Ejemplo n.º 1
0
 public function show()
 {
     global $ProdGrid, $LNG, $resource, $reslist, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'cancel':
                 $this->CancelBuildingFromQueue();
                 break;
             case 'remove':
                 $this->RemoveBuildingFromQueue($ListID);
                 break;
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
             case 'destroy':
                 $this->AddBuildingToQueue($Element, false);
                 break;
         }
         $this->redirectTo('game.php?page=buildings');
     }
     $config = Config::get();
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || $config->max_elements_build == 0 || $QueueCount < $config->max_elements_build;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     $Elements = $reslist['allow'][$PLANET['planet_type']];
     foreach ($Elements as $Element) {
         if (!BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element)) {
             continue;
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]));
             $BuildLevel = $levelToBuild + 1;
             $Prod = eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911]));
             $requireEnergy = $Prod - $Need;
             $requireEnergy = round($requireEnergy * $config->energySpeed);
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costResources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costResources);
         $destroyResources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true);
         $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyResources);
         $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyResources);
         $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costResources);
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costResources' => $costResources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyResources' => $destroyResources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild);
     }
     if ($QueueCount != 0) {
         $this->tplObj->loadscript('buildlist.js');
     }
     $this->assign(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]]));
     $this->display('page.buildings.default.tpl');
 }
Ejemplo n.º 2
0
 public function show()
 {
     global $ProdGrid, $LNG, $UNI, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
         }
         $this->redirectTo('game.php?page=dmbuild');
     }
     $premium_stage = 0;
     if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_days'] > TIMESTAMP) {
         $premium_stage = $USER['premium_reward_stage'];
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') == 0 || $QueueCount < Config::get('max_elements_build') + $premium_stage;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     if ($PLANET['planet_type'] == 1) {
         $Elements = $reslist['allow'][$PLANET['planet_type']];
     } elseif ($PLANET['planet_type'] == 3) {
         $Elements = array(14, 15, 21, 22, 23, 24, 41, 42, 43);
     }
     foreach ($Elements as $ID => $Element) {
         if (!BuildFunctions::isBusyToBuild($USER, $PLANET, $Element)) {
             continue;
         }
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $premium_resource = 0;
             if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
                 $premium_resource = $USER['premium_reward_extraction'];
             }
             $premium_resource = $premium_resource;
             $peacefull_resource = 0;
             if ($USER['experience_peace_level'] > 0) {
                 $peacefull_resource = $USER['experience_peace_level'];
             }
             $peacefull_resource = $peacefull_resource;
             $combat_collider = 0;
             if ($USER['combat_reward_collider'] > 0) {
                 $combat_collider = $USER['combat_reward_collider'];
             }
             $combat_collider = $combat_collider;
             $academy_mines = 0;
             if ($USER['academy_1201'] > 0) {
                 $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
             }
             $academy_mines = $academy_mines;
             $daily_prod_bonus = 0;
             if ($USER['daily_produ'] > TIMESTAMP) {
                 $daily_prod_bonus = 30;
             }
             $daily_prod_bonus = $daily_prod_bonus;
             $academy_energy = 0;
             if ($USER['academy_1202'] > 0) {
                 $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
             }
             $academy_energy = $academy_energy;
             $academy_fusion = 0;
             if ($USER['academy_1209'] > 0) {
                 $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
             }
             $academy_fusion = $academy_fusion;
             $academy_solar = 0;
             if ($USER['academy_1210'] > 0) {
                 $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
             }
             $academy_solar = $academy_solar;
             $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
             $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
             $alliance_prod = 0;
             if ($allyInfo['alliance_prod'] > 0) {
                 $alliance_prod = $allyInfo['alliance_prod'];
             }
             $alliance_prod = $alliance_prod;
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = round(max(1, ($pricelist[$Element]['cost']['901'] + $pricelist[$Element]['cost']['902'] + $pricelist[$Element]['cost']['903']) * pow($pricelist[$Element]['factor'], $PLANET[$resource[$Element]]) / 5000));
         $elementTime = 0;
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => pretty_number($costRessources), 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element), 'elementTime' => $elementTime, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech);
     }
     $this->tplObj->loadscript('buildlist.js');
     $this->tplObj->assign_vars(array('BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET)));
     $this->display('page.dmbuild.default.tpl');
 }
Ejemplo n.º 3
0
 public function show()
 {
     global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $buscarTick = $GLOBALS['DATABASE']->query("SELECT tick FROM " . CONFIG . "");
     $tickinicial = $GLOBALS['DATABASE']->fetch_array($buscarTick);
     $tickinicial = $tickinicial['tick'];
     $TheCommand = HTTP::_GP('cmd', '');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         $lvlup1 = HTTP::_GP('lvlup1', 0);
         switch ($TheCommand) {
             case 'cancel':
                 $this->CancelBuildingFromQueue();
                 break;
             case 'remove':
                 $this->RemoveBuildingFromQueue($ListID);
                 break;
             case 'insert':
                 $this->AddBuildingToQueue($Element, $lvlup1, true);
                 break;
             case 'destroy':
                 $this->DoAddBuildingToQueue($Element, false);
                 break;
         }
         $this->redirectTo('game.php?page=buildings');
     }
     $premium_stage = 0;
     if ($USER['premium_reward_stage'] > 0 && $USER['premium_reward_stage_days'] > TIMESTAMP) {
         $premium_stage = $USER['premium_reward_stage'];
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $CanBuildElement = isVacationMode($USER) || Config::get('max_elements_build') - 1 == 0 || $QueueCount < Config::get('max_elements_build') - 1 + $premium_stage;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     $Elements = $reslist['allow'][$PLANET['planet_type']];
     foreach ($Elements as $ID => $Element) {
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $peacefull_resource = 0;
             if ($USER['experience_peace_level'] > 0) {
                 $peacefull_resource = $USER['experience_peace_level'];
             }
             $peacefull_resource = $peacefull_resource;
             $premium_resource = 0;
             if ($USER['premium_reward_extraction'] > 0 && $USER['premium_reward_extraction_days'] > TIMESTAMP) {
                 $premium_resource = $USER['premium_reward_extraction'];
             }
             $premium_resource = $premium_resource;
             $combat_collider = 0;
             if ($USER['combat_reward_collider'] > 0) {
                 $combat_collider = $USER['combat_reward_collider'];
             }
             $combat_collider = $combat_collider;
             $academy_mines = 0;
             if ($USER['academy_1201'] > 0) {
                 $academy_mines = getbonusOneBis(1201, $USER['academy_1201']);
             }
             $academy_mines = $academy_mines;
             $daily_prod_bonus = 0;
             if ($USER['daily_produ'] > TIMESTAMP) {
                 $daily_prod_bonus = 30;
             }
             $daily_prod_bonus = $daily_prod_bonus;
             $academy_energy = 0;
             if ($USER['academy_1202'] > 0) {
                 $academy_energy = getbonusOneBis(1202, $USER['academy_1202']);
             }
             $academy_energy = $academy_energy;
             $academy_fusion = 0;
             if ($USER['academy_1209'] > 0) {
                 $academy_fusion = getbonusOneBis(1209, $USER['academy_1209']);
             }
             $academy_fusion = $academy_fusion;
             $academy_solar = 0;
             if ($USER['academy_1210'] > 0) {
                 $academy_solar = getbonusOneBis(1210, $USER['academy_1210']);
             }
             $academy_solar = $academy_solar;
             $allyInfo = $GLOBALS['DATABASE']->query("SELECT alliance_prod FROM `uni1_alliance` WHERE id = " . $USER['ally_id'] . ";");
             $allyInfo = $GLOBALS['DATABASE']->fetch_array($allyInfo);
             $alliance_prod = 0;
             if ($allyInfo['alliance_prod'] > 0) {
                 $alliance_prod = $allyInfo['alliance_prod'];
             }
             $alliance_prod = $alliance_prod;
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources);
         $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true);
         $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources);
         $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources);
         $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources);
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'factor' => $pricelist[$Element]['factor'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element));
     }
     $this->tplObj->loadscript('buildlist.js');
     $manual_step_2 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['solar_plant'] < 1) {
         $manual_step_2 = 0;
     }
     $manual_step_2_1 = 1;
     if ($USER['training'] == 0 && $PLANET['solar_plant'] >= 1 && $USER['training_step'] == 2 && ($PLANET['metal_mine'] < 3 || $PLANET['crystal_mine'] < 2 || $PLANET['deuterium_sintetizer'] < 1)) {
         $manual_step_2_1 = 0;
     }
     $manual_step_2_2 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] < 4) {
         $manual_step_2_2 = 0;
     }
     $manual_step_2_3 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 2 && $PLANET['metal_mine'] >= 3 && $PLANET['crystal_mine'] >= 2 && $PLANET['deuterium_sintetizer'] >= 1 && $PLANET['solar_plant'] >= 4) {
         $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '3' WHERE `id` = " . $USER['id'] . ";");
         $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `experience_peace` = `experience_peace` + '650' WHERE `id` = " . $USER['id'] . ";");
         $GLOBALS['DATABASE']->query("UPDATE " . PLANETS . " SET spy_sonde = spy_sonde + 5 WHERE id = 1;");
         // SEND PROBES FUNCTION HERE
         $rawfleetarray = array(210 => 5);
         $fleetRessource = array(901 => 0, 902 => 0, 903 => 0);
         if (1 == $PLANET['system']) {
             $tickfinal = $tickinicial + 9;
         } else {
             $tickfinal = $tickinicial + 11;
         }
         FleetFunctions::sendFleet($rawfleetarray, '6', 1, 1, 1, 1, 1, 1, $PLANET['id_owner'], $PLANET['id'], $PLANET['galaxy'], $PLANET['system'], $PLANET['planet'], $PLANET['planet_type'], $fleetRessource, TIMESTAMP + 40, TIMESTAMP + 40, TIMESTAMP + 80, $tickinicial, $tickfinal, 0);
         $manual_step_2_3 = 0;
     }
     $manual_step_5 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 5) {
         $manual_step_5 = 0;
     }
     $manual_step_9 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 9) {
         $manual_step_9 = 0;
     }
     $manual_step_16 = 1;
     if ($USER['training'] == 0 && $USER['training_step'] == 16) {
         $manual_step_16 = 0;
     }
     if ($USER['training'] == 0 && $USER['training_step'] == 5 && $PLANET['laboratory'] >= 3) {
         $GLOBALS['DATABASE']->query("UPDATE " . USERS . " SET `training_step` = '6' WHERE `id` = " . $USER['id'] . ";");
     }
     $this->tplObj->assign_vars(array('manual_step_16' => $manual_step_16, 'manual_step_9' => $manual_step_9, 'manual_step_2' => $manual_step_2, 'manual_step_2_1' => $manual_step_2_1, 'manual_step_2_2' => $manual_step_2_2, 'manual_step_2_3' => $manual_step_2_3, 'manual_step_5' => $manual_step_5, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Planetas' => $PLANET, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'field_used' => $PLANET['field_current'], 'field_max' => CalculateMaxPlanetFields($PLANET), 'field_left' => CalculateMaxPlanetFields($PLANET) - $PLANET['field_current'], 'field_percent' => $PLANET['field_current'] * 100 / CalculateMaxPlanetFields($PLANET)));
     $this->display('page.buildings.default.tpl');
 }
Ejemplo n.º 4
0
 public function show()
 {
     global $ProdGrid, $LNG, $resource, $reslist, $CONF, $PLANET, $USER, $pricelist;
     $TheCommand = HTTP::_GP('cmd', '');
     $mode = HTTP::_GP('cmdd', 'build');
     // wellformed buildURLs
     if (!empty($TheCommand) && $_SERVER['REQUEST_METHOD'] === 'POST' && $USER['urlaubs_modus'] == 0) {
         $Element = HTTP::_GP('building', 0);
         $ListID = HTTP::_GP('listid', 0);
         switch ($TheCommand) {
             case 'cancel':
                 $this->CancelBuildingFromQueue();
                 break;
             case 'remove':
                 $this->RemoveBuildingFromQueue($ListID);
                 break;
             case 'insert':
                 $this->AddBuildingToQueue($Element, true);
                 break;
             case 'destroy':
                 $this->AddBuildingToQueue($Element, false);
                 break;
         }
         $this->redirectTo('game.php?page=buildings&cmdd=' . $mode . '');
     }
     $queueData = $this->getQueueData();
     $Queue = $queueData['queue'];
     $QueueCount = count($Queue);
     $max_build = Config::get('max_elements_build');
     if ($USER['mode_chaine'] > TIMESTAMP) {
         $max_build += 2;
     }
     $CanBuildElement = isVacationMode($USER) || $max_build == 0 || $QueueCount < $max_build;
     $CurrentMaxFields = CalculateMaxPlanetFields($PLANET);
     $RoomIsOk = $PLANET['field_current'] < $CurrentMaxFields - $QueueCount;
     $BuildEnergy = $USER[$resource[113]];
     $BuildLevelFactor = 10;
     $BuildTemp = $PLANET['temp_max'];
     $BuildInfoList = array();
     if ($mode == 'hangars') {
         $Elements = array(22, 23, 24, 25);
     } elseif ($mode == 'militar') {
         $Elements = array(45, 21, 46, 14, 31, 5, 33, 47);
     } else {
         $Elements = array(4, 10, 1, 2, 3, 48, 7, 8, 9, 11);
     }
     foreach ($Elements as $ID => $Element) {
         $AllTech = array();
         $GetAll = $GLOBALS['DATABASE']->query("SELECT * FROM `uni1_vars_requriements` WHERE elementID = " . $Element . " ;");
         if ($GLOBALS['DATABASE']->numRows($GetAll) > 0) {
             while ($x = $GLOBALS['DATABASE']->fetch_array($GetAll)) {
                 $AllTech[] = $x;
             }
         }
         $infoEnergy = "";
         if (isset($queueData['quickinfo'][$Element])) {
             $levelToBuild = $queueData['quickinfo'][$Element];
         } else {
             $levelToBuild = $PLANET[$resource[$Element]];
         }
         if (in_array($Element, $reslist['prod'])) {
             $BuildLevel = $PLANET[$resource[$Element]];
             $Need = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $BuildLevel = $levelToBuild + 1;
             $Prod = round(eval(ResourceUpdate::getProd($ProdGrid[$Element]['production'][911])));
             $requireEnergy = $Prod - $Need;
             if ($requireEnergy < 0) {
                 $infoEnergy = sprintf($LNG['bd_need_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             } else {
                 $infoEnergy = sprintf($LNG['bd_more_engine'], pretty_number(abs($requireEnergy)), $LNG['tech'][911]);
             }
         }
         $costRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, false, $levelToBuild);
         $costOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $costRessources);
         $elementTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $costRessources);
         $destroyRessources = BuildFunctions::getElementPrice($USER, $PLANET, $Element, true);
         $destroyTime = BuildFunctions::getBuildingTime($USER, $PLANET, $Element, $destroyRessources);
         $destroyOverflow = BuildFunctions::getRestPrice($USER, $PLANET, $Element, $destroyRessources);
         $buyable = $QueueCount != 0 || BuildFunctions::isElementBuyable($USER, $PLANET, $Element, $costRessources);
         $BuildInfoList[$Element] = array('level' => $PLANET[$resource[$Element]], 'maxLevel' => $pricelist[$Element]['max'], 'infoEnergy' => $infoEnergy, 'costRessources' => $costRessources, 'costOverflow' => $costOverflow, 'elementTime' => $elementTime, 'destroyRessources' => $destroyRessources, 'destroyTime' => $destroyTime, 'destroyOverflow' => $destroyOverflow, 'buyable' => $buyable, 'levelToBuild' => $levelToBuild, 'AllTech' => $AllTech, 'techacc' => BuildFunctions::isTechnologieAccessible($USER, $PLANET, $Element));
     }
     if ($QueueCount != 0) {
         $this->tplObj->loadscript('buildlist.js');
     }
     $Tab = 'Energy & resources';
     if ($mode == 'build') {
         $Tab = 'Energy & resources';
     } elseif ($mode == 'hangars') {
         $Tab = 'Storages';
     } elseif ($mode == 'militar') {
         $Tab = 'Military & science';
     }
     $this->tplObj->assign_vars(array('Tab' => $Tab, 'BuildInfoList' => $BuildInfoList, 'CanBuildElement' => $CanBuildElement, 'RoomIsOk' => $RoomIsOk, 'Queue' => $Queue, 'isBusy' => array('shipyard' => !empty($PLANET['b_hangar_id']), 'research' => $USER['b_tech_planet'] != 0), 'HaveMissiles' => (bool) $PLANET[$resource[503]] + $PLANET[$resource[502]], 'mode' => $mode));
     $this->display('page.buildings.default.tpl');
 }