                $itm = $itmk = $itmsk = '';
                $itme = $itms = 0;
            } elseif ($duelstate == 51) {
                $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“咱已经帮你准备好舞台了,请不要要求太多哦。”</span>——林无月<br>";
            } else {
                $log .= "你使用了<span class=\"yellow\">{$itm}</span>,不过什么反应也没有。<br><span class=\"evergreen\">“表演的时机还没到呢,请再忍耐一下吧。”</span>——林无月<br>";
            }
            return;
        } elseif ($itm == '奇怪的按钮') {
            $button_dice = rand(1, 10);
            if ($button_dice < 5) {
                $log .= "你按下了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!";
                $itm = $itmk = $itmsk = '';
                $itme = $itms = 0;
            } elseif ($button_dice < 8) {
                $state = 6;
                $url = 'end.php';
                \sys\gameover($now, 'end5', $name);
            } else {
                $log .= '好像什么也没发生嘛?<br>咦,按钮上的标签写着什么?“危险,勿触”……?<br>';
                $log .= '呜哇,按钮爆炸了!<br>';
                $state = 30;
                \player\update_sdata();
                $sdata['sourceless'] = 1;
                $sdata['attackwith'] = '';
                \player\kill($sdata, $sdata);
                \player\player_save($sdata);
                \player\load_playerdata($sdata);
            }
            return;
        } else {
            if (substr($itm, 0, strlen('提示纸条')) == '提示纸条') {
                if ($itm == '提示纸条A') {
                    $log .= '你读着纸条上的内容:<br>“执行官其实都是幻影,那个红暮的身上应该有召唤幻影的玩意。”<br>“用那个东西然后打倒幻影的话能用游戏解除钥匙出去吧。”<br>';
                } elseif ($itm == '提示纸条B') {
                    $log .= '你读着纸条上的内容:<br>“我设下的灵装被残忍地清除了啊……”<br>“不过资料没全部清除掉。<br>用那个碎片加上传奇的画笔和天然属性……”<br>“应该能重新组合出那个灵装。”<br>';
                } elseif ($itm == '提示纸条C') {
                    $log .= '你读着纸条上的内容:<br>“小心!那个叫红暮的家伙很强!”<br>“不过她太依赖自己的枪了,有什么东西能阻挡那伤害的话……”<br>';
                } elseif ($itm == '提示纸条D') {
                    $log .= '你读着纸条上的内容:<br>“我不知道另外那个孩子的底细。如果我是你的话,不会随便乱惹她。”<br>“但是她貌似手上拿着符文册之类的东西。”<br>“也许可以利用射程优势?!”<br>“你知道的,法师的射程都不咋样……”';
                } elseif ($itm == '提示纸条E') {
                    $log .= '你读着纸条上的内容:<br>“生存并不能靠他人来喂给你知识,”<br>“有一套和元素有关的符卡的公式是没有出现在帮助里面的,用逻辑推理好好推理出正确的公式吧。”<br>“金木水火土在这里都能找到哦~”<br>';
                } elseif ($itm == '提示纸条F') {
                    $log .= '你读着纸条上的内容:<br>“喂你真的是全部买下来了么……”<br>“这样的提示纸条不止这六种,其他的纸条估计被那两位撒出去了吧。”<br>“总之祝你好运。”<br>';
                } elseif ($itm == '提示纸条G') {
                    $log .= '你读着纸条上的内容:<br>“上天保佑,”<br>“请不要在让我在模拟战中被击坠了!”<br>“空羽 上。”<br>';
                } elseif ($itm == '提示纸条H') {
                    $log .= '你读着纸条上的内容:<br>“在研究施设里面出了大事的SCP竟然又输出了新的样本!”<br>“按照董事长的意见就把这些家伙当作人体试验吧!”<br>署名看不清楚……<br>';
                } elseif ($itm == '提示纸条I') {
                    $log .= '你读着纸条上的内容:<br>“嗯……”<br>“制作神卡所用的各种认证都可以在商店里面买到。”<br>“其实卡片真的有那么强大的力量么?”<br>';
                } elseif ($itm == '提示纸条J') {
                    $log .= '你读着纸条上的内容:<br>“知道么?”<br>“果酱面包果然还是甜的好,哪怕是甜的生姜也能配制出如地雷般爆炸似的美味。”<br>“祝你好运。”<br>';
                } elseif ($itm == '提示纸条K') {
                    $log .= '你读着纸条上的内容:<br>“水符?”<br>“你当然需要水,然后水看起来是什么颜色的?”<br>“找一个颜色类似的东西合成就有了吧。”<br>';
                } elseif ($itm == '提示纸条L') {
                    $log .= '你读着纸条上的内容:<br>“木符?”<br>“你当然需要树叶,然后说到树叶那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>';
                } elseif ($itm == '提示纸条M') {
                    $log .= '你读着纸条上的内容:<br>“火符?”<br>“你当然需要找把火,然后说到火那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>';
                } elseif ($itm == '提示纸条N') {
                    $log .= '你读着纸条上的内容:<br>“土符?”<br>“说到土那就是石头吧,然后说到石头那是什么颜色?”<br>“找一个颜色类似的东西合成就有了吧。”<br>';
                } elseif ($itm == '提示纸条P') {
                    $log .= '你读着纸条上的内容:<br>“金符?这个的确很绕人……”<br>“说到金那就是炼金,然后这是21世纪了,炼制一个金色方块需要什么?”<br>“总之祝你好运。”<br>';
                } elseif ($itm == '提示纸条Q') {
                    $log .= '你读着纸条上的内容:<br>“据说在另外的空间里面;”<br>“一个吸血鬼因为无聊就在她所居住的地方洒满了大雾,”<br>“真任性。”<br>';
                } elseif ($itm == '提示纸条R') {
                    $log .= '你读着纸条上的内容:<br>“知道么,”<br>“东方幻想乡这作游戏里面EXTRA的最终攻击”<br>“被老外们称作『幻月的Rape Time』,当然对象是你。”<br>';
                } elseif ($itm == '提示纸条S') {
                    $log .= '你读着纸条上的内容:<br>“土水符?”<br>“哈哈哈那肯定是需要土和水啦,可能还要额外的素材吧。”<br>“总之祝你好运。”<br>';
                } elseif ($itm == '提示纸条T') {
                    $log .= '你读着纸条上的内容:<br>“我一直对虚拟现实中的某些迹象很在意……”<br>“这种未名的威压感是怎么回事?”<br>“总之祝你好运。”<br>';
                } elseif ($itm == '提示纸条U') {
                    $log .= '你读着纸条上的内容:<br>“纸条啥的……”<br>“希望这张纸条不会成为你的遗书。”<br>“总之祝你好运。”<br>';
                } else {
                    $log .= '你打开了纸条,发现是一张白纸。<br>';
                }
                return;
            } elseif ($itm == '仪水镜') {
                $log .= '水面上映出了你自己的脸,你仔细端详着……<br>';
                if ($rp < 40) {
                    $log .= '你的脸看起来十分白皙。<br>';
                } elseif ($rp < 200) {
                    $log .= '你的脸看起来略微有点黑。<br>';
                } elseif ($rp < 550) {
                    $log .= '你的脸上貌似笼罩着一层黑雾。<br>';
                } elseif ($rp < 1200) {
                    $log .= '你的脸已经和黑炭差不多了,赶快去洗洗!<br>';
                } elseif ($rp < 5499) {
                    $log .= '你印堂漆黑,看起来最近要有血光之灾!<br>';
                } elseif ($rp > 5500) {
                    $log .= '水镜中已经黑的如墨一般了。<br>希望你的H173还在……<br>';
                } else {
                    $log .= '你的脸从水镜中消失了。<br>';
                }
                return;
            } elseif ($itm == '风祭河水') {
                $slv_dice = rand(1, 20);
                if ($slv_dice < 8) {
                    $log .= "你一口干掉了<span class=\"yellow\">{$itm}</span>,不过好像什么都没有发生!";
                    $itm = $itmk = $itmsk = '';
                    $itme = $itms = 0;
                } elseif ($slv_dice < 16) {
                    $rp = $rp - 10 * $slv_dice;
                    $log .= "你感觉身体稍微轻了一点点。<br>";
                    $itm = $itmk = $itmsk = '';
                    $itme = $itms = 0;
                } elseif ($slv_dice < 20) {
                    $rp = 0;
                    $log .= "你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>你努力着站了起来。<br>";
                    $wp = $wk = $wg = $wc = $wd = $wf = 100;
                    $itm = $itmk = $itmsk = '';
                    $itme = $itms = 0;
                } else {
                    $log .= '你头晕脑胀地躺到了地上,<br>感觉整个人都被救济了。<br>';
                    $log .= '然后你失去了意识。<br>';
                    $state = 35;
                    \player\update_sdata();
                    $sdata['sourceless'] = 1;
                    $sdata['attackwith'] = '';
                    \player\kill($sdata, $sdata);
                    \player\player_save($sdata);
                    \player\load_playerdata($sdata);
                }
                return;
            } elseif ($itm == '水果刀') {
                $flag = false;
                for ($i = 1; $i <= 6; $i++) {
                    foreach (array('香蕉', '苹果', '西瓜') as $fruit) {
                        if (strpos(${'itm' . $i}, $fruit) !== false && strpos(${'itm' . $i}, '皮') === false && (strpos(${'itmk' . $i}, 'H') === 0 || strpos(${'itmk' . $i}, 'P') === 0)) {
                            if ($wk >= 120) {
                                $log .= "练过刀就是好啊。你娴熟地削着果皮。<br><span class=\"yellow\">{${'itm' . $i}}</span>变成了<span class=\"yellow\">★残骸★</span>!<br>咦为什么会出来这种东西?算了还是不要吐槽了。<br>";
                                ${'itm' . $i} = '★残骸★';
                                ${'itme' . $i} *= rand(2, 4);
                                ${'itms' . $i} *= rand(3, 5);
                                $flag = true;
                                $wk++;
                            } else {
                                $log .= "想削皮吃<span class=\"yellow\">{${'itm' . $i}}</span>,没想到削完发现只剩下一堆果皮……<br>手太笨拙了啊。<br>";
                                ${'itm' . $i} = str_replace($fruit, $fruit . '皮', ${'itm' . $i});
                                ${'itmk' . $i} = 'TN';
                                ${'itms' . $i} *= rand(2, 4);
                                $flag = true;
                                $wk++;
                            }
                            break;
                        }
                    }
                    if ($flag == true) {
                        break;
                    }
                }
                if (!$flag) {
                    $log .= '包裹里没有水果。<br>';
                } else {
                    $dice = rand(1, 5);
                    if ($dice == 1) {
                        $log .= "<span class=\"red\">{$itm}</span>变钝了,无法再使用了。<br>";
                        $itm = $itmk = $itmsk = '';
                        $itme = $itms = 0;
                    }
                }
                return;
            } elseif (strpos($itm, 'RP回复设备') !== false) {
                $rp = 0;
                $log .= "你使用了<span class=\"yellow\">{$itm}</span>。你的RP归零了。<br>";
                return;
            }
        }
    }
    $chprocess($theitem);
}
Ejemplo n.º 7
0
function getcorpse($item)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger'));
    $corpseid = strpos($action, 'corpse') === 0 ? str_replace('corpse', '', $action) : str_replace('pacorpse', '', $action);
    if (!$corpseid || strpos($action, 'corpse') === false) {
        $log .= '<span class="yellow">你没有遇到尸体,或已经离开现场!</span><br>';
        $action = '';
        $mode = 'command';
        return;
    }
    $result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='{$corpseid}'");
    if (!$db->num_rows($result)) {
        $log .= '对方不存在!<br>';
        $action = '';
        $mode = 'command';
        return;
    }
    //$edata = $db->fetch_array($result);
    $edata = \player\fetch_playerdata_by_pid($corpseid);
    if ($edata['hp'] > 0) {
        $log .= '对方尚未死亡!<br>';
        $action = '';
        $mode = 'command';
        return;
    } elseif ($edata['pls'] != $pls) {
        $log .= '对方跟你不在同一个地图!<br>';
        $action = '';
        $mode = 'command';
        return;
    }
    if ($item == 'wep') {
        $itm0 = $edata['wep'];
        $itmk0 = $edata['wepk'];
        $itme0 = $edata['wepe'];
        $itms0 = $edata['weps'];
        $itmsk0 = $edata['wepsk'];
        $edata['wep'] = $edata['wepk'] = $edata['wepsk'] = '';
        $edata['wepe'] = $edata['weps'] = 0;
    } elseif (strpos($item, 'ar') === 0) {
        $itm0 = $edata[$item];
        $itmk0 = $edata[$item . 'k'];
        $itme0 = $edata[$item . 'e'];
        $itms0 = $edata[$item . 's'];
        $itmsk0 = $edata[$item . 'sk'];
        $edata[$item] = $edata[$item . 'k'] = $edata[$item . 'sk'] = '';
        $edata[$item . 'e'] = $edata[$item . 's'] = 0;
    } elseif (strpos($item, 'itm') === 0) {
        $itmn = substr($item, 3, 1);
        $itm0 = $edata['itm' . $itmn];
        $itmk0 = $edata['itmk' . $itmn];
        $itme0 = $edata['itme' . $itmn];
        $itms0 = $edata['itms' . $itmn];
        $itmsk0 = $edata['itmsk' . $itmn];
        $edata['itm' . $itmn] = $edata['itmk' . $itmn] = $edata['itmsk' . $itmn] = '';
        $edata['itme' . $itmn] = $edata['itms' . $itmn] = 0;
    } elseif ($item == 'money') {
        $money += $edata['money'];
        $log .= '获得了金钱 <span class="yellow">' . $edata['money'] . '</span>。<br>';
        $edata['money'] = 0;
        \player\player_save($edata);
        $action = '';
        $mode = 'command';
        return;
    } elseif ($item == 'destroy') {
        $edata['weps'] = 0;
        $edata['arbs'] = 0;
        $edata['arhs'] = 0;
        $edata['aras'] = 0;
        $edata['arfs'] = 0;
        $edata['arts'] = 0;
        $edata['itms0'] = 0;
        $edata['itms1'] = 0;
        $edata['itms2'] = 0;
        $edata['itms3'] = 0;
        $edata['itms4'] = 0;
        $edata['itms5'] = 0;
        $edata['itms6'] = 0;
        $edata['money'] = 0;
        $edata['state'] = 16;
        \player\player_save($edata);
        $log .= '尸体成功销毁!';
        $action = '';
        $mode = 'command';
        return;
    } else {
        $mode = 'command';
        $action = '';
        return;
    }
    \player\player_save($edata);
    if (!$itms0 || !$itmk0 || $itmk0 == 'WN' || $itmk0 == 'DN') {
        $log .= '该物品不存在!';
    } else {
        \itemmain\itemget();
    }
    $action = '';
    $mode = 'command';
    return;
}
Ejemplo n.º 8
0
function itembuy($item, $shop, $bnum = 1)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'map', 'player', 'logger', 'itemmain'));
    $shopiteminfo = get_shopiteminfo($item);
    $price = $shopiteminfo['price'];
    if ($price < 0) {
        $log .= '要购买的道具不存在!<br><br>';
        $mode = 'command';
        return;
    }
    $bnum = (int) $bnum;
    $cost = calculate_shop_itembuy_cost($price, $bnum);
    //list($num,$price,$iname,$ikind,$ieff,$ista,$isk) = explode(',',$iteminfo);
    if ($shopiteminfo['num'] <= 0) {
        $log .= '此物品已经售空!<br><br>';
        $mode = 'command';
        return;
    } elseif ($bnum <= 0) {
        $log .= '购买数量必须为大于0的整数。<br><br>';
        $mode = 'command';
        return;
    } elseif ($bnum > $shopiteminfo['num']) {
        $log .= '购买数量必须小于存货数量。<br><br>';
        $mode = 'command';
        return;
    } elseif ($money < $cost) {
        $log .= '你的钱不够,不能购买此物品!<br><br>';
        $mode = 'command';
        return;
    } elseif (!preg_match('/^(WC|WD|WF|Y|B|C|TN|GB|H|P|V|M|X|p|ygo)/', $shopiteminfo['itmk']) && $bnum > 1) {
        $log .= '此物品一次只能购买一个。<br><br>';
        $mode = 'command';
        return;
    } elseif ($shopiteminfo['area'] > $areanum / $areaadd) {
        $log .= '此物品尚未开放出售!<br><br>';
        $mode = 'command';
        return;
    }
    $inum = $shopiteminfo['num'] - $bnum;
    $sid = $shopiteminfo['sid'];
    $db->query("UPDATE {$tablepre}shopitem SET num = '{$inum}' WHERE sid = '{$sid}'");
    $money -= $cost;
    addnews($now, 'itembuy', $name, $iteminfo['item']);
    $log .= "购买成功。";
    $itm0 = $shopiteminfo['item'];
    $itmk0 = $shopiteminfo['itmk'];
    $itme0 = $shopiteminfo['itme'];
    $itms0 = $shopiteminfo['itms'] * $bnum;
    $itmsk0 = $shopiteminfo['itmsk'];
    \itemmain\itemget();
    return;
}
Ejemplo n.º 9
0
function itemmix($mlist, $itemselect = -1)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger', 'itemmix'));
    $last_star = -1;
    $num = 0;
    foreach ($mlist as $val) {
        $mitm = ${'itm' . $val};
        foreach (array('/锋利的/', '/电气/', '/毒性/', '/-改$/') as $value) {
            $mitm = preg_replace($value, '', $mitm);
        }
        $mitm = str_replace('钉棍棒', '棍棒', $mitm);
        $mixitem[] = $mitm;
        $z = ${'itmk' . $val};
        $star = 0;
        for ($i = 0; $i < strlen($z); $i++) {
            if ('0' <= $z[$i] && $z[$i] <= '9') {
                $star = $star * 10 + (int) $z[$i];
            }
        }
        if ($star == 0) {
            return $chprocess($mlist, $itemselect);
        }
        //所有道具都有星数
        if ($last_star == -1) {
            $last_star = $star;
            $num = 1;
        } else {
            if ($star != $last_star) {
                //所有星数必须相同
                return $chprocess($mlist, $itemselect);
            } else {
                $num++;
            }
        }
        if (strpos(${'itmsk' . $val}, 'J') === false) {
            return $chprocess($mlist, $itemselect);
        }
        //必须均为超量素材
    }
    if ($last_star == -1) {
        return $chprocess($mlist, $itemselect);
    }
    $file = __DIR__ . '/config/overlay.config.php';
    $olist = openfile($file);
    $n = count($olist);
    $sync = -1;
    $syncn = $synck = $synce = $syncs = $syncsk = array();
    for ($i = 0; $i < $n; $i++) {
        $t = explode(',', $olist[$i]);
        if ($t[5] != $last_star || $t[6] != $num) {
            continue;
        }
        $sync++;
        $syncn[$sync] = $t[0];
        $synck[$sync] = $t[1];
        $synce[$sync] = $t[2];
        $syncs[$sync] = $t[3];
        $syncsk[$sync] = $t[4];
    }
    //无满足条件的超量结果,失败
    if ($sync == -1) {
        return $chprocess($mlist, $itemselect);
    }
    if ($itemselect == -1) {
        $mask = 0;
        foreach ($mlist as $k) {
            if (1 <= $k && $k <= 6) {
                $mask |= 1 << (int) $k - 1;
            }
        }
        $cmd .= '<input type="hidden" id="mode" name="mode" value="itemmain">';
        $cmd .= '<input type="hidden" id="command" name="command" value="itemmix">';
        $cmd .= '<input type="hidden" id="mixmask" name="mixmask" value="' . $mask . '">';
        $cmd .= '<input type="hidden" id="itemselect" name="itemselect" value="999">';
        $cmd .= "请选择超量结果<br><br>";
        for ($i = 0; $i <= $sync; $i++) {
            $tn = $syncn[$i];
            $cmd .= "<input type=\"button\" class=\"cmdbutton\"  style=\"width:200\" value=\"" . $tn . "\" onclick=\"\$('itemselect').value='" . $i . "';postCmd('gamecmd','command.php');this.disabled=true;\">";
        }
        $cmd .= "<input type=\"button\" class=\"cmdbutton\"  style=\"width:200\" value=\"返回\" onclick=\"postCmd('gamecmd','command.php');this.disabled=true;\">";
        return;
    } else {
        $i = (int) $itemselect;
        if ($i < 0 || $i > $sync) {
            $mode = 'command';
            return;
        }
        foreach ($mlist as $val) {
            \itemmix\itemreduce('itm' . $val);
        }
        $itm0 = $syncn[$i];
        $itmk0 = $synck[$i];
        $itme0 = $synce[$i];
        $itms0 = $syncs[$i];
        $itmsk0 = $syncsk[$i];
        addnews($now, 'overmix', $name, $itm0);
        \itemmain\itemget();
        $mode = 'command';
        return;
    }
    $chprocess($mlist, $itemselect);
}
Ejemplo n.º 10
0
function getcorpse_action(&$edata, $item)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger'));
    if ($item == 'wep') {
        $itm0 = $edata['wep'];
        $itmk0 = $edata['wepk'];
        $itme0 = $edata['wepe'];
        $itms0 = $edata['weps'];
        $itmsk0 = $edata['wepsk'];
        $edata['wep'] = $edata['wepk'] = $edata['wepsk'] = '';
        $edata['wepe'] = $edata['weps'] = 0;
    } elseif (strpos($item, 'ar') === 0) {
        $itm0 = $edata[$item];
        $itmk0 = $edata[$item . 'k'];
        $itme0 = $edata[$item . 'e'];
        $itms0 = $edata[$item . 's'];
        $itmsk0 = $edata[$item . 'sk'];
        $edata[$item] = $edata[$item . 'k'] = $edata[$item . 'sk'] = '';
        $edata[$item . 'e'] = $edata[$item . 's'] = 0;
    } elseif (strpos($item, 'itm') === 0) {
        $itmn = substr($item, 3, 1);
        $itm0 = $edata['itm' . $itmn];
        $itmk0 = $edata['itmk' . $itmn];
        $itme0 = $edata['itme' . $itmn];
        $itms0 = $edata['itms' . $itmn];
        $itmsk0 = $edata['itmsk' . $itmn];
        $edata['itm' . $itmn] = $edata['itmk' . $itmn] = $edata['itmsk' . $itmn] = '';
        $edata['itme' . $itmn] = $edata['itms' . $itmn] = 0;
    } elseif ($item == 'money') {
        $money += $edata['money'];
        $log .= '获得了金钱 <span class="yellow">' . $edata['money'] . '</span>。<br>';
        $edata['money'] = 0;
        \player\player_save($edata);
        $action = '';
        $mode = 'command';
        return;
    } elseif ($item == 'destroy') {
        $edata['weps'] = 0;
        $edata['arbs'] = 0;
        $edata['arhs'] = 0;
        $edata['aras'] = 0;
        $edata['arfs'] = 0;
        $edata['arts'] = 0;
        $edata['itms0'] = 0;
        $edata['itms1'] = 0;
        $edata['itms2'] = 0;
        $edata['itms3'] = 0;
        $edata['itms4'] = 0;
        $edata['itms5'] = 0;
        $edata['itms6'] = 0;
        $edata['money'] = 0;
        $edata['state'] = 16;
        \player\player_save($edata);
        $log .= '尸体成功销毁!';
        $action = '';
        $mode = 'command';
        return;
    } else {
        $mode = 'command';
        $action = '';
        return;
    }
    if (!$itms0 || !$itmk0 || $itmk0 == 'WN' || $itmk0 == 'DN') {
        $log .= '该物品不存在!';
    } else {
        \itemmain\itemget();
    }
    $action = '';
    $mode = 'command';
}
Ejemplo n.º 11
0
function change_trap($i, $cway)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'itemmain', 'logger', 'remakegun'));
    if ($pls != 31) {
        $log .= "<span class='red'>该地区不存在陷阱改造工作台,请重新输入指令。</span><br>";
        return;
    }
    if (!is_numeric($i) || !$i || $i > 6 || $i < 1 || ${'itmk' . $i} !== 'WD' && $cway == 'dtt' || strpos(${'itmk' . $i}, 'T') === false && $cway == 'ttd') {
        $log .= "<span class='red'>要改造的陷阱或爆炸物选择错误,请重新输入指令。</span><br>";
        return;
    }
    if ($cway !== 'dtt' && $cway !== 'ttd') {
        $log .= "<span class='red'>改造方式选择错误,请重新输入指令。</span><br>";
        return;
    }
    $citm['itm'] =& ${'itm' . $i};
    $citm['itmk'] =& ${'itmk' . $i};
    $citm['itme'] =& ${'itme' . $i};
    $citm['itms'] =& ${'itms' . $i};
    $citm['itmsk'] =& ${'itmsk' . $i};
    if (strpos($citm['itm'], '便携式') !== false || strpos($citm['itm'], '埋设式') !== false) {
        $log .= "<span class='red'>该道具已被改造过,不可重复改造!</span><br>";
        return;
    }
    $change_succ_obbs = round($wd * 0.35);
    $log .= "你将要改造的易爆品放在了工作台上,开始小心翼翼的拆解它……<br>";
    $log .= "…………<br>";
    if ($cway == 'ttd') {
        if (rand(1, 100) <= $change_succ_obbs) {
            $log .= "<span class='yellow'>“呼……”</span><br>完成了手中精密的工作,你如释重负般长吁了一口气。<br>这样看来,陷阱的改造工作就<span class='red'>顺利完成</span>了!<br>";
            if (strpos($citm['itmk'], 'TNc') !== false) {
                $itm0 = '便携式' . $citm['itm'];
                $itmk0 = 'WD';
                $itme0 = round(32675 * (rand(85, 135) / 100));
                $itms0 = '∞';
                $itmsk0 = 'nxd';
            } else {
                $itm0 = '便携式' . $citm['itm'];
                $itmk0 = 'WD';
                $itme0 = round($citm['itme'] * (rand(85, 135) / 100));
                $itms0 = $citm['itms'];
                $itmsk0 = 'd';
            }
            addnews($now, 'ct_succ', $name, $citm['itm'], '陷阱', '爆炸物');
        } else {
            $fail_dmg = strpos($citm['itmk'], 'TNc') !== false ? round(32675 * (rand(55, 95) / 100)) : round($citm['itme'] * (rand(55, 95) / 100));
            $log .= "正当你谨慎的拆开道具的外壳时,你听到了“滴”的一声……<br>在下一个瞬间,你就被爆炸带来的巨大冲击力掀翻在地。<br><span class='yellow'>在猛烈的爆炸中,你受到了<span class='red'>{$fail_dmg}</span>点伤害!</span><br>";
            if ($hp > $fail_dmg) {
                $hp -= $fail_dmg;
            } else {
                $hp = 0;
                $state = 98;
                \player\update_sdata();
                $sdata['sourceless'] = 1;
                $sdata['attackwith'] = '';
                \player\kill($sdata, $sdata);
                \player\player_save($sdata);
                \player\load_playerdata($sdata);
            }
            addnews($now, 'ct_fail', $name, $citm['itm'], '陷阱', '爆炸物', $fail_dmg);
        }
        \itemmain\itms_reduce($citm, 1);
        if ($itms0) {
            \itemmain\itemget();
        }
    } elseif ($cway == 'dtt') {
        if (rand(1, 100) <= $change_succ_obbs) {
            $log .= "<span class='yellow'>“呼……”</span><br>完成了手中精密的工作,你如释重负般长吁了一口气。<br>这样看来,爆炸物的改造工作就<span class='red'>顺利完成</span>了!<br>";
            $itm0 = '埋设式' . $citm['itm'];
            $itmk0 = 'TN';
            $itme0 = $citm['itms'] > 5 || $citm['itms'] == '∞' ? round($citm['itme'] * 5) : round($citm['itme'] * $citm['itms']);
            $itms0 = 1;
            $itmsk0 = '';
            addnews($now, 'ct_succ', $name, $citm['itm'], '爆炸物', '陷阱');
        } else {
            $fail_dmg = round($citm['itme'] * (rand(55, 95) / 100));
            $log .= "正当你谨慎的拆开道具的外壳时,你听到了“滴”的一声……<br>在下一个瞬间,你就被爆炸带来的巨大冲击力掀翻在地。<br><span class='yellow'>在猛烈的爆炸中,你受到了<span class='red'>{$fail_dmg}</span>点伤害!</span><br>";
            if ($hp > $fail_dmg) {
                $hp -= $fail_dmg;
                addnews($now, 'ct_fail', $name, $citm['itm'], '爆炸物', '陷阱', $fail_dmg);
            } else {
                $hp = 0;
                $state = 98;
                \player\update_sdata();
                $sdata['sourceless'] = 1;
                $sdata['attackwith'] = '';
                \player\kill($sdata, $sdata);
                \player\player_save($sdata);
                \player\load_playerdata($sdata);
            }
        }
        \itemmain\itms_reduce($citm, 1);
        if ($itms0) {
            \itemmain\itemget();
        }
    } else {
        return;
    }
}
Ejemplo n.º 12
0
function itemdepot_load($i)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger', 'itemmain', 'itemdepot'));
    if ($pls != 19) {
        $log .= "<span class='red'>你所在的位置没有仓库功能,如果存在BUG,请告知管理员。</span><br>";
        return;
    }
    if ($money < $loaditem_cost) {
        $log .= "<span class='red'>你身上的钱不足以支付取出道具的保管费……卧槽竟然二次收费,奸商啊!</span><br>";
        return;
    }
    $idpt = change_itemdepot('decode', $itemdepot);
    $idpt_num = sizeof($idpt);
    if (!is_numeric($i) || $i > $max_saveitem_num || $i < 0 || $idpt[$i]['itms'] <= 0 && $idpt[$i]['itms'] !== '∞') {
        $log .= "<span class='red'>要取出的道具信息错误,请返回重新输入。</span><br>";
        return;
    }
    $money -= $loaditem_cost;
    $itm0 = $idpt[$i]['itm'];
    $itmk0 = $idpt[$i]['itmk'];
    $itme0 = $idpt[$i]['itme'];
    $itms0 = $idpt[$i]['itms'];
    $itmsk0 = $idpt[$i]['itmsk'];
    unset($idpt[$i]);
    $log .= "你成功将道具<span class='yellow'>{$itm0}</span>从仓库中取了出来!<br>同时你也不得不支付了保管费<span class='yellow'>{$loaditem_cost}</span>元……你感觉自己的心在滴血。<br>";
    addnews($now, 'itemdepot_load', $name, $itm0);
    \itemmain\itemget();
    sort($idpt);
    $idpt = change_itemdepot('encode', $idpt);
    $itemdepot = $idpt;
    \player\player_save(\player\fetch_playerdata_by_pid($pid));
}
Ejemplo n.º 13
0
function itemuse(&$theitem)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'itemmain', 'logger'));
    $itm =& $theitem['itm'];
    $itmk =& $theitem['itmk'];
    $itme =& $theitem['itme'];
    $itms =& $theitem['itms'];
    $itmsk =& $theitem['itmsk'];
    if (strpos($itmk, 'p') === 0) {
        //现在所有的礼物盒类道具都应该使用类别'p',依靠属性来判断究竟是什么礼物盒
        //每个属性对应的文件名
        $p_arr = array('^999^' => 'present', '^998^' => 'ygobox', '^997^' => 'fybox', '^996^' => 'ugabox', '^995^' => 'ugcbox');
        //这样写的问题就是,礼盒的属性里不能再有其他内容了,否则就会爆炸,保险起见加一个判定
        $pi_flag = false;
        foreach (array_keys($p_arr) as $p_sk) {
            $isk = \itemmain\get_itmsk_array($itmsk);
            if (in_array($p_sk, $isk) && sizeof($isk) == 1) {
                $pi_flag = true;
            }
        }
        if (!$pi_flag) {
            $log .= "这个盒子看起来已经坏掉了,还是扔了吧。<br>";
            return;
        }
        $p_path = '/config/' . $p_arr[$isk[0]] . '.config.php';
        $log .= "你打开了<span class=\"yellow\">{$itm}</span>。<br>";
        $file = __DIR__ . $p_path;
        $plist = openfile($file);
        $rand = rand(0, count($plist) - 1);
        list($in, $ik, $ie, $is, $isk) = explode(',', $plist[$rand]);
        $itm0 = $in;
        $itmk0 = $ik;
        $itme0 = $ie;
        $itms0 = $is;
        $itmsk0 = $isk;
        addnews($now, 'present', $name, $itm, $in);
        \itemmain\itms_reduce($theitem);
        \itemmain\itemget();
        return;
    }
    /*elseif(strpos ( $itmk, 'ygo' ) === 0){
    			$log.="你打开了<span class=\"yellow\">$itm</span>。<br>";
    			$file = __DIR__.'/config/ygobox.config.php';
    			$plist1 = openfile($file);
    			$rand1 = rand(0,count($plist1)-1);
    			list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]);
    			$itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk;
    			addnews($now,'present',$name,$itm,$in);
    			\itemmain\itms_reduce($theitem);
    			\itemmain\itemget();	
    			return;
    		} elseif(strpos ( $itmk, 'fy' ) === 0){
    			$log.="你打开了<span class=\"yellow\">$itm</span>。<br>";
    			$file = __DIR__.'/config/fybox.config.php';
    			$plist1 = openfile($file);
    			$rand1 = rand(0,count($plist1)-1);
    			list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]);
    			$itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk;
    			addnews($now,'present',$name,$itm,$in);
    			\itemmain\itms_reduce($theitem);
    			\itemmain\itemget();	
    			return;
    		} elseif(strpos ( $itmk, 'GA' ) === 0){
    			$log.="你打开了<span class=\"yellow\">$itm</span>。<br>";
    			$file = __DIR__.'/config/ugabox.config.php';
    			$plist1 = openfile($file);
    			$rand1 = rand(0,count($plist1)-1);
    			list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]);
    			$itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk;
    			addnews($now,'present',$name,$itm,$in);
    			\itemmain\itms_reduce($theitem);
    			\itemmain\itemget();	
    			return;
    		} elseif(strpos ( $itmk, 'GC' ) === 0){
    			$log.="你打开了<span class=\"yellow\">$itm</span>。<br>";
    			$file = __DIR__.'/config/ugcbox.config.php';
    			$plist1 = openfile($file);
    			$rand1 = rand(0,count($plist1)-1);
    			list($in,$ik,$ie,$is,$isk) = explode(',',$plist1[$rand1]);
    			$itm0 = $in;$itmk0=$ik;$itme0=$ie;$itms0=$is;$itmsk0=$isk;
    			addnews($now,'present',$name,$itm,$in);
    			\itemmain\itms_reduce($theitem);
    			\itemmain\itemget();	
    			return;
    		}*/
    $chprocess($theitem);
}
Ejemplo n.º 14
0
function remake_gun_result($r_way, $i)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'itemmain', 'logger', 'remakegun'));
    if ($r_way !== 'r_local' && $r_way !== 'r_item') {
        $log .= "<span class='red'>改造方式选择错误,请重新输入指令。</span><br>";
        return;
    }
    if ($r_way == 'r_local' && $pls != 28) {
        $log .= "<span class='red'>该地区不存在改造工作台,请重新输入指令。</span><br>";
        return;
    }
    if (!is_numeric($i) || !$i || $i > 6 || $i < 1 || ${'itmk' . $i} !== 'RG' || ${'itms' . $i} <= 0) {
        $log .= "<span class='red'>要使用的枪械配件选择错误,请重新输入指令。</span><br>";
        return;
    }
    if ($wepk !== 'WG' && $wepk !== 'WJ' && $wepk !== 'WDG' && $wepk !== 'WGK') {
        $log .= "<span class='red'>你所装备的武器不是远程武器或重型枪械,无法对其进行改造!</span><br>";
        return;
    }
    $log .= "你小心翼翼的将枪械拆开,开始对内部的复杂结构进行改造……<br>";
    $log .= "…………<br>";
    $rgi['itm'] =& ${'itm' . $i};
    $rgi['itmk'] =& ${'itmk' . $i};
    $rgi['itme'] =& ${'itme' . $i};
    $rgi['itms'] =& ${'itms' . $i};
    $rgi['itmsk'] =& ${'itmsk' . $i};
    $rg_sk = \itemmain\get_itmsk_array($rgi['itmsk']);
    $wep_sk = \itemmain\get_itmsk_array($wepsk);
    $rg_sk_num = sizeof($rg_sk);
    $wep_sk_num = sizeof($wep_sk);
    if ($rg_sk_num && $wep_sk_num) {
        $merge_sk = array_intersect($rg_sk, $wep_sk);
        $merge_flag = false;
        if (sizeof($merge_sk) > 0) {
            $merge_flag = true;
            $merge_effect = 0;
        }
    }
    if ($rg_sk_num) {
        $rg_sk_rarity = 0;
        foreach ($rg_sk as $rg_skey => $rg_skinfo) {
            if (in_array($rg_skinfo, $merge_sk) && $merge_flag) {
                $merge_effect += in_array($rg_skinfo, array_keys($sk_rarity)) ? $sk_rarity[$rg_skinfo] : 1;
                unset($rg_sk[$rg_skey]);
            } else {
                $rg_sk_rarity += in_array($rg_skinfo, array_keys($sk_rarity)) ? $sk_rarity[$rg_skinfo] : 1;
            }
        }
        if ($rg_sk_rarity <= 25) {
            $rg_sk_rarity *= 0.75;
        } elseif ($rg_sk_rarity > 25 && $rg_sk_rarity <= 40) {
            $rg_sk_rarity *= 0.8;
        } elseif ($rg_sk_rarity > 40 && $rg_sk_rarity <= 55) {
            $rg_sk_rarity *= 0.85;
        } elseif ($rg_sk_rarity > 55 && $rg_sk_rarity <= 70) {
            $rg_sk_rarity *= 0.9;
        } else {
            $rg_sk_rarity *= 1;
        }
    }
    if ($wep_sk_num) {
        $wep_sk_rarity = 0;
        foreach ($wep_sk as $wep_skey => $wep_skinfo) {
            $wep_sk_rarity += in_array($wep_skinfo, array_keys($sk_rarity)) ? $sk_rarity[$wep_skinfo] : 1;
        }
        if ($wep_sk_rarity <= 25) {
            $wep_sk_rarity *= 0.85;
        } elseif ($wep_sk_rarity > 25 && $wep_sk_rarity <= 40) {
            $wep_sk_rarity *= 0.8;
        } elseif ($wep_sk_rarity > 40 && $wep_sk_rarity <= 55) {
            $wep_sk_rarity *= 0.75;
        } elseif ($wep_sk_rarity > 55 && $wep_sk_rarity <= 70) {
            $wep_sk_rarity *= 0.7;
        } else {
            $wep_sk_rarity *= 0.6;
        }
    }
    $changesucc_obbs_max = $r_way == 'r_local' ? 99 : 75;
    $base_changesucc_obbs = 0;
    if ($wg <= 100) {
        $base_changesucc_obbs = $wg * 0.28;
    } elseif ($wg > 100 && $wg <= 200) {
        $base_changesucc_obbs = 28 + ($wg - 100) * 0.22;
    } elseif ($wg > 200 && $wg <= 300) {
        $base_changesucc_obbs = 50 + ($wg - 200) * 0.18;
    } elseif ($wg > 300 && $wg <= 400) {
        $base_changesucc_obbs = 68 + ($wg - 300) * 0.14;
    } else {
        $base_changesucc_obbs = 82 + ($wg - 400) * 0.1;
    }
    $base_changesucc_obbs = min($changesucc_obbs_max, $base_changesucc_obbs);
    $r_effect_obbs = ($r_itme + $merge_effect) / 25;
    $r_skrarity_obbs = $rg_sk_rarity;
    $wep_skrarity_obbs = $wep_sk_rarity;
    $final_changesucc_obbs = ceil($base_changesucc_obbs - $r_effect_obbs - $r_skrarity_obbs - $wep_skrarity_obbs);
    $final_changesucc_obbs = max(1, $final_changesucc_obbs);
    if (rand(1, 100) <= $final_changesucc_obbs) {
        $log .= "<span class='yellow'>“呼……”</span><br>完成了手中精密的工作,你如释重负般长吁了一口气。<br>这样看来,枪械改造的工作<span class='red'>顺利完成</span>了!<br>你掂了掂手中的爱枪,感觉它变得更顺手了。<br>";
        $add_sk = implode("", $rg_sk);
        $add_effect = $rgi['itme'] + $merge_effect;
        $wepsk .= $add_sk;
        $wepe += $add_effect;
        $log .= "<br><span class='yellow'>你的武器<span class='lime'>【{$wep}】</span>在经过<span class='lime'>【{$rgi['itm']}】</span>的改造后发生了如下改变:</span><br>";
        if ($add_effect > 0) {
            $log .= "<span class='yellow'>效果提高  ->  <span class='red'>{$add_effect}</span></span><br>";
        }
        if (sizeof($rg_sk) > 0) {
            $log .= "<span class='yellow'>属性增加  ->  </span>";
            foreach ($rg_sk as $n_rg_sk => $i_rg_sk) {
                $log .= "<span class='red'>【{$itemspkinfo[$i_rg_sk]}】 </span>";
            }
            $log .= "<br><br>";
        }
        addnews($now, 'remake_succ', $name, $rgi['itm'], $wep);
    } else {
        $log .= "虽然你尽可能让自己小心的操作,但还是由于一个小失误弄坏了精密的配件。<br>这样看来,枪械改造的工作<span class='red'>彻底失败</span>了。<br>虽然如此,你还是把枪械部件的残骸收了起来。<br>";
        $basic_down_effect = round($rg_sk_rarity) + rand(1, 5);
        $down_effect = $wepe - $basic_down_effect <= 0 ? $wepe - 1 : $basic_down_effect;
        $wepe -= $down_effect;
        if (rand(1, 100) <= round($rg_sk_rarity / 10) && strpos($wepsk, 'o') === false) {
            $log .= "而且由于你的粗心大意,对你的枪械造成了<span class='red'>不可挽回的损害</span>!<br>看来它的寿命被极大的缩短了……<br>";
            $down_sk = 'o';
            $wepsk .= $down_sk;
        }
        $log .= "<br><span class='yellow'>你的武器<span class='lime'>【{$wep}】</span>在经过<span class='lime'>【{$rgi['itm']}】</span>的改造后发生了如下改变:</span><br>";
        if ($down_effect >= 0) {
            $log .= "<span class='yellow'>效果降低  ->  <span class='red'>{$down_effect}</span></span><br>";
        }
        if ($down_sk) {
            $log .= "<span class='yellow'>属性增加  ->  <span class='red'>【一发】</span></span><br><br>";
        }
        $itm0 = '一堆废铁';
        $itmk0 = 'X';
        $itme0 = round($rg_sk_rarity) + $rgi['itme'];
        $itms0 = 1;
        $itmsk0 = '';
        addnews($now, 'remake_fail', $name, $rgi['itm'], $wep);
    }
    \itemmain\itms_reduce($rgi);
    if ($itms0) {
        \itemmain\itemget();
    }
}
Ejemplo n.º 15
0
function itemmix($mlist, $itemselect = -1)
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'logger', 'itemmix'));
    $sks_count = 0;
    $sum_star = 0;
    $mixitem = array();
    foreach ($mlist as $val) {
        $mitm = ${'itm' . $val};
        foreach (array('/锋利的/', '/电气/', '/毒性/', '/-改$/') as $value) {
            $mitm = preg_replace($value, '', $mitm);
        }
        $mitm = str_replace('钉棍棒', '棍棒', $mitm);
        $mixitem[] = $mitm;
        $z = ${'itmk' . $val};
        $star = 0;
        for ($i = 0; $i < strlen($z); $i++) {
            if ('0' <= $z[$i] && $z[$i] <= '9') {
                $star = $star * 10 + (int) $z[$i];
            }
        }
        if ($star == 0) {
            return $chprocess($mlist, $itemselect);
        }
        //所有道具都有星数
        $sum_star += $star;
        if (strpos(${'itmsk' . $val}, 's') !== false) {
            $sks_count++;
        }
    }
    //恰有一个调整属性
    if ($sks_count != 1) {
        return $chprocess($mlist, $itemselect);
    }
    $file = __DIR__ . '/config/sync.config.php';
    $slist = openfile($file);
    $num = count($slist);
    $sync = -1;
    $syncn = $synck = $synce = $syncs = $syncsk = array();
    for ($i = 0; $i < $num; $i++) {
        $t = explode(',', $slist[$i]);
        $tn = $t[0];
        $tk = $t[1];
        $te = $t[2];
        $ts = $t[3];
        $tsk = $t[4];
        $tstar = $t[5];
        $treq = $t[6];
        //检查星数是否符合
        if ($sum_star != $tstar) {
            continue;
        }
        //检查是否满足了要求的合成来源
        $lis = explode('+', $treq);
        $flag = 1;
        foreach ($lis as $key) {
            if ($key != '') {
                if (!in_array($key, $mixitem)) {
                    $flag = 0;
                    break;
                }
            }
        }
        if (!$flag) {
            continue;
        }
        $sync++;
        $syncn[$sync] = $tn;
        $synck[$sync] = $tk;
        $synce[$sync] = $te;
        $syncs[$sync] = $ts;
        $syncsk[$sync] = $tsk;
    }
    //无满足条件的同调结果,失败
    if ($sync == -1) {
        return $chprocess($mlist, $itemselect);
    }
    if ($itemselect == -1) {
        $mask = 0;
        foreach ($mlist as $k) {
            if (1 <= $k && $k <= 6) {
                $mask |= 1 << (int) $k - 1;
            }
        }
        $cmd .= '<input type="hidden" id="mode" name="mode" value="itemmain">';
        $cmd .= '<input type="hidden" id="command" name="command" value="itemmix">';
        $cmd .= '<input type="hidden" id="mixmask" name="mixmask" value="' . $mask . '">';
        $cmd .= '<input type="hidden" id="itemselect" name="itemselect" value="999">';
        $cmd .= "请选择同调结果<br><br>";
        for ($i = 0; $i <= $sync; $i++) {
            $tn = $syncn[$i];
            $cmd .= "<input type=\"button\" class=\"cmdbutton\"  style=\"width:200\" value=\"" . $tn . "\" onclick=\"\$('itemselect').value='" . $i . "';postCmd('gamecmd','command.php');this.disabled=true;\">";
        }
        $cmd .= "<input type=\"button\" class=\"cmdbutton\"  style=\"width:200\" value=\"返回\" onclick=\"postCmd('gamecmd','command.php');this.disabled=true;\">";
        return;
    } else {
        $i = (int) $itemselect;
        if ($i < 0 || $i > $sync) {
            $mode = 'command';
            return;
        }
        foreach ($mlist as $val) {
            \itemmix\itemreduce('itm' . $val);
        }
        $itm0 = $syncn[$i];
        $itmk0 = $synck[$i];
        $itme0 = $synce[$i];
        $itms0 = $syncs[$i];
        $itmsk0 = $syncsk[$i];
        addnews($now, 'syncmix', $name, $itm0);
        \itemmain\itemget();
        $mode = 'command';
        return;
    }
    $chprocess($mlist, $itemselect);
}
Ejemplo n.º 16
0
function gamesysctl_copyhack()
{
    if (eval(__MAGIC__)) {
        return $___RET_VALUE;
    }
    eval(import_module('sys', 'player', 'itemmain', 'logger'));
    $have_it_flag = false;
    foreach (array(1, 2, 3, 4, 5, 6) as $i) {
        if (${'itm' . $i} == '便携式控制中心子端' && ${'itms' . $i} > 0) {
            $have_it_flag = true;
            break;
        }
    }
    if ($have_it_flag) {
        $log .= "当你提交了操作后,一个大大的error出现在了画面上,虽然你是一个不讲鹰语的爱国者,但是“错误”这个单词你还是认识的。<br><span class='yellow'>画面下方的错误原因中写着:检测到你身上已携带有子端,不可重复获得。</span><br>";
        return;
    }
    $log .= "当你提交了操作后,一个<span class='yellow'>方形的黑色金属盒</span>从控制台下方的凹陷处弹射出来,你将它接到了手中。<br>控制台的界面上似乎有关于它的介绍与操作说明,但你还没来得及看,控制台就因<span class='red'>能源不足</span>而自动休眠了……<br>";
    $itm0 = '便携式控制中心子端';
    $itmk0 = 'EC';
    $itme0 = 1;
    $itms0 = 1;
    foreach (array(1, 2, 3, 4, 5, 6) as $i) {
        if (${'itm' . $i} == '能量核心' && ${'itms' . $i} > 0) {
            $core['itme'] =& ${'itme' . $i};
            $core['itms'] =& ${'itms' . $i};
            $core['itm'] =& ${'itm' . $i};
            $core['itmk'] =& ${'itmk' . $i};
            $core['itmsk'] =& ${'itmsk' . $i};
            \itemmain\itms_reduce($core);
            break;
        }
    }
    \itemmain\itemget();
}